They don't really "hit from opposite sides". U-Turn is a physical move.Well, genesect and Scizor are completely different Pokemon, so I don't see how genesect outclasses Scizor.
First off, they hit from opposite ends of the spectrum, and while Genesect is faster, the combination of Special Volt Turners means that Special Walls (Blissey, gastrodon, Chansey) will shit on Genesect + Volt Switch user. I know, team support, but Physical Attacker with U-Turn + Special Attacker with Volt Switch threaten things from opposite ends, making it much more difficult to switch in certain walls. In addition, while you might be able to go into a Pokemon to can handle the special wall, you lose your momentum via volt-turn. So yeah, it's a tradeoff, speed for a slight loss of momentum.
tl:dr they're not the same, so one doesn't outclass the other.
Forretress doesn't learn U-Turn, so it can't perform the same role as Scizor. Edit: I just realized it gets Volt Switch, but meh.Both Forretress and Scizor are Bug/Steel, but they have completely different roles.
lol Genesect and Scizor are completely comparable to each other. At the end of the day, both of them are Bug/Steel type Pokemon who are used to obtain switch advantage. A very good indication of their compatibility is the Pokemon they are partnered with. Those little advantages/deviations is what makes you to be able to compare them.
Do you realize that after a Download Boost, Timid uninvested Genesect has a respectable 372 attack? If my calculations are correct, Genesect's boosted Attack is just 37% lower than CB Scizor, and only 5% lower than +0 Scizor. According to the calculator I'm using, Scizor's CB U-Turn does 35.51% - 41.9% to standard Chansey. Timid no investment Download boosted Genesect's U-Turn does 22.3% - 26.42% to the same Chansey. Both do significant damage, though neither can reliably 2HKO (not that it even matters, since it's U-Turn). Clearly, Genesect's U-Turn will KO lot's of things that are KOed by Scizor's U-Turn. I see a loss in damage but not a loss in momentum.
Genesect doesn't learn Fire Blast unfortunately. He learns Blizzard and Thunder though.
414, because Genesect in DW is used Naive or Hasty. Timid is used on Rock Polish sets with 3 special attacks.
Brief last point. Somewhere in this thread I read some post (can't remember where) that said Genesect is 'bulkier than Scizor'. Not completely true:
Defensive stats (HP/Def/Sp.Def)
Scizor: 70/100/80
Genesect:71/95/95
As you can see, Scizor actually has *marginally* better Physical bulk, though Genesect does have a fair bit better Special bulk. I just thought this needed pointing out, because the difference isn't actually that great.
EDIT: Just remembered. Standard CB Scizor runs 248HP EVs, so actually, if you're running a 252 Sp.Atk/ 252 Spe Genesect (which you would) then Scizor actually has better bulk overall. That's important, because Genesect relies on it's Speed stat to outspeed things, but it'll get smacked that much harder if it has to switch in. Scizor, however, can fall back on Technician Bullet Punch. Just some food for thought.
I remember that someone posted that the generic teams nowadays are Politoed + Tornadus-T + Thundurus-T + Starmie + Mamoswine + filler.
Considering the popularity of Starmie and the fact thar Tornadus-T is effectively immune to Stealth Rock thanks to Regenerator, I am curious to know which is more viable; Using hazards to facilitate KOs, or just using sheer power.
Forretress doesn't learn U-Turn, so it can't perform the same role as Scizor. Edit: I just realized it gets Volt Switch, but meh.
Those listed are so right. In fact, one of my more offensive rain teams run 4/5 (CB Azurmarill & CM Jirachi). Poli's an almost must for rain teams, Starmie's THE choice spinner for rain sides, then people generally look at the therian's as they can abuse rain without being water type well, and then Mamo goes hand in hand with protecting Tornadus killing other flying animals.
I usually run rocks, but whether I use it or not is another matter. I think this metagame is at such a faster yet different pace than 4th Gen, where leads where so important and almost defined your team, where as now, most of the time I need that turn to keep the pressure on/sway it in my advantage.
Personally i think they arn't as important as they use to be. I carry them on a poke, but unless they will really help my side (team preview) I won't bother. Dragonite scares me into action often. if they have a spinner I usually never bother, as I rarely carry a ghost type.
So I was basically right when I guesstimated 1/3 times ;)
You'd probably be better off giving Cinccino a choice band rather than king's rock. And U-Turn out if you can't get the KO.
Unless you want to abuse Swift Swim, using a rain team without Politoed is pointless.
Even in such fast metagame, entry hazards are still important, while they are seeing less usage. Most people are only using Stealth Rock; they don't bother with (Toxic) Spikes. This maybe because Stealth Rock is the only hazard that can affect all Pokémon with the exception of those that have Magic Guard (and they are rare). Not to mention that it is the easiest hazard to setup. The metagame is so fast that you don't have time to setup Spikes and Toxic Spikes, and even deal with the fact that they don't affect Flying-types and levitators that are so common (and the latter also don't affect the common Steel-types). And Starmie is so common that you want to eliminate him before setting up Spikes and Toxic Spikes, or see your hard work being spun away. But entry hazards are still important to break Multiscale, Focus Sash and to discourage Flying-type switch-ins. That's why Stealth Rock is most of time the only hazard that is worth using.
In my Ferrothorn, I am not even using Spikes; I am using Stealth Rock and Leech Seed. This may appear to be a waste, as Ferrothorn is one of the few good Pokémon that can use Spikes. But Ferrothorn does very well with only Stealth Rock and you are even free to use other options like Leech Seed and Thunder Wave. Even now that Ferrothorn can use Spikes, Stealth Rock and Leech Seed on the same set, I doubt that people could succeed using this combination.
Ferro is a pain for rain teams to face, but I find that it is actually hindered by opposing Ferrothorn (bear with me a minute) Let's think about Ferrothorn for a minute. It has a superb defensive typing, decent Attack, great defenses, and a terrible Speed stat that Gyro Ball takes advantage of.
So what's the main problem it has? Opposing Grass types. They cut off its main form of recovery (Leech Seed) and some don't even care about paralysis (think Celebi and Ferrothorn) I find that as long as you can keep hitting Ferrothorn hard on the switch and just quickly bringing in a Grass type to face it, then you can slowly defeat it without too many problems. Even if it's a resisted hit, it'll do damage coming from offensive Pokemon.
For rain teams, things like Thundurus-T, Politoed, Haxorus, and Keldeo come to mind as strong offensive forces that Ferrothorn might think about coming in on. Repeated hits from them without Leech Seed recovery will eventually wear down Ferrothorn and allow one of those offensive forces to get going without having to worry about predicting a Ferrothorn switch-in as it'll be too weak to endure their hits anymore.
Ferro is a pain for rain teams to face, but I find that it is actually hindered by opposing Ferrothorn (bear with me a minute) Let's think about Ferrothorn for a minute. It has a superb defensive typing, decent Attack, great defenses, and a terrible Speed stat that Gyro Ball takes advantage of.
So what's the main problem it has? Opposing Grass types. They cut off its main form of recovery (Leech Seed) and some don't even care about paralysis (think Celebi and Ferrothorn) I find that as long as you can keep hitting Ferrothorn hard on the switch and just quickly bringing in a Grass type to face it, then you can slowly defeat it without too many problems. Even if it's a resisted hit, it'll do damage coming from offensive Pokemon.
For rain teams, things like Thundurus-T, Politoed, Haxorus, and Keldeo come to mind as strong offensive forces that Ferrothorn might think about coming in on. Repeated hits from them without Leech Seed recovery will eventually wear down Ferrothorn and allow one of those offensive forces to get going without having to worry about predicting a Ferrothorn switch-in as it'll be too weak to endure their hits anymore.
I'm glad your opponent isn't smart enough to set up Spikes on those free switchin's. All those hazards Ferrothorn sets up would limit that strategy signifigantly. The challenge for facing Ferrothorn is making repeated switchins. I have found those Pokemon who are rather resistant are the best Pokes to take Ferrothorn out like Gengar.