Learning from the best - Autumn Friendly test.

Hi, I'm Szymoninho and I started playing Pokemon competitively last April or so. About a week ago I started building a team for Autumn Friendly which is gonna be my first Pokemon competition, so I'm counting on a little help and critique from your side. I treat it very much like a test of what I've learned during the last few months. The tournament is about to start in a few days and the main reason I'm posting this team here is my hope for detecting major mistakes. As you can probably see, English is not my first language so I hope you won't get annoyed by my mistakes.

So, here they are:

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The teambuilding process:

My main ideas while building the team were:
1) Be able to run Trick Room but not rely on it. I think that many people don't know what was Trick Room designed for – to outspeed opponent's team if your team is slower. It doesn't mean you have to have the slowest team on the world to run Trick Room – it should be an option.
2) Be able to counter weather-based teams. Omnipresence of Politoed and Tyranitar is really annoying, especially if supported by Kingdra, Ludicolo or Excadrill.

So I picked up Cresselia and gave it Sunny Day – to stop rain or sandstorm. I also wanted to use Metagross because it's just incredible. Huge power, great typing, access to a priority-STAB Bullet Punch and the Trick Room “compatibility” convinced me to get this steel... whatever it is.

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The next point was Heatran – a Pokemon that can benefit from sun and wall many common threats, like Scizor and Latios. It has access to spread moves and can outspeed many Pokemon in Trick Room.

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Then came Hitmontop and Latios – the first one intimidating Tyranitar and easily OHKOing it to save Cresselia, the latter one as a great special attacker being able to take down many fighting types and slower dragons (Dragonite, Hydreigon, Garchomp).

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Now I needed a tank, so I got Rotom-W – one of the greatest Pokemon in the metagame now in my opinion because of its typing, power, bulk and funcionality.

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As you now know the team let's start the most important part:

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Cresselia @ Sitrus Berry
Trait: Levitate
Nature: Sassy
EVs: 224/0/88/180/16/0; 0 Speed IVs

- Psyshock
- Ice Beam
- Sunny Day
- Trick Room


The most overused Pokemon at VGC at the moment and for a good reason. Actually, hundreds of reasons. First of all it's probably the most bulky Pokemon allowed, it has a great movepool, is able to run Trick Room, but also can outspeed many threats without it and of course is almost impossible be OHKO'd without any boosts. This particular Cresselia is specially designed to survive 2 Crunches from a 252 Att Adamant/Brave/etc Tyranitar and 2 turns of sandstorm. 224 HP is flash_mc's idea. According to his calculations this Cresselia takes less damage from sandstorm than those with higher base HP. So we're done with HP and Defence. 180 SpA EVs let Cresselia OHKO a Salamence with 4 HP EVs and neutral nature (using Ice Beam of course). The remaining EVs I put in Special Defence, as Cresselia doesn't need high Attack and Speed stats. I wanted to keep it as slow as possible for the Trick Room option, so that explains 0 Speed IVs and Sassy nature.

Now let's take a look at the movepool. I used to be rather a fan of Psychic than Psyshock before I realized how many Hitmontops live in the world. As we know, they are rather more bulky in Special Defence than in defence, so just in case I chose Psyshock. Ice Beam is here of course especially for the dragons, Landorus, Thundurus and Zapdos, are always a pain in the ass if you don't have enough ice with you. I made Cresselia know Sunny Day to counter rain dance teams, especially those who spam Muddy Water and Surf. Trick Room is one of the most important moves on the entire team. As I said before – I don't like to spam Trick Rooms, it's there in case I see other that my opponent's team is faster. It only works for four turns, so it's not a very reliable strategy but still better than Tailwind (which is easily countered by Trick Room. I just hate the Zapdos + Garchomp lead, luckily I haven't seem them using Taunt). Sitrus Berry is there in case my opponent wants to kill Cresselia on the first turn before it can do anything. I know Leftovers for 5 or more turns return more HP than Sitrus but I want my Cresselia to recover in one second.

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Metagross @ Steel Gem
Trait: Clear Body
Nature: Brave
EVs: 252/252/0/0/4/0; 0 Speed IVs

- Bullet Punch
- Meteor Mash
- Zen Headbutt
- Protect

Metagross, after his introduction in III Generation, has always been a part of VGC teams. It has access to a priority-STAB, can find his way in Trick Room, has a great typing and strikes VERY hard. Mine has very a simple role – hit as hard as it can, that's why I decided to maximize his Attack stat. The remaining IVs go into the bulk, and that's what I like in TR Pokemon – they don't need Speed EVs. This one is only 3HKO'd by most non-STAB Earthquakes, it can easily take 3 Bug Bites. Metagross thanks to its ability is a good lead option, considering how often we see Hitmontops as leaders. Bullet Punch lets it hit hardly Abomasnows and Tyranitars and is a good way to finish a battle. The following 2 moves – Zen Headbutt and Meteor Mash are here because they're powerful STABs for Metagross, but both of them lack sufficient accuracy to be called reliable.

In my opinion Metagross is a better alternative to Scizor due to being able to easily wall and OHKO many fighting types. I have considered Scizor for one reason – it easily gets rid of Cresselia, sometimes even in 2 turns, while eating its Chesto or Sitrus Berry. Metagross successively walls Latios (unless it knows HP-fire), while being able to 2HKO it using Meteor Mash.

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Heatran @ Fire Gem
Trait: Flash Fire
Nature: Modest
EVs: 252/0/0/252/4/0

- Eruption
- Earth Power
- Magma Storm
- Protect

In my opinion one of the biggest badasses in today's metagame. This one knows Eruption, which is an event move for it, I hardly found a legit one on Pokecheck. EVs and nature make it a true powerhouse, even worse to meet in the sun. I used to use it along with Whimsicott's Tailwind and Fake Tears to get rid of enemy's resistances/bulk. This Heatran is good with Tailwind, maybe even better in TR despite it wasn't the primary way I used it. If you look at the moveset you'll think – why the hell one'd need 2 fire moves on one Pokemon. The answer is: Eruption's power decreases if user's HP is low. I didn't remove Magma Storm because I wanted to be able to STAB the opponent with it if Heatran was weak. Moreover it breaks Focus Sashes because of the additional effect.

I have fought against many Pokemon with my Heatran and I have to say that Heatran's biggest enemy is... another Heatran. Because of Flash Fire it is immune to powerful Eruptions and can easily switch in when predicting a fire-type move, ending up with +1 Speciall Attack. That's why I wanted to keep Earth Power, despite being very predictable on any Heatran's set. The red lava-spider works pretty well with Cresselia, which can give it a hand by setting up a TR, sun or KOing fighting types before they can even touch my Heatran.

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Latios @ Dragon Gem
Trait: Levitate
Nature: Timid
EVs: 4/0/4/248/4/248

- Draco Meteor
- Psyshock
- Hidden Power (Fire)
- Protect

Latios... One of the fastest dragons, an owner of a great typing, able to switch in for Close Combats, and then OHKO the CC user with a Psyshock (after CC the user has Defence decreased by one stage, it's a good thing to remember). Because it's a Special Attacker Latios is not afraid to get intimidated by Hitmontops, it's role is usually to inflict as much damage as it is able to, then switch out for Heatran or Metagross to wait for the final stage of the game, when the Trick Room will be gone.

Now let me shortly explain the EVs but let's start with the reason they left this way. I wanted my Latios to use HP fire in case a Scizor or a Metagross appears. I've also noticed rising popularity of Escavalier. Latios gets easily walled by them. Cresselia can increase HP's power by using Sunny Day. Now the EVs. Why 248 Speed? To surely outspeed other HP-fire Latios in the Trick Room. This is very essential – HP fire makes my Latios loose 1 Speed point, so it'd get always outsped by other, full-speed Latios. Now, I know there are people who give their Latios HP fire, and it's quite often. I wanna know if my Latios is faster or slower than the enemy's even at the cost of speed. Moreover, this additional bulk may help me once survive.

On my previous team I used to have a Dragonite, which I considered to be the best possible switch for Heatran. I was wrong – Latios and Latias are the best switch possibilities for Heatran. And Heatran is the best switch for them. I may have overlooked something, so correct me if I'm wrong, but Heatran resists all Latios' weaknesses and so does Latios on Heatran's. I have realized it just a few days ago and I don't know why so late. I mean I used this fact in battles but I didn't know it :).

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Hitmontop @ Fighting Gem
Trait: Intimidate
Nature: Adamant
EVs: 252/204/0/0/54/0; 11 Speed IVs

- Fake Out
- Close Combat
- Stone Edge
- Detect

Here comes the ultimate leader, a Pokemon that is useful in any situation, the youngest and most bulky of the three Hitmonbrothers – Hitmontop, the great intimidator. It's proud not only of it's bulk but also of the movepool (able to run 100% priority moves), attacking skills and typing – leaving the Mon with only two weaknesses. The biggest problem with it was choosing the moves. I experimented with Feint, Rock Slide, Wide Guard and many others but this set I like most. Fake Out helps Cresselia set up and may make the opponent need another turn for his own setup. Close Combat is a powerful STAB move that works well with the fact I often take my Hitmontop back to reset its Defence and Special Defence drops, intimidate the opponent once again and be able to use Fake Out to help my team in the final rounds of the battle. Detect comes very handy when I'm facing a faster fakeouter.

I think everybody knows quite a lot about this Pokemon since it is probably the most popular fighting Pokemon in the metagame (I know, Terrakion may argue with this statement). Intimidate makes Cresselia survive 2 Tyranitar's Crunches. About the EVs – Close Combat with a Fighting Gem while having 204 Attack EVs always OHKOs a 4/0/0 Garchomp. Stone Edge 2HKOs 252/4/0 Zapdos or Thundurus without a Sitrus Berry, which is unfortunately becoming more and more popular but the chances of Stone Edge striking twice in a row without a miss are 64%, so less than a Focus Blast (just to compare). I decided to sacrifice the remaining EVs for bulk because this Hitmontop's main role is to support and not get OHKO'd by anything. I hope that if Stone Edge misses Hitmotop will still be able to survive a few hits. 11 Speed IVs are here to be faster in the Trick Room than any opposing Cresselia (unless it's holding an Iron Ball/Lagging Tail but it just doesn't happen) while still outspeeding lowest Speed Hitmontops at the beginning of the game (no TR of course).

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Rotom-W @ Electric Gem
Trait: Electric Gem
Nature: Modest
EVs: 252/0/0/252/0/4

- Thunderbolt
- Hydro Pump
- Hidden Power (Grass)
- Protect

I chose Rotom-W to be on my team just as a filler – Electric and Water STAB is very useful today since they're not resisted by the omnipresent steel-types, moreover Rotom has a double resistance for steel-type moves which aren't very common but still. This Pokemon has only one weaknes – grass, which as a STAB is popular only with Ludicolo. Let's start with the moves. Thunderbolt boosted by electric gem takes a huge pile of damage from Metagross, Scizor not to mention OHKOing even the bulkiests water-types. In most cases I use it to get rid of annoying offensive Pokemon that lack reasonable bulk, like Ambipom, Weavile, Thundurus, etc. Hydro Pump is here as rather a coverage move, keeping away Heatrans, Excadrills and Chandelures. For low-hp ground- or rock-types (mostly Tyranitars) I use HP grass because it's 100% accurate, unlike Hydro Pump. The main reason I wanted to have HP on this set was to hit Gastrodons hard but now I use it more often as an unpredictable finish to, for example, Chandelures hanging on a Focus Sash. The opponent expecting a Thunderbolt switches to a ground-type and... BOOM!

Rotom-W is able to run many sets because of its bulk and middle-level speed. The most striking thing when you look at its stats is the low HP level, which can ruin the whole effort. I chose this set over Trick+Specs/Scarf because it's more reliable. I don't wanna switch out just because my opponent predicted my move, which on Rotom-W is very easy.

Furthermore:

I tried to fit a lately popular a Calm Thundurus with Thunder Wave + Swagger + eventually Taunt but I couldn't find a free space. With 2 supporting Pokemon already I'd have to get rid of either Cresselia (no way!) or Hitmontop, the only fighting Pokemon and Fake Out user on this team. The choice was hard and I decided to leave it how it is right now.

I'm not going to make a threat list, because it doesn't make sence. The goal of the game is to avoid them, not to make them visible for other players. I've recently read a few articles on nuggetbridge.com, which have helped me build this team and I have seen so many unconventional sets, EV spreads, tactics so I discovered that almost any Pokemon can be a serious threat any other, so writing out tactics from Smogon and considering them to be the only ones used by people just doesn't make any sense. Smogon provided this to be just a way to “make” your Pokemon but life shows that the least common tactics are the best working ones.

I'm awfully sorry if this team disappoints you by how unoriginal it is. I tried to experiment with the EV spreads and that may be the only surprising thing here. It's my first tournament team and I've built it using my own experience as much as I can.

I'm using only one speed control method because I have no space here for the second one. I tried to experiment with a Chlorophyll phisically offensive Victreebel but I finally gave up on this since it lacked bulk.

Special thanks – Smogon, Nugget Bridge and xSoulBlazerx, despite they don't even know how much they helped.
 
Hi! You have a pretty solid team on your hands, but you definitely have a few things you could have fine tuned to maximize your team's efficiency.

On Cresselia, you mentioned you included Sunny Day to deal with Rain teams. Honestly, I think that Sunny day is rather unneeded when you have a Rotom-W pounding it into the ground, Latios resisting Surf and Muddy Water, and your Cresselia taking hits very well. Instead, try out Icy Wind or Swagger over Sunny Day. Icy Wind gives your team some cool alternate Speed control, which ever member of the team bar Latios will greatly appreciate. It may seem redundant with Trick Room, but this way you can make your team a tad speedier if Cresselia is taunted or something. Swagger is a cool disruptive move and will cause endless headaches for your opponents. Additionally, you can even choose to give Metagross a Lum Berry over its Steel Gem and go to town with a +2 Trick Room Metagross.

I assure you that if you found a Modest Eruption Heatran on Pokecheck, it is not legal! Eruption Heatran is only available through a special event involving one of the Pokemon Ranger games. However, that Heatran will always have a Quiet nature. If you want to use an Eruption Heatran, you're going to have to either deal with the decreased speed or dedicate yours to Trick Room.

That said, I really don't care for Eruption Heatran. Whever I've tried it, it either A) Never gets to do anything thanks to its low speed and Trick Room being interrupted thanks to Fake Out or something else or B) gets under Trick Room and still doesn't seem to OHKO the things it needs to, making me regret not just sticking Heat Wave on the thing. I think that if you're going to use Heatran, you should try focusing more on its cool defensive typing and run a set like this:

Heatran @ Chople Berry
Flash Fire
244 HP / 52 Def / 76 SpAtk / 4 SpDef / 132 Speed
Modest
- Heat Wave
- Earth Power
- Protect
- Substitute

Heatran's fantastic defensive typing makes it a great candidate for a Substitute set. Hitmontop's Fake Out makes it even easier to get one up and start the process of driving your opponents insane trying to attack you. The EVs are shamelessly stolen from Wolfe's worlds Heatran, but they're pretty darn good. You can live one of Hitmontop's Fight Gem boosted Close Combats and still set up a substitute. I suppose since you're using Trick Room, you could opt for less speed, but that extra speed can be really helpful when you're not in it. The moveset is also pretty simple, with just Protect, Substitute, and your two primary coverage options.

Beyond that, I really don't have much to say about your team. It's pretty well put together, albeit pretty in tone with the Skarmbliss Special. Maybe consider Feint over Detect on Hitmontop if you want an easier time OHKOing a few critical Pokemon or giving Latios substitute over Hidden Power Fire when you have a Heatran with you.

Hope my advice helped!
 
You have a real good RMT, it's nicely organized, and well structured, clearly a lot of time an effort went into this.

Adding to what TheMantyke said, I agreee with his suggestions on Cresselia. Swagger works real well, so I would use that over Icy Wind, especially if your running T-Room.

I think that Eruption is not such a great idea for Heatran, even with Trick Room, it's not the slowest, or fastest Pokemon out there, it's speed is right in the middle.

On Hitmontop, may I suggest Sucker Punch over Stone Edge, a Trick Room Hitmonto is good, but lacks any re-useable priority, so Sucker Punch can help, especially with Latios.

Other than that I feel like all that can be improved is what TheMantyke states above.
 
First of all thanks for rating, I'm really impressed with how precise it is. Yeah, I've seen Wolfey's team and I even wanted to use an Exeggutor just like his, I was that jealous of his brilliant idea. But I started using a Sunny Day Cresselia before I knew he used it, so when I realized that I had a similar idea to world's #2 I was kinda impressed, but it was only a small part of his success. As you can see I'm still learning and I didn't know that Eruption-Heatran must have a Quiet nature, so thanks a lot for telling me that. Since I'm at the university I have a bit longer vacation, so I'm gonna definitely try this Heatran out before the tournament. I quite recently realized that I'm using 5 Gems at one time.
I forgot to mention I considered giving Meta a Lum Berry or Hitmontop a Persim Berry. Or both. So I'll probably go for Swagger on Cresselia instead of Sunny Day and Lum Berry Meta and try to decrease its Attack to increase Special Defence since Attack's gonna be boosted by Swagger anyway.
What gives me headaches is that I'd like to have a second speed control method on this team to make it more flexible. I was thinking about Tailwind on Latios since I wanna keep Cresselia as offensive as it is right now - with Psyshock and Ice Beam.

Edit: Now I've read Golden Piloswine's comment :)
Despite I haven't seen your post before I came to the same conclusion - Swagger on Cresselia, because in Trick Room it'd have only one valid attacking move.
I've thought about Sucker Punch on Hitmontop - it'd help not only with Latios but also with Gengar, which is also quite common. But I wanted Stone Edge especially for Zapdos and Thundurus, including Specially Defensive Calm T-Wave+Swagger Thundurus. But I'll see if Latios and Gengar will cause my Hitmontop much trouble on the following days.
 
Well Thundurus yeah, and Zapdos not so much. Zapdos is always a special attacker, and really does'nt carry any flying moves, and with Hitmontop's great special bulk it's not a huge problem. Well if your runnin' TRoom, Thunder Wave helps except with the paralysis chance. Latios is a huge problem for Hitmontop, especially with Psyshock, I'd label Gengar in the same category as Zapdos, not a threat like Latios, or Thundurus, but still somewhat threating.
 
Latios is a huge problem for Hitmontop, especially with Psyshock, I'd label Gengar in the same category as Zapdos, not a threat like Latios, or Thundurus, but still somewhat threating.

I agree, but in the perspective of my entire team - Stone Edge seems to be more helpful but - if I'm gonna have problems with Latios I'll remember to get Sucker Punch for my Hitmontop instead of Stone Edge. But I need a bit more practice with the team, especially in WiFi Battles, cos I'm getting too much used to Pokemon Online.
 
Cresselia should be using Icy Wind over Ice Beam. Sure, it's weak as hell, but the drop in speed? Fantastic. I've used Icy Wind Cress before and it trolls. People find that even their fastest sweeper fails to out-speed Cresselia after a few turns under the chilling breeze.

Also, you lack spread moves completely. These are crucial in VGC so you must have them. Like Mantyke said, your Heatran isn't legal so use Heat Wave over Eruption (since that sucks on Heatran anyway.)

Otherwise, love the team! c:
 
Cresselia should be using Icy Wind over Ice Beam. Sure, it's weak as hell, but the drop in speed? Fantastic. I've used Icy Wind Cress before and it trolls. People find that even their fastest sweeper fails to out-speed Cresselia after a few turns under the chilling breeze.


He should'nt use Icy Wind because part of his team is TR, I see what your gettin' at but I don't think you should use it if your runnin' TR.
 
Hey, Gengan, thanks for rating! I think Golden Piloswine's right, I chose Ice Beam to have 2 valid attacking moves in Trick Room. And to 2HKO Garchomp and the fast, offensive versions of Thundurus, Tornadus and Zapdos. Cresselia has great defensive stats and I wanted to improve it's Special Attack a little bit which wouldn't have sense with only one striking move (Icy Wind deals damage but, as you said, it's weak as hell).

About the spread moves - that may be a problem, I'm still thinking about giving Metagross Earthquake over Zen Headbutt since I already have 2 Psyshocks on the team and 3 Levitating Pokemon (hope I won't meet many Mold Breakers). And EQ would help me deal with enemy's Meta.

About the Heatran - I'm trying it out now :)
 
I agree, but in the perspective of my entire team - Stone Edge seems to be more helpful but - if I'm gonna have problems with Latios I'll remember to get Sucker Punch for my Hitmontop instead of Stone Edge. But I need a bit more practice with the team, especially in WiFi Battles, cos I'm getting too much used to Pokemon Online.

If you're going to practice to play in tournaments like this then you're going to want to practice MORE in the GBU rather than PO, there's only a handful of those people and they play a lot differently than the place where you're going to participate in which is much more relevant.

Iirc, the problem with most people is that they practice on PO too much because it's easier to setup and is more familiar to them and such.
 
About the spread moves - that may be a problem, I'm still thinking about giving Metagross Earthquake over Zen Headbutt since I already have 2 Psyshocks on the team and 3 Levitating Pokemon (hope I won't meet many Mold Breakers). And EQ would help me deal with enemy's Meta.

Well here is the set I use for Meta which usually works out well.

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Metagross @ Occa Berry/Psychic Gem/Shuca Berry
Ability: Clear Body
Nature: Brave (TR) / Adamant (Anything Else)
100 HP/252 Atk/156 SpAtk

Bullet Punch
Zen Headbutt
Earthquake
Protect
 
Iirc, the problem with most people is that they practice on PO too much because it's easier to setup and is more familiar to them and such.

I have to admit I've had a few problems today and yesterday on random matchup, surprisingly more than in PO. But the situation was totally opposite when I just started playing PO so I hope I'll get rid of my bad habits :)

100 HP/252 Atk/156 SpAtk

You mean 156 SpDef, don't you? :) I'd rather prefer to keep Meteor Mash and, as I already have 2 Psyshocks on the team, replace Zen Headbutt with Earthquake. I've recently discovered MM to be a fantastic move against Cresselia and Latios. Lum Berry + Swagger works quite well at the moment but Shuca Berry is also worth trying as Earthquake seems to be Meta's biggest enemy, at least mine Meta's.
 
UPDATE
I don't wanna change the original post so anyone can see how the team looked when I posted it. Moreover the changes are not that big they can't fit into this single post, so here they are:

Cresselia: Sunny Day --> Swagger

Metagross: Steel Gem --> Lum Berry (Forgot to change Zen HB for EQ)

Heatran: Fire Gem --> Chople Berry
EVs: 244 HP / 52 Def / 76 SpAtk / 4 SpDef / 132 Speed
Eruption --> Heat Wave
Magma Storm --> Substitute

Latios: Hidden Power (Fire) --> Tailwind

I think the least needed member of the team was Heatran - when I saw Garchomp and a Water-Type Pokemon I didn't wanna risk and use it. I had only about 35 battles during the whole tournament and I used Heatran only 3 or 4 times. Maybe I should have went for Skill Swap on Cresselia instead of Swagger (using not only Wolfey's EVs for Heatran but also a part of his strategy) to feel much more comfy without the double Ground-Type weakness.

At the end of the team description I said I considered using the bulky Thundurus. I think many battles (especially those against rain teams) would have been much easier if I decided to replace Heatran with it.
 
NOw let me see here, I haven't played vgc since about 2011 but we will give this a go.
At first glance, not all that important, I notice a weakness to spdef tran. I also have a few nit picks I would like to throw out there, Personally, Fighting gem mach punch is good enough to take out an opposing tran, + priority so heatran won't out speed you. Another minor nit pick is normal gen explosion on metagross > zen headbutt, now this is a trick one, and i'm not familiar with the current meta, the only thing zen headbutt helps with is maybe Breloom, but you can take 2 out for the price of one if you predict correctly this way, Metagrosses attack is way to high to pass up something like that. Eruption heatran needs a quiet nature so it can be legal.. That's it for now, I know im not familiar with the current meta, but I think these suggestions will help a tad
 
NOw let me see here, I haven't played vgc since about 2011 but we will give this a go.
At first glance, not all that important, I notice a weakness to spdef tran. I also have a few nit picks I would like to throw out there, Personally, Fighting gem mach punch is good enough to take out an opposing tran, + priority so heatran won't out speed you. Another minor nit pick is normal gen explosion on metagross > zen headbutt, now this is a trick one, and i'm not familiar with the current meta, the only thing zen headbutt helps with is maybe Breloom, but you can take 2 out for the price of one if you predict correctly this way, Metagrosses attack is way to high to pass up something like that. Eruption heatran needs a quiet nature so it can be legal.. That's it for now, I know im not familiar with the current meta, but I think these suggestions will help a tad
I suppose that Mach Punch > Detect is something to consider on Hitmontop (though it is very weak without Technician) and you're right about Heatran (which I suppose the OP hasn't gotten around to implementing into the OP), but I'm not so certain about the Metagross recommendation. Metagross loves using Zen Headbutt for the OHKO on most Hitmontop and the extra STAB, neutral hit against the omnipresent water-types, Zapdos, Rotom-w, and Thundurus. Additionally, Explosion is kind of lack luster with the 5th gen nerf and giving up your Lum / Shuca / Occa Berry or Steel Gem for it makes it really unappealing.
 
I suppose that Mach Punch > Detect is something to consider on Hitmontop (though it is very weak without Technician) and you're right about Heatran (which I suppose the OP hasn't gotten around to implementing into the OP), but I'm not so certain about the Metagross recommendation. Metagross loves using Zen Headbutt for the OHKO on most Hitmontop and the extra STAB, neutral hit against the omnipresent water-types, Zapdos, Rotom-w, and Thundurus. Additionally, Explosion is kind of lack luster with the 5th gen nerf and giving up your Lum / Shuca / Occa Berry or Steel Gem for it makes it really unappealing.

I suppose the metagross thing is true, I haven't played vgc in quite some time so I was just going with what I remember lol i'm probably going to get back into it sometime shortly but in that case I would definitely run Lum> steel gem, steel gem seems like a waste,
 
I tried having Feint instead of Detect on Hitmontop and it just didn't work for me. I think Hitmontop's ability to protect itself for a turn is the most important of my whole team - it really helps to stall for a while before a switch so I can weaken the opponent, even with Cresselia.

I hate Metagross. Seriously. I hate fighting against it cos it's really bulky, really hard to KO (especially for this team) and it has such movepool I can't decide which moves should I choose. The next set I'll probably try will be Lum Berry + Ice Punch, MM/BP, EQ /Zen HB, Protect. @The Exeggutor - Zen Headbutt is a good move on this set, if I used EQ instead of it Pokemon like Zapdos, Thundurus and most Rotoms would wall my Meta if he wouldn't have had his Attack increased by Swagger (which is not always possible due to Taunt). And I have to increase its Speed to make Cresselia outspeed it in TR.
Moreover I think Persim Berry would be a good alternative for Hitmontop's Fighting Gem because Top's first move is almost always Fake Out during which it could be Swaggered.
 
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