Hi, I'm Szymoninho and I started playing Pokemon competitively last April or so. About a week ago I started building a team for Autumn Friendly which is gonna be my first Pokemon competition, so I'm counting on a little help and critique from your side. I treat it very much like a test of what I've learned during the last few months. The tournament is about to start in a few days and the main reason I'm posting this team here is my hope for detecting major mistakes. As you can probably see, English is not my first language so I hope you won't get annoyed by my mistakes.
The teambuilding process:
As you now know the team let's start the most important part:
Cresselia @ Sitrus Berry
Trait: Levitate
Nature: Sassy
EVs: 224/0/88/180/16/0; 0 Speed IVs
- Psyshock
- Ice Beam
- Sunny Day
- Trick Room
The most overused Pokemon at VGC at the moment and for a good reason. Actually, hundreds of reasons. First of all it's probably the most bulky Pokemon allowed, it has a great movepool, is able to run Trick Room, but also can outspeed many threats without it and of course is almost impossible be OHKO'd without any boosts. This particular Cresselia is specially designed to survive 2 Crunches from a 252 Att Adamant/Brave/etc Tyranitar and 2 turns of sandstorm. 224 HP is flash_mc's idea. According to his calculations this Cresselia takes less damage from sandstorm than those with higher base HP. So we're done with HP and Defence. 180 SpA EVs let Cresselia OHKO a Salamence with 4 HP EVs and neutral nature (using Ice Beam of course). The remaining EVs I put in Special Defence, as Cresselia doesn't need high Attack and Speed stats. I wanted to keep it as slow as possible for the Trick Room option, so that explains 0 Speed IVs and Sassy nature.
Now let's take a look at the movepool. I used to be rather a fan of Psychic than Psyshock before I realized how many Hitmontops live in the world. As we know, they are rather more bulky in Special Defence than in defence, so just in case I chose Psyshock. Ice Beam is here of course especially for the dragons, Landorus, Thundurus and Zapdos, are always a pain in the ass if you don't have enough ice with you. I made Cresselia know Sunny Day to counter rain dance teams, especially those who spam Muddy Water and Surf. Trick Room is one of the most important moves on the entire team. As I said before – I don't like to spam Trick Rooms, it's there in case I see other that my opponent's team is faster. It only works for four turns, so it's not a very reliable strategy but still better than Tailwind (which is easily countered by Trick Room. I just hate the Zapdos + Garchomp lead, luckily I haven't seem them using Taunt). Sitrus Berry is there in case my opponent wants to kill Cresselia on the first turn before it can do anything. I know Leftovers for 5 or more turns return more HP than Sitrus but I want my Cresselia to recover in one second.
Metagross @ Steel Gem
Trait: Clear Body
Nature: Brave
EVs: 252/252/0/0/4/0; 0 Speed IVs
- Bullet Punch
- Meteor Mash
- Zen Headbutt
- Protect
Metagross, after his introduction in III Generation, has always been a part of VGC teams. It has access to a priority-STAB, can find his way in Trick Room, has a great typing and strikes VERY hard. Mine has very a simple role – hit as hard as it can, that's why I decided to maximize his Attack stat. The remaining IVs go into the bulk, and that's what I like in TR Pokemon – they don't need Speed EVs. This one is only 3HKO'd by most non-STAB Earthquakes, it can easily take 3 Bug Bites. Metagross thanks to its ability is a good lead option, considering how often we see Hitmontops as leaders. Bullet Punch lets it hit hardly Abomasnows and Tyranitars and is a good way to finish a battle. The following 2 moves – Zen Headbutt and Meteor Mash are here because they're powerful STABs for Metagross, but both of them lack sufficient accuracy to be called reliable.
In my opinion Metagross is a better alternative to Scizor due to being able to easily wall and OHKO many fighting types. I have considered Scizor for one reason – it easily gets rid of Cresselia, sometimes even in 2 turns, while eating its Chesto or Sitrus Berry. Metagross successively walls Latios (unless it knows HP-fire), while being able to 2HKO it using Meteor Mash.
Heatran @ Fire Gem
Trait: Flash Fire
Nature: Modest
EVs: 252/0/0/252/4/0
- Eruption
- Earth Power
- Magma Storm
- Protect
In my opinion one of the biggest badasses in today's metagame. This one knows Eruption, which is an event move for it, I hardly found a legit one on Pokecheck. EVs and nature make it a true powerhouse, even worse to meet in the sun. I used to use it along with Whimsicott's Tailwind and Fake Tears to get rid of enemy's resistances/bulk. This Heatran is good with Tailwind, maybe even better in TR despite it wasn't the primary way I used it. If you look at the moveset you'll think – why the hell one'd need 2 fire moves on one Pokemon. The answer is: Eruption's power decreases if user's HP is low. I didn't remove Magma Storm because I wanted to be able to STAB the opponent with it if Heatran was weak. Moreover it breaks Focus Sashes because of the additional effect.
I have fought against many Pokemon with my Heatran and I have to say that Heatran's biggest enemy is... another Heatran. Because of Flash Fire it is immune to powerful Eruptions and can easily switch in when predicting a fire-type move, ending up with +1 Speciall Attack. That's why I wanted to keep Earth Power, despite being very predictable on any Heatran's set. The red lava-spider works pretty well with Cresselia, which can give it a hand by setting up a TR, sun or KOing fighting types before they can even touch my Heatran.
Latios @ Dragon Gem
Trait: Levitate
Nature: Timid
EVs: 4/0/4/248/4/248
- Draco Meteor
- Psyshock
- Hidden Power (Fire)
- Protect
Latios... One of the fastest dragons, an owner of a great typing, able to switch in for Close Combats, and then OHKO the CC user with a Psyshock (after CC the user has Defence decreased by one stage, it's a good thing to remember). Because it's a Special Attacker Latios is not afraid to get intimidated by Hitmontops, it's role is usually to inflict as much damage as it is able to, then switch out for Heatran or Metagross to wait for the final stage of the game, when the Trick Room will be gone.
Now let me shortly explain the EVs but let's start with the reason they left this way. I wanted my Latios to use HP fire in case a Scizor or a Metagross appears. I've also noticed rising popularity of Escavalier. Latios gets easily walled by them. Cresselia can increase HP's power by using Sunny Day. Now the EVs. Why 248 Speed? To surely outspeed other HP-fire Latios in the Trick Room. This is very essential – HP fire makes my Latios loose 1 Speed point, so it'd get always outsped by other, full-speed Latios. Now, I know there are people who give their Latios HP fire, and it's quite often. I wanna know if my Latios is faster or slower than the enemy's even at the cost of speed. Moreover, this additional bulk may help me once survive.
On my previous team I used to have a Dragonite, which I considered to be the best possible switch for Heatran. I was wrong – Latios and Latias are the best switch possibilities for Heatran. And Heatran is the best switch for them. I may have overlooked something, so correct me if I'm wrong, but Heatran resists all Latios' weaknesses and so does Latios on Heatran's. I have realized it just a few days ago and I don't know why so late. I mean I used this fact in battles but I didn't know it :).
Hitmontop @ Fighting Gem
Trait: Intimidate
Nature: Adamant
EVs: 252/204/0/0/54/0; 11 Speed IVs
- Fake Out
- Close Combat
- Stone Edge
- Detect
Here comes the ultimate leader, a Pokemon that is useful in any situation, the youngest and most bulky of the three Hitmonbrothers – Hitmontop, the great intimidator. It's proud not only of it's bulk but also of the movepool (able to run 100% priority moves), attacking skills and typing – leaving the Mon with only two weaknesses. The biggest problem with it was choosing the moves. I experimented with Feint, Rock Slide, Wide Guard and many others but this set I like most. Fake Out helps Cresselia set up and may make the opponent need another turn for his own setup. Close Combat is a powerful STAB move that works well with the fact I often take my Hitmontop back to reset its Defence and Special Defence drops, intimidate the opponent once again and be able to use Fake Out to help my team in the final rounds of the battle. Detect comes very handy when I'm facing a faster fakeouter.
I think everybody knows quite a lot about this Pokemon since it is probably the most popular fighting Pokemon in the metagame (I know, Terrakion may argue with this statement). Intimidate makes Cresselia survive 2 Tyranitar's Crunches. About the EVs – Close Combat with a Fighting Gem while having 204 Attack EVs always OHKOs a 4/0/0 Garchomp. Stone Edge 2HKOs 252/4/0 Zapdos or Thundurus without a Sitrus Berry, which is unfortunately becoming more and more popular but the chances of Stone Edge striking twice in a row without a miss are 64%, so less than a Focus Blast (just to compare). I decided to sacrifice the remaining EVs for bulk because this Hitmontop's main role is to support and not get OHKO'd by anything. I hope that if Stone Edge misses Hitmotop will still be able to survive a few hits. 11 Speed IVs are here to be faster in the Trick Room than any opposing Cresselia (unless it's holding an Iron Ball/Lagging Tail but it just doesn't happen) while still outspeeding lowest Speed Hitmontops at the beginning of the game (no TR of course).
Rotom-W @ Electric Gem
Trait: Electric Gem
Nature: Modest
EVs: 252/0/0/252/0/4
- Thunderbolt
- Hydro Pump
- Hidden Power (Grass)
- Protect
I chose Rotom-W to be on my team just as a filler – Electric and Water STAB is very useful today since they're not resisted by the omnipresent steel-types, moreover Rotom has a double resistance for steel-type moves which aren't very common but still. This Pokemon has only one weaknes – grass, which as a STAB is popular only with Ludicolo. Let's start with the moves. Thunderbolt boosted by electric gem takes a huge pile of damage from Metagross, Scizor not to mention OHKOing even the bulkiests water-types. In most cases I use it to get rid of annoying offensive Pokemon that lack reasonable bulk, like Ambipom, Weavile, Thundurus, etc. Hydro Pump is here as rather a coverage move, keeping away Heatrans, Excadrills and Chandelures. For low-hp ground- or rock-types (mostly Tyranitars) I use HP grass because it's 100% accurate, unlike Hydro Pump. The main reason I wanted to have HP on this set was to hit Gastrodons hard but now I use it more often as an unpredictable finish to, for example, Chandelures hanging on a Focus Sash. The opponent expecting a Thunderbolt switches to a ground-type and... BOOM!
Rotom-W is able to run many sets because of its bulk and middle-level speed. The most striking thing when you look at its stats is the low HP level, which can ruin the whole effort. I chose this set over Trick+Specs/Scarf because it's more reliable. I don't wanna switch out just because my opponent predicted my move, which on Rotom-W is very easy.
Furthermore:
I tried to fit a lately popular a Calm Thundurus with Thunder Wave + Swagger + eventually Taunt but I couldn't find a free space. With 2 supporting Pokemon already I'd have to get rid of either Cresselia (no way!) or Hitmontop, the only fighting Pokemon and Fake Out user on this team. The choice was hard and I decided to leave it how it is right now.
I'm not going to make a threat list, because it doesn't make sence. The goal of the game is to avoid them, not to make them visible for other players. I've recently read a few articles on nuggetbridge.com, which have helped me build this team and I have seen so many unconventional sets, EV spreads, tactics so I discovered that almost any Pokemon can be a serious threat any other, so writing out tactics from Smogon and considering them to be the only ones used by people just doesn't make any sense. Smogon provided this to be just a way to “make” your Pokemon but life shows that the least common tactics are the best working ones.
I'm awfully sorry if this team disappoints you by how unoriginal it is. I tried to experiment with the EV spreads and that may be the only surprising thing here. It's my first tournament team and I've built it using my own experience as much as I can.
I'm using only one speed control method because I have no space here for the second one. I tried to experiment with a Chlorophyll phisically offensive Victreebel but I finally gave up on this since it lacked bulk.
Special thanks – Smogon, Nugget Bridge and xSoulBlazerx, despite they don't even know how much they helped.
So, here they are:






The teambuilding process:
My main ideas while building the team were:
1) Be able to run Trick Room but not rely on it. I think that many people don't know what was Trick Room designed for – to outspeed opponent's team if your team is slower. It doesn't mean you have to have the slowest team on the world to run Trick Room – it should be an option.
2) Be able to counter weather-based teams. Omnipresence of Politoed and Tyranitar is really annoying, especially if supported by Kingdra, Ludicolo or Excadrill.
So I picked up Cresselia and gave it Sunny Day – to stop rain or sandstorm. I also wanted to use Metagross because it's just incredible. Huge power, great typing, access to a priority-STAB Bullet Punch and the Trick Room “compatibility” convinced me to get this steel... whatever it is.
The next point was Heatran – a Pokemon that can benefit from sun and wall many common threats, like Scizor and Latios. It has access to spread moves and can outspeed many Pokemon in Trick Room.
Then came Hitmontop and Latios – the first one intimidating Tyranitar and easily OHKOing it to save Cresselia, the latter one as a great special attacker being able to take down many fighting types and slower dragons (Dragonite, Hydreigon, Garchomp).
Now I needed a tank, so I got Rotom-W – one of the greatest Pokemon in the metagame now in my opinion because of its typing, power, bulk and funcionality.
1) Be able to run Trick Room but not rely on it. I think that many people don't know what was Trick Room designed for – to outspeed opponent's team if your team is slower. It doesn't mean you have to have the slowest team on the world to run Trick Room – it should be an option.
2) Be able to counter weather-based teams. Omnipresence of Politoed and Tyranitar is really annoying, especially if supported by Kingdra, Ludicolo or Excadrill.
So I picked up Cresselia and gave it Sunny Day – to stop rain or sandstorm. I also wanted to use Metagross because it's just incredible. Huge power, great typing, access to a priority-STAB Bullet Punch and the Trick Room “compatibility” convinced me to get this steel... whatever it is.


The next point was Heatran – a Pokemon that can benefit from sun and wall many common threats, like Scizor and Latios. It has access to spread moves and can outspeed many Pokemon in Trick Room.



Then came Hitmontop and Latios – the first one intimidating Tyranitar and easily OHKOing it to save Cresselia, the latter one as a great special attacker being able to take down many fighting types and slower dragons (Dragonite, Hydreigon, Garchomp).





Now I needed a tank, so I got Rotom-W – one of the greatest Pokemon in the metagame now in my opinion because of its typing, power, bulk and funcionality.






As you now know the team let's start the most important part:

Cresselia @ Sitrus Berry
Trait: Levitate
Nature: Sassy
EVs: 224/0/88/180/16/0; 0 Speed IVs
- Psyshock
- Ice Beam
- Sunny Day
- Trick Room
The most overused Pokemon at VGC at the moment and for a good reason. Actually, hundreds of reasons. First of all it's probably the most bulky Pokemon allowed, it has a great movepool, is able to run Trick Room, but also can outspeed many threats without it and of course is almost impossible be OHKO'd without any boosts. This particular Cresselia is specially designed to survive 2 Crunches from a 252 Att Adamant/Brave/etc Tyranitar and 2 turns of sandstorm. 224 HP is flash_mc's idea. According to his calculations this Cresselia takes less damage from sandstorm than those with higher base HP. So we're done with HP and Defence. 180 SpA EVs let Cresselia OHKO a Salamence with 4 HP EVs and neutral nature (using Ice Beam of course). The remaining EVs I put in Special Defence, as Cresselia doesn't need high Attack and Speed stats. I wanted to keep it as slow as possible for the Trick Room option, so that explains 0 Speed IVs and Sassy nature.
Now let's take a look at the movepool. I used to be rather a fan of Psychic than Psyshock before I realized how many Hitmontops live in the world. As we know, they are rather more bulky in Special Defence than in defence, so just in case I chose Psyshock. Ice Beam is here of course especially for the dragons, Landorus, Thundurus and Zapdos, are always a pain in the ass if you don't have enough ice with you. I made Cresselia know Sunny Day to counter rain dance teams, especially those who spam Muddy Water and Surf. Trick Room is one of the most important moves on the entire team. As I said before – I don't like to spam Trick Rooms, it's there in case I see other that my opponent's team is faster. It only works for four turns, so it's not a very reliable strategy but still better than Tailwind (which is easily countered by Trick Room. I just hate the Zapdos + Garchomp lead, luckily I haven't seem them using Taunt). Sitrus Berry is there in case my opponent wants to kill Cresselia on the first turn before it can do anything. I know Leftovers for 5 or more turns return more HP than Sitrus but I want my Cresselia to recover in one second.

Metagross @ Steel Gem
Trait: Clear Body
Nature: Brave
EVs: 252/252/0/0/4/0; 0 Speed IVs
- Bullet Punch
- Meteor Mash
- Zen Headbutt
- Protect
Metagross, after his introduction in III Generation, has always been a part of VGC teams. It has access to a priority-STAB, can find his way in Trick Room, has a great typing and strikes VERY hard. Mine has very a simple role – hit as hard as it can, that's why I decided to maximize his Attack stat. The remaining IVs go into the bulk, and that's what I like in TR Pokemon – they don't need Speed EVs. This one is only 3HKO'd by most non-STAB Earthquakes, it can easily take 3 Bug Bites. Metagross thanks to its ability is a good lead option, considering how often we see Hitmontops as leaders. Bullet Punch lets it hit hardly Abomasnows and Tyranitars and is a good way to finish a battle. The following 2 moves – Zen Headbutt and Meteor Mash are here because they're powerful STABs for Metagross, but both of them lack sufficient accuracy to be called reliable.
In my opinion Metagross is a better alternative to Scizor due to being able to easily wall and OHKO many fighting types. I have considered Scizor for one reason – it easily gets rid of Cresselia, sometimes even in 2 turns, while eating its Chesto or Sitrus Berry. Metagross successively walls Latios (unless it knows HP-fire), while being able to 2HKO it using Meteor Mash.

Heatran @ Fire Gem
Trait: Flash Fire
Nature: Modest
EVs: 252/0/0/252/4/0
- Eruption
- Earth Power
- Magma Storm
- Protect
In my opinion one of the biggest badasses in today's metagame. This one knows Eruption, which is an event move for it, I hardly found a legit one on Pokecheck. EVs and nature make it a true powerhouse, even worse to meet in the sun. I used to use it along with Whimsicott's Tailwind and Fake Tears to get rid of enemy's resistances/bulk. This Heatran is good with Tailwind, maybe even better in TR despite it wasn't the primary way I used it. If you look at the moveset you'll think – why the hell one'd need 2 fire moves on one Pokemon. The answer is: Eruption's power decreases if user's HP is low. I didn't remove Magma Storm because I wanted to be able to STAB the opponent with it if Heatran was weak. Moreover it breaks Focus Sashes because of the additional effect.
I have fought against many Pokemon with my Heatran and I have to say that Heatran's biggest enemy is... another Heatran. Because of Flash Fire it is immune to powerful Eruptions and can easily switch in when predicting a fire-type move, ending up with +1 Speciall Attack. That's why I wanted to keep Earth Power, despite being very predictable on any Heatran's set. The red lava-spider works pretty well with Cresselia, which can give it a hand by setting up a TR, sun or KOing fighting types before they can even touch my Heatran.

Latios @ Dragon Gem
Trait: Levitate
Nature: Timid
EVs: 4/0/4/248/4/248
- Draco Meteor
- Psyshock
- Hidden Power (Fire)
- Protect
Latios... One of the fastest dragons, an owner of a great typing, able to switch in for Close Combats, and then OHKO the CC user with a Psyshock (after CC the user has Defence decreased by one stage, it's a good thing to remember). Because it's a Special Attacker Latios is not afraid to get intimidated by Hitmontops, it's role is usually to inflict as much damage as it is able to, then switch out for Heatran or Metagross to wait for the final stage of the game, when the Trick Room will be gone.
Now let me shortly explain the EVs but let's start with the reason they left this way. I wanted my Latios to use HP fire in case a Scizor or a Metagross appears. I've also noticed rising popularity of Escavalier. Latios gets easily walled by them. Cresselia can increase HP's power by using Sunny Day. Now the EVs. Why 248 Speed? To surely outspeed other HP-fire Latios in the Trick Room. This is very essential – HP fire makes my Latios loose 1 Speed point, so it'd get always outsped by other, full-speed Latios. Now, I know there are people who give their Latios HP fire, and it's quite often. I wanna know if my Latios is faster or slower than the enemy's even at the cost of speed. Moreover, this additional bulk may help me once survive.
On my previous team I used to have a Dragonite, which I considered to be the best possible switch for Heatran. I was wrong – Latios and Latias are the best switch possibilities for Heatran. And Heatran is the best switch for them. I may have overlooked something, so correct me if I'm wrong, but Heatran resists all Latios' weaknesses and so does Latios on Heatran's. I have realized it just a few days ago and I don't know why so late. I mean I used this fact in battles but I didn't know it :).

Hitmontop @ Fighting Gem
Trait: Intimidate
Nature: Adamant
EVs: 252/204/0/0/54/0; 11 Speed IVs
- Fake Out
- Close Combat
- Stone Edge
- Detect
Here comes the ultimate leader, a Pokemon that is useful in any situation, the youngest and most bulky of the three Hitmonbrothers – Hitmontop, the great intimidator. It's proud not only of it's bulk but also of the movepool (able to run 100% priority moves), attacking skills and typing – leaving the Mon with only two weaknesses. The biggest problem with it was choosing the moves. I experimented with Feint, Rock Slide, Wide Guard and many others but this set I like most. Fake Out helps Cresselia set up and may make the opponent need another turn for his own setup. Close Combat is a powerful STAB move that works well with the fact I often take my Hitmontop back to reset its Defence and Special Defence drops, intimidate the opponent once again and be able to use Fake Out to help my team in the final rounds of the battle. Detect comes very handy when I'm facing a faster fakeouter.
I think everybody knows quite a lot about this Pokemon since it is probably the most popular fighting Pokemon in the metagame (I know, Terrakion may argue with this statement). Intimidate makes Cresselia survive 2 Tyranitar's Crunches. About the EVs – Close Combat with a Fighting Gem while having 204 Attack EVs always OHKOs a 4/0/0 Garchomp. Stone Edge 2HKOs 252/4/0 Zapdos or Thundurus without a Sitrus Berry, which is unfortunately becoming more and more popular but the chances of Stone Edge striking twice in a row without a miss are 64%, so less than a Focus Blast (just to compare). I decided to sacrifice the remaining EVs for bulk because this Hitmontop's main role is to support and not get OHKO'd by anything. I hope that if Stone Edge misses Hitmotop will still be able to survive a few hits. 11 Speed IVs are here to be faster in the Trick Room than any opposing Cresselia (unless it's holding an Iron Ball/Lagging Tail but it just doesn't happen) while still outspeeding lowest Speed Hitmontops at the beginning of the game (no TR of course).

Rotom-W @ Electric Gem
Trait: Electric Gem
Nature: Modest
EVs: 252/0/0/252/0/4
- Thunderbolt
- Hydro Pump
- Hidden Power (Grass)
- Protect
I chose Rotom-W to be on my team just as a filler – Electric and Water STAB is very useful today since they're not resisted by the omnipresent steel-types, moreover Rotom has a double resistance for steel-type moves which aren't very common but still. This Pokemon has only one weaknes – grass, which as a STAB is popular only with Ludicolo. Let's start with the moves. Thunderbolt boosted by electric gem takes a huge pile of damage from Metagross, Scizor not to mention OHKOing even the bulkiests water-types. In most cases I use it to get rid of annoying offensive Pokemon that lack reasonable bulk, like Ambipom, Weavile, Thundurus, etc. Hydro Pump is here as rather a coverage move, keeping away Heatrans, Excadrills and Chandelures. For low-hp ground- or rock-types (mostly Tyranitars) I use HP grass because it's 100% accurate, unlike Hydro Pump. The main reason I wanted to have HP on this set was to hit Gastrodons hard but now I use it more often as an unpredictable finish to, for example, Chandelures hanging on a Focus Sash. The opponent expecting a Thunderbolt switches to a ground-type and... BOOM!
Rotom-W is able to run many sets because of its bulk and middle-level speed. The most striking thing when you look at its stats is the low HP level, which can ruin the whole effort. I chose this set over Trick+Specs/Scarf because it's more reliable. I don't wanna switch out just because my opponent predicted my move, which on Rotom-W is very easy.
Furthermore:
I tried to fit a lately popular a Calm Thundurus with Thunder Wave + Swagger + eventually Taunt but I couldn't find a free space. With 2 supporting Pokemon already I'd have to get rid of either Cresselia (no way!) or Hitmontop, the only fighting Pokemon and Fake Out user on this team. The choice was hard and I decided to leave it how it is right now.
I'm not going to make a threat list, because it doesn't make sence. The goal of the game is to avoid them, not to make them visible for other players. I've recently read a few articles on nuggetbridge.com, which have helped me build this team and I have seen so many unconventional sets, EV spreads, tactics so I discovered that almost any Pokemon can be a serious threat any other, so writing out tactics from Smogon and considering them to be the only ones used by people just doesn't make any sense. Smogon provided this to be just a way to “make” your Pokemon but life shows that the least common tactics are the best working ones.
I'm awfully sorry if this team disappoints you by how unoriginal it is. I tried to experiment with the EV spreads and that may be the only surprising thing here. It's my first tournament team and I've built it using my own experience as much as I can.
I'm using only one speed control method because I have no space here for the second one. I tried to experiment with a Chlorophyll phisically offensive Victreebel but I finally gave up on this since it lacked bulk.
Special thanks – Smogon, Nugget Bridge and xSoulBlazerx, despite they don't even know how much they helped.