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League of Legends: Let's Talk About uhhh??

There are way too many champions for pro players to be top notch with all of them. People watch pro games and decide based solely on them what is viable and what is not. Other champs fall on the wayside for a long time being steadily buffed until they explode in popularity like Urgot.

Which is funny, because most people will never play in that kind of high-level, tightly-coordinated pro player tournament environment. That doesn't mean they don't understand the game to varying extents or can't draw their own conclusions. It just means that to decide something is unviable period because it isn't as usable in tournaments compared to solo queue, or doesn't fit the current meta that exists at the highest level of play as discussed in posts above, is meaningless for them, because solo queue is what they're going to play. (Ravix, I'm looking at you.) Discussing whether something is balanced at the highest level of play alone, or viable or unviable in tournaments specifically, is obviously a separate issue and I'm not criticising anyone for doing that at all, especially since this game is balanced in some respects around that level of play.

Though I still think Graves is silly, but I appreciate the tweak to Buckshot a lot. The support pool in tournaments right now bores me a lot more than the AD carry meta anyway.
 
The AD carry metagame would be so much better if people played AD TF and AD Kennen :( I mean they're both super good AP's but it would be nice to see them as something different!

Also I've never played Sivir, what is it that makes double AP hurt her so much? Doesn't she have a spell shield ?_?
 
I think one of the most telling event that happened at mlg was Ad carry kayle by dyrus. After her dominating performance i think we will start seeing more teams open up to the idea of running ad carry top maybe double bruiser bot and switching up where certain champions lane based on what the enemy team is doing at the time. The only thing that i can't see changing is mages going into a solo lane as they rely on levels far more than any other role it feels like.
 
The AD carry metagame would be so much better if people played AD TF and AD Kennen :( I mean they're both super good AP's but it would be nice to see them as something different!

Also I've never played Sivir, what is it that makes double AP hurt her so much? Doesn't she have a spell shield ?_?



she has an attack speed and movespeed aura, goes to waste a little bit when your top isn't something like udyr nasus or olaf
 
The tournament meta is different from the solo queue meta. Pub-stomp champions see much more success in solo queue where as they tend to be a lot weaker in a tournament environment. Don't see solo queue as the end all be all, solo queue means literally nothing in the grand scheme of things. (Don't even get me started on "normal") Your best bet to develop your skills (after learning mechanics and basic play) is to form a team and compete/scrim as often as possible. The main thing to look at from tournaments are the lane match-ups, counter picks, and the different ways that characters are built and used. Note what champions are doing well and then expect to see a large influx of those characters in the coming weeks.

tl;dr: Use solo queue to establish fundamental skills and then form a team to practice and actually develop those skills in a coordinated setting.

That being said, you can see success with any character if you play them well enough and your opponent screws up, that doesn't make the character any better though. It relies upon the "non-perfect" mechanics of your opponents.

I just give opinions on champions assuming that both players are on equal footing and playing their characters perfectly. Example: 9 times out of 10 karthus will lose to Ahri in lane (This can be further distorted by jungler variance and the other lanes)

Trying to tell someone what's good at every elo level is pointless. Just play a relatively good champion so much that you master them and are able to carry yourself to at least Gold. Anything below that is pretty meaningless as in that meta champion success is grossly scewed because of player error, not because of champion matchups.

Example: Lee Sin/Kassadin/Morgana/Shaco/Shen/Etc.. Almost always being banned at lower elo because they punish you for screwing up, they punish you hard.

Good champions to carry yourself with:

Top lane: Riven, Lee sin, Irelia
Mid lane: Ryze, Cassiopia, Karthus
AD: Graves, Corki, Vayne, Ashe
Support: Leona, Alistar, Janna
Jungler: Nocturne, Nautilus, Lee sin, Riven

Anything that can punish mistakes easily and snowball a game.

Also since I doubt this is getting dropped and I don't feel like going to bed, on the viability of ADs:

MF hasn't been used basically at all on a pro level since Dreamhack last year, which brings us almost to a full year. Not much to say on her, pretty obvious Riot has needed to do something for a long time. Chaox was trying her briefly several patches ago and TSM used her in some minor events but they wound up dropping her pretty quickly. Don't think anyone would argue she could use a little help, though I don't think she's as bad off as she's made out to be. Still enjoy the character a lot.

Chaox started playing her for a bit after M5 completely destroyed everyone with their own MF lane at and after IEM Hannover, he just wasn't very good with her. People even considered her the best AD carry (If not over powered) for a long time. Nunu + MF was seen almost everywhere.

The one AD I still think is a big problem is Urgot, just because I find his playstyle to be inherently uninteresting from a spectator perspective (zones more than almost any character in LoL, has a lockon mechanic so the room for counterplay is limited once he hits, swap is kind of exciting but tends to result in easy pickoffs that don't lead to fun teamfights, only really interesting to watch for the camera because of the chance of an enemy getting smeared before they can move which is interesting but not particularly fun), but crowds seem to disagree with me based on the reaction to some of the stuff Urgots do, I guess.

This tournament was pre-nerf Urgot, he got put in line, Ahri as well. The next patch notes (leaked and unofficial) looks to be nerfing Kog'maw a little bit by lowering his health and killing his ability to spam his ultimate.

The only one other than Sivir I think actually needs some help is Ezreal, since even though his midgame damage is pretty amazing you have to play twice as well with him to get the same damage as everyone else and he doesn't have massive utility or a really strong lategame to make up for it. Varus might fall under this too; his utility is a lot higher but it's a little disheartening to see how little use he's gotten from the pros since his release... I'd wager Draven will be seeing a lot more use at Dreamhack than Varus will already and that's not a good sign for the character.

Ezreal only needs a slight tweaking, some better scaling on his abilities. He's already played well enough as it is, he just falls off late game. Sivir is in a tight spot because of her range, they have to be careful when tweaking her because it's easy to throw her over the top while just as easily make her too underpowered. A slight buff to her damage should fix her up. Varus also needs a few more tweaks, increased scaling would increase his viability as well.
 
Yeah but what happens when you get a support Riven and a Malph that feeds fb and a jungle Phiddlesticks that gets fear lvl 1 instead of drain?
 
Yeah but what happens when you get a support Riven and a Malph that feeds fb and a jungle Phiddlesticks that gets fear lvl 1 instead of drain?

You try your best to carry and shutdown whoever on their team is doing well, getting their team to fight instead of your own is the goal. Level one and jungle invades almost always work pre-gold, so try to make that happen.

Which brings up another point, try to lead your team but don't be so obvious about it. Make observations and then quickly shutup and do whatever you were doing before. Ward everything for them, make calls and try to initiate for them, start doing blue or dragon for them, etc.. Whatever it takes for them to see that you are in fact, not stupid, and then they might start to listen to your calls on other things.

Having a high KDA doesn't hurt either, people are more inclined to listen to someone who is doing well on the scoreboard vs someone who is doing well subtly.
 
If you think nerfing Urgot's shield is enough to "put him in line" then proceed to keep on getting wrecked by him.

Edit: And armor buff from ult.
 
If you think nerfing Urgot's shield is enough to "put him in line" then proceed to keep on getting wrecked by him.

Edit: And armor buff from ult.

They reduced what made him so ridiculously good, the fact that he can be so tanky and still do great amounts of damage. They didn't change the way his character works, you still have the switch ult and the lock-on abilities.

What they did was bring him down to a level that can be dealt with, where as before he was TOO good. (With the brutalizer/Glaciel Shroud build)

By no means do I get "wrecked" just because someone picks Urgot, you just play around it... If you REALLY have such a bad time playing against him you need to look at your own mechanical skills and the matchups you're getting yourself into. Graves does exceptionally well against Urgot as he can just jump out of his lock-on ability. Soraka pairs very nicely to give an armor buff and sustain through Urgot's lane harass.

lol my bad that was just mispelling on my part. also ravix you dont max W on draven.

Wut..
 
Draven is strong, you just have to play him correctly. Which is a lot easier said than done. He's basically one of the highest skill cap champions in the game right now (I think he is the highest) so it'll take quite a bit of finesse to master him. (Juggling two blades is a pain in the ass)

Basically, use your blades to reset your W (which you should be maxing first). That's what sets him apart from other AD carries and allows him to do more damage, you should have your W going for the entirety of any fight.

He gets countered by Assassins and lanes such as Graves + Taric, so watch out for those.

you do not max draven's W first is what I said
 
You max Q because it instantly increases your overall dps and kill potential early game. You dont max a mobility skill over a damage skill ever on any ad carry that is just wrong.You dont have the items to do anything with the minor attack speed boost+ ms boost. If your gonna go on about this game at least understand simple concepts such as these.
 
Just played my first solo queue SR game in like...8 months and my being out of practice top lane showed. It seems like every single game I try to play Wukong the enemy pulls out someone with mad harrass (game that made me quit top lane soloq was against Lee Sin top). Lane against Nid was absolutely awful, dodging her spear is easy in of itself but I was too afraid to last hit unless I forced her to waste her CD. EQW depletes my mana pool quickly so I couldn't spam it all day. I would love to pull out Cho again but he is unreliable in solo queue. Any suggestions on tactics or champs to deal with top lanes like Nid or Lee Sin?
 
You max Q because it instantly increases your overall dps and kill potential early game. You dont max a mobility skill over a damage skill ever on any ad carry that is just wrong.You dont have the items to do anything with the minor attack speed boost+ ms boost. If your gonna go on about this game at least understand simple concepts such as these.

Q>W>W>E>Q>R>W>W>Q>W>R>Q>Q>E>E>R>E>E

Is the way I play Draven, if you farm correctly by the time you've got your IE you should have 4ish levels on W and quickly be able to turn team fights in your favor with your greater dps. Using Q for refresh on W to boost your auto-attack damage during Dragon fights and the mid-game that soon ensues. Q only helps you in the laning phase, it's much too difficult to maintain two blades during a teamfight for it to be even remotely worth it.

Obviously you play one way, and I play another. We'll leave it at that. Don't try and throw these low level insults over my head.

If your gonna go on about this game at least understand simple concepts such as these.

Please.


Just played my first solo queue SR game in like...8 months and my being out of practice top lane showed. It seems like every single game I try to play Wukong the enemy pulls out someone with mad harrass (game that made me quit top lane soloq was against Lee Sin top). Lane against Nid was absolutely awful, dodging her spear is easy in of itself but I was too afraid to last hit unless I forced her to waste her CD. EQW depletes my mana pool quickly so I couldn't spam it all day. I would love to pull out Cho again but he is unreliable in solo queue. Any suggestions on tactics or champs to deal with top lanes like Nid or Lee Sin?

Wukong isn't a very strong top laner right now, he has his matchups (Irelia, Etc) But most of them are not positive ones. I would suggest using someone similar to wukong, since you obviously like that play style, and going from there. Lee sin, Riven, and Jax are really strong top laners right now and they operate similarly to Wukong with leaps/jumps paired with small amounts of burst leading into an ultimate procced full engage.

If you're adamant about keeping with wukong two things you need to learn very well are how to last hit under tower and how to freeze your lane. Those two skills are essential to doing well in the top lane and they make or break your ability to handle lane matchups that are not in your favor.
 
Yorick is pretty beast against skill shot tops like Lee Sin,Nid, and Mundo as he can summong ghouls to take the hits. Other than that I would say try to not spend as much mana as you are. Dont need to EQW in every single trade off as Wu. If you keep a decent amount of pressure on her you can just E in and AA a few times with the attack speed increase. Most likely they will back off and you will have saved mana, if they dont proceed to W or fight if you can get the kill off.
 
Q>W>W>E>Q>R>W>W>Q>W>R>Q>Q>E>E>R>E>E

Is the way I play Draven, if you farm correctly by the time you've got your IE you should have 4ish levels on W and quickly be able to turn team fights in your favor with your greater dps. Using Q for refresh on W to boost your auto-attack damage during Dragon fights and the mid-game that soon ensues. Q only helps you in the laning phase, it's much too difficult to maintain two blades during a teamfight for it to be even remotely worth it.

Obviously you play one way, and I play another. We'll leave it at that. Don't try and throw these low level insults over my head.



Please.

If your not playing a bot lane who is brain dead you will get zoned out by there greater dps preventing you from farming your IE in the first place. Honestly.
 
If your not playing a bot lane who is brain dead you will get zoned out by there greater dps preventing you from farming your IE in the first place. Honestly.

*Their dps matches yours in trades and you always have your support to back you up in situations, please stop commenting on something you're inexperienced with. I don't care how well you think you've done at whatever level you're playing at, you're not coming off as very experienced.

**By the way, it's usually the support player who is doing the "Zoning".
 
blah blah blah draven shit

You get +10% bonus AD per level of Spinning Axe. You get 5% AS (and 5% movespeed) on a three-second steroid per level of Blood Rush. The former is a greater boost in long-term DPS, better when you're just poking here or there with single autoattacks, and you get cooldown reduction for leveling it. School of League of Legends, Math 101. Take a seat, Ravix.

And Nidalee isn't a skillshot champion, she is an annoying ranged autoattacker with an AS steroid built into her heal. :[
 
maxing w first on draven...

Facepalm.gif
 
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