I think it's about time we wrapped up this thread. We had a lot of great discussion, and I'm glad we've resolved a lot of these issues as a community. Since there were so many thoughts all over this thread, I requested that jas61292 help me come to what the community consensus was on each of DougJustDoug's five proposals. We worked pretty hard at nailing them down; I hope that they are agreeable. If you have any issues with our read on the community consensus, don't be afraid to drop me a PM. I'd love to discuss it with you. I'll be going in order of least controversial to most.
Proposal 3: No custom abilities ever.
This was almost completely unanimous.
From here on out, there will be no more custom abilities ever. Quite a few people posted that there should be a way for there to be custom abilities if the situation is unique enough that none of the current ones work. Pretty much the only way I envision a custom ability working out in the future would be if the community, the TL, AND the ability leader feel
very strongly about it, then they can communicate with the CAP moderators about the possibility. That kind of a situation is incredibly rare though, so we should move out from here with the mindset of "no custom abilities ever."
Proposal 2: We will not alter the ordering of steps in a given CAP after a CAP project has begun.
This also received universal acclaim. Furthermore,
Korski's Proposal picked up a lot of steam as well. There are some flaws to it, yes, but it is a marked improvement over our current system. Therefore,
we will cement the following stages into our process (in this order):
Part 3a (Primary Ability Discussion)
Part 3b (Primary Ability Poll)
Part 4 (Stat and Movepool Limits)
Art Submissions
Stat Spread Submissions
Part 5 (Stat Spread Poll)
Part 3c (Secondary Ability Discussion)
Part 3d (Secondary Ability Poll)
Part 6 (Art Poll)
Proposal 1: We will only choose a maximum of two abilities on every CAP.
This was also well received, but with a minor tweak. It seemed that much of the PRC favored to only allow a maximum of two
competitive abilities. The logic that very few Pokemon exist with three competitive abilities AND that pretty much all CAPs have been fine with only two leads well into the following conclusion:
we will not allow more than two competitive abilities on each CAP. The implications that this has on flavor abilities will be discussed later in my post.
Proposal 4: Define a list of "Banned Abilities" that are automatically excluded from all ability discussions.
Now is where finding the community consensus became a bit more tricky. Overall though, we feel that the general idea was that there should be a ban list to some extent. I'll come back to this in a moment. What I'd like to focus on is
Deck Knight's Proposal, which was also received very well. I feel that this proposal will go a long ways in organizing all ability discussions by putting the Ability Leader and the community on the same page. Therefore,
the Ability Leader will keep a "Discussed" and "Not Discussed" list in the original post of each ability discussion. Once an ability is on that list, all posts regarding that ability will largely be ignored or deleted by the moderators if found disrupting the organization process.
Back to the banlist. Overall, it seemed like the community favored a banned list of abilities. The main issue here, however, is on the specifics of which abilities should and will be banned. We had some discussion in this thread, but certainly not enough to consolidate a list at this time. As a result,
we will be making a list of banned CAP abilities in another PR thread. I will be leading the charge on this one to make sure we have a concise and sensible list. In the interest of time, we'll be having this conversation alongside the Flavor Steps PR thread. Expect the thread up shortly.
Proposal 5: Eliminate "Non-Competitive Abilities" in ANY CAP ability polls.
This proposal was by far the most controversial one of the bunch. The community seemed very split on how it would like to proceed here. Originally, the general opinion was that flavor abilities should be kept in some form; the main concern was how to fix them. The pinnacle of this argument, in my opinion, was when jas61292 posted that
all ability threads are difficult, and insisted that we cannot lump them together. Towards the end of the thread, banning flavor abilities outright picked up momentum (with some good posts too). This is likely going to be a bit controversial since those posts are most fresh in our mind, but I feel strongly that the consensus still lies in keeping flavor abilities in tact. Therefore,
we will be keeping flavor abilities as part of our process. I know that they were never part of our process (read Deck's post above), but they certainly have become ingrained in our community, which consists of mostly CAP members who started in the BW era.
I'm going to now address a few measures that will be taken to make these threads "suck" less. First of all, capefeather made a great suggestion to change "non-competitive ability" to "ineffective ability". A simple wording change like this will go a long way in focusing these conversations more. So,
we will now refer to NCA as "ineffective ability" for the sake of accuracy. Secondly, we have Discussed / Not Discussed lists to help focus these threads. Thirdly, the consensus agreed that flavor discussions should take place after the competitive ones. Therefore,
all Flavor Ability Discussions will take place after all competitive stages are complete. Finally, I want to impart a piece of advice to those who firmly believe that these discussions are terrible. No one is forcing you to participate in every stage of a CAP. If you don't like Flavor Ability discussions, then simply avoid them. As a piece of wisdom to the future Ability Leaders: let's try to keep flavor ability discussions short. 48 hours should be an absolute maximum, with 24 hours being typical, in my opinion. These things dragging on definitely leads to the overall feeling that they are sludge.
Again, this was the most controversial proposal in this thread. If the Flavor Ability Discussion and Polls for CAP5 go poorly, then we can revisit this topic after CAP5 if any of you would like. Having a new case to further analyze our perspective of flavor abilities can help us come to a more sound conclusion. Remember, CAP policy is very flexible. If Flavor Ability Discussion ends up still being a nightmare, then we can still remove them in the future.
Thanks again for participating in this thread! Again, if you all have any questions, feel free to catch me on IRC or send me a PM. I'd love to chat with you. I'll get ready to post the new PR thread on banned abilities. Expect it up tonight!