Yilx > After a night's of sleep I'm... a little better. The problem with fever is that it attacks the joints - a you know it's very hard to grip ANYTHING when your joints are frozen, but it's not as bad now so I should be fine.
The thing about gardevoir and friends is that they are "humanoid" in shape, but they're not very human just yet. The whole concept of gijinka, or at least the japanese angle of viewing it, is to basically take something (anything from a candy bar to a bus card) and make them human.
The common way of doing it is to turn their wrapper or basic colours/ basic "logo" (for things like bus cards) into a dress. Gardevoir sees a LOT of gijinka because she has an almost human-like face, and a general shape (stickman-esq), but not well-defined limbs, and no hands.
It'd be difficult to, say, gijinka a Machamp or even a machoke because they'd just become a muscular person. Once a pokemon crosses a certain design line threshold, the gijinka version of it really just involves turning it into a human "cosplay" version, which is why I find working with the more non-human ones more interesting - it gives me space to actually take random bits of the design and splice it with a human one.
With that being said I think I'll try my hand at Amorpha.
Andrew > I am okay with Aggron, if you read what I said above I prefer the more "Challenging" ones. Certain pokemon, like MUK for example, would be REALLY hard for me to do, but I can still put a nice twist around it (I have one in mind already).
I'll try and see if I come up with anything nice for Aggron, if not I can always do Aerodactyl. I actually like Aerodactyl quite a lot. If I had one I'd ride it to work every day.