Challenge The Scramble Challenge - Mark 2

In my platinum challange i can't do Shotgun's one.
I hope someone has a solution soon cause i am at maylene already, i caught it but it still interfeares with the challange of Dulcan and Lovey/Hatr), and it interfeares with 3 other challanges.
 
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Posting this again because I don't have a reply from Arcticblast yet, and I can't just assume that he accepted it. EDIT: Arcticblast, if you are reading this and you were busy, sorry for being rude.
Requesting a Black scramble challange, hard but not ridiculous, and I can trade (but please try to avoid challenges that require it - I might trade to get a tutor move on occasion). No restrictions on Unova Pokemon, and if you want to give me an egg 'mon it can be anything within reason (eg nothing awful and nothing that takes forever to evolve). I must have one starter and one user of Fly. I reserve the right to reject your challenge.

If you do not quote my post, your challenge will not be considered. I will oh read your post if you quote me, as that sends me an alert.
You get DesertLife the Scraggy. This Scraggy's natural habitat is the desert area of Unova, so it thinks it is part Rock, Ground, or Steel (because how else would that make sense?). As such, it must learn at least 2 of those types of moves ASAP (or all 3 types if you can teach it Iron Head/Tail via tutor) and use one of them immediately every time it is sent out. In its current state, it cannot use STAB because it is too "covered in sand" to fight well. However, after Burgh, it has the choice to solo Bianca or Cheren to be able to use one of its STABs.
  • If it solos Bianca in the gate before Route 4, it can use Dark STAB, imbued with the dark thought of having beaten an innocent girl.
  • If it solos Cheren at Route 4, it can use Fighting STAB, feeling pumped because it found a worthy rival.
At any rate, this Scraggy knows that the only one who can cure its sand problem is the one most familiar with sand: Clay. It must solo Clay to evolve. At that moment, the restriction of using a "sand" move immediately every time it is sent out is void. Its other restrictions depend on which rival you soloed.
Rename it Thug Life. This Scrafty is as dark as dark can be. Instead of starting with one of its "sand" moves, it must start with its Dark-type STAB and must always hold the BlackGlasses (in Desert Resort). It must solo Grimsley to essentially "out-Dark" him.
Rename it Rival Life. It must learn a move that is super-effective against Cheren's starter (i.e. Serperior; a TM of Poison Jab is on Route 6; if you have 3 "sand" moves, you can replace one) and use it immediately every time it is sent out. It must solo Cheren at every encounter after Route 4, and it must solo N's Zekrom to prove that it and it alone is capable of rivaling, not some overpowered Reshiram.
Really? No STAB? Rename it NoSTABlife. It can never be the lowest-leveled member of your team (not even tied for lowest level), and it must solo one of Ghetsis' Pokémon.
Questions/concerns? Otherwise, GL;HF.
 
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all right scramble thread, let's do this.

requesting a scramble "challange" for white 2.

difficulty: hard

rules:

-go nuts with flavor. i would like all of my mons to have personalities and backstories that justify all of their gameplay restrictions. get creative. the more interesting my pokemon and their restrictions are from a flavor/story perspective, the better.
-no trades, but i am willing to use trade-evolution mons without evolving them.
-with the exception of trade evolutions, everything must be able to fully evolve at some point before the elite 4.
-everything must have at least one attacking move.
-i refuse to use male combee.

otherwise, i'm pretty open to anything creative.

if you give me a pokemon, please either quote this post or tag me so i get an alert. thanks in advance guys.
 
@Stalfos

You get Quest the Zubat

Backstory:
Once upon a time, there was a small little Zubat, this Zubat lived in a big community of Zubat, Golbat and Crobat. He was very happy. Although often enough a trainer came across. They never managed to catch somebody. This was because every bat in the community was skilled in confusing the opponent. Some of the Crobat were even able to make haze and make the trainer unable to see. All of the time somebody was taking guard. The only thing they have to do is preventing trainers of coming near the group. But one day, this little Zubat had to take guard, however, he wasn’t skilled at confusing the opponent yet. He only knew the inaccurate Supersonic. Then a trainer walked into the cave. The name of the trainer was [insert name of champion here]. The little Zubat tried his best to confuse the trainer, but the Supersonic just kept missing. After having done multiple tries to confuse the opponent, [insert name most powerful attacker of said trainer here] was called out of his Pokeball and it knocked the Zubat out. For an hour or two the Zubat lay unconscious on the ground. When it woke up the little Zubat cried until he fell asleep, knowing what he had done to the community. Next morning he found out that his parents were caught by [insert name of champion here]. Then he swore to find his parents back. He flew out of the cave, but bumped up another trainer. That was you. You saw the sad face of this Zubat and you decided to help him. Now this Zubat will search along the hole [insert name region here].

Catching rules:
1. Has to be catched with Supersonic in its movepool, but not Confuse Ray. (Obvious)
2. Need to be in red health. (As it was just knocked out, and bumped against you)
3. You can’t have been confused during the battle. (It is really inaccurate)
4. Has to be caught outside (Except RSS, FrLg and BW2, it is not available outside there

Adventure:
Once you go on adventure with this little Pokemon, you encounter that it has a very strong will. It fights against anyone who he needs to fight against and he respects you very much, because you help him finding back his parents. However, he is still very emotional and sometimes you here it crying at night. Mostly because a swarm of Zubat/Golbat/Crobat flies over and in caves you see it looks very sad, as it sees lots of Zubat/Golbat/Crobat hanging on the roof. Once that happens you realize that he has homesickness. Then you take it back to its old home, to see his old friends and greet his family, however, he feels that there is a bad atmosphere; it is too silent there. He knows they are holding a grudge against him. While he doesn’t like it, it also encourages him to go on with the Quest. He just wants to make it OK with his family and he wants to see his dear parents again, hoping they can forgive him. This Zubat has eyes only used to caves. It can’t see really well in sunlight. This is because it adapted to living in a cave, due the many hazes in the caves in can see in there too. So sometimes when it wants to battle for you outside it can’t see well and it will miss its attacks. It feels really bad than, as it looks like the accident that happened in his community. Every time you beat a gym leader, he is so excited, as every one can give some information and an extra pass to challenge the Pokemon League. He is still used to his old community techniques. Haze and Confuse Ray and he still knows that his community uses them always against trainers, so he does that too. At the start of the journey he had difficulty making friends with his fellow Pokemon, but as soon as he realised that they didn’t know anything he did and wanted to make friends. He proved to be a great friend and he loved playing with all your other Pokemon. After you defeated all gyms and go through Victory Road, he becomes very excited about the battle with the champion, but he realises that he isn’t strong enough and he lets you grind it to higher levels. Once he feels he is strong enough to face the champion you go to the Pokemon League. At the Pokemon League he feels that he wants to defeat the champion in honour of his parents. So he uses their strategy to confuse the opponent. As he needs to save his energy, he refuses to fight the Elite Four. Before the battle of the champion, he feels suddenly insecure. However, you help him overcome his fears and he challenges the Champion. Then after one last strike, he beats the champion and you and your team are recorded in the Hall of Fame. It was a great moment, but the best came after that. You go in a separate room with the champion and he/she gives Quest all the information he needs.

Game rules:
1. Can only use Supersonic to practise it, until it learns Confuse Ray, which doesn’t need practise. (Tradition, better protection)
2. Every Zubat/Golbat/Crobat you encounter reminds him of his family and you need to solo your way back to the place you catched it and find at least one Zubat there. (Drop all your Pokemon at the nearest Pokemon Centre) (Homesickness)
3. Can only use 100% accuracy moves (besides Confuse Ray and Haze) in caves, during the night and during Haze. (Its sight is only good in the dark)
4. Must have Supersonic/Confuse Ray and Haze as soon as possible and use it at the start of all Trainer Battles. (Tradition)
5. Must gain at least 5 levels in Victory Road. (Training for the champion.)
6. Must Solo [insert name of champion here] and can only attack his/her Pokemon when they are confused and he can’t fight the E4. (As he/her catched you parents)(As he needs to save energy.) (If he doesn’t solo it and you beat the champion still, you challenge the Pokemon League again, under the same rules. You can’t save before the champion, because otherwise the champion doesn’t give information.)

Epilogue:
The Champion says: “I still know that I caught two Crobat. They were fierce fighters and proved their worth in all battles, but in a battle against a Magnezone they were hurt greatly, a Zap Cannon followed by a critical Thunderbolt hit them. I saw them suffering, I wished I could do anything, but I couldn’t. I brought them to nurse Joy as soon as I could, but she couldn’t do anything. She said them that it was already too late. The trainer who did it came alongside me to the graveyard and he excused for doing it, but I knew he couldn’t do anything against it. We silently buried them. We did a short prayer to them. Then I silently cried. They didn’t deserve to die, I said”. After this story Quest hurried with you to the graveyard. Quest knew his parents were still haunting in this graveyard, so he wanted to solo the graveyard with only Supersonic as that was the only attack his parents knew from him. So his parents could recognise him. On the uppermost floor you found the grave of the parents of Quest. Near the grave there were two ghost-type pokemon. They were going to Quest. Then he recognised them, they were his parents! He was incredibly happy! You decided to catch them for to reunite them. You did this without harming them (not even statusing). Although the family was happy to be reunited, they weren’t happy in this life, they needed to go back to the afterlife. So Quest decided to faint and die. Then you released all three of them, to make them happy together in afterlife.

Ending rules:
1. Must Solo the way from Home to the Pokemon Graveyard. (Leave your Pokemon at the closest Pokemon Centre)
2. Must Solo the Graveyard by only using Supersonic, in honour to his parents. (Till the end of the graveyard)(Recognition)
3. Find two Ghost types in the tower and catch them (with normal Pokeballs) without damaging them. (His parents)(Reuniting Them)
4. Let Zubat faint and release them all. (Bringing them together again, happily in the afterlife)
(Do it in that order)(Can’t use Repels in the Soloes)
 
I'm raring to get this started so people who have already given me a challenge may give me two -- still the same list though.
 
@Stalfos Take Superspeed the Snivy. Superspeed used to be the main pokemon of a motorcyclist. However, upon seeing Superspeed's lack of strength, the motorcyclist abandoned it. Superspeed then started his quest to take revenge on him. However, he was caught in a thunderstorm kicked up by Thundurus and blown away. Superspeed tried to get back to Route 9 and take revenge, but he couldn't quite get there. Bianca had found it during her journey, nursed it back to health, and gave it to you as your starter.

Superspeed loves to outspeed its opponents. As such, it may not attack if the opponent is faster(although you may switch it out, use a status move that increases your speed or lowers your foe's speed, use Snatch, or you may use an X-Speed on it). Furthermore, it may not use any binding moves or coil as it can't move quickly while wrapped around anything. Also, it must be switched out immediately if its speed is lowered by a foe or ally's attack.

It also loves to restore its own HP. As such, it must always know at least one of Leech Seed, Synthesis, and Giga Drain. It also loves to move so quickly its opponents can't aim their attacks. As such, you must teach it Double Team (TM obtained for a mere 6 BP in the Battle Subway) before you battle against Elesa.

Lastly, it remembered that Jim, Cas, Zeke, and Philip were all friends of its original trainer, Stanley (who doesn't appear in W2). Given as Stanley can't be found, it decides to solo all of the Bikers/Hooligans on Route 9 (you may have a second pokemon help out against Hooligans Jim and Cas), but Superspeed must solo them.

Given as some major opponents have pokemon that are known for their high speed, Superspeed must solo one of the following each time it wants to evolve (Cheren's Lillipup, Roxie's Whirlipede, Burgh's Leavanny, Elesa's Emolga, Clay's Excadrill, Skyla's Swoobat, Drayden's Flygon, Marlon's Jellicent, Marshal's Mienshao, Caitlin's Sigilyph, Grimsley's Liepard, Shauntal's Drifblim, Alder's Accelgor, Iris's Archeops, Cynthia's Garchomp). Note that the next requirement may (or may not depending upon the Snivy) require soloing one of those before level 100 to complete the challenge.

Upon reaching 210 speed (note that if you have 0 EVs, 0 IVs, and a hindering nature, you will have exactly 207 speed at level 100 with 12 EVs, but you can reach it at a mere level 58 if you have 31 IVs, 252 EVs, and a beneficial nature, but you can hit it by level 79 regardless what the IVs and nature is with evolving it twice, with 31 IVs, a beneficial naature, and 252 EVs, Servine can hit it by level 72, reaching 210 speed at level 100 with 252 EVs, 0 IVs, and a hindering nature; Sinvy need 16 IVs in speed and/or a plus speed nature to hit it by level 100, and it can't reach 210 speed with a hindering nature), soloing all Bikers and Hooligans on Route 9, entering the Hall of Fame, and fully evolving, there is one last thing it needs to do. It needs to solo the greatest and the strongest in the entire Unova region, Morimoto (note that his Zebstrika is immune to Thunder Wave and has 3 higher base speed than you, so watch out).

Moveset:
Leech Seed(Level up)/Giga Drain(Level up/Tutor)/Synthesis(Tutor Move)
Double Team (TM Move)
Whatever you want
Whatever you want
 
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all right scramble thread, let's do this.

requesting a scramble "challange" for white 2.

difficulty: hard

rules:

-go nuts with flavor. i would like all of my mons to have personalities and backstories that justify all of their gameplay restrictions. get creative. the more interesting my pokemon and their restrictions are from a flavor/story perspective, the better.
-no trades, but i am willing to use trade-evolution mons without evolving them.
-with the exception of trade evolutions, everything must be able to fully evolve at some point before the elite 4.
-everything must have at least one attacking move.
-i refuse to use male combee.

otherwise, i'm pretty open to anything creative.

if you give me a pokemon, please either quote this post or tag me so i get an alert. thanks in advance guys.
You get Uncertain the Patrat. This Patrat is uncertain of what it is or what its purpose is in life, so it is up to you to decide what path it should follow. Below, I shall provide events for Patrat to face and how they manipulate its path. There are four ends that its path could lead to—Hero, Villain, Guardian, or Saboteur.

To gain Hero points (or lose Villain points)
  • Succeed in using a Fighting-type move: +1 Hero point
  • Finish a battle without fainting: +2 Hero points
  • Solo a Trainer-owned Dark- or Ghost-type: +3 Hero points, -1 Villain point
  • Act in a movie for Pokéstar Studios (no repeats): +4 Hero points, -2 Villain points
  • Solo a Team Plasma member: +5 Hero points, -3 Villain points
To gain Villain points (or lose Hero points)
  • Succeed in using a Dark- or Ghost-type move: +1 Villain point
  • Switch out during the "Trainer X is about to send out Y" message: +2 Villain points
  • Solo a Trainer-owned Fighting-type: +3 Villain points, -1 Hero point
  • Solo a Pokémon owned by a Gym Leader or your rival: +4 Villain points, -2 Hero points
  • Faint trying to KO a Team Plasma-owned Pokémon: +5 Villain points, -3 Hero points

To gain Guardian points (or lose Saboteur points)
  • Succeed in using Detect or Protect: +1 Guardian point
  • Switch in to take a would-be super-effective hit for another team member: +3 Guardian points, -1 Saboteur point
  • Succeed in using Bide to KO an opposing Pokémon: +5 Guardian points, -3 Saboteur points

To gain Saboteur points (or lose Guardian points)
  • Use an item: +1 Saboteur point
  • Induce status on an opponent: +3 Saboteur points, -1 Guardian point
  • Cause an opponent to faint from status (Poison, Confusion, or Burn): +5 Saboteur points, -3 Guardian points

To evolve: Get 10 points in any category. This is a sign that it's well on its way to becoming something other than some uncertain rat.

Once you defeat Drayden, you shall stop counting points. Compare your Hero points to your Villain points and your Guardian points to your Saboteur points. There are four possible outcomes based on which categories have the most points in them.
Rename your Watchog Paladin. It cannot use any Dark- or Ghost-type moves, and it must learn Thunder ASAP. It must use Thunder first turn on any Dark- or Ghost-types as if to exorcise them (the Golurk and Krookodile families are exempt from this restriction). It must solo Grimsley and Shauntal, the schemers of the Elite Four.
Rename your Watchog Antihero. It must have the Thunder which exorcises the dark and the ethereal (see Hero+Guardian). If you use one item on it, you must throw out another one of that same item (hold items may or may not apply), because wasting items is part of the way it sabotages you as a Trainer. It must also have Thief.
Rename your Watchog Rival. It must solo the rival encounter in Victory Road, the post-E4 encounter in Undella Town, and every battle thereafter in Driftveil City (solo him at least once in Driftveil). It must learn Flamethrower ASAP (found on Route 23) in an attempt to show your rival's Emboar that it too can burn things. However, like most rivals in the Pokémon universe, this Watchog has a soft spot for its rival (i.e. your rival). Thus, it must tag along with him in the Giant Chasm and solo all of the Shadow Triad in his honor.
Rename your Watchog Nemesis. This Watchog has pursued the path of all things bad. If you use one item on it, you must throw out another one of that same item (hold items may or may not apply), because wasting items shows that it despises you as a Trainer. It can only be healed by bitter items (which can be bought at Driftveil) and must have Frustration as its only STAB. It must have a Dark- or Ghost-type move at all times, and use it first every time it is sent out. It must solo Caitlin and Marshal (or make Marshal optional if that's too hard), the semi-heroic guys of the Elite Four.
Questions/concerns? (Admittedly, there's a lot to keep track of.) Otherwise, GL;HF.


Oh, and a little update: Chapter 8 is going to take longer than I thought because I'll have to do some more grinding. I don't know when exactly it'll be done, but I can say for sure that it will be done by the end of the week.
 
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okay, reserving a second Tropius for Celever (he agreed with it :D)

Name this Tropius, Solar Body

Solar Body wants to prove that Rain is horrible, for this he needs to:
- Have Rain Dance in its movepool at all times
- Use Rain Dance every time it is sent in
- Have both Solarbeam and Synthesis in its movepool at all times to prove that they are always great
- Have Sunny Day in its movepool at all times
- Can't use Sunny Day during Rain
- Must use Sunny Day every time Rain Dance or Sunny Day wears off
- Must switch in on all Water Types
- Can't switch during Sun
- If KO'd during Sun, it can NEVER use Sunny Day again
- Can't switch out against Water Types
- If Rain Dance wears off against a Water Type, it must use Rain Dance again instead of Sunny Day

GL HF, You'll need it
 
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20:18Snaquazayou might wanna post in tthe scramble thread if you accept mine :P
20:19Celeverfiiine
 
@Mygavolt For Stalfos's scramble, Superspeed could also do the fastest pokemon belonging to an E4 member, Alder, Iris, or Cynthia (doesn't break the requirement as it can fully evolve pre-E4, but it also can evolve during or after E4), and only requires one to complete the challenge as a level 100 Servine exceeds the minimum speed for battling Morimoto.

Also, some Gym Leaders have pokemon that speed tie, so I chose one of the two pokemon in each scenario.
 
@Mulan15262 Eh, I don't feel like writing all that (I did note Alder and Cynthia, though). By the way, please PM me with future modification requests. Also, Serperior cannot learn Thunder Wave.


On another note, I guess I'll take Celever's last slot. I don't know much about Pokémon Colosseum, but I'll try.

@Celever — I present to you Eliug the Yanma. It wants to be just like Guile, its distant relative, so it must keep Sonicboom at all times and use it first thing every time it is sent out (when it's purified). Since Guile is a Street Fighter, Eluig wants to be one as well, so it cannot have items used on it (because Street Fighter doesn't have any items in it, to my knowledge; OH, and I forgot TMs are an exception, but you probably already knew that) and it can never be your lowest-leveled Pokémon.

As it's caught, Sonicboom is the only attack it can use (when it's purified), and its default base power limit is 20. However, every Pokémon you KO with Sonicboom increases your BP limit by 10. Reaching milestones allows it to unlock new moves. Be warned, however, that its BP limit decreases by 10 every time it faints (but it can never go below 20). Note that Supersonic and Toxic have been added to the list; while they aren't necessarily attacks, they are capable of dealing damage, so they shall be considered attacks for purposes of this challenge.
20: Sonicboom
35: Tackle (if relearning is even possible)
40: Quick Attack, Thief, Supersonic
50: Uproar
60: Wing Attack, Giga Drain, Aerial Ace
70: Façade, Secret Power, Steel Wing
80: Shadow Ball
90: Psychic
100: Frustration, Return, Toxic
120: Solarbeam

Questions/concerns? (Again, it's plenty to keep track of; I just love challenges with numbers.) Otherwise, GL;HF.
 
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hi guys, just posting to say that i'm not ignoring this thread; i just got suddenly hit by real life (things like family emergencies and being forced to go into work on my days off). i'm going to go through my challenges more closely over the next couple of nights, but all three look good at a glance (though snivy doesn't learn thunder wave and i can't breed for glare until the postgame so that kind of presents a problem!) thanks guys, keep em coming.
 
hi guys, just posting to say that i'm not ignoring this thread; i just got suddenly hit by real life (things like family emergencies and being forced to go into work on my days off). i'm going to go through my challenges more closely over the next couple of nights, but all three look good at a glance (though snivy doesn't learn thunder wave and i can't breed for glare until the postgame so that kind of presents a problem!) thanks guys, keep em coming.

I just pointed out that you could breed for glare on another game and then trade it to your game if you wanted to. I also fixed the part about thunder wave in my post that was within a minute of your post.
 
Hello, hello! I need a challange for Platinum. I know I had one for sapphire, but real life got in the way, and I packed it up whilst I was moving, so I need a new one.

-I want medium-hard difficulty.
-BE AS CREATIVE AS POSSIBLE. GAH I CAN'T STRESS THIS ENOUGH.
-I will more than likely use a bibarel to hm my way through, but I need pokemon that can learn fly and surf, so it's more convenient.
-If you're gonna give me a starter, don't make it chimchar. Please.
-Give me a diversity of types. I don't want half of my team to be flying types or whatever.
-I'd prefer pokes that evolve, but I'm open to anything else you throw at me.

Hit me with your best shot, and happy scrambling.
 
Thank you Mygavolt that seems just great!!
I don't think I will be able to get this started for a couple more days (inspection of new house today, out all day tomorrow) but I am looking forward to this! I have to ask for your challenge though, what do I use before Yanma can learn Sonicboom? It will only have Shadow Rush and only learns Sonicboom right before he is fully purified. Also no, he can't relearn tackle in colosseum.

This scramble will be the first time in a while where I will actually do all of Phenac Stadium; I need the TMs from there, literally all of them. Rain Dance and Sunny Day for Solar Body and Giga Drain and Solar Beam for Eliug.

Edit: ok great. Thanks Mygavolt :)
 
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Hello, hello! I need a challange for Platinum. I know I had one for sapphire, but real life got in the way, and I packed it up whilst I was moving, so I need a new one.

-I want medium-hard difficulty.
-BE AS CREATIVE AS POSSIBLE. GAH I CAN'T STRESS THIS ENOUGH.
-I will more than likely use a bibarel to hm my way through, but I need pokemon that can learn fly and surf, so it's more convenient.
-If you're gonna give me a starter, don't make it chimchar. Please.
-Give me a diversity of types. I don't want half of my team to be flying types or whatever.
-I'd prefer pokes that evolve, but I'm open to anything else you throw at me.

Hit me with your best shot, and happy scrambling.
OK. I have a challange for you, named Metal the Piplup. Metal thinks it is a mighty Steel-type already, so it must use a Steel-type move on its first turn in combat (when you learn one). It knows it is a Water-type so it must use a Water-type move on the second turn. To evolve to Prinplup you must solo Gardenia, and to evolve to Empoleon you must solo everything from Maylene to Crasher Wake.
 
Okay guys, so I'm looking for a new challange now my exams are over.
I want to do a Heart Gold Scramble, with lots of colourful backstory behind each pokemon!
Also, I have a thing at the moment for pokemon in pairs, so feel free to give me a pair of pokemon. I'm looking to get around 10 in total, and would like a medium difficulty challenge. Preferably no "solo x amount of" challenges, but im happy with gym leader solos etc.

Go nuts!

Dodgerr.
 
Hello, hello! I need a challange for Platinum. I know I had one for sapphire, but real life got in the way, and I packed it up whilst I was moving, so I need a new one.

-I want medium-hard difficulty.
-BE AS CREATIVE AS POSSIBLE. GAH I CAN'T STRESS THIS ENOUGH.
-I will more than likely use a bibarel to hm my way through, but I need pokemon that can learn fly and surf, so it's more convenient.
-If you're gonna give me a starter, don't make it chimchar. Please.
-Give me a diversity of types. I don't want half of my team to be flying types or whatever.
-I'd prefer pokes that evolve, but I'm open to anything else you throw at me.

Hit me with your best shot, and happy scrambling.
You get Soldier the Zubat, based on the class from Team Fortress 2. First of all, it can carry 3 weapons: primary, secondary, and melee—this will take up 3 of its moveslots. The last one is your choice when you catch it, but it must be Fly ASAP (because Soldier is known for his ability to gain height using his rockets), and any of the moves listed below as weapons are off limits. To clarify, it can only have one "primary" move, one "secondary" move, one "melee" move, and one miscellaneous move (to be replaced with Fly).
Unless specified otherwise, these moves cannot be used any more than 4 times in a row.

Black Box: Leech Life (cannot be used any more than 3 times in a row)
Rocket Launcher: Air Slash
Direct Hit: Sludge Bomb
Liberty Launcher: Air Cutter
Cow Mangler 5000: Hidden Power
Beggar's Bazooka: Hyper Beam (can be used infinite times in a row)
Rocket Jumper: Substitute
Shotgun: Astonish (cannot be used any more than 6 times in a row)
Reserve Shooter: Bite (cannot be used any more than 3 times in a row)
Righteous Bison: Dark Pulse (cannot be used any more than 4 times in a row)
Buff Banner: Swagger (can only be used after dealing direct damage)
Battalion's Backup: Protect (can only be used after dealing direct damage)
Concheror: Double Team (can only be used after dealing direct damage)
Gunboats: Roost
Mantreads: Giga Impact (can only be used after Fly)
Shovel: Wing Attack
Equalizer: Return/Frustration (when used, Soldier cannot be healed unless it uses another move)
Escape Plan: U-turn (when used, Soldier cannot be healed unless it uses another move)
Pain Train: Aerial Ace
Half-Zatoichi: Giga Drain (when used, it must keep using Giga Drain until it or its opponent faints)
Disciplinary Action: Poison Fang
Market Gardener: Cross Poison
Screech, Supersonic, Confuse Ray, Mean Look, Haze, Toxic, Sunny Day, Taunt, Rain Dance, Torment, Façade, Secret Power, Rest, Attract, Thief, Steel Wing, Snatch, Endure, Payback, Captivate, X-scissor, Sleep Talk, Natural Gift, Pluck, Defog
(I excluded tutor moves because I don't want you to resort to those)
Now, enough with the moves; let's get on with the other restrictions. Based on its color, it's on the BLU team (eh, its color category is Purple, but it's close enough to Blue). Thus, it must solo every Pokémon in the Red color category that does not conflict with any other solos, as well as Flint of the Elite Four. This also means that it cannot harm any Pokémon in the Blue color category. Additionally, if you have a Blue Pokémon as another team member, it can only fight alongside that team member in Double Battles (to start; don't worry if it faints). If you have a Red Pokémon as another team member, it can never, under any circumstances, fight alongside that team member in Double Battles.
It can evolve into Golbat when it uses its primary, secondary, and melee weapons all in one battle, but it can evolve into Crobat whenever.

===============================================================================================
Okay guys, so I'm looking for a new challange now my exams are over.
I want to do a Heart Gold Scramble, with lots of colourful backstory behind each pokemon!
Also, I have a thing at the moment for pokemon in pairs, so feel free to give me a pair of pokemon. I'm looking to get around 10 in total, and would like a medium difficulty challenge. Preferably no "solo x amount of" challenges, but im happy with gym leader solos etc.

Go nuts!

Dodgerr.
Start with Heavy the Chikorita, based on another class from Team Fortress 2. Just like Soldier, it must have a primary weapon, a secondary weapon, a melee weapon, and a move of its choice (which cannot be any of the possible weapons). This one has a bit of freedom with its last move, since obviously Chikorita can't learn Fly. For any details I've omitted, please refer to the challenge I gave to Itsame.
Minigun: Razor Leaf
Natascha: Magical Leaf
Brass Beast: Solarbeam
Tomislav: Energy Ball
Huo-Long Heater: Frenzy Plant
Shotgun: Bullet Seed (cannot be used any more than 6 consecutive times)
Family Business: Hidden Power (cannot be used any more than 8 consecutive times)
Sandvich: Synthesis (cannot be used twice in a row)
Buffalo Steak Sandvich: Swords Dance (cannot be used twice in a row)
Dalokohs Bar: Giga Drain
Eviction Notice: Tackle
Fists: Return/Frustration
Killing Gloves of Boxing: Petal Dance
Gloves of Running Urgently: Body Slam
Warrior's Spirit: Earthquake
Fists of Steel: Iron Tail
Holiday Punch: Façade
Growl, Poisonpowder, Reflect, Natural Gift, Sweet Scent, Light Screen, Safeguard, Aromatherapy, Toxic, Sunny Day, Hyper Beam, Protect, Double Team, Secret Power, Rest, Attract, Endure, Giga Impact, Flash, Captivate, Sleep Talk, Swagger, Substitute, Cut, Strength, Rock Smash, Rock Climb, Headbutt
(Frontier-exclusive tutor moves have been omitted)
Like Soldier, Chikorita can evolve into Bayleef when it uses its primary, secondary, and melee weapons all in one battle, but it can evolve into Meganium whenever.
Unlike Soldier, this "Heavy" Chikorita is special in that it doesn't belong to any sort of team, so it has no restrictions on soloing colored Pokémon. Rather, it cannot switch out against (or run away from, in the case of wild Pokémon) Pokémon of a lower evolutionary level than it (i.e. Bayleef cannot switch out against first-level Pokémon that can evolve; Meganium cannot switch out against first- or second-level Pokémon that can evolve) for fear of embarrassingly running away from "babies." It must land the final blow on Whitney's Miltank and Jasmine's Steelix (I'm not gonna make you solo them; that'd be too hard) to show those softies what it's like to live in Heavy's world.

Before Jasmine (and even before Chuck), you may find the Good Rod in Olivine City and fish on Route 41 for Medic the Chinchou. This one, while being from the same game, is not like Heavy or Soldier. It must have a Special attack that it can call its "Syringe Gun" and a Physical attack that it can call its "Bonesaw." As for its Medigun…well, you can build charge by using Stockpile, Aqua Ring, or Charge (which shall henceforth be referred to as "charge" moves). What does this do? It allows you to use "Übercharge," which is, from the perspective of this Chinchou/Lanturn, the move Discharge. Note that if you end a battle after using a "charge" move and without using Discharge, you don't need to "charge" again. If you decide to let Medic participate in a Double Battle, it must be with Heavy. If this ever happens, you cannot use healing items on Heavy unless Medic uses a "charge" move. Also, if it is ever caught against a Grass- or Ground-type, you must switch in Heavy. "Get behind me, doctor!"

Together, the pair must take on any one member of the Elite Four (both visits) without any outside interference (that also means no heal fodder) to show that they make the ultimate combination.

Questions/concerns? Otherwise, GL;HF.
 
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Sorry for the double post, but I'm starting to question the inactivity of this thread.

Just an announcement: The 8th and final update of my Scramble is up! This chapter could've come out earlier, but I had to go and misclick like a stupid head (in fact, I misclicked against Lucian, but it was thankfully nothing I couldn't correct).

===============================================================================================

Also, I hate to do this with all the challenges as of late that need Scramblemons (see the document listed in my sig for details), but I'm going to start a new Scramble in honor of my birthday, which is coming up in 2 weeks. (Sure, college and other stuff may get in my way, but I'm still up to the challenge.)

Game: Pokémon Black
Difficulty: depends on the Pokémon; be lenient on the restrictions of weaker Pokémon like NFEs (I will accept one NFE), but go nuts on the stronger Pokémon.
And please, above all else, no more restrictions like Cryst's
Every time he is switched in, or uses a move, you must shout (out loud, for real) a cheerful slogan or chant
That's the main thing that made my previous Scramble painful at all.

I can trade from White 2, but I'd prefer to only have one Pokémon from there (besides Joltik). All other Pokémon must be obtainable before Elesa and fully evolved before Clay, and I would like a starter.

Also, I would like to use
596.png
this little guy.


Current Scramblemons:
@Mygavolt Take Jolt the Joltik. Jolt loves firing jolts of electricity at its foes. As such, it may only use thunder wave, electro ball, electroweb, discharge, thunderbolt, thunder, volt switch, charge beam, and wild charge. Furthermore, it wants to prove that bugs are not weak to fire or flying. As such, it must solo Chili (battle with Cilan or Cress and use a pokemon to defeat all of Cilan and Cress's pokemon, and then bring in Jolt when only Chili is left) and Skyla. Furthermore, it may not run from a wild battle or switch out when against a fire or flying type. Furthermore, it wants to be the best bug in the world, so it must solo all trainer-owned bug types (excluding other pokemon's solo's).
Comments: So basically, it's a mono-Electric Joltik that must solo Skyla and...wait, the Chili part isn't right. You only fight one of the three, not all three. At any rate, all Trainer-owned Bug-types too. Leavanny and opposing Galvantula are gonna be a pain. Oh, and can't run from wild battle...that's what Repels are for. Can't switch out against Fire- or Flying-types doesn't seem too bad (and I can understand why you excluded Rock).

Predicted final moveset: Thunder Wave / Thunder / Volt Switch / Charge Beam
 
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@Mygavolt Take Jolt the Joltik. Jolt loves firing jolts of electricity at its foes. As such, it may only use thunder wave, electro ball, electroweb, discharge, thunderbolt, thunder, volt switch, charge beam, and wild charge. Furthermore, it wants to prove that bugs are not weak to flying or fire. As such, it must solo Skyla, Shauntal's Chandelure, and Alder's Volcarona. Furthermore, it may not run from a wild battle or switch out when against a fire or flying type. Furthermore, it wants to be the best bug in the world, so it must solo all trainer-owned bug types (excluding other pokemon's solo's).
 
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Pokémon Black Scramble
The rules of the Scramble (copy+pasted from my previous post):

Game: Pokémon Black
Difficulty: depends on the Pokémon; be lenient on the restrictions of weaker Pokémon like NFEs (I will accept one NFE at max), but go nuts on the stronger Pokémon.
And please, above all else, no more restrictions like Cryst's
Every time he is switched in, or uses a move, you must shout (out loud, for real) a cheerful slogan or chant
That's the main thing that made my previous Scramble painful at all.

I can trade from White 2, but I'd prefer to only have one Pokémon from there (besides Joltik). All other Pokémon must be obtainable before Elesa and fully evolved before Clay, and I would like a starter.

Also, I would like to use
596.png
this little guy.

Current Scramblemons:
@Mygavolt Take Jolt the Joltik. Jolt loves firing jolts of electricity at its foes. As such, it may only use thunder wave, electro ball, electroweb, discharge, thunderbolt, thunder, volt switch, charge beam, and wild charge. Furthermore, it wants to prove that bugs are not weak to flying or fire. As such, it must solo Skyla, Shauntal's Chandelure, and Alder's Volcarona. Furthermore, it may not run from a wild battle or switch out when against a fire or flying type. Furthermore, it wants to be the best bug in the world, so it must solo all trainer-owned bug types (excluding other pokemon's solo's).
Comments: So basically, it's a mono-Electric Joltik that must solo Skyla, Shauntal's Chandelure, and Alder's Volcarona. The latter two are going to be a pain, but the first one, not so much. At any rate, all Trainer-owned Bug-types too. Leavanny and opposing Galvantula are gonna be a pain. Oh, and can't run from or switch out against Fire- or Flying-types doesn't seem too bad (and I can understand why you excluded Rock).

Predicted final moveset: Thunder Wave / Thunder / Volt Switch / Charge Beam
@Mygavolt

Get Jack the (male) Maractus.

Now, Cactus Jack was once defeated by a crocodile of some variety. As such, he must fight any Sandile (And their evolutions) whenever able. He also must eventually take down Grimsley's Krookodile alone.
However, Jack can only use Physical attacks, with the sole exception of Petal Dance. To be able to learn Petal Dante though, he must first achieve the highest rating at the largely disliked Pokemon Musical. ("In this musical, it's not an overstatement to say that *insert name here*'s Pokémon was the lead role.")

I'm a bit on the edge whether this would be too easy, but hey, semi-obscure references are cool.
Comments: I don't really care if it's easy (I mean, it's a Maractus), and the restrictions are okay as of now, but I don't know about the Musical restriction...I speak for everyone when I say that Musicals aren't the highlight of BW1, but we'll see.

Predicted final moveset: Needle Arm / Sucker Punch / Aerial Ace / Petal Dance or Pin Missile
You said you wanted a starter that isn't Snivy, so you could combat fire types? Well here you go! You get FireFight the Tepig. This Tepig hates other fire types, after a fire killed his best friends, a Lillipup and a Pidove. He doesn't know what Pokemon caused it, so whenever a fire type is about to be sent out, flip a coin. Heads, he solos it, Tails, he doesn't. Also, he cannot cause any damage against the Lillipup and Pidove families, as it reminds him of his friends perishing. He also wants to prove he is a good Fighter, so solo Marshall (if you don't want this, solo his Conkeldurr instead) GL;HF
Comments: Hey, nice backstory, and this sounds pretty fun. The Fire-type restriction, though, means that I'll have to keep a coin (or the attack die I used in my prior scramble, or random.org if all else fails) handy wherever I go. About Marshal...we'll see. I'll attempt the solo, and if it turns out that I can't even handle Throh, I'll back out and just stick with Conk.

Predicted final moveset: Fire Blast / Earthquake / Stone Edge / Flame Charge (subject to change)
@Mygavolt

Get Doriru the male Drillbur (fits the rock/flying resist). Doriru dislikes plants since their roots always block his way when digging, so he must solo every grass types. He also hate any weather other than sandstorm, so always switch him out when non-sandstorm weather is present. He was once owned by a trainer whom he loves until Team Plasma forced them apart, so Doriru must participate at least twice in every battle against Team Plasma members (if the opponent only has 1 poke, solo with Doriru).
Comments: I must say, I like the broken English name, and thanks for the resistances. This looks fine to me. Soloing all Grass-types doesn't sound too much like a hassle, considering the lack of Grass-types that can handily deal with Excadrill.

Predicted final moveset: X-scissor or Aerial Ace / Earthquake / Rock Slide / Swords Dance or Sandstorm
@Mygavolt
A little gift from me: Solid the Dwebble.
Solid wants to be the best wall ever. He already has a good ability for a wall: Sturdy. As such, when you catch him, he HAS to have sturdy.
The first part of being a good wall is to help support your teammates, so Solid needs to have at least one support move(Stealth Rock, Toxic, Sandstorm, and if you can trade him to White 2 for tutor moves, Block and Knock Off)
He is also aware of his species' status as Shell Smash sweepers, and as a wall, he wants to protect his teammates, so he has to learn Shell Smash and use it to defeat any opposing pokemon that are at a higher level than him.

Any questions, PM me. Good luck!
Comments: Sounds good to me as it is, sort of but not really like a =( replica. Sturdy might also come in handy if I ever want to avert a sweeping crisis or use 2 healing items in one turn.

Predicted final moveset: Shell Smash / Toxic or Stealth Rock / X-scissor / Rock Slide
@Mygavolt: You get Amnesia the Wingull. Though handy for learning HMs, all that forced knowledge has given Wingull a bad case of long term memory loss. Whilst Wingull can learn Surf and Fly, he can never remember how to use them in battle. Instead he may only use his other two moves. Every time Wingull learns a new move via level up, he forgets the oldest move he knew. Thus, he may only use the two most recent moves he has learnt. In addition, he has completely forgotten how to use TMs, and so may only use level up moves, and has also temporarily forgotten what level he is supposed to evolve at, and will only remember how to do so at level 40 (this is so it's not possible to get two support moves and no attacks...shhh, it's a secret ;)). Because Amnesia's mind is so cloudy, it must switch into every psychic type you encounter and fight until either pokémon faints, in the hope that the psychic mind manipulation will reawaken it's memories. In addition, Pelipper must solo at least two of Caitlin's Pokémon. Upon doing so, it will suddenly recall all of it's memories, and be able to use all four of it's attacks in battle.
Comments: Sounds like fun, and thanks for allowing me to evolve past 43 (this was specified via PM). Even though Surf and Fly are way too tempting to not use during battle (especially Surf), I will take meticulous care to not violate the restrictions. Admittedly, I have done this several times in my Scrambles, sometimes resetting and sometimes just letting it slide. Hopefully, though, I won't be an idiot and do it again.

Predicted (and only possible) final moveset: Hydro Pump / Hurricane / Surf / Fly
(although sadly, I might not even get up to Hurricane level)
Updates:
Welcome to the first official update of my Pokémon Black Scramble! My plan for this update saga, like the previous, is to provide prose updates that end at a Gym Leader, along with a recording of beating said Gym Leader (well, the first update will comprise the 1st and 2nd gyms). The quality of these videos is not top dollar, so I'll also provide a text-based breakdown of the Gym Leader battles. Also, just a heads-up, these updates will not be my top priority because, you know, I'm in college, and sometimes I'd rather be playing other games like TF2 or Guitar Hero.

At any rate, I'm going to try a new style for these updates by formatting them like journal entries. I hope you'll like it, but even if you won't, let's get this show on the road!


September 7, 2013, 8:21 PM
"Welcome to the world of Pokémon!" exclaimed a woman's voice. "My name is Professor Jumiper. Everyone calls me the Pokémon Professor!" She sent out a Minccino, and she went on a rant about how this world is full of Pokémon
+_2acc5a8841f8752904d37f90a8014829.png

and other trite things that the other Pokémon Professors generally include in their intro spiels. I, frankly, was paying no attention and dozed off. Suddenly, she gave me a light slap on the cheek and said, "Well, that's enough from me… Could you tell me about yourself? Are you a boy? Or a girl?"
Oh, I'm obviously a girl, I wanted to say, just to tease her. Maybe she had prosopagnosia (the inability to recognize faces; a disease mentioned in 9 Hours 9 Persons 9 Doors, an amazing game). But, I wanted to be honest because, search my to-do list if you will, but I'm pretty sure a gender change is not something I'd want to have happen. "I'm a boy," I said to Juniper.
"I'd like to know your name. Please tell me," she urged.
Still hungry for information, huh? I thought. How did you even bring yourself to summon me here even though you don't know me, and then extort information from me? Personally, I wouldn't bring myself to talk to strangers unless I had to. Like now, for instance. At any rate… "My name is Myga," I said. While I can be honest about my gender, I'd prefer to have an alias as opposed to disclosing my real name. I mean, you never know who might be reading this journal.
"That's a wonderful name!" Juniper exclaimed, almost as if she were forced to. "Well then. I'm going to introduce you to your two best friends!"
Introduce me to my two best friends? If they were my two "best friends," why would she need to introduce me to them? Whatever. I guess this means these two buffoons and I will be running into each other quite often. Cheren, difficult but honest, looks a bit like Io Otonashi from Acchi Kocchi (to me, anyway).
Cheren_Xtransceiver.png
106ba75a78b65d8d189681a7cd780983.png

I don't know. It's only a slight resemblance, but it's still a resemblance.
Anyway, Bianca, flighty but hard-working, not much else to point out. She trusts the three of us with one Pokémon each, and upon receiving mine, my adventure will truly start (or so she says). Before that, Juniper struck me at blinding speed, knocking me out cold…

…and thus did the real story begin.


September 7, 2013, 9:00 PM
"Myga!" A voice woke me up from my coma. I looked in the direction of the voice and saw Cheren. "I heard from Professor Juniper. We can have a Pokémon?" he asked for confirmation, pointing to the gift box that lay before us.
That's about the extent of what she said, I would've said if I weren't thinking, but I didn't want to hurt Cheren's feelings or anything like that. I mean, he's supposed to be one of my "best friends." Speaking of best friends, where's Bianca? Did she trip on her way here? Did she run into a bunch of thugs who took all her money? No, she just can't keep track of time. Better late than never, I guess?
"Bianca…" Cheren sighed as Bianca arrived and apologized for her tardiness. "I've known for ten years that you have no sense of time, but…seriously…"
Ten years? So that's how long these two have known each other. Get a room! I thought jokingly. That aside, there was nothing left at this point but to pick our Pokémon and go. I'm sure Bianca and Cheren were just as excited to get started as I was.
"They were delivered to Myga's house, so Myga gets the first pick," Bianca said.
"Naturally," Cheren agreed.
Why thank you, I thought. Although, I have a feeling that Cheren is going to counter my type like every other rival. What about Bianca, though? She looks quite submissive, so she might pick the leftover Pokémon. At any rate, I guess there's no avoiding it. I walked up to the gift box right in front of me, wondering if this was too good to be true—perhaps rigged with a trap—but it wasn't. Who was I to mistrust such an outgoing person as Professor Juniper? Speaking of whom, she left a note on top of the box that said,

"I've brought three Pokémon, one for you and one for each of your friends. Please settle your choices politely. Enjoy your Pokémon! --Professor Juniper"

I cast aside the note, undid the ribbon, and looked at the three Poké Balls that caught my eye. I felt each of them. The one on the left felt like a blade of grass, the one in the middle was warm to the touch, and the one on the right felt damp. Suddenly, a scroll appeared out of thin air. I unfurled the scroll and read it. It said,

"You get FireFight the Tepig. This Tepig hates other fire types, after a fire killed his best friends, a Lillipup and a Pidove. He doesn't know what Pokemon caused it, so whenever a fire type is about to be sent out, flip a coin. Heads, he solos it, Tails, he doesn't. Also, he cannot cause any damage against the Lillipup and Pidove families, as it reminds him of his friends perishing. He also wants to prove he is a good Fighter, so solo Marshall (if you don't want this, solo his Conkeldurr instead)
GL;HF--powergo1"

After I finished reading the scroll, my hand moved on its own and picked up the warm Poké Ball. Cheren and Bianca walked up beside me. Bianca picked hers first, the left ball, which seemed really odd to me because my train of thought was that the rival who wanted the advantage would pick first. I guess Bianca was just trying to be nice. I blushed, thinking, How thoughtful of her.
Ironically, just when I thought that, Bianca stepped to the center of the room and pointed to me, exclaiming, "Hey, we should battle Pokémon so we can get stronger!" Well, she might not have said it verbatim, but that's about the gist of it. Even though Cheren objected due to how much even little critters could level a house (I mean, a bunch of rats took a million lives, thinking back to the Black Plague), Bianca insisted, saying that they wouldn't do much harm because they're "weak."

Bianca threw her Poké Ball, and out came a grassy snake, Snivy. Out of mine came a blazing pig, Tepig. The two kept ramming into each other, but in the end, Tepig came out victorious. However, the room became a mess! Perhaps as an apology fund, Bianca gave me P500. Cheren provided free healing services for both parties and decided he wanted some of the action for himself. He promised he would be meticulous and not cause as much of a mess as Bianca had.

Cheren threw his Poké Ball, and out came an otter with a scalchop on his belly, an Oshawott. Despite coming out from the damp ball, which was almost the polar opposite of the warm ball, Tepig still emerged victorious from the fight of Tackles. Cheren also forked over P500, even though he, unlike Bianca, had nothing to compensate for. Earning money for winning…just sounded like a mucked-up concept to me. Oh, well. It is what it is. If people want to give me money as a way to admit defeat, then so be it. And, at any rate, now that we had our Pokémon, it was time to head off on our adventure! First, though, we had to apologize to Mom for making such a mess upstairs. She, however, just brushed it off as another task for a later time. Not only that, but she gave me free healing and a cross-transceiver (or Xtransciever for short, but man, that's hard to spell). Meanwhile, Cheren headed off to Juniper's lab while Bianca went to settle family matters.
I headed out and happened upon Bianca, who went to her house as a Woobat flew in front of my face. I looked in the direction it flew and saw a flock flying into the distance. Then, I looked forward and thought, This may seem stalker-ish, but I wonder what Bianca's up to. I mean, she's one of my "best friends," so it wouldn't hurt to check on her every now and then. Besides, knowing her, she might have ulterior motives for not immediately heading to the research lab.
I walked into Bianca's house and heard her dad yell, "No, no, a thousand times no!!!" This made me cringe. So this is what she meant. As Bianca tried to console her angry dad, she turned her head and spotted me. She blushed and walked off as if nothing had ever happened. Even though her dad sounded furious, we silently decided to leave him behind and head off to the research lab. There, we met Professor Juniper, who trusted us three with the Pokédex (one for each of us) and told us to meet her at Route 1. It was at that moment that I could truly call my Tepig by its designated name: FireFight.


September 7, 2013, 10:55 PM
As I headed to Route 1 with my "best friends," Bianca yelled, "Myga… It's this way!"
Cheren explained why they weren't actually on Route 1 by saying, "Bianca says if we're starting a journey together, she wants us all to take our first step at the same time."
Okay, so that's what you were going for, I thought. Bianca gave a count and we marched forward. Even though they mentioned only taking one step, we actually took three. I guess she was too caught up in the moment. At any rate, we happen upon Juniper first thing after our first…three…steps. She tells us how to catch a Pokémon, but I used the time to write because I already know the information. Just as I finished the phrase, Juniper gave me 5 Poké Balls. At that moment, I thought I was going to go and catch everything I saw, but another scroll appeared out of thin air. I unfurled it and read it. This one said,

"Myga,
Whether you know it or not, you have officially accepted the Scramble Challenge. In this challenge, various scrolls will appear before you, telling you what Pokémon you can use. If a Pokémon is not listed on a scroll you have found, you cannot use it in battle. You should have 6 Pokémon in your party before the 4th Gym Leader and fully evolve them before the 5th. Your challenge is over when you defeat Alder, the Pokémon League Champion.
Good luck and have fun--the Administrator"

Okay, so going on a Pokémon-catching rampage is out of the question, I thought. I guess I'll just have to proceed through this route with FireFight. Down the route, I encountered a Lillipup. I sent out FireFight, but he refused to fight. Why? I wondered. Then I took another look at the scroll that appeared before I obtained the Tepig. "…he cannot cause any damage against the Lillipup and Pidove families, as it reminds him of his friends perishing." I see. I ran off, leaving the Lillipup alone. When I reached the end of the route, Bianca and Cheren deprecated that I only had FireFight, but they let it slide. Professor Juniper called via Xtransceiver and said she'd be waiting at the Pokémon Center. There, she gave Bianca and me a tour of the Pokémon Center—the pink-dressed lady, the PC, and the blue-aproned vendors who sold basic merchandise like Poké Balls, Potions, and Mail. I decided to buy 4 Potions just in case, and then I headed outside.

To my surprise, there was a bunch of orange-haired men wearing weird gray suits and a green-haired brown-robed man who stepped forward and identified himself as Ghetsis. The latter man gave a long lecture about liberating Pokémon which, once again, I ignored in favor of writing in my journal. Suddenly, as everyone filed out, another green-haired man, one in more casual clothes and even a ballcap, approached me, identified himself as N, and revealed his ability to understand Pokémon. He challenged me to a battle, determined to "hear [my Pokémon's] voice" again.

The result of the battle was a Purrloin reduced to cinders and an N who was determined to "make Pokémon [his] friends." At that moment, I wondered, I might encounter Lillipup quite frequently from here to the next town, and Tepig simply refuses to fight any Lillipup. And, by the scrolls, Tepig is the only Pokémon I can use. Maybe another scroll will appear, providing an exception? Hoping to find an answer, I took a nap.


September 8, 2013, 11:00 AM
The scroll appeared on my face when I woke up. When I unfurled it and read it, it said,

"FireFight the Tepig is allowed to fight Lillipup and Pidove before obtaining the C-Gear, but cannot use Fire STAB on those two species. However, once the C-Gear is obtained, it cannot harm the two species.
--the Administrator, approved by powergo1"

I looked at Tepig. It looked as if a surge of determination flowed through it. I imagine it was thinking, It's okay as long as I don't burn 'em. However, I'll still limit myself to Trainer-owned Lillipup (and Pidove, although I don't think there are any before obtaining the C-Gear) so that I don't revoke traumatic memories too much.
At any rate, I proceeded down Route 2 and acquired the Running Shoes from Mom. This meant I wouldn't be creeping along like a Shuckle any longer. I stormed through the route, taking down everything in my path, and I encountered Bianca. She challenged me to a battle without hesitation or second guesses, and I won handily, being careful not to burn her poor Lillipup. She, in turn, vowed to get stronger and left.
After that, I arrived at Striaton City for the first time. I combed the area, finding an X Speed on the ground and a guy in some back alley who gave me a Dusk Ball. Not much to behold, although Dusk Balls can be pretty effective if used right. After that, I took a path east into what was called the Dreamyard, fought all the Trainers within, and acquired the Pansage. Of course, I wasn't going to use it, otherwise a scroll would've appeared by then.
After that, knowing that there would be danger dead ahead, I decided to stock up on Potions until I had 20 in count. Then, I headed to the Trainers' School, as the person blocking the Gym told me to, and then I saw Cheren. I could tell he was determined to learn—he read the blackboard information about the Poison status out loud and wanted to test the usefulness of items against me.

The results: the Oran Berry Cheren gave to Oshawott proved to be useful because it took 4 Tackles instead of 3 to kill. Knowing that, he gave me 3 Oran Berries so that I too could experience their usefulness. With a smile, I headed to the Gym. Instead of the guy with the sunglasses who blocked me before, I saw a man with green hair. He asked what my starter was, and I said Tepig (again, I wanted to be honest). He then retreated to the interior of the Gym, warning me that I should be ready for a type disadvantage. As I stepped through the Gym, the guy with sunglasses from before identified himself as Clyde and gave me a Fresh Water. This will definitely help when Potions and Oran Berries are just not enough.
Through the battles, I realized that FireFight took a load of damage from the first Lillipup (even if it was from a critical hit). I thought, Why not get stronger on Route 2? Then I realized the growth rate would've been too tedious to deal with, so I decided to just come as I was. At the end of the Gym were three waiters—one with green hair, one with red hair, and one with blue hair. The blue-haired one, who identified himself as Cress, was the one who decided to challenge me.

However, just one battle, and I thought, How is that Panpour beatable? (Tackle was roughly a 3HKO at -1, and +2 Water Gun was indubitably a clean OHKO) I mean, it's going to be tedious, but I'm going to have to grind my way out of this, and I shall no longer limit myself to Trainer-owned Lillipup as long as I vow not to use Ember.


September 8, 2013, circa 1:00 PM
Okay, never mind. It only took a level up to 15, at which level it learned Flame Charge. Here's how it went down.

FireFight vs. Lillipup
I used an X Speed to get the jump on Panpour in the near future as Lillipup started Working up. Tackle took 3 hits to kill, and FireFight took a +1 Bite from the Lillipup.

FireFight vs. Panpour
This was supposed to be the bane of my existence. FireFight used Tail Whip twice, took a +1 Water Gun from Panpour, and then the Tepig's flames were intensified. With this new power, he Flame Charged the Panpour, who used Work Up again, as if to apologize that he beat the Tepig up badly in the previous match, and the battle was won for me.

"Lose? Me? I don't believe this," Cress said in bitter shame.
Shouldn't have wasted that golden opportunity on a Work Up, I thought. At any rate, I now have the Trio Badge! On a less exciting note, I have TM83 Work Up! I left the Gym with a happy look on my face. Waiting for me outside was a woman with glasses and a lab coat who identified herself as Fennel, Juniper's friend. She took me to her lab and enlisted me to find some Dream Mist in Dreamyard. She then gave me HM01 Cut, saying it would help me on my quest. I walked to the other side of the room, where there was a pink bed with a machine attached to it, as well as a PC, which I used to magically heal FireFight. I looked past the bed and saw a school girl with glasses dressed in blue who identified herself as Amanita, the developer of the PC. She provided nothing useful aside from that little bit of information. As for Cut, I decided to teach it to Pansage because the second scroll said, "If a Pokémon is not listed on a scroll you have found, you cannot use it in battle." It said nothing about using it to cut down trees.

Anyway, as I walked through Dreamyard and had Pansage Cut the tree in my way, Bianca came along and asked, "Are you looking for the mysterious Pokémon too?" (or something along those lines), which I assumed in layman's terms meant that she was searching for the Dream Pokémon Munna. We headed farther in and found the Munna we were looking for. However, with this fortune, there had to come trouble. Two orange-haired people of evenly distributed genders wearing grey suits—the ones from Accumula, who identified themselves as Team Plasma—showed up and tried to force the Dream Mist out of Munna. Of course, it was up to me to stop them.

FireFight took out the hopeless Patrat and Purrloin with Flame Charges, but the Plasma Grunts were desperate enough to continue with their forceful ways. Fortunately, though, Ghetsis appeared and threatened to issue punishment, forcing the Grunts to flee from the scene…or at least, that's what it looked like at a glance. No, that "Ghetsis" was nothing but an illusion, one made by Musharna to save the poor Munna. As a reward for our compassion (or so I thought), they just left the Dream Mist behind for Fennel to pick up and return to her home. After surveying the Dreamyard for any extra items (although not much good came out of that), I followed suit. When I got to Fennel's house, she gave me a C-Gear and lectured me about Game Sync and whatnot, then Amanita gave me a Pal Pad.

As I left Fennel's house, another scroll appeared before me. This one said,

"Myga,
Congratulations on beating Cress without using Pansage! Sure, the AI was dumb, but a win is a win, right? Anyway, this message is to tell you that you have two Pokémon awaiting you from another dimension in Unova. They will appear as Eggs, with scrolls that define their species and restrictions. Please head to the Pokémon Center in Striaton to receive them.
Again, good luck and have fun--the Administrator"

I went to the Pokémon Center, just like the scroll had said, and acquired the two Eggs. One felt like static was emanating from it, and the other felt damp. I decided to go for a run to Accumula Town, just to clear my mind. Suddenly, the staticky Egg hatched! Out popped a Joltik and a scroll. The scroll said,

"Take Jolt the Joltik. Jolt loves firing jolts of electricity at its foes. As such, it may only use thunder wave, electro ball, electroweb, discharge, thunderbolt, thunder, volt switch, charge beam, and wild charge. Furthermore, it wants to prove that bugs are not weak to flying or fire. As such, it must solo Skyla, Shauntal's Chandelure, and Alder's Volcarona. Furthermore, it may not run from a wild battle or switch out when against a fire or flying type. Furthermore, it wants to be the best bug in the world, so it must solo all trainer-owned bug types (excluding other pokemon's solo's).
--Mulan15262"

This is going to be a tough one, I thought. Thankfully, for my convenience, the Joltik had a full-Electric moveset right off the bat: Thunder Wave, Thunderbolt, Charge Beam, Volt Switch. I ran some more, and the damp Egg hatched. Out popped a Wingull and another scroll. This one said,

"You get Amnesia the Wingull. Though handy for learning HMs, all that forced knowledge has given Wingull a bad case of long term memory loss. Whilst Wingull can learn Surf and Fly, he can never remember how to use them in battle. Instead he may only use his other two moves. Every time Wingull learns a new move via level up, he forgets the oldest move he knew. Thus, he may only use the two most recent moves he has learnt. In addition, he has completely forgotten how to use TMs, and so may only use level up moves, and has also temporarily forgotten what level he is supposed to evolve at, and will only remember how to do so at level 40 (this is so it's not possible to get two support moves and no attacks...shhh, it's a secret ;)). Because Amnesia's mind is so cloudy, it must switch into every psychic type you encounter and fight until either pokémon faints, in the hope that the psychic mind manipulation will reawaken it's memories. In addition, Pelipper must solo at least two of Caitlin's Pokémon. Upon doing so, it will suddenly recall all of it's memories, and be able to use all four of it's attacks in battle.
--Alienjesus"

This one was born with Fly, but didn't know how to use it in battle. I was wondering why it didn't have Surf, then I realized that Wingull is incapable of learning it, even though Pelipper can. At any rate, I had to get these two up to speed before continuing my adventure.


September 8, 2013, 10:00 PM
So, Jolt and Amnesia had reached Level 8, so I proeeded to Route 3. There, I see two buildings, one of which was a Nursery home in which there was an Aide who was always willing to heal. Beside the daycare was a playground with plenty of young and/or inexperienced Trainers who were willing to fight (although they didn't put up much of a fight against me). I ran down the route and found none other than Cheren, who wanted to test how worthy I was to have the Trio Badge (which, to be fair, was not really).

"We have the same number of Gym Badges. We should be equal in strength," Cheren complained after witnessing the tag team in Amnesia and Jolt that took down his Oshawott and Purrloin with little effort (although Amnesia vs. Purrloin dragged on quite a bit). Suddenly, at that moment, two Plasma Grunts ran right on past us (and we excused them for some reason) and Bianca entered the scene with a little girl whose Pokémon Team Plasma stole, so the story goes. Obviously, it was up to us (me and Cheren) to run off and catch the thieves.
I headed west, where the Grunts went, and happened upon a cave in front of which Cheren was standing. We walked in and beat the Grunts (and two backup Grunts) without breaking much of a sweat (except Amnesia isn't too good at pulling its weight). After the Grunts and Cheren left, a scroll popped out of thin air. This scroll said,

"Get Doriru the male Drillbur (fits the rock/flying resist). Doriru dislikes plants since their roots always block his way when digging, so he must solo every grass types. He also hate any weather other than sandstorm, so always switch him out when non-sandstorm weather is present. He was once owned by a trainer whom he loves until Team Plasma forced them apart, so Doriru must participate at least twice in every battle against Team Plasma members (if the opponent only has 1 poke, solo with Doriru).
--zerobreaker000"

Just then, I searched the cave for Drilbur, having happened upon an Ice Gem, a Grass Gem, a Dark Gem, and an Electric Gem in that order. When I found the Drilbur, I caught it and exited the cave. I then took another look at the scroll. I saw, in fine print at the bottom of the scroll, a heads-up that I would not obtain another Pokémon to use until after the 3rd Gym Badge. After Bianca and the little girl thanked me for my (and Cheren's) deed (and gave me Heal Balls), I decided to crash at the Nursery home for a while.


September 25, 2013, 5:20 PM
Man, it's been a long time. It's what college does to a gamer. I just thought I'd continue this journey to get the first chapter of this journal over with (and for the "prosperity" of my YouTube channel).

Anyway, as I proceeded down Route 3, Cheren walked up to me from a patch of dark grass. He mentioned that the wild Pokémon there were more savage than in ordinary grass and even attacked in pairs. He said he was heading to Nacrene City, so I followed suit. There, he greeted me, showed me to the Pokémon Center, and gave me some Chesto Berries (which I can only imagine as foreshadowing). At that moment, I decided to take a momentary break for unexplained reasons.


September 28, 2013, 11:00 PM
When I woke up, I decided to give myself a tour of Nacrene City and the area west of it. In the process, I found a Revive in a pair of train tracks, a Super Potion embedded between two flowers, TM94 Rock Smash from a nice lady near Pinwheel Forest, and an Ether lying on the ground right near her. After that, I went to train outside of Pinwheel Forest since the interior was blocked off by a bunch of Plasma Grunts standing in formation. In the process, FireFight evolved into Pignite, Amnesia proved to have the slightest amount of worth, and FireFight smashed a Star Piece off of Challenge Rock. While I know this can be done every day, I shall opt to only do it this once.

Now, after all that, only one locale remained for me to examine: the museum. I knew all along that this was the most important, hence why I left it for last, so now I have no choice but to go check it out. Suddenly, N exited the museum and challenged me to a battle, a test of strength, one of many clashes between truth and ideals. His Pidove and Tympole were burnt out by Jolt's Thunderbolt, where Timburr was much more hardy, to my surprise neither succumbing to the confusion induced by Amnesia nor to the mud flung in his eyes by Doriru. After facing defeat, N walked away, triumphantly plotting to gain the power of the legendary dragon Zekrom.

After a quick trip to the Pokémon Center, I headed into the museum. The first thing I noticed was a scientist admiring a Dragonite skeleton. (Sure, I'm not supposed to know it's a Dragonite, but what else could it be?) Suddenly, the man, who introduced himself as Hawes, stopped what he was doing and gave me a tour of the museum. As per usual, I didn't pay much attention until he presented to me the library in which the Gym Leader (who is apparently also his wife, Lenora) was waiting. I headed in without hesitation.

Now, while the place looked like any other library, it simultaneously gave off the vibe of a gym, and, like last time, there was a blackglasses guy who gave me a Fresh Water. After defeating the Gym Trainers and opening up the path to a secret basement, it crossed my mind that Lenora was going to be a huge pain since Satomi's Herdier took out Doriru with half its life force remaining, despite my constant healing efforts at the time. Thus, I decided to train up outside of Pinwheel Forest before attempting to fight Lenora.

After the training session, I headed into the basement of the library. There awaited Lenora, my adversary. Here is how our battle went down. (You can also view the video below.)

Doriru vs. Herdier
Doriru got two Rock Smashes off while being faced with a missed Take Down and a successful Leer. Next, Doriru used Mud-slap, which fortunately caused Herdier to miss a potentially fatal Take Down, and finished the job with one last Rock Smash.

Jolt vs. Watchog
I watched in horror as Watchog Retaliated with vengeance driven by the fall of Herdier and squashed Jolt like the bug she was.

FireFight vs. Watchog
Watchog used Hypnosis and put FireFight in a deep sleep. Unable to wake up, even after 3 turns, Watchog Leered the pig to -2. Fearing the worst, I had him fall back and let Amnesia take the brunt of whatever hit the rodent decided to dole out.

Amnesia vs. Watchog
I watched in horror again as Watchog Retaliated with a serendipitous power similar to the one driven by vengeance and smashed Amnesia like the…bird she was?

FireFight vs. Watchog
Still struggling to wake up, FireFight took two Retaliates, a Fresh Water, another Retaliate, a Crunch, another Fresh Water, and another Crunch. Before he woke up, Watchog Leered the pig to reduce him to -2 Defense (the second Crunch contributed to this count). However, FireFight sped himself up using Flame Charge and followed up with a Rock Smash, at long last slaying the baneful rodent.

After the battle, Hawes came down and reported that Team Plasma was out "stealing bones." Upon hearing the news, Lenora dashed out of the library with her husband and requested that I come too. I decided, Eh, I'll just wait. Little do they know I have the inexplicable power to move through time while my surroundings stay still.

To be continued…


Post-Chapter Progress Report
278.png

Amnesia the Wingull (Female, Lv. 19)
Serious, Keen Eye
- Water Pulse
- Mist
- Fly (cannot be used in battle)
- Growl (to be replaced with Surf)

Honestly, the "Every time Wingull learns a new move via level up, he forgets the oldest move he knew" is a lot more detrimental than I thought it would be. With usually just one attacking move, there's not much it can cope with one-on-one. Supersonic kept missing, too.

529.png

Doriru the Drilbur (Male, Lv. 18)
Mild, Sand Rush
- Rock Smash
- Metal Claw
- Mud-slap
- Fury Swipes

As of now, Rock Smash and Fury Swipes are my only two choices. I can somewhat live with Mud-slap, what with its STAB and accuracy reduction, but since it's Special, it doesn't do too much damage. In due time, though, I have a feeling that Doriru will become a great asset to my team, maybe even the great asset.

595.png

Jolt the Joltik (Female, Lv. 18)
Naughty, Compoundeyes
- Thunderbolt
- Charge Beam
- Thunder Wave
- Volt Switch

Not much to say about this right now. Thunderbolt is quite an item early-game, but not as much as AFive's Confusion was. To be fair, there is a respectable power difference between the two. Anyway, I believe wholeheartedly that the mono-Electric moveset will do a lot more harm than good in the long run. Should be fun, though.

499.png

FireFight the Pignite (Male, Lv. 20)
Lonely, Blaze
- Tackle
- Rock Smash
- Ember
- Flame Charge

What can I say? He's my starter, he's been with me through the first Gym (which I'm oh so grateful to have made it out of alive), he's my only evolved Pokémon as of now, and he took out the Watchog which would've swept my team otherwise. Plus, I don't really mind being unable to fight the Lillipup or Pidove families, and there aren't many Fire-types around to apply the second restriction to.
June 12, 2014, 3:15 PM
Oh, yeah, it’s been a long time.
012fd238770cf9b1ae81c9290290e18d.png

Not that long, AZ, but thanks for the humor. But anyway, now I’m back to it, I guess. So, after an arduous battle against Lenora, I was ready to investigate this “stealing bones” business. Once I headed out the Gym/library into the museum, Team Plasma stood ravenously before the Dragonite skeleton and snatched it without remorse. Naturally, we—Lenora and I—were in pursuit within a moment’s notice. Rather, I thought Lenora would pursue them. But, when we exited the museum, Burgh appeared seemingly out of nowhere, along with Bianca and Cheren (the former of whom gave me a Dowsing Machine). While my two “best friends” were delegated to keep the museum safe, Burgh and I were headed to Pinwheel Forest—of course, not before a trip to the Pokémon Center and Challenge Rock. I said I’d only visit Challenge Rock once, but since I can and there’s no real reason not to, I’ll go back on my word.
5473e9a34008f149db1a9393579b6d02.png


So, heading into Pinwheel Forest, I met up with Burgh, who told me to take the winding road into the forest as he decided to take the broad path to destruction. What is he, a bodhisattva? (Disclaimer: I am not a Buddhist.) Planning ahead, I notice that the first twins encountered both have Sewaddle. So, Doriru will have to solo them both. How will that be accomplished? Thankfully, Wingull has the move Mist, which does nothing to contribute to the battle (outside of protecting from String Shot, but what does that matter?). In the end, that twin battle was much of a struggle. To emphasize the insignificance of Mist, neither Sewaddle used String Shot at all. They just kept spamming Razor Leaf (and used Bug Bite when Jolt came in as I had to revive Doriru) and each died to three attacks.

Word to the wise: Save often when doing a Scramble. You never know when you could slip and defy one simple restriction. Thanks to a simple error, I ended up having to start over from Nacrene Museum. But, thankfully, I found out a new strategy in the Doriru doubles solo: just have Jolt meaninglessly use Thunder Wave on Doriru, duh.

While exploring Pinwheel Forest, I went to buy some Repels because Sewaddles got annoying (because forced Doriru solos and Razor Leaf does a butt ton). So, after a long and semi-arduous (stupid Grass-types) journey through the winding road, the last Plasma Grunt finally handed over the Dragonite Skull, after which some sage named Gorm gave some long-winded lecture about the Seven Sages and Ghetsis’ plan and whatnot. After all was said and done, Burgh headed back to his Gym and Lenora gave me a semi-useless Moon Stone (semi mainly because it will yield great money when I sell it in Icirrus) for my trouble. So, with this semi-crisis being settled, I shall end today’s entry.


July 22, 2014, 9:00 PM
Hiatus, hiatus, hiatus. I might as well just abandon this scramble all together if I care this little about it. (Disclaimer: I won’t.) Anyway, now that the Dragonite skull matter is settled, time to cross Skyarrow Bridge, home to the most advanced graphics in the game! En route to Castelia, the first ever curved city! (Thank you, based Nintendo.) First off, I want to visit the Battle Company. On the first floor, a janitor greets me with warning, which gets me more pumped to climb to the top!

On the 47th floor, I learn immediately that Amnesia takes on Herdier as well as a fly takes on a swatter (i.e. not at all). I head back to heal my injured bird, interrupted by some rude girl standing at the counter who starts talking about Geonet (which is of trivial importance, let alone in this situation) like nothing ever happened. The nerve of some people. Next battle, I recklessly lose FireFight to a Bide I wasn’t even paying attention to (blame multitasking). Then I move on to some female Clerk (cue melodramatic rant) with the most annoying Petilil in the freaking universe and had to reset because of the sheer stupidity, annoyance, and cowardice of the hellish creature.
- Sleep Powder
- Leech Seed
- Mega Drain
- Synthesis
You. piece. of. crap. I really wish you would rot and die. (end melodramatic rant)

Okay, Battle Company, take two. How about I leave that pile of doggy dung Petilil for later and grind Doriru a little? Also, courtesy of prior research, I found a trainer with 3 Basculin, so...experience for Jolt, I guess. Oh, I just remembered: there was this one guy who gives out an Eviolite, so I will try to find him. On the way, I think I’ll go talk to the Dancer at the fountain. Bad idea. He forces me into a Pansage battle, which I don’t see going any better than the Petilil hell I went through. I mean, as if the Vine Whipping wasn’t enough, he has to pull critical Bites out of his nuts. Thankfully, the battle only took 2 Super Potions from my supply of 13. Also, there’s a vending machine, so I can stop by and get some Lemonade. It’s only P350, after all—half the price of Super Potions, which don’t heal quite as much. Not to mention I’ll be needing my fair share of items in the near future.

So, I found the Eviolite guy. (He’s in the building closest to the Route 4 exit gate.) Now, at the very least, Doriru can take Mega Drain hits better. Or, would it be better to carry a Chesto Berry because of Sleep Powder? I shall experiment with the latter instead. Perhaps Jolt would be more fit with the Eviolite. He has a big Gym solo (Burgh’s Gym) coming up, after all. Enough Battle Company for now, though. As a moment of respite, I’ll go find the other Dancers (as the Pansage guy enlisted me to). Knowing that one of them has a Pansear, I flip a coin for FireFight. Heads. That means the monkey is going down. Two Rock Smashes and a Tackle, 10 HP lost. Nice and easy.

The other Dancer is down dumpster alley, so I’ll just head there and WHOA WHO JUST SHOUTED!? Ah, just some guy who lost his sunglasses and gave me a TM of Flash. On a more important note, the Panpour of the next Dancer was easy prey to Jolt. Nice, clean OHKO. At last, the dance team has been formed, and I receive an Amulet Coin for my “troubles.”

Feeling too exhausted to run back to the Pokémon Center, I enlist the help of Amnesia for (if memory serves) the first time in this playthrough. Still reluctant to take on the hellish Petilil, I head straight to floor 55 of the Battle Company. Knowing that there will be Psychic-types, Amnesia will have her fun in the sun. Woobat was easy, but Munna proved to be an obstacle (Psybeam KO’d from 34 HP and Moonlight is a bugger). Thankfully, Doriru cleaned up shop with a critical Dig (post-Moonlight).

Now that I think about it, maybe Burgh’s Gym won’t be a full solo with Jolt. I forgot that
it must solo all trainer-owned bug types (excluding other pokemon's solo's)
in which sense Doriru’s requirement to solo all Grass-types takes priority. Point is, Sewaddle and family are Doriru’s prey, not Jolt’s. Why this all of a sudden? The next Trainer has a Sewaddle. Ah, Dire Hit with Razor Leaf. Interesting combination. Oh wait, Bug Bite...he stole my Chesto Berry. *resets*

So, poor planning on my part; good thing I saved before the Sewaddle Trainer. Take two. This time went a lot more smoothly, seeing as he kept spamming String Shot for a good 3 turns, which was just enough for Doriru to conquer the beast. With continued planning ahead (please don’t think less of me for this), the next Trainer will have elemental monkeys, starting with Pansear. The coin landed tails this time, so I’m free to take on the Pansear with whomever, and I choose Amnesia (she’s behind, after all). Meanwhile, I can leave Panpour for Jolt and Pansage for Doriru. The janitor I met earlier has no required solos or potential restriction violations, so I can just take him on with FireFight. After an easy victory, the janitor hands over an Exp. Share, which I will only use if Amnesia's moveset poses a problem (i.e. if its only attacking move is Quick Attack or Pursuit).

Now, I feel it’s time to take on the hellish Petilil anew. This time, Doriru is (slightly) stronger and has a countermeasure (albeit temporary) against Sleep Powder, so I might have a chance (with a little luck). Son of a gun, where is my self-confidence? *starts battle* Rather, why am I using Metal Claw? Rock Smash has a better chance to lower Defense than Metal Claw does to boost Attack. Neither has done either and the seeds have been thrown (and Doriru is in killing range), so time to YOLO with Fury Swipes. *hits 3 times, KOing Petilil from about 60%* Okay. Finally, it’s over. Now to prepare for Cottonee. Time to switch out to remove the seeds, heal up, and switch back in. Through the process, I find a STUNning revelation (by which you can guess what move Cottonee used). Going back in, Fury Swipes does about 1/8 damage per hit (and hits twice, of course) and Cottonee misses Stun Spore. The next Fury Swipes hits 3 times (go figure) as Cottonee lays down the seeds. The final Fury Swipes (3 hits) is enough to take out Cottonee. So, the grassy clerk is finally slain!
81a63631e434ec9a16a7814d5a967f93.png

This calls for yet another moment of respite (in the form of a break). Heh-heh.


July 23, 2014, 11:00 AM
See, I told you I’m not abandoning this scramble. Although, I will admit that there is a certain motive behind my sudden dedication: I am also doing a super randomizer playthrough of Black with custom rules, and I don’t want to pull ahead of my scramble on randomizer. While I would like to sit here and talk about all the fun I’m having with super randomizer, I have some ground to cover, so I won’t waste my time.

With the Battle Company and the dance crew taken care of, I suppose I could venture ahead to Route 4 and see how far I can go. Prior experience tells me there’s a Bianca encounter ahead, and prior research tells me no obligatory solo leads, although there is a restriction lead in Herdier. Perhaps I should move the Eviolite to Amnesia because I feel like using her.

Okay, no. I visited Route 4 and there’s no rival encounter yet. That happens after the Gym, I suppose. Oh, well. I guess while I’m here I can catch something nice. Oh, wait. Upon further research, Dwebble and Maractus don’t appear until Desert Resort, which is past the blockaded area. Okay, I guess I’ll take on these Trainers instead. I might just use a combination of Jolt and Doriru (mostly the latter) because they’re going to need serious preparation for Burgh’s Gym. Being as OCD as I am, I may also bring in FireFight sometimes, just to get him ahead of the game (because he’s my starter). While in this training session, I would like to extend my thanks to the rest house in Route 4. It is really helpful to not have to backtrack too far. Another thing: Amnesia’s Keen Eye actually proved to be useful (stupid Sand Attacking Roggenrola).

With that little training session out of the way, it’s time to pay the Gym a visit. There, I am greeted by Cheren, who had just completed the Gym before me, and Burgh, who abandoned his post in favor of chasing Team Plasma down. It figures that Cheren has to tell me about his experience when I don’t even get an immediate opportunity to follow suit. Anyway, off to the pier where Burgh told me to meet him. There, we figure out they stole Bianca’s Munna, and a stray member who was gunning for another Pokémon fled upon seeing Burgh. In hot pursuit, Burgh and I find a building near the Gym that the Plasma members are guarding. The Plasma guards claim there’s nothing in there, but we beg to differ. Two easy Sandile later, everyone (Bianca and her bodyguard, Iris, included) headed into the building. After a tirade from Ghetsis and a reasonable counter-argument from Burgh, Team Plasma willingly relinquishes Bianca’s Munna, and I obtain a Yache Berry from Iris and a Smoke Ball from the ground (how appropriate, since Team Plasma showed a smokescreen at the Nacrene Museum; someone must have dropped a Smoke Ball on accident). In more important news, Burgh returns to his Gym. Now, it’s time for the real challenge (of this update, anyway).

Prior research tells me I have to lead with Doriru for every Trainer encounter except two: the last Trainer and the Gym Leader himself. I give Doriru the Eviolite to take Razor Leaf better and Jolt the Amulet Coin for extra earnings (just in case). Needless to say, I stop to talk to the guy who greets me and receive my Fresh Water for the Gym. Wait, Fresh Water for a Gym. Are you trying to make a statement here, GameFreak?

In the end, the Gym Trainers were fairly easy, seeing how the AI is not, how you say, intelligent enough to spam Razor Leaf; instead, they do idiotic stuff like String Shot and Tackle from the get-go. But, well, this is early-game AI, so it’s to be expected (remember Cress?). Hopefully, though, Burgh will not take live combat so lightly. We’ll see.


July 24, 2014, 12:40 AM
Burgh, the Gym Leader of Castelia, has been taken down after a long and arduous quarrel between Doriru and Leavanny. Watch the following video below (beware: it's stally) and/or use the log provided further below.

Jolt vs. Whirlipede
Thunderbolt is a solid 2HKO and Whirlipede's Poison Tail does about 1/4 HP. Easy victory.

Jolt vs. Dwebble
Thunderbolt brings Dwebble down to healing range as Dwebble's Smack Down reduces Jolt to about 1/4. Charge Beam does about half damage and Thunderbolt finishes Dwebble off.

Doriru vs. Leavanny
Okay, this is the real lengthy part. Leavanny's Razor Leaf does almost 50 damage per hit, which is more than half for Doriru. Meanwhile, Doriru's Metal Claw only reduces as much of the HP bar as the "Lv." label takes up. Due to a critical, I was forced to bring in Jolt as revival and healing fodder, then stall Leavanny out of Razor Leaf PP (thankfully I bought all those Lemonades earlier) until it could only use Struggle Bug. Then, it was smooth sailing from there (although I did have to use another healing item).

No post-battle events happened unlike with Lenora, so that concludes this entry. I hope to continue this journal in the near future. Thanks for reading!

To be continued...


Post-Chapter Progress Report
278.png

Amnesia the Wingull (Female, Lv. 21)
Serious, Keen Eye
- Water Pulse
- Mist
- Fly (cannot be used in battle)
- Growl (to be replaced with Surf)

Literally nothing has changed about Amnesia. It's just something that switches into Psychic-types and is extremely limited in move selection.

529.png

Doriru the Drilbur (Male, Lv. 24)
Mild, Sand Rush
- Rock Smash
- Metal Claw
- Dig
- Fury Swipes

Doriru, you're failing me. You can barely take Leavanny's Razor Leaf, even with the help of an Eviolite, and you struggle against a freaking Petilil of all things. I really hope you get better in the future.

499.png

FireFight the Tepig (Male, Lv. 24)
Lonely, Blaze
- Tackle
- Rock Smash
- Ember
- Flame Charge

Nothing has changed with this guy, either. Still my starter, still hits hard. Wasn't used too often in this chapter.

595.png

Jolt the Joltik (Female, Lv. 24)
Naughty, Compoundeyes
- Thunderbolt
- Charge Beam
- Thunder Wave
- Volt Switch

MVP of the chapter right here. Its Speed is stellar (relatively, at least) and Thunderbolt hits like a truck. Passed its solos on Burgh with flying colors. I have a good feeling about this one, even if its moveset is monotype.
Hey, what's this about a 65000-character limit all of a sudden? Guess I'll have to link to subsequent parts instead of editing them in from now on.

Chapter 3: The Performing Cactus and the Helpful Hermit Crab
 
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