Reserving for Deinosaur the awesome
You get Fickle the Tangela (you can Catchem in the great marsh)
Fickle is very fickle so it is always under the effects of torment
Fickle loves status but can't decide what status to give so it must always have two ways to give opponents status and must solo any gym leader of your choice after giving 2 of his pokes a different status after this it can evolve.
Fickle loves the ways of the old and new so it must always have Ancient Power and solo any gym mon with it after doing this it can forget the status moves
After this it's fickle about his battle style solo 1E4 mon 2HKOing him. and another by Toxic Stalling him
Would like to reserve a pokemon also.
Take Fatty the Marill. This Marill is overweight and therefore has the Thick Fat ability.
However all Fatty's Marill friends have the Huge Power ability and Fatty gets very jealous. To show it is just as powerful it may only use Physical attacks. (No Status attacks either, it only relies on brute strength.)
It refuses to believe it has the Thick Fat ability so it cannot be used against Ice or Fire types.
To prove it is the master of Physical attacks it must solo Maylene. It can only evolve once this is done.
As it believes it is strong, it must know Strength ASAP and must use it once in every battle. It must also know a fighting move ASAP.
When you get to the elite four, Fatty seizes the opportunity to show that it is the strongest Azumarill there is. It must solo one E4 member without using STAB moves.
Because Fatty is on a diet, it cannot eat berries.
Take Macho the Machop. Macho thinks he is the strongest Machop around, so wants to prove his dominance. As he likes to show how gutsy he is, he must have guts as an ability. He also likes to show that even types that are immune to his STAB aren't save, so solo Fantina to evolve. Once he evolves, he wants to show that he can win without high-power moves, so he can't use any STAB moves with more than 70 BP (Vital throw spam!), or any moves with more than 90 BP (no EQ for you). He also wants to show that he is perfectly capable as a Machoke, and thus cannot evolve again. To prove his dominance in the end, solo Cynthia's Togekiss. Hard enough?
Must have Guts as an ability.
Must solo Fantina to evolve.
Once evolved, cannot use STAB moves with more than 70 BP, or any moves with more than 90 BP.
Cannot evolve into Machamp.
Must solo Cynthia's Togekiss.
Derp the Shinx.
it's so derpy, it doesn't even look intimidating. as such, it must have the ability rivalry.
have it defeat 15 pokemon of the opposite gender with physical moves to evolve every time
it may never hold an item, and it must lead your party throughout caves because it believes that its face is so awesome wild pokemon will be driven away (hint: it doesn't work but it never realises it)
also, it must sit out 2 gym leader battles that are not Volkner or Byron, and it must sit out 1 E4 battle that is not Bertha.
Totally reserving.
lol rehash of one epic challange I gave
Take Hydrophobe the Buizel.
As can be easily deduced from its name, Hydrophobe has been afraid of water since birth. No one knows quite why, but it seems to have involved a Wailord, a Psyduck and some place called "Solaceon". Oh well.
Anyway, Hydrophobe can't stand to be anywhere near water at all - not Water-type Pokemon, not Water moves, nothing.
Hence, its first restriction is that it can't fight any Water-type Pokemon. Simple enough, and quite easy! How nice of me.
Its second restriction is that it can't use any Water-type moves. No STAB? Never mind, should be fine, right?
Its third restriction is as such: you know how all Potions are water-based, right? No Potions or any other PokeMart-bought healing items. Uh-oh. Of course, if you force it to use such items, it can't help it, but it will flail around in your bag, knocking out P1500 worth of items.
For its fourth restriction, you need to know that the healing process in Pokemon Centres involve water. Lots of it. No Pokemon Center visits for it. It can still be forced to go for healing, but if it is, P3000 worth of items get pushed out of your bag. o.O
As you progress, you eventually reach Solaceon, the source of its fear. Hydrophobe feels the need to conquer its fear; leave it in the Day-Care for 48 real-world hours, or 3 ingame hours, whichever is shorter.
After this time, you can take it out, and it feels a bit better. The first and restriction is no longer in place.
Solo the entirety of Crasher Wake's Gym to help it overcome another fear, its fear of large amounts of water. After this, restriction 4 is no longer intact.
But its two other fears still remain, and it can't do anything about these! So, it wants to go around its fears and show you that it's still as useful as your other Pokemon. No potions? It can still go long times without those things, like soloing 50 Pokemon in a row without potions.
No Water-type moves? No worries! It shows you that it can still solo Bertha and Flint.
Good Luck; Have Fun!
---> if you want something more "inspired", let me know
Oh, sweet, I can round this team off ^.^
Reservation post, will edit something in once I've settled on the concept :)
Sorry for johning! Glad you're back now, though ^.^
Deino, take Faintheart the Turtwig
Faintheart is an easily frightened chap. He's easily intimidated, so much so that he'll switch out or flee against any foe with Intimidate. He also feels underpowered against opposing Grass-types, so he must always use Withdraw before any other move against them. His ego gets a bit of a boost after he solos Gardenia however, so much so that he can finally evolve into Grotle. He starts to get a bit cocky at this point and will bravely face off with anything with Intimidate, though he still instinctively withdraws against Grass-types. By the time he reaches Snowpoint City, he's grown a bit overconfident. He attempts to solo yet another gym leader, Candice. If he succeeds, his confidence skyrockets, he forgets all about withdrawing, and proudly takes on any Ice-type he can. Should he fail, however, his ego is hurt, and a Withdraw-wielding Grotle he shall forever remain.
Summary:
Has to use Withdraw before taking on Grass-types
Cannot battle foes with Intimidate
Must solo Gardenia, at which point it can evolve and must battle all Pokemon with Intimidate
Must attempt to solo Candice
- If successful, it becomes a Torterra that faces any Ice-type it can, and no longer needs Withdraw
- If unsuccessful, it cannot evolve and must keep Withdraw