Data Battle Tower (For all your Match-Seeking Needs!)

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Another 1v1 coming from me!
TLR training GOGOGO

1v1 singles
I'm using Vaporeon, IDC if you counterteam, I just need moves for her :D
1Day DQ
ASB arena
2subs
2recovers/5chills

You decide everything else!

Items = On
Abilities = All

Bring it.
 
Okay, I kinda need some refs here.

Kaxtar said:
4v4 Doubles, weak FE
1 Sub per Pokemon
Items on (though it can just be training, if you prefer)
Unown soup Arena
36 hour DQ, fairly strict

Frosty said:
Taking the 4 vs 4 above!

Switch = KO
Abilities = All


and


frosty said:
Issuing one challenge (forget the ones from last page):

1 vs 1 I-will-be-using-a-rotom-so-please-no-countering-tks Match
Arena: ASB Arena
Item: Training
Abilities: one
Subs: 2
EDIT 2: Yeah 2 days DQ

Lockdown said:
I'll take Frosty's 1v1.
Assuming 2 day DQ.
 
CHALLENGING ULLAR
4v4 NFE Doubles
2 Recs / 5 Chills
Subs: TWO
Abils: ON
Switch: OK
Items: ON
DQ: 2 Days
Arena: Type Changing Arena
Field Type: All Types
Complexity: Simple
Formats: All Formats

Restrictions: All moves are allowed.

Description:
It's the standard arena, except somebody has implanted a strange device in the middle of the field! For the duration of the first round, this device is off. After the end of each round, though, it beeps and suddenly alters the elemental makeup of the arena, giving certain benefits to certain types and detriments to some other ones. Each time the makeup is altered, a random type is chosen. All attacking moves whose types hit the chosen type for super-effective damage have 2 more BAP, while all attacking moves whose types hit the chosen type for not very effective or zero damage have 2 less BAP. There is one exception to this rule; all attacking moves whose type matches that of the gem receive +3 BAP, disregarding the weakness bonuses and the resistance nerfs.

Summary: Certain types get buffed every round.
 
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