Pokémon XY General Discussion

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Okay, let's say Mega Pokémon gets their Stat(s) increased by 25%. And let's also assume we'll have a total of like 40 Mega Pokémon. What will be their stand in Competitive Battles? Banned to Ubers? Or even worse, banned to a new Mega Tier?
Life Orb boost is 30%
Choice item boost is 50%

MegaPokemon gets outclassed and used by nobody.
 
Life Orb boost is 30%
Choice item boost is 50%

MegaPokemon gets outclassed and used by nobody.
This is most likely not going to be the case. Keep in mind that Mega Pokémon also receive new abilities.

The most notable example of how much a new ability can help a Pokémon is Mega Mawile. Assuming its Attack stat remains the same, it will have 590 Attack with Huge Power and an Adamant nature. This is essentially the same as a Pokémon with base 130 Attack holding a Choice Band, but with the ability to change moves.

Obviously, this will not be the case with every Mega Pokémon, but the possibility is there.

That being said, let's move away from discussion of competitive tiering. It's fine if you want to discuss the improvement of Pokémon over their previous forms, but let's not transition to a discussion only tangentially related to the game itself.
 
I just hope that all or most of the stats increase for some of these
All the Megas shown so far very specifically point out one stat (or in the case of Absol & Mawile, the two stats) that gets boosted.
If, for instance, Lucario suddenly got bulkier, why not show off that in conjunction with Close Combat. "With Adaptability & its increased Attack, Close Combat is devastating! And thanks to its increased Defense blahblahblah" something like that

It just reminds me of the Kami descriptions. Landorus & Thundurus talked solely about their increased Attack/Special attack, while Tornadus had mention of all 3 of its boosted stats
 
@DarkEspeon

I'm hopeful that the boosts to MegaPokemon are applied as staged stat boosts that are persistent across switches. Remember that these are in-battle transformations. It's almost a complete leap into the dark but I'm basing my hope off a statement on the official site that MegaMawile's defenses 'increase sharply'. It could just be a turn of phrase but that is also Pokemon jargon for a +2 stage boost. So it would mean that MegaMawile's defenses are doubled upon MegaEvolution.

Here is my shot-in-the-dark theory. The MegaEvolutions of any Pokemon specie has 4 stage boosts to distribute between any stats GF wishes. So four chosen stats could get boosted by 1 stage each or two stats by 2 stages (or 1x4 or 1x2 +2x1 or 1x3 + 1x1, though I'd expect some combos to be rare). Another possibility is that it's always 2x2...the more I think about it I'm leaning towards this. Since we're talking about Shell-Smash-level automatic boosts they'd obviously be extremely powerful once transformed and it would make sense to limit the number in battle. This sounds almost too powerful but the fact that they gave Mawile Huge Power in addition to whatever other boosts it gains shows that they aren't messing around with the Megas.

So based on the above:
MegaAbsol = +2 Atk, +2 Spe
MegaLucario = +2 Atk, +2 SpA ? (they emphasize his mixed attacking prowess on site)
MegaBlaziken = +2 Atk, +2 SpA (+2 Spe plus SpeedBoost seems unlikely)
MegaMawile = +2 Def, +2 SpD (+2 Atk via Huge Power)
MegaMewtwo = +2 SpA, +2 Spe ?
MegaAmpharos = +2 SpA ?, ?

Anyway, just a guess. Sorry mods...veering a little far into speculation.
The obvious alternate possibility is that they're designed as new Pokemon that have better (possibly marginally better) base stats.
We'll see soon enough.
 
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Life Orb boost is 30%
Choice item boost is 50%

MegaPokemon gets outclassed and used by nobody.

Assuming MEvo does not waste a turn, Mega Lucario has already surpasses LO regular Lucario in viability. This is also much more true for Mega Mawile.

However, for Mega Mewtwo, we'll have to see if the lost of held item is compensated enough by increased stats for it to be viable. Which probably isn't.

What I take from this is that good ability>good item.
 
I just hope that all or most of the stats increase for some of these
All the Megas shown so far very specifically point out one stat (or in the case of Absol & Mawile, the two stats) that gets boosted.
If, for instance, Lucario suddenly got bulkier, why not show off that in conjunction with Close Combat. "With Adaptability & its increased Attack, Close Combat is devastating! And thanks to its increased Defense blahblahblah" something like that

It just reminds me of the Kami descriptions. Landorus & Thundurus talked solely about their increased Attack/Special attack, while Tornadus had mention of all 3 of its boosted stats

What's important it the wording used; they would talk about a "focus" ("Torn-T is focused on Speed and defenses wow") the Therians had, while these MegaPokémon have an "increase". I don't think we're getting a new stat distribution, but a straightforward increase on the mentioned stats, even if they still aren't the highest stat.

Say, Mawile's stats are 50/85/85/55/55/50=380; MegaMawile's said to have its defenses "sharply raised", so I'd bet on 50/85/115/55/95/50=450. As much as I'd love a Attack-Speed swap, I feel they aren't going to do it; they want the pokémon to unlock its unfulfilled potential, so they aren't going to give it any drawbacks besides the Mega Stone's requirements. So a, say, MegaScizor would only work if it got something BETTER than Technician.
 
What's important it the wording used; they would talk about a "focus" ("Torn-T is focused on Speed and defenses wow") the Therians had, while these MegaPokémon have an "increase". I don't think we're getting a new stat distribution, but a pure, bland increase on the mentioned stats, even if they still aren't the highest stat.

Say, Mawile's stats are 50/85/85/55/55/50=380; MegaMawile's said to have its defenses "sharply raised", so I'd bet on 50/85/115/55/95/50=450. As much as I'd love a Attack-Speed swap, I feel they aren't going to do it; they want the pokémon to reveal its unfulfilled potential, so they aren't going to give it any drawbacks besides the Mega Stone's requirements. So a, say, MegaScizor would only work if it got something BETTER than Techician.
Right that's what I'm saying I'm worried about, that they'll only boost one or two of the stats while the rest stay static.

Admittidly this isn't a big deal for, say, Blaziken or Lucario.
But what if Ampharos only gets a Special Attack boost*? Ideally it should get speed or more defenses.
Over all stat bumps with a spike, maybe.


*Note I'm assuming Ampharos gets a boost to anything at all. For all we know it trades stat boosts for Dragon typing.
 
Imo, we really need more Stat-boosting moves. All we ever see in the Meta is very sparse. And most of them are offensive ones. We need a move that, for instance, restores HP and increases Defense or Special Defense.
 
I really hope the other condition for MegaEvolution is something simple and not additional nerfing. I'm optimistic because they only allow you to have one MegaPokemon in battle. That implies that they're powerful. Maybe the additional condition is a level requirement or effort point maximization requirement. Hmmm, now that I think about it the "Tower of Mastery" could be related to "Super Training" and to MegaEvolution. It is located in the same city as the gym leader that knows about MegaEvolution. Evolution beyond evolution implies mastery. Pokemon that are capable of MegaEvolution might be able to do so in battle once they're at the final stage of Evolution, achieved an "effort ribbon" and hold the appropriate stone in battle. Since they're making EVs more visible this generation it'd actually be a really neat and thoughtful idea to reward players with a temporary form change for maxing EVs. A different kind of training = a different kind of evolution. Experience points = Evolution, Effort points = MegaEvolution. Just as not all Pokemon evolve even if their levels are maxed, not all Pokemon can MegaEvolve when their EVs are maxed. I think this is it!

Just spitballing off of your theory here but going one step further: what if one of the conditions is a specific ev build? So instead of just blindly dumping 252 into the atk stat on a Lucario, what if it requires that you only have 100 (for example) ev's invested in atk in order to access the mega form? :O

Kind of complicated but...ev's are a lot more visible now rite?
 
^Going by what we've seen in the screenshots, EVs are more visible, but only like PokéBlock stats in R/S/E: It's shown in chart form, giving a rough visualization of what the spread is, but the actual numbers aren't stated.

I doubt the criteria will be that complicated, by the way. I think it will be fairly easy to accomplish, but not necessarily during an in-game run before the Elite Four. Either, a level treshold, a ribbon, hitting the Effort cap, etc. Perhaps you just have to get to a specific point in the game.
 
pgl_homepage_x_en.jpg
pgl_homepage_y_en.jpg


Pictures relating to the upcoming Pokémon X&Y themed Pokémon Global Link previews have been put up in the official site.

Unless I'm missing something based on those images it looks like there won't will be an X/Y version of the dream world. If not I wonder how Pokemon with hidden abilities will be gained.
 
Unless I'm missing something based on those images it looks like there won't will be an X/Y version of the dream world. If not I wonder how Pokemon with hidden abilities will be gained.
It wouldn't really make sense for it to carry over to Kalos since the whole Dream World thing was actually tied to Unova "lore". I'm sure they'll just adjust the system. It could really be as simple as just adding in the third abilities the same way the first two work and just have it be random like it has been.
 
Ah, I didn't know they already released the size. I knew the cards could get pretty big, but I'm impressed that it all fits within 2 gigs. I thought the 700+ 3D Pokemon models would take up a lot more space, not to mention trainers and world map.

Actually, a 3D model and it's texture take up a lot less space than, say, an animated sprite. Animations on 3D models are just "coding" really and take up minimal space.

On the Topic of DW abilities:
It wouldn't be the first time GF locked something to older games. I think of the moves only obtainable through XD: Gale of Darkness for example. They might just pull the same thing here and make DW abilities only available for transferred pokemon.
 
o_OWe need something to be revealed so we have something to discuss...

Anyway, how would DW in X/Y affect us in-game? Would there be another Fennel?
 
Actually, a 3D model and it's texture take up a lot less space than, say, an animated sprite. Animations on 3D models are just "coding" really and take up minimal space.
That's not really true. The textures on a model alone are considerably larger in filesize than a sprite is.

Relatively speaking though, models don't take up THAT much space. These aren't exactly cutting edge by any means, and with 3DS cartridges going up to 8GB these days (larger than 99% of Xbox 360 games), space is of absolutely no concern.
 
So people are saying there will be a Mega Charizard? Well it'll still be useless due to Stealth Rock. Entry Hazard damage happen before anything else, even before an ability that activates upon switching in right? Therefore, even if Mega Charizard is Fire/Dragon like they say, it won't matter because it'll take 50% from the Stealth Rock and then Mega Evolve.
 
Hopeful Entry Hazard damage is applied after MegaE
I see no reason why it shouldn't.

About that, who wants Entry Hazards and Auto Perma Weather nerfed? Stealth Rock could be completely removed after 2 switch-ins from types SE against Rock (Fighting, Steel etc.,) or 4 switch-ins from other types. Toxic Spikes could be removed after badly poisoning 2 different mons. Spikes could be removed after doing a set damage to 3 different mons. While I'm okay with weather-inducing abilities (In fact Ninetales is my most favorite Pokemon, as you can tell), making the weather permanent is overkill imo. Maybe weather abilities could make the weather last up to 8 turns or 12 turns with the specific weather rock. I think this would bring more strategy into play and give a fighting chance to some mons who are otherwise nerfed by SR.
 
I hope that Megas evolve as soon as they're sent out. If it takes a turn or you need low health that would be ridiculous and hampen their effectiveness. They don't seem broken or anything, GF there's no need to nerf them.
 
I see no reason why it shouldn't.
If it form changes DURING battle expect it too the first time until after it has it's form stuck.

About that, who wants Entry Hazards and Auto Perma Weather nerfed? Stealth Rock could be completely removed after 2 switch-ins from types SE against Rock (Fighting, Steel etc.,) or 4 switch-ins from other types. Toxic Spikes could be removed after badly poisoning 2 different mons. Spikes could be removed after doing a set damage to 3 different mons. While I'm okay with weather-inducing abilities (In fact Ninetales is my most favorite Pokemon, as you can tell), making the weather permanent is overkill imo. Maybe weather abilities could make the weather last up to 8 turns or 12 turns with the specific weather rock. I think this would bring more strategy into play and give a fighting chance to some mons who are otherwise nerfed by SR.
Your whole weather idea seems pretty good actually but remember hazards are the pillars for a balanced metagame. Without hazards just imagine how many Pokemon would be broken. They keep metas as balanced as possible so I would not like them nerfed no sir.
 
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