Empoleon is weak to common Fighting priority so i reccomend slowbro on your team as well to regenerate off the damage.
And of course it's weak to Fighting priority, which (outside of Techniloom) isn't actually that common in the first place. But it's not showing its face around anything that commonly runs a Fighting move anyway. As for the Slowbro suggestion, that many Water-types on a Rain team hasn't been seen since the days of Drizzle + Swift Swim...![]()
Empoleon @ Leftovers
Trait: Torrent
EVs: 252 HP / 156 SAtk / 100 SDef
Calm Nature
- Scald / Hydro Pump
- Ice Beam
- Roar / Protect
- Toxic / Stealth Rock
Just a little something I've been running on a Rain team. I've been surprised with how well it works, to be honest. Empoleon's actually pretty sturdy (this set can take Timid Volcarona's +1 HP Ground, which was the original point of the set) and with the Special Attack EVs it hits really hard.
EDIT: Lots of slashitis here.
Empoleon is weak to common Fighting priority so i reccomend slowbro on your team as well to regenerate off the damage.
Bottom of the page syndrome.And of course it's weak to Fighting priority, which (outside of Techniloom) isn't actually that common in the first place. But it's not showing its face around anything that commonly runs a Fighting move anyway. As for the Slowbro suggestion, that many Water-types on a Rain team hasn't been seen since the days of Drizzle + Swift Swim...
That reminds me, I might need another Fighting resist on my team...
Yeah, and it's not as if Slowbro can switch in on Breloom anyway; it's just set up bait, as long as the opponent plays cautiously.
As the author of the WIP Deoxys-D analysis, I noticed that ScarfDeoxys-D works really well.
Deoxys-D @ Choice Scarf
252 HP / 32 Def / 224 Spe
Timid nature
~TRICK
~SPIKES
~Taunt
~Night Shade / TWave
Yeah, because I hate Espeon just that much. Deoxys-D doesn't mind a Scarf really; and it's quite easy to bluff non-choice by spamming Spikes. Trick is the real gem in this set- crippling:
CM Espeon
SpDef Ttar
CB Scizor
and many others. Superfast Taunt, outspeeds even Tornadus-T. Night Shade hits pretty hard too, but T-Wave is rikier and rewardier (lol)- it tends to cause switches, both using your hazards and allowing you to bluff Lefties even longer.
Metagross @ Lum Berry
Trait: Clear Body
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Gravity
- Meteor Mash
- Zen Headbutt
- Earthquake
Politoed (M) @ Choice Band
Trait: Drizzle
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Ice Punch
- Brick Break
- Waterfall
Well it looks bad but trust me, it´s effective. Now most people expect a specially based Politoed, so you can nail those Blisseys and such with a rain boosted Waterfall. Tentacruel shows its ugly face or maybe Ninetales wants to say hi? You can EQ them to oblivion. Ice punch kills dragons and grass types while brick break is sadly your best option against ferrothorn. The main flaw with this set is that it can´t break through ferrothorn or jellicent but please try this set before bashing it.
I have been experimenting with various Pokemon on Gravity teams. Here are a few sets that I think are pretty unique:
(assume Gravity is in play, and assume these wouldn't all be on the same Gravity team)
Reuniclus
@ Leftovers
Magic Guard
252 HP / 252 SpA / 4 Def
~ Gravity
~ Focus Blast
~ Psychic
~ Thunder
Doesn't die easily, allowing it to set up Gravity, and can then hit hard with 100% accurate attacks with fantastic coverage.
Milotic
@ Life Orb
Marvel Scale
4 HP / 252 SpA / 252 Spe
~ Hydro Pump
~ Blizzard
~ Hypnosis
~ Dragon Tail / Recover
Bulky special attacker that can cripple a counter with Hypnosis and then fire off Hydro Pumps and Blizzards. Dragon Tail is great on Gravity teams because you can phaze the enemy Pokemon and rack up damage with Spikes.
Gardevoir
@ Life Orb
Trace
4 HP / 252 SpA / 252 Spe
~ Psychic
~ Focus Blast
~ Hypnosis
~ Encore / Taunt / Will-O-Wisp
Trace is a great ability in this metagame (copies Intimidate, Volt Absorb, Water Absorb, Regenerator, etc). Gardevoir hits surprisingly hard with 100% accurate Focus Blast and Psychic, and can support the team with a great support movepool, especially Hypnosis.
EV spreads aren't perfected.
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Metagross @ Lum Berry
Trait: Clear Body
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Gravity
- Meteor Mash
- Zen Headbutt
- Earthquake
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Politoed (M) @ Choice Band
Trait: Drizzle
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Ice Punch
- Brick Break
- Waterfall
Of all of them, the first set is probably "most" effective, in my opinion, though Hp Ground > Ice Beam may be better (dont quote me on that), for coverage purposes. Also, with Stealth Rocks and Substitute, along with agility, I think a Petaya berry could be very useful so that your max damage output can increase (and Agility = Speed, so cool). I'm personally not seeing this pokemon rising to stardom, but I think it has a lot of potential.
Like you said, it can be effective. Proper (can be shortened to pro, if you will) prediction will make this set a lot more useful. Do you run Special Defense due to the advent of Rain teams? Otherwise, especially because you said it was under the sun, Terrakion may be a huge problem.
However, most teams come equipped with a counter, so, that. But, I think either mixed defenses, or to a greater extent defense, is probably going to due a little better. Fighting type are everywhere. MyLittleKeldeo
I think this has good potential the first time you utilize it, though :D
Oh, Moltres. That guy c: Mostly what I said about Articuno, sorry :p Also, even in rain, I would suggest HP Ground, as the main counter will generally be Heatran, and it has better coverage with your other moves. Do you have any replays of this? I dont generally ask, but I wanted to see HP Water at play, and how Moltres adapts to the current metagame.
Tentacruel is pretty darn awesome, to say the least. But, looking pasts it's cool factor, how scary is this guy's 80 base Special Attack?![]()
Even with a scarf, I think Pokemon will still be able to eat it's attacks. And, Hp Fire probably should be the main slash, but that is opinion based. I think reliably killing > Surprise kills, but, if you base a team around him (don't), Tentacruel might net 2 kills, instead of one.
Any logs of this set would be helpful. In theory it looks cool; 100 base speed is awesome :D But, I think even a Swords Dance set would work better :L
Anyway, I have a bad Kingdra set that has led me to many victories on many occasions, due to the diverse moves that I provided. It is very similar to the already posted "Mixed Dragon Dance," however, it was made for a sun team as a counter to Heatran (meaning obligatory Water Stab is nullified), so I had to work my way around it's walling my Kingdra.
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Kingdra @ Life Orb
Trait: Swift Swim
EVs: 144 Spd / 112 Atk / 252 SAtk
Mild Nature
- Dragon Dance
- Outrage
- Hidden Power [Ground]
- Ice Beam
Dragon Dance is definitely physical wall bait, especially when the sun is up. HP Ground, as stated, is there to hit opposing Heatran which have the potential to really hurt sun teams. Hp Fire used to be in this spot, but I never found it as useful. In any case, I believe HP Ground and Ice Beam receive near perfect if not perfect coverage, while Outrage is one of the best Stab moves. This is especially the case after some Dragon Dances.
The Evs are a little arsed, as all I did was swap them around from the "Mixed Dragon Dance" set to see fit to my new set. Max Special attack because Outrage + Dragon Dance, and Dragon Dance boosts speed whilst Life Orb allows for stronger attacks on the special side. Mild Nature allows for maximum special attack, while taking out defense in the process (Mind you, this is made to combat Heatrans, which are generally Special Attackers).
My favourite kind of Pokemon are ones that can potentially hit from both sides. Not only does this make the opponent have to predict better, but it can also confuse them. Kingdra is a really great Mixed attacker, and Dragon Dance helps it achieve maximum confusion with it's special moves.
The only problem I see with excluding Hp Fire, is Ferrothorn. But, with teammates such as Sunny Day Heatran, I think this Kingdra does good to it's name, without making me have to sacrifice a team slot for something "better," for the simple case of it being able to reliably take out opposing Pokemon, rather than just surprise them and then get taken out one hit.
Not having a water attack on Kingdra is just crazy. Ice beam is pretty useless. Outrage already takes dragons and water takes ground types. Ice beam is really only for grass types and every grass type other than Breloom is too bulky. HP ground is even more useless. It doesn't really kill anything.
Kingdra is not made for sun teams. THat's like using venusaur on a sand team.
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Deoxys-Defense @ Leftovers
Trait: Pressure
EVs: 176 Spd / 80 HP / 252 SAtk
Timid Nature
- Spikes
- Stealth Rock
- Psycho Boost
- Ice Beam
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Celebi @ Leftovers
252 HP / 252 Spe / 4Def
Bold Nature
-Calm Mind
-Giga Drain
-Baton Pass
-Leech Seed/HP Fire
Ambipom holding a metronome
Nature: Jolly/Adamant
EV: 252Atk/4HP/252SPE
-Agility
-Last Resort
With an agility it will be faster than almost anything and holding a metronone its Last Resort will slowly increase after each attack. The only thing you will have to worry about is something that resists or is immune to normal attacks and losing all your PP.
Lugia holding a chesto berry
Ability: Pressure
Nature: Bold
EV: 252HP/252DEF/4SPD
-Calm Mind
-Rest
-Aeroblast/Psychic
-Icebeam/Thunder/Earthpower
Calm Mind is there to raise Lugia's Special Attack and Special Defense even higher while Rest is there because a lot of people like to toxic walls like lugia, and with a Chesto he get's a free heal, without wasting two turns to rest. The last two options can be any Special moves to deal with most of Lugia's checks and counters. Also, with the ability pressure he can stall out the enemy's PP.
Ambipom holding a metronome
Nature: Jolly/Adamant
EV: 252Atk/4HP/252SPE
-Agility
-Last Resort
With an agility it will be faster than almost anything and holding a metronone its Last Resort will slowly increase after each attack. The only thing you will have to worry about is something that resists or is immune to normal attacks and losing all your PP.