Just a little word : Don't forget that Lati@s / Celebi etc are the best way to counter Starmie / SpecsToed / Rotom-W so Keldeo's ban will not change anything on this shitty metagame. IMO, Keld isn't the target n°1 to eliminate, Venusaur is scarier.
I may not be laddering due to school and I miss out on this suspect but I would like to agree here.
I run a rain team with Orb Thundurous-T and Scarf-Keldeo. Thundurous has gotten me more KOs than Keldeo (on average in a game as well) and I believe only once or twice have Keldeo gotten 3+ KOs in a game. And with those 3+ KOs, Keldeo got 1 or 2 revenge kills then swept up a weakened team. Also, I'm more terrified of Sun and Venusaur than any other team. I've never beaten a Sun team yet. But never lost a game because my opponent had Keldeo. I also don't run Celebi or a Latias. Infact most KOs a Keldeo has gotten against me was 2 or 3. One was a revenge kill, the other I was already weakened on my last Pokemon.
IMO I don't think it's broken. Is it a Pokemon you should be prepared for? Yes. Is it good? Yes. Is it broken? No. I don't even think it's the best Pokemon in the game. I know we shouldn't use usage as an argument but Keldeo being 13th on the normal ladder and 7th on the 1850 ladder screams something is a miss. If something is broken shouldn't it be used a lot more than 7th? Yes usage isn't a big deal but using the old Garchomp comparision where I believe the team was "Lead, Garchomp, Garchomp Counter #1, Garchomp Counter #2, Counter of Garchomp's Counter, Spinner and/or Anti-Lead" Garchomp's usage reflected that. I don't think the metagame statistics reflect that when you replace Garchomp with Keldeo. Usage only tells part of the story however.
I've looked over the thread at a glance a few times and I get the feeling more than once someone suggests a counter to Keldeo and someone responds with "what if it was running x instead of y?" and that annoys me. Keldeo can't run with full EVs in each stat, have choice specs, choice scarf and expert belt as it's item and run the moveset HP/Surf/SW/HP Ice/HP Grass/HP Ghost. I feel like say "play better" is an insult and a cop out but I feel like with careful play in a game you can work out it's set. If you get surprised then your opponent outplayed you and good job to them. That's part of the game. If they make you think they have HP Ice by switching out on your Jelli once, then next time hitting you with it, good job to them. They make you think they have a scarf or specs but have Expert Belt then you've been out played. Your opponent can do that with any Pokemon on any team. Ttar can Pursuit trap something, make you think it's banned by switching only to switch back in later and KO with Expert Belt. That leads me to weather.
In the rain yes Keldeo is more powerful. But what water Pokemon isn't? We all thought Kingdra was OP when rain was allowed with Swift Swim. Toxicroak is better with rain, don't make it broken does it? Rain makes all water types and other Mons as well, better. I don't think we can make a ban on something simply because of weather. If that was the cause I wanna ban Venusaur cause it's stupidly good in the Sun. Weather is a bonus to a Pokemon. But I don't feel like it makes it broken.
Overall, no, I don't think we should ban Keldeo. I'm upset I don't get to participate properly in this test so I'm only going on what I have played with and against Keldeo. From that experience I can confidently say a few things:
- Keldeo doesn't easily sweep and obtain 3+ KOs (this is not including late game when the opponent has is weakened as any competent sweep can do that)
- Keldeo does not become an "I win" selection any first time player can use to ensure wins (I have a win/loss of about 70/55 and I use Keldeo)
- Keldeo does have counters which hinder it's sweeping ability (it relys on HP for coverage and will miss KOs on certain counters due to this)
- Keldeo does not centeralise the Metagame as whilst I do use it I hardly see it
Also the statistics don't back up claims of it being centralizing. I do not think we should ban something that can be stopped, can't easily KO, doesn't become an "I win" button and that doesn't make the Metagame revolve around it.