People blame matchup too much for sloppy teambuilding, if your team has an prominent weakness to a playstyle or threat, that is your fault. Teambuilding involves opportuinty cost, it is very hard to make a completely foolproof team, but you can most definitely limit your weaknesses to the extent where you dont need to be "guessing" which playstyle the opponent is going to be using to select your team. By placing such high importance of what your matchup with your opponent may be, you are essentially creating a situation yourself where matchup is important.(not sure if this makes sense) I've had plenty of games where i have had "bad matchup" and still won with clever play (although this is easier with offensive teams). If matchup was such a guessing game and the most important factor as you put it, why are certain players so much more dominant than others in the BW tournament scene, or perhaps they are just really lucky with their matchups? (this is a joke btw)
O rly?
I would love to see some evidence to back up all your very precise statistics...
i would be interested if you were to post logs from wcop which were decided "by matchup", as it seems to me, most games allegedly decided by matchup could have been avoided, or the matchup angle is overstated.
i also think a suspect ladder with no weather would be pretty neat for tests and stuff.
Not to brag but my tournament record in the last 30 or so bw based games I've played is about 75% (world cup/tag team/dpp ou vs bw uu), with no free Baton Pass wins. I know how to play a tourney. To go far in a bw ou tourney you just brought Baton Pass or counterteamed whatever you expected the other guy to bring and if you guessed the right teams you won even more than 75%. If you want to be more successful you need to be luckier or load the right team and go through the motions.
I ran Rem's team a lot in tests/games during wcop which was Balloon Tran / Skarm / Jelli / CB Nite / Specs Latios / Scarf Tar. That's one of the least matchup prone teams I ever used, troubled by Skarm + Voltturn but it happened to beat standard sun for free, I could just compensate for Gene + Duggy by running Shed Shell / Shuca on Tran . If their Forry can't spin they simply crumble to the dragons/Tran/Tar easily.
If you want logs of 50/50 or matchup based games just go to the wcop final thread (don't look at mine btw that game goes either way when we both play well).



















