Simple Questions & Simple Answers & General Resources (OU Edition) MK II

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can someone please tell me when ou suspect voting is? i put my screen shot in the voter identification thread and was expecting the vote to be done in about 3 days, but nothing has really happened. sry i'm new

Did you vote in the Suspect Voting thread?
http://www.smogon.com/forums/showthread.php?p=4539649#post4539649

You won't be able to see your own post after you submit it or the posts of other people in the thread until the voting is over which should be within the next day or 2.
 
Just asking: Is Fatmence (aka Wish-Salamence) still legal? We haven't found Wish in the moves page of Smogon so we assume it is as legal as Wish-Blissey, who has Wish not listed either.
Now, is Wish-Blissey legal?
 
Yes both are legal although they have some minor move restrictions and can't use their DW ability with wish, because it was a 3rd gen event move (Bulbapedia doesn't lists the event salamence for some reason).

The Smogon Pokedex isn't the most reliable source anyway because it has a lot of bugs if you want good info use bulbapedia or veekun, although ironically both doesn't list wish mence.
 
if im not wrong, the x1.3 is multiplied in the damage calculation, not in the base power.

Nope:

Life Orb Mamoswine Earthquake to Mamoswine: 77.83 - 91.68%
No Life Orb Mamoswine Earthquake (boosted to 130 power) to Mamoswine: 77.34 - 91.43%

Virtually the same damage, I imagine the tiny diference comes from rounding issues.
 
Nope:

Life Orb Mamoswine Earthquake to Mamoswine: 77.83 - 91.68%
No Life Orb Mamoswine Earthquake (boosted to 130 power) to Mamoswine: 77.34 - 91.43%

Virtually the same damage, I imagine the tiny diference comes from rounding issues.
That is the difference. It matters to damage calculators, simulators, etc. but for estimation purposes it doesn't really matter what order you do everything in.
 
Hey, I've been out of the Pokemon scene for a while now, but just coming back in, I don't know where to start really. Could someone just give me a brief summary of the metagame? Just the common strats and pokes that are really popular. Thanks!
 
Hey, I've been out of the Pokemon scene for a while now, but just coming back in, I don't know where to start really. Could someone just give me a brief summary of the metagame? Just the common strats and pokes that are really popular. Thanks!

Looking at the OU RMT section of the forum could give you a good idea just by looking at the commonly used defensive/offensively Pokemon on a team. However if you really want the OU meta game in a short summary, I pretty much could explain it in one word: Weather. Rain in particular.

http://www.smogon.com/forums/forumdisplay.php?f=119
 
Hey, I've been out of the Pokemon scene for a while now, but just coming back in, I don't know where to start really. Could someone just give me a brief summary of the metagame? Just the common strats and pokes that are really popular. Thanks!

The most common strategy in the metagame right now is Rain Offense. These teams use Politoed to get up Rain and then fire away with powerful attackers such as Keldeo and Tornadus-T. Other Pokemon that are commonly seen on these teams include Garchomp, Starmie, Toxicroak, and Jirachi. A team that uses this strategy looks something like this:
http://www.smogon.com/forums/showthread.php?t=3477518


Another pretty common strategy is Deo-D Hyper Offense which consists of a Deoxys-D to lay down entry hazards and then sweepers to take advantage of the hazards and break through the opponent's team. Common Pokemon found on these types of teams include Terrakion, Salamence, Alakazam, Gengar, etc. A team that uses this strategy looks something like this:
http://www.smogon.com/forums/showthread.php?t=3477661
 
Is there any estimate as to when Showdown will be back up, or is it just one of those "shut up and let Zarel do his work" kind of things?
 
Forgot to say this, but thanks to who or whomever answered my last question.

If im using np infernape with a physical fighting move, can mach punch be considered over close combat? And is it possible to give it sash over lo?
 
Forgot to say this, but thanks to who or whomever answered my last question.

If im using np infernape with a physical fighting move, can mach punch be considered over close combat? And is it possible to give it sash over lo?
Infernape is terrible in BW OU and I advice you to not use it at all, especially not the np version. If you are going to use it though I don't think you should use a physical move at all, it's hard enough to get an np as it is, and to get one up and only have 2 coverage moves to work with is a bit of a waste. In a metagame where Stealth Rock is incredibly common, so much so that almost every team has the move, it's best to leave Focus Sash to suicide leads and pokemon with Magic Guard.
 
So I was reading the suspect test and it stated this:

60 ou / 11 uber / 7 abstain on keldeo, and 22 ou / 52 uber / 4 abstain on torn-t, for 85% ou for keldeo and 70% uber on torn-t from 78 out of 82 total voters, so a supermajority for both | Time to open discussion for the next suspect.

So Im guessing, Torn-T is being banned and Keldeo is remaining?
 
Thanks and i got it now :) i use cc in fear of focus miss, which hits when you dont need it to and misses the rest of the dang time. Ive been using infernape on my hyper offense tram and ive noticed that he almost never scares or sets up anymore, not like his glory days. Save his unpredictability, hes a bit less useful... In any case, if i was to dish infernape, who would i replace him with on a team of deo d, mixed virizion, dragonite, gengar, and scizor?
 
Thanks and i got it now :) i use cc in fear of focus miss, which hits when you dont need it to and misses the rest of the dang time. Ive been using infernape on my hyper offense tram and ive noticed that he almost never scares or sets up anymore, not like his glory days. Save his unpredictability, hes a bit less useful... In any case, if i was to dish infernape, who would i replace him with on a team of deo d, mixed virizion, dragonite, gengar, and scizor?

Try out Kingdra! It counters rain teams well. Not to mention its a great counter to other weather team if it consists of rain dance. If you want the CC, then try Terrakion or Lucario.

With Lucario you get priotity moves that are devastating after a swords dance

With Terrakion, you get absolute SHEER power. You could Scarf, Band, or SD it. To whatever suits your playstyle
 
Sorry if this is in the wrong place, the question might not be so simple. I have been playing with various formulas that estimate "stat strength" better than BST which has lead to this question: exactly how valuable is mixed attacking? Numerically formulated in the simplest case:

Pokemon A has 100/100/100/100/100/100 stats
Pokemon B has 100/ X /100/ 0 /100/100 stats
Pokemon C has 100/ 0 /100/ Y /100/100 stats

Assuming the movepool for special and physical attacks are equally good, how high do X and Y need to be to make all of these pokemon equally good? Yes I realize they cannot be directly equivalent or compared, and it depends on moves and types etc. Nevertheless 100/200/100/0/100/100 is obviously better and 100/101/100/0/100/100 is obviously worse, so somewhere between must be a number of rough equality. There is, at least, a simple answer, even if the reasons are complex.
 
your question is kind of hard to answer because the effectiveness of a mixed attacker is highly dependent on what moves it is mixing with and what types they cover. it has a lot less to do with their attacking stats and a lot more to do with what the moves themselves are. very few pokemon are "mixed" in the sense that they use 2 attacks on either side. it's really more like one attack being used to hit certain counters (superpower tornadus-T for blissey, earthquake latios for heatran, hp ice on physical landorus for gliscor). these pokemon have mixed attack stats ranging from respectable to garbage, but the super effective coverage of the mixed move is placed specifically on the pokemon's counters, which can make the move much more valuable.

overall i think your question is a bit too much of an oversimplification to answer effectively. i rather doubt there is a "simple answer". you need more restrictions with regards to their typing, the typing of their movepools, relative move power, etc.
 
Mmm, thanks for trying. I agree it is an oversimplification, I am just trying to produce slightly less of an oversimplification than BST, which would call 200 base attack equivalent to 100 attack and 100 special attack. I will just have to make my best guess.
 
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