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Both Kippy the Swampert and Mr. Freeze the Mamoswine's KOC goes into MC.
Houdin the Alakazam purchases Power Trick with his 3 MC
Dovahkiin the Weavile purchases Focus Punch with his 3 MC
Kippy the Swampert purchases Focus Punch with his 3 MC and stockpiles the other one
Mr. Freeze the Mamoswine purchases Stone Edge and Iron Head with his 4 MC
Its_A_Random: Meditite gets Swagger at level 20 in FR/LG, so you need to add that to its level-up moves. Fix this and you're APPROVED
danmantincan: APPROVED
ZhengTann: APPROVED
SimonSays: APPROVED
Texas Cloverleaf: APPROVED
Box: APPROVED
jas61292: APPROVED
waterwarrior: APPROVED
Rediamond: APPROVED
zarator: APPROVED
DFrog: BW tutors only cost 2 MC, so Scrafty can save 1 MC. Fix this and you're APPROVED
Ragnarokalex: APPROVED
This brings my UC to 16 and then from this battle I claim 7 UC, bringing my UC total to 23. And now I shall spend 3 of my 9 CC on my 40th pokemon, bringing my CC to 6, and then I shall spend 5 UC to unlock his DW ability Sheer Force and 4 UC on the BW TMs Flamethrower and Rock Slide, bringing my CC total to 14.
Type: Rock Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW UNLOCKED): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Crunch
Iron Head
Whirlwind
Ice Beam
Thunderbolt
Earthquake
Flamethrower
Rock Slide
Type: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
About: Ozzy was , in fact, Matezoide's first pokemon, being kidnapped by a mysterious group, Matezoide and Ozzy met again on a circus that used stolen pokemon for the shows. After defeating the thieves, Ozzy chose to go with Matezoide again after all this time. He bears no grudge against Steve for ''taking his place''.
Abilites:
Overgrow (Innate):
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW LOCKED, Innate):
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
About:
Abilites:
Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW LOCKED, Can be enabled):
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
About:
Abilites:
Frisk (Innate):
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Insonia (Innate):
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Cursed Body (DW LOCKED, Innate):
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Evolution Time!
+ 1 CC
Metapod (Still a Caterpie in that fight) evolves into Butterfree and gets +3 MC. He also unlocks his DW ability.
One UC goes into his MC.
His total MC is now 14, wich are used to buy the following moves:
Quiver Dance (B/W Level Up), Bug Buzz (B/W Level Up), Tailwind (B/W Level up), Roost (B/W 2 Tutor), Energy Ball (B/W TM), Shadow Ball (B/W TM), Hidden Power (B/ W TM) and Air Cutter (Dream World).
Due to Pre-Level-Up moves, he gets Confusion, Poison Powder, Stun Spore, Sleep Powder, Gust, Supersonic, Whirlwind and Psybeam.
<Butterfree> [Max] (M)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
About: Max has dreams of becoming powerfull and is determined to make this dream coming true, challenging Dizzy to a battle during her training, being quickly defeated and caught.
Now a Butterfree, his power (and confidence) greatly raised and he finaly feels like an equal to his teammates, but is determined to improve his battling abilites further.
Abilites:
Compoundeyes (Innate)
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens (DW UNLOCKED, Innate):
When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Sostratos the Rhyhorn (M) Nature: Sassy (+SpD, -Spe)
Types
Rock STAB: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB: Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Lighntingrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Rhyhorn gets 1 EC/2 MC/1 DC from the TLR, and spends the MC on Earthquake and Stone Edge
Hero the Lairon (Male) Nature: Sassy (+SpD, -Spe)
Types
Rock STAB: Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel STAB: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Attacks:
-Tackle
-Harden
-Mud-Slap
-Headbutt
-Metal Claw
-Iron Defence
-Roar
-Take Down
-Iron Head
-Endeavour
-Head Smash
-Stealth Rock
-Earthquake
-Stone Edge
-Dig
Lairon gets 4 EC, 11 MC, 4 DC from his TLRs. He learns Heavy Slam (1), Metal Burst (1), Protect (1), Endure (3), Shadow Claw (2), Rock Slide (2)
EDIT: Forgot approvals. Just doing Matezoide.
Only your first Pokemon get asterisks, not these.
Omanyte: Needs Horn Attack - it learns it pre-25
Shuppet: Nowhere to put counters
Siddhartha the Munna gets 1 EC, 1 DC, and 4 MC (Exp Share + KOC). He will purchase Stored Power, Dream Eater, Future Sight, and Calm Mind, all level-up moves.
Jambalaya the Vullaby gets 1 EC, 1 DC, and 4 MC (Exp Share + KOC). She will purchase Roost and Foul Play, both Tutor moves.
Zephyr the Drifloon gets 1 EC, 1 DC, and 4 MC (Exp Share + KOC). He will purchase Shadow Ball (Level-Up), Baton Pass (Level-Up), and Pain Split (Tutor).
EDIT:
Looks like I'll have to take things into my own hands now...
Type: Rock/Flying Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Defeatist: (Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Type: Rock Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Think imma drop some CC on new pokemon (-8CC) 4CC left
Timburr [Grey] M
Nature: Adamant
Type: Fight Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Abilities
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (Trait): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
EC: 0/9 MC: 0 DW: 0/5
Moves:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake Up Slap
Chip Away
Drain Punch
Mach Punch
Wide Guard
Taunt
Brick Break
Dig
Numel [Siesta] F
Nature: Quiet
Type: Fire/Ground Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas. Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Abilities
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple (Innate): This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
EC: 0/6 MC: 0 DW: 0/5
Moves:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Amnesia
Lava Plume
Heat Wave
Yawn
Ancient Power
Earthquake
Will-o-Wisp
Hidden Power Grass (7)
Zorua [Monochrome] M
Nature: Hasty
Type: Dark Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+13 Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
Ability:
Illusion (Innate): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Dratini [Grigori] M
Nature: Quiet
Type: Dragon Dragon STAB; Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-10% Evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (Innate): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Types: Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Types: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Attacks:
Astonish
Growl
Absorb
Mist
Fake Out
Water Sport
Nature Power
Natural Gift
Mega Drain
BubbleBeam
Counter
Leech Seed
Flail
Ice Beam
Toxic
Surf
Spending Lombre's 5 MC on Rain Dance, Energy Ball, Zen Headbutt, Thief, and Hydro Pump (all LU)
Spending Skiploom's 3 MC on U-turn, Bounce, and Memento (all LU)
oh, and buying new mons:
(Cacnea) Alec (M)
Nature: Quirky (none)
Types: Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities: Sand veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Types: Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Types: Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Psycho Shift
Perish Song
Whirlwind
Thunder Wave
Shadow Ball
Psychic
(Deino) Tony (M)
Nature: Naive (+spe, +7% acc, -1 spD)
Types: Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities: Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
I had 18 cc and 3 uc, so im now at 36 cc and 33 uc
Now lets go mon by mon:
Gastrodon has 1 mc, so putting his kocs into mc he gets 10 mc
Buying amnesia, fissure (egg moves), block (bw2 tutor) and giga impact (btw). 0 MC remaining.
Mamoswine has 3 mc, so it is now at 10.
first off in bw2 ice fang is now pre25 level up so claiming that, then buying take down, double hit, mist, thrash (bw level ups), amnesia, fury attack, flail (bw prevo level ups), and fissure (egg move), leaving it at 0 mc
Poliwag has 1 ec and dc, so its ec and dc go to 3
it had 0 mc so it goes to 5 mc, buying belly drum, mud shot (bw level up), and refresh (egg), 0 mc remaining.
Numel had 2 ec and dc, so it has 4 in both, putting its koc into dc and spending 2 uc to evolve it
it had 0 mc, so its now at 4 mc
buying eruption, double edge, fissure, curse (bw level up), leaving it at 0 mc
so its now:
Camerupt FIRE (F)
Nature: Quiet (-10% evasion) Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Magma Armor: (Innate) This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point. Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Flamethrower
Earthquake
Earth Power
Eruption
Double edge
Fissure
Curse
Heat Wave
Yawn
Endure
Will-o-wisp
Hidden Power (Electric, 7)
Rock Slide
Flame Charge
Dig
24 Moves
Turtwig has 1 ec and dc, so (putting koc into ec), its at 3 and 2.
it had 0 mc so its at 2 mc, buying leaf storm and crunch (bw level ups), leaving 0 mc
Hippowdon has 0 mc, so putting koc into mc, it has 5 mc
buying whirlwind (egg move), and superpower (bw2 tutor), leaving 0 mc
Claydol has 0 mc, so putting koc into mc, it has 9 mc
buying extrasensory, cosmic power, guard split, power split, hyper beam, heal block, explosion (bw level up) and Skill swap (bw2 tutor), leaving 0 mc
Colossoil has 0 mc, so putting kook into mc it has 8 mc
i somehow don't have peck, bite or horn attack despite the fact they're pre25, so claiming them, then buying magnitude, stockpile, swallow, spit up, horn drill (bw level ups) and sand tomb (egg), leaving 0 mc
Golurk had 0 mc, so its at 3 mc, buying fly (bw hm) leaving it at 1 mc
Lucario had 0 mc, so its at 3 mc, it somehow didn't have bone rush or metal sound, (pre25) so claiming that, and buying swords dance, calm mind (bw level up) and copycat (prevo bw level up) leaving it at 0 mc
And then im gonna buy a dratini (-2 cc)
And pump 3 uc into ec, 4 uc into dc, and 5 uc into mc, (buying dragon tail, dragon dance, aqua tail, outrage and hyper beam (level ups))
Dratini "Snake" (F) Nature: Rash (+Satk, -Sdef)
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale (DW): (Locked, Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
KS: 2CC + 1 CC from Deino's Amulet Coin
Pyroak: 3 MC
Snivy/Deino: 2 MC 1 DC 1 EC
Abra: 2 MC 1 DC 1 EC 2 KOC
Firestorm the Pyroak's MC goes from 8MC ---> 11MC
KS the Snivy's EC goes from 0EC --> 1EC, 0DC --> 1DC, 0MC --> 2MC
Blue-Eyes the Deino's EC goes from 1EC --> 2EC, 4MC --> 6MC
Negotiate the Abra's EC goes from 0EC --> 1EC, 0DC --> 1DC, 0MC --> 2MC, and 0KOC --> 2KOC. This KOC will be transfered to his EC, bringing it up to 3EC.
I use 2 of Pyroak's MC to buy Sunny Day (BW2 TM/HM)
Timburr[Greg](M) Nature: Adamant (+Att, -SpA) Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts: Type: Innate.
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: Type: Can be Enabled.
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): Type: Trait.
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-up Slap
Chip Away
Drain Punch
Mach Punch
Wide Guard
Frustration
Poison Jab
Payback
Jill the Jellicent gets 3 MC, nabbing Painsplit as an egg move.
August the Swadloon gets 1 EC, 1 DC, and 3 MC (Exp. Share), unlocks Overcoat and gets Razor Wind with a stockpiled MC, also as an egg move, and a spare MC.
Dexter the Minccino gets 2 EC (1 KOC), 2 DC (1 KOC), and 2 MC, unlocking Skill Link, and getting Hyper Voice via LU and a stockpiled MC.
Ryan the Golett gets 1 EC, 2 DC (Lucky Egg), and 4 MC (2 KOC), getting Drain Punch and Superpower, both as tutor moves. Stockpiling 9 UC.
Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Rattled (DW Locked): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Spending some of that UC:
UC: 21->5
Garchomp:
MC: 0->16 (16 UC)->0
Moves: Stone Edge, Return, Brick Break, Sunny Day (BW TM), Iron Tail (BW2 Tutor), Whirlpool (Past Gen TM), Mud Shot (Egg)
4 CC (Base) + 5 CC (Gliscor having a full movepool) + 5 CC (Simipour having a full movepool) + 2 CC (Gliscor's KOC) + 1 CC (Simipour's KOC) = 17 CC.
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Fidgit [Utilitand] (M) EC: 6/6
MC: 3 (+3 MC) > 0
DC: 5/5
-Learns Secret Power (Past Gen Move).
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Cofagrigus [Spiroffin] (M) EC: 6/6
MC: 4 (+3 MC, +1 KOC) > 0
DC: N/A
-Learns Dark Pulse, & Trick (Both Gen V Tutor).
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Tomohawk [Raiza] (M) EC: 6/6
MC: 3 (+3 MC) > 0
DC: 5/5
-Learns Healing Wish (Gen V Level-Up), & After You (Gen V Tutor).
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Ludicolo [Poncho] (M) EC: 9/9
MC: 5 (+3 MC, +2 KOC) > 0
DC: 5/5
-Learns Fire Punch (Gen V Tutor), & Flail (Gen V Egg Move).
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EDIT: Claiming from here.
Lairon [Basher] (F) EC: 5/9 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 3/5 (+1 DC, +2 KOC)
-Learns Protect, & Metal Burst (Both Gen V Level-Up).
--- And Claiming from here as well.
Another 8 CC. Whee...
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Zorua [Surprise!] (M) EC: 6/6 (+2 HC)
MC: 6 (+6 HC) > 0
DC: N/A
-Evolves into Zoroark
-Learns Hone Claws upon evolution
-Learns Shadow Ball, Flamethrower (Both Gen V TM), & Bounce (Gen V Tutor)
TYPE
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
ABILITIES
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Garchomp buys Scary Face
Fraxure buys Iron Tail
Cyclohm buys Natural Gift
Kingdra buys Rest and Sleep Talk
Hydreigon buys Giga Impact and Assurance
Dragonite buys Defog and Hidden Power Grass (7)
Gymmatches. In total, I get 17 CC (7 from each match and Bronzong's 3 KOC), Kitsunoh gets 7 MC (3 from each match and a KOC), Empoleon gets 4 MC (3 MC and 1 KOC), and Aggron gets 3 MC. Kitsunoh will learn Endure (3 MC), Flash (2 MC) and Flash Cannon (2 MC). Empoleon learns Drill Peck (1 MC) and Earthquake (2 MC), storing the last MC. Aggron learns Natural Gift (3 MC).