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OU Simple Questions, Simple Answers (Read the OP First!)

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Where could I find a weight list (for use with moves such as grass knot). Preferably one listing all relevant things weak/neutral to grass and ordering them based on weight to determine if I'm better off using grass knot or something it's neutral to.
 
Basically, Grass Knot is useful as more of a lure move on certain Pokemon to kill its counters than others. For example, CM SuperRachi commonly uses Grass Knot to lure Hippowdon, which is one of the most relevant switches to Jirachi. Grass Knot is very useful on heavier Pokemon like Hippowdon and Tyranitar. While for other Pokemon like Thundurus-T you can do the same with Expert Belt and hit Hippowdon and Gastrodon much harder than a Hidden Power Grass ever could. Grass Knot is also useful on Latias as Tyranitar hates taking a Grass Knot on the switch, and sometimes Latias can ultimately defeat Tyranitar because of a smart prediction in case it Pursuits. Grass Knot is more of a specialty move and not too many things use it. For some however it is a crucial move to lure and kill its own counters, or just in general round out coverage so that you can hit a wider variety of Pokemon for Super Effective damage (see: Thunuderus-T).

Sorry I couldn't really find a list like you were asking, but this is basically what Grass Knot is useful for in the metagame.
 
Where could I find a weight list (for use with moves such as grass knot). Preferably one listing all relevant things weak/neutral to grass and ordering them based on weight to determine if I'm better off using grass knot or something it's neutral to.

I'm pretty positive that such a list doesn't exist, just look up the weight of the pokes you are trying to hit with it.
This could be helpful.
 
That list is close to what I was looking for, thanks.

Also, I don't really use Grass Knot often, just when I'm running a specs/scarf set on something that doesn't have a whole lot of options, and I need the hidden power for something else. It's annoying that it doesn't really do much to a lot of things that are weak to grass (such as Rotom-w) but usually ohko's other things that HP Grass will maybe do 80% to and frees up my hidden power slot for another coverage type.
 
So I play Hyper Offense pretty much exclusively and lately it's been an absolute shit show. I know in the past when I made a bulky offense team on accident I dominated with it, and a friend suggested I do the same, but I'm a little lost on WHAT should go in a bulky offense team. Can anyone give me some starting points?
 
So I play Hyper Offense pretty much exclusively and lately it's been an absolute shit show. I know in the past when I made a bulky offense team on accident I dominated with it, and a friend suggested I do the same, but I'm a little lost on WHAT should go in a bulky offense team. Can anyone give me some starting points?

Bulky Offense is a pretty vague term but I think I can give you some advice based on my understanding of it.

To me Bulky Offense is best implemented as a sort of Semi-Stall, meaning you have a Defensive Core that provides Support/ Hazard Control. A good example of this could be Heatran/ Jellicent/ Ferrothorn. Not only do they have good synergy but they have nice support options. That's what I would be looking for.

Next, you would want some Offensive Pokes that could take advantage of the support your Defensive Core provides. A Pivot, a Revenge Killer, and a Wallbreaker/ Set Up Sweeper is usually what you are looking for here. Between these members you want to make sure you have good offensive synergy, meaning that, collectively, they have good type coverage and can hit through Special and Physical walls.

Hope I could help!
 
Okay, so I'm not relying entirely on passive damage (Spikes/Rocks, Toxic damage, burn damage) to KO enemies, but they're there to control the opposing team and let my hard hitters do their work.
 
Honestly the line between bulky offense and balanced is to fuzzy to draw a line in the sand IMO. To me, bulky offense is a slightly more aggressive version of a semi-stall team, which will have solid walls and spikers. In contrast teams called bulky offense tend to have more "tanks" in play of outright walls as oppose to semi-stall, like Tyranitar which can take a hit and dish one right back, and in return usually have a general check and a sweeper to further push offense.

In cases like this honestly, it may not be a good idea to push for an exact play style IMO, as the play style in question is hard to define, but make a solid team with a good defensive backbone and see where it takes you.
 
Perma-weather was always controversial and most of the community wanted to ban it at first, but after Aldaron's proposal was implemented at the start of BW to balance Swift Swim (and hopefully) Rain most of the initial "ban all weather" thoughts went away. However as time went on the community got tired of the constant weather and how the metagame was so controlled by weather was. However, the reason for weather not being suspected is not because of how it is too late in the Generation, as we always have time to suspect and we really don't put a cap on the time. But because of our philosophy of instead balancing each weather individually. This has been seen with Excadrill, Sand Veil Garchomp, and Tornauds-T be banned (although Garchomp was also banned because of Sand Veil hax). Weather is probably never going to be suspected, but if it ever does it probably will be brought up in Policy Review first before being released and allowed to be discussed to the public.
 
On one of my alts for suspect testing I got reqs but my deviation went back up from 60 to 61. I have a screenshot to prove that I was at 60 at one point so should I worry about getting it back down or just leave it? Thanks.
 
On one of my alts for suspect testing I got reqs but my deviation went back up from 60 to 61. I have a screenshot to prove that I was at 60 at one point so should I worry about getting it back down or just leave it? Thanks.

Leave it, just make sure your screen shot has 60. Everyone's deviation goes back up if you don't play on it, and I'm sure the Mods understand
 
So I'm basically looking for a list of cores, or can someone direct me towards a really good core? I'll be more specific. :P Okay, so what I'm looking for is an offensive core that can do well in rain. I don't want a Volt-turn core. What I want is something like Celetran. It would be nice if it was underrated, but I don't want a subpar team. I mostly just want an effective core, and I'm an OU player. I'm kinda aware that there are posts with lists of cores, but I can't seem to find any T.T
 
So I'm basically looking for a list of cores, or can someone direct me towards a really good core? I'll be more specific. :p Okay, so what I'm looking for is an offensive core that can do well in rain. I don't want a Volt-turn core. What I want is something like Celetran. It would be nice if it was underrated, but I don't want a subpar team. I mostly just want an effective core, and I'm an OU player. I'm kinda aware that there are posts with lists of cores, but I can't seem to find any T.T

Here's a useful link that is full of cores. http://smogon.com/forums/threads/ou-cores-in-the-bw2-metagame.3469257/

However, if you can't be bothered to look though that thread for some good cores, I'll list some off the top of my head that fit your description.

Thundurus-T + Keldeo

A great offensive rain core. Thundurus-T can eliminate Celebi, Jellicent, Tentacruel, and other Keldeo counters, while Keldeo checks Mamoswine nicely. They share similar checks (Latias, Gastrodon, etc) so together they can wear down eachother's checks, creating an opening for the other to sweep.

Here's an RMT that uses this core.

http://smogon.com/forums/threads/swimmin-pools.3477517/

Keldeo @ Choice Scarf
Trait: Justified
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Secret Sword
- Surf
- Hidden Power [Ice]

Thundurus-Therian @ Leftovers
Trait: Volt Absorb
EVs: 152 HP / 252 SpAtk / 104 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Agility
- Thunder
- Hidden Power (Ice)

Breloom + Feraligator

Both great Pokemon in Rain. Gator is an SD Sweeper, while Breloom is a great wall breaker. Breloom eliminates Jellicent, Tentacruel, and Gastrodon, all great checks to SD Gator, while Gator usually sweeps late game after Breloom has punch holes in the opposing team. Also having double priority is amazing in this metagame.

Here's an RMT that uses this core.

http://smogon.com/forums/threads/gators-healing-wish.3486598/

Feraligatr @ Mystic Water
Trait: Torrent
EVs: 184 HP / 252 Atk / 72 Spd
Adamant Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Ice Punch

Breloom @ Fighting Gem
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Spore
- Focus Punch
- Bullet Seed
- Mach Punch
Ferrothorn + Tentacruel

These two form a nearly unbreakable defensive core. Ferrothorn sets up Spikes and SR, while Tentacruel spins away hazards and con potentially set up Toxic Spikes. Together they wall the majority of the metagame, and have excellent synergy together.

Here's an RMT that features this core.

http://smogon.com/forums/threads/ir-the-art-of-rain-stall.3455765/

Tentacruel @ Leftovers
Trait: Rain Dish
EVs: 240 Def / 252 HP / 16 Spd
Bold Nature
- Scald
- Rapid Spin
- Substitute
- Toxic

Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 88 Def / 252 HP / 168 SDef
Sassy Nature
IVs: 0 Spd
- Protect
- Spikes
- Leech Seed
- Gyro Ball
Hope this helped.
 
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Here's a useful link that is full of cores. http://smogon.com/forums/threads/ou-cores-in-the-bw2-metagame.3469257/

However, if you can't be bothered to look though that thread for some good cores, I'll list some off the top of my head that fit your description.

Thundurus-T + Keldeo

A great offensive rain core. Thundurus-T can eliminate Celebi, Jellicent, Tentacruel, and other Keldeo counters, while Keldeo checks Mamoswine nicely. They share similar checks (Latias, Gastrodon, etc) so together they can wear down eachother's checks, creating an opening for the other to sweep.

Here's an RMT that uses this core.

http://smogon.com/forums/threads/swimmin-pools.3477517/

Keldeo @ Choice Scarf
Trait: Justified
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Secret Sword
- Surf
- Hidden Power [Ice]

Thundurus-Therian @ Leftovers
Trait: Volt Absorb
EVs: 152 HP / 252 SpAtk / 104 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Agility
- Thunder
- Hidden Power (Ice)

Breloom + Feraligator

Both great Pokemon in Rain. Gator is an SD Sweeper, while Breloom is a great wall breaker. Breloom eliminates Jellicent, Tentacruel, and Gastrodon, all great checks to SD Gator, while Gator usually sweeps late game after Breloom has punch holes in the opposing team. Also having double priority is amazing in this metagame.

Here's an RMT that uses this core.

http://smogon.com/forums/threads/gators-healing-wish.3486598/

Feraligatr @ Mystic Water
Trait: Torrent
EVs: 184 HP / 252 Atk / 72 Spd
Adamant Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Ice Punch

Breloom @ Fighting Gem
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Spore
- Focus Punch
- Bullet Seed
- Mach Punch
Ferrothorn + Tentacruel

These two form a nearly unbreakable defensive core. Ferrothorn sets up Spikes and SR, while Tentacruel spins away hazards and con potentially set up Toxic Spikes. Together they wall the majority of the metagame, and have excellent synergy together.

Here's an RMT that features this core.

http://smogon.com/forums/threads/ir-the-art-of-rain-stall.3455765/

Tentacruel @ Leftovers
Trait: Rain Dish
EVs: 240 Def / 252 HP / 16 Spd
Bold Nature
- Scald
- Rapid Spin
- Substitute
- Toxic

Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 88 Def / 252 HP / 168 SDef
Sassy Nature
IVs: 0 Spd
- Protect
- Spikes
- Leech Seed
- Gyro Ball
Hope this helped.
You sir, are one of the most amazing people ever. I thank you for this so much. :D
 
Okay. Than what's Bulky Offense? MCBarret basically described balance, if what you said is correct.
If I'm correct, based on my experience Bulky Offense usually has a defensive core of two-three(preferably two, as three makes it more balance) mons like Ferrothorn + Jellicent, a pivot(Lando-T or Gyarados usually), a scarfer, a specs user/lo special sweeper and a band sweeper/lo physical sweeper.

This is just MY build, but I think it's fairly oriented as bulky offense because the pivot is usually offensive, whereas in balance you have a defensive pivot or another mon to the defensive core.
 
Liepard is like a worse Riolu. It is possibly the most annoying Pokemon ever and I feel your pain in battling it. Although Leipard is kind of annoying as hell to beat and ultimately can just Assist Roar you out, your best bet is using something like Dragonite, or in some way preventing hazards. Really it is an extremely annoying strategy to go up against if you lack any of the things you listed above.
 
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