What exactly makes Landorus a high risk Pokemon? It's a powerful Pokemon with decent defenses and an excellent typing that actually let's it switch into/set up on certain Pokemon. Sheer force effectively nullifies Life Orb recoil for most its moves, and it can use U-turn to get the best of its counters and flat out sweep teams on its own with Rock Polish.
I'd actually argue the opposite. It's opportunity cost is practically non-existent in comparison to other heavy hitters in the tier. Lati@s have to worry about Tyranitar / Steel-types, Hydreigon has to contend with its garbage Speed stat and terrible typing, Alakazam has to deal with weaker offenses if it opts to use Focus Sash. At worst Landorus has to deal with... not instantly winning a matchup if it predicts incorrectly?
So to reiterate, what exactly makes Landorus a high risk Pokemon?
It just seems to me like it's more difficult to switch in, and having to rely on Focus Miss a lot of the times isn't optimal for me in the slightest. In theorymon, Focus Blast hits 100% of the time because we
assume it does for the testing; such as how many calcs assume Rocks and the necessary weather (i.e. in the Exca test, it was always assumed that sand was up, otherwise Exca wouldn't be so dangerous).
I think a lot of people overlook how shitty Focus Blast is, which makes Lando higher risk to start. Focus Blast misses twice as much as Fire Blast (on average) and 3x as much as Draco Meteor; which are the lowest accuracy that Hydreigon and Lati@as are going to go respectively (I see Zam as less of a sweeper and more of an offensive pivot).
So that's one reason. The other is that there is still a lot of prep to be done for it to fully sweep - think of a Queen piece in chess. It's often tempting to just bring it out in the open to wreak havoc, but oftentimes you'll be punished for this. You need to clear out Scizor and weaken everything up JUST enough for it to get a good sweep, which is often a requirement for any sweeper - Terrakion, CM Keldeo, SD Breloom, etc. It's rarely easy for something to just come right in early-mid game and just sweep 24/7, and Landorus-I is, IMO, no exception. There's just a lot able to check it, honestly - if you could run 5 moves then it would fuck up so much shit it wouldn't even be funny, but that's not how it is.
Let's look at the top 10 for a second, shall we?
| 1 | Scizor |23.48928%|
| 2 | Ferrothorn |19.98081%|
| 3 | Politoed |18.90903%|
| 4 | Dragonite |17.23408%|
| 5 | Heatran |16.58880%|
| 6 | Jirachi |15.41532%|
| 7 | Tyranitar |15.18391%|
| 8 | Latios |14.47189%|
| 9 | Breloom |13.40895%|
| 10 | Garchomp |13.22152%|
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0 Def Landorus: 177-208 (55.48 - 65.2%) -- guaranteed 2HKO
Now BP isn't doing a huge amount to Landorus, percentage wise, but after Rocks (Lando switching in initally), Life Orb damage (from U-turn genereally), and Rocks damage again, it's down to around 65%; meaning that it's within KO range of BP (it's unlikely, but forcing it to HP Ice somewhere along the way spells death for it).
Scizor has spelled death for many sweepers; Landorus can handle it better than many, but it's still a hindrance to it.
Ferro doesn't directly fuck it over, but if it U-turns off of Ferro then it's in for quite a bit of damage.
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 168 SpD Ferrothorn: 175-207 (49.71 - 58.8%) -- 67.19% chance to 2HKO
252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 252 HP / 168 SpD Ferrothorn: 309-367 (87.78 - 104.26%) -- 62.5% chance to OHKO after Stealth Rock
*didn't include rocks on first calc because unnecessary for demonstration
Ferro is no solid check to Lando-T, but it forces Lando to use Focus Blast on it if it RPs on the switch (hell, or U-turns, or even HP Ices, I'm pretty sure that HP Ice + Rocks + EP doesn't kill Ferro). Lando can easily kill Ferro with Focus Blast should Focus Blast hit. But if it doesn't...
0 Atk Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Landorus: 168-198 (52.66 - 62.06%) -- guaranteed 2HKO after Stealth Rock
Similar to Scizor, that's not a huge amount. It's only especially dangerous if Lando misses another Focus Blast, which isn't likely, or it hits a low damage roll. Ferro's then free to 2HKO with Gyro Ball.
Now stop.
I can hear what you're saying. I can hear you screaming it through your keyboard.
"What if Lando EP's on the switchin and kills Ferro off the bat?"
That's a possibility, a strong one at that. But we cannot assume that every Lando player has a. perfect prediction and b. perfect luck. Landorus is less dependent on these than the average sweeper, but these things imo MUST be taken into consideration for this suspect test.
Politoed:
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 4 HP / 0 SpD Politoed: 230-270 (71.42 - 83.85%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 252+ SpD Politoed: 165-195 (42.96 - 50.78%) -- guaranteed 3HKO (No rocks; I'm assuming Protect on the Toed)
Now I know that Toed isn't a fantastic answer to Lando in any way. The first calc is primarily to demonstrate that Scarf Toed can easily tank a hit from Lando (unless, of course, it U-turns) and KO back (don't fucking ask me for calcs).
SpD Toed is very rare, yes, but it can avoid the 2HKO from Landorus. This calc isn't really important, but it's there.
Dragonite:
252+ Atk Choice Band Dragonite ExtremeSpeed vs. 0 HP / 0 Def Landorus: 160-189 (50.15 - 59.24%) -- guaranteed 2HKO
It can switch in on 4 out of its 5 moves most run moves, take out over half its health (around 65% after it takes the LO to kill you with HP Ice), and it's not an especially great check.
Heatran can only check it if it's Air Balloon but that's such shit that I won't even try to convince anyone with calcs.
Rachi too, fuck that. I mean, Scarf with Ice Punch kills it yeah, it can switch in on anything but EP or RP and go from there, but that's shaky at best.
LolTTar
Latios is widely regarded as one of Landorus' best checks.
0 Atk Life Orb Landorus U-turn vs. 0 HP / 0 Def Latios: 190-226 (63.12 - 75.08%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Landorus Hidden Power Ice vs. 0 HP / 4 SpD Latios: 169-200 (56.14 - 66.44%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 0 HP / 4 SpD Latios: 93-110 (30.89 - 36.54%) -- guaranteed 3HKO after Stealth Rock
U-turn royally fucks over Latios, nuff said.
252 SpA Latios Draco Meteor vs. 0 HP / 4- SpD Landorus: 306-360 (95.92 - 112.85%) -- guaranteed OHKO after Stealth Rock
In other words, with no boost whatsoever, Latios always kills Lando with DMeteor after Rocks, no questions asked.
Breloom takes a shitload of damage from each of Lando's main attack sets (I won't bother calcing, I'm pretty sure it gets 2HKOd by all of them).
Garchomp:
252 Atk Garchomp Outrage vs. 0 HP / 0 Def Landorus: 214-253 (67.08 - 79.31%) -- guaranteed 2HKO after Stealth Rock
Only calc I feel needed to provide; Scarf Chomp can't really do a huge amount to it. There's a chance for Rocks + LO + Outrage to kill Lando, but that's stretching things.
What's the point of all these calcs? What's the point of this long-ass post?
It's to show that there are so many damn situational ways to deal damage to Lando from shit that's not normally, strictly speaking, meant to damage it.
But how does any of this show high-risk, high-reward? How is Landorus really all that risky?
It boils down to the shaky Focus Blast accuracy, and the fact that you're under pressure with every percent of damage you take from Stealth Rock and Life Orb (or even from shit like switching in on Scarf Keldeo's Secret Sword).
Granted, if you get it in safely on something that HAS to switch (Keldeo locked into Sword, Tar locked into Pursuit, switching in to Celebi's TWave, etc.) then you're ready to start fucking shit over.
But this is a meta where we have shit like Rock Gem Terrakion, Dual Dance Thundurus, and Cube, hitting hard with relatively low counters is something that seems commonplace.
As for the U-turn Landorus, a list of the top 30 Pokes that outspeed and fuck up Landorus: (
Bold does normally,
Red commonly runs Scarf and does so as well, Blue has strong priority that 2HKOs itl.) Bonus,
Green is what straight up screws it over up front
| 1 | Scizor
| 2 | Ferrothorn
| 3 | Politoed
| 4 | Dragonite
| 5 | Heatran
| 6 | Jirachi
| 7 | Tyranitar
| 8 | Latios
| 9 | Breloom
| 10 | Garchomp
| 11 | Rotom-Wash (blah blah Scarf Rotom-W is shit)
| 12 | Keldeo
| 13 | Starmie
| 14 | Terrakion
| 15 | Alakazam
| 16 | Gengar
| 17 | Landorus-Therian
| 18 | Celebi
| 19 | Ninetales
| 20 | Skarmory
| 21 | Salamence (Outrage + Rocks + LO normally kills Lando)
| 22 | Forretress
| 23 | Volcarona
| 24 | Gliscor
| 25 | Tentacruel
| 26 | Jellicent
| 27 | Mamoswine
| 28 | Landorus
| 29 | Thundurus-Therian
| 30 | Gyarados
All of this to say, there's a lot of shit out there that can fuck over Lando depending on what moves it runs - and no matter what, you're not making Focus Blast's accuracy any better.
Should you choose to run RP, another fine option, you still have
Celebi
Lati@s
Gengar
SpD Rotom (esp. ChestoRest)
Gyarados
Bliss/Chans (don't give me bullshit, these can check fully special variants just fine)
So, with this monolith completed, these are all of my thoughts on why Lando-I is not broken, merely a very strong sweeper that is capable of screwing over a lot of common OU mons.