Challenge The Scramble Challenge - Mark 2

Hulavuta: You get FEAR the Aron.

This Aron came from the future, where it thinks it can survive & take out unsuspecting foes with its strategy. Sadly the transition to Gen III did not really help itc cause & it gets OHKOed by a lot of things. It must have the Sturdy ability, & it cannot evolve for now. After many battles of failure, it eventually realises what it is doing is hopeless. Once you get a Focus Band, it must be equipped to FEAR immediately, & it may not be removed from it. At this point, it realises there is a hope with its new item. If it can KO 10 Trained Pokémon at 1 HP, then maybe things will get better for FEAR & it can finally evolve past its miserable Aron form!

Have fun.
 
clloxin Take Shocking the Mareep. Shocking loves to shock its foes. As such, it must know at least one electric-type move that targets an opponent. Furthermore, it loves to shock its foes so it must know at least 3 different types of moves ASAP.

To evolve into a Flaaffy, it must shock a gym leader's ace pokemon (the highest level one) with an electric-type move that KOs it. To evolve into an Ampharos, it must shock a major trainer (gym leader, rival, Team Plasma Sage, Colress, N, E4, Champion, etc.) by soloing at least two of his/her pokemon using only coverage moves.

Furthermore, it may not switch out from any ground-types, nor may it run from a wild ground type, and it must participate against Clay, because ground-types can not be harmed by electricity. It also must solo every trainer-owned pokemon that can have Volt Absorb, Lightningrod, or Motor Drive, because they, too, are not harmed by electricity.
 
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Probably won't work on Black Scramble for another month or so because of college, Pokémon Y, and Tales of the Abyss. Just a heads-up.

Anyway, on with the challenges:
Hulavuta — EDIT: Crap, I forgot you reserved a slot for Veemon (whoever that is). Ah, well. I'll just leave this here anyway.
Feels the Ralts. Ralts is the Feeling Pokémon, so...
Thatface20110725-22047-wlaopv.png
When you encounter a Psychic-type, if Feels is not already out, it must switch in and cannot switch out until it or its opponent faints (but you can let Pincushion set up Spikes first). Additionally, it must have at least one contact move ASAP.
Frustration, Return, Façade, Secret Power, Thief, Double-Edge
Finally, it must participate as fully as it can in the battle with Tate&Liza.


clloxin — I present to you Challenger the Snivy. This Snivy never backs down from a challenge and, as such, cannot be switched out during battle. It also cannot use any moves in the Other category against Pokémon at or below its level because it believes that such cheap tactics should not be used on the weak. As a final restriction, it must make a valiant effort to solo your rival at every encounter. The number of Pokémon it leaves un-KO'd will determine how many Elite Four Pokémon it must solo.


Questions/concerns? Otherwise, GL;HF.
 
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illixo cool that you like that solution, I will think about a new challenge for you.
I will also start to rob challenge mons of other emerald challenges, because this takes too much time ... ;)
 
I'm here!

Wobbanaut, BiGGiE, Snaquaza, Flora, Its_A_Random, Mygavolt


By the way, Mygavolt, Veemon = Wobbanaut, haha, so don't worry about that.

Pincushion

Take Pincushion the Cacnea, Cacnea is very self aware of its pins, but also knows it's a very potent battle strategy. It can only use Needle moves and Status moves(Poison Sting, Needle Arm, Pin Missile), Unfortunately it's pins hurt it a lot, whenever he gets hit by a contact move the next move must be a status move. It must learn Spikes ASAP and can only evolve once it has set up 3 layer of spikes in a Gym Leader battle, it must begin every trainer battle with Spikes. When a Sandstorm is active it's needles get clogged up and it's pain lessened. When a Sandstorm is brewing it doesn't need to lead every battle with Spikes and it can use combat moves after getting hit by a contact move.

GLHF ^.^

Vengeance

Hulavuta
For your scramble, i'm going to give you a two part challange. For the first part, use a RNG to generate a number from 1-16, excluding Ghost. The resulting number will determine the type of pokemon that you receive, in alphabetical order. (Example: 1 = Bug, 2 = Dark, 3 = Dragon, etc) You must catch the first pokemon that you see that is a member of this type or that will evolve into it. Here comes the fun part: as soon as you capture this pokemon, place all other monsters into the PC except one and heal your freshly caught 'mon. You must then immediately continuously solo wild pokemon with this monster WITHOUT healing or PP restoring until it faints. The amount of pokemon that it KOs will determine the next part of your challange.

For part two, capture a Duskull in Mt. Pyre after this pokemon faints. This is the spirit of your recently deceased monster. It is now an angry spirit, looking to exact revenge upon the pokemon that killed it and all others like it. As such, it must solo a number of wild pokemon corresponding to how many you KO'd with the original monster.

If the original monster KO'd 0, it must solo 20 wild pokemon of the same type as the wild monster who KO'd the first monster.

If the original monster KO'd 1-2, it must solo 15 wild pokemon of the same type as the wild monster who KO'd the first monster.

If the original monster KO'd 3-4, it must solo 10 wild pokemon of the same type as the wild monster who KO'd the first monster.

If the original monster KO'd 5+, it must solo 5 wild pokemon of the same type as the wild monster who KO'd the first monster.




Furthermore, the amount of pokemon that you originally solo will determine the total BP of your moves.

If the original monster KO'd 0, it must have moves with a total BP that does not exceed 100, with no STAB moves.

If the original monster KO'd 1-2, it must have moves with a total BP that does not exceed 100, with STAB moves.

If the original monster KO'd 3-4, it must have moves with a total BP that does not exceed 150, with STAB moves.

If the original monster KO'd 5+, it must have moves with a total BP that does not exceed 200, with STAB moves.



If you solo the same exact pokemon as the one that KO'd the original monster, it counts as 2 for these purposes.

It must be nicknamed Vengeance.

Icy

Reserving ^_^

Take a Tentacool named Icy

Icy thinks that the Cool part in it's name is from Ice
For this, you must have Hail + Blizzard on it ASAP

When it hit by an Ice type attack after it has that combo in it's move pool, it realizes it isn't like that
After this it realizes the cool is from that it is so cool
From this point on, the first move on it must have a S in it. (Screech, Supersonic, Poison Sting, Sludge Bomb, Secret Power, Rest)
The second a W (Wrap, Hidden Power, Water Pulse, Waterfall, Secret Power)
The third an A (a lot)
The last a G (Poison Sting, Giga Drain, Sludge Bomb)
It must have these ASAP at if you get any of those moves and you don't have anything for one of these spots, you must learn it unless it conflicts with another challenge
GL HF

SPD

Imma give you a Torchic. Name him Superpowerdude (if that doesn't fit just SPD works!). Basically he thinks he's a super power dude and wants to boost himself up in every fight he's in. When he learns Focus Energy, he must keep it and use it immediately (whenever possible) so he can crush his enemies with ease. In addition, when he learns Bulk Up, he must keep that move alongside Focus Energy to show how manly and powerful he is. Every battle when he has both Focus Energy and Bulk Up, you have a choice to use either one on the first turn then you're free to do whatever you want (your moveset is pretty restricted as it is LOL). Superpowerdude is afraid of Ice-types, though, because they give him the chills and make his muscles feel really weird and uncomfortable. Thus, he cannot fight any Ice-type Pokemon. Oh and one last one, after one Bulk Up, Superpowerdude exhausts his strength because he's not really the best super power dude out there and cannot use any more Bulk Ups. edit: to make it more clear, switch Superpowerdude out of Ice-types. edit: I made it so you can only use one Bulk Up. I think that should make it more challenging in a way. MORE EDITS: You can only use one of Bulk Up or Focus Energy in a battle. Okay, there we go haha!

I don't think my restrictions are that bad. :) In fact, this might be too easy actually lol!

FEAR

Hulavuta: You get FEAR the Aron.

This Aron came from the future, where it thinks it can survive & take out unsuspecting foes with its strategy. Sadly the transition to Gen III did not really help itc cause & it gets OHKOed by a lot of things. It must have the Sturdy ability, & it cannot evolve for now. After many battles of failure, it eventually realises what it is doing is hopeless. Once you get a Focus Band, it must be equipped to FEAR immediately, & it may not be removed from it. At this point, it realises there is a hope with its new item. If it can KO 10 Trained Pokémon at 1 HP, then maybe things will get better for FEAR & it can finally evolve past its miserable Aron form!

Have fun.

Feels

Feels the Ralts. Ralts is the Feeling Pokémon, so...When you encounter a Psychic-type, if Feels is not already out, it must switch in and cannot switch out until it or its opponent faints (but you can let Pincushion set up Spikes first). Additionally, it must have at least one contact move ASAP.
Frustration, Return, Façade, Secret Power, Thief, Double-Edge
Finally, it must participate as fully as it can in the battle with Tate&Liza.

Hopefully I'll be updating a lot, complete with pictures and stuff too for all of my fans! ("fans")

I am new to this so if I missed anything make sure to tell me!
 
*Sighs* It certainly has been a while, Scramblers, since I have been here. I must say that I have been quite bored recently while waiting for the money to get Y. But I digress, I am honestly here to attempt a Black2 run. As it has been a while, I request just a few things regarding this run:

1). At least 3 pokemon by Gym 3; 5 by Gym 6; 6 before the E4
2). Medium difficulty would be preferred
3). Have fun :3
4). At least one Mon that can Surf/Strength. Fly and Cut are optional.

Not sure I'll be able to update much with college going on, but I can try.
 
OMG KING SERP IS BACK YAY I WUV YOU LET'S ALL CHEER!!!

To show how mean I've become I will give you a Pokemon that I had a lot of fun with: Nexus the Trapinch.

If you frequently chat in #orangeislands you will know that I did a challenging run of White2, I was going to give you DHR the Skitty and make you follow what i did but I realized it was version exclusive, so I'm going to give you Trapinch, one of my MVPs, and make you do the opposite to what I did. No flavour, just facts:

Must catch at first opportunity
Not allowed to hold Eviolite ever, not as a Trapinch or Vibrava. If you want to be a tyrant you can let Flygon hold it I guess. @_@
Can't use against Elesa
Can't use against Clay's Excadrill
Must solo Skyla's Swoobat and Swanna as a Vibrava, not a Flygon
Must learn and use DragonBreath once every battle (I accidentally didn't use it).
Is not allowed any moves over 60 BP besides Fissure, Superpower and Earthquake IF YOU LEARN THESE MOVES AS A TRAPINCH. (So you can use a set of Bulldoze/DragonBreath/Bite/Aerial Ace or something, not terrible).
Can't be used against Drayden
Must solo Grimsley
Can't be used against Iris
Can't ever use Rest

Let me know if I have to change any stuff or stuff! :s

GL :)
 
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OMG KING SERP IS BACK YAY I WUV YOU LET'S ALL CHEER!!!

To show how mean I've become I will give you a Pokemon that I had a lot of fun with: Nexus the Trapinch.

If you frequently chat in #orangeislands you will know that I did a challenging run of White2, I was going to give you DHR the Skitty and make you follow what i did but I realized it was version exclusive, so I'm going to give you Trapinch, one of my MVPs, and make you do the opposite to what I did. No flavour, just facts:

Must catch at first opportunity
Not allowed to hold Eviolite ever, not as a Trapinch or Vibrava. If you want to be a tyrant you can let Flygon hold it I guess. @_@
Can't use against Elesa
Can't use against Clay's Excadrill
Must solo Skyla as a Vibrava, not a Flygon
Must learn and use DragonBreath once every battle (I accidentally didn't use it).
Is not allowed any moves over 60 BP besides Fissure, Superpower and Earthquake IF YOU LEARN THESE MOVES AS A TRAPINCH. (So you can use a set of Bulldoze/DragonBreath/Bite/Aerial Ace or something, not terrible).
Can't be used against Drayden
Must solo Grimsley
Can't be used against Iris
Can't ever use Rest

Let me know if I have to change any stuff or stuff! :s

GL :)
O.o This is......quite intimidating for a first challenge in many, many months >.>' nearly as bad as the Trapinch I was given in my ancient Emerald game D: It even has to solo the flying gym of this region just like that other Trapinch......as well as use only 60 BP moves O_O.

*Shakes fist at Skarmory* CURSE YOU, YOU METAL TURKEY!!! YOU WALLED MY VIBRIVA TO THE POINT I HAD TO CALL THE SCRAMBLE OFF!!

That aside.....unless I grind for ages, I will never be able to get Trapinch to learn those moves as it doesn't get them until the late 40s or early 50s. Hopefully this challenge will have Flygon be in the middle of my MVP list rather than the bottom like that last Vibrava that I was given :/
 
Oh God I forgot completely about the Skarmory, I could remember Swoobat and Swanna but not the last Pokemon. Ok, Nexus only has to solo Swoobat and Swanna, this is supposed to be medium difficulty! >_<
 
*Sighs* It certainly has been a while, Scramblers, since I have been here. I must say that I have been quite bored recently while waiting for the money to get Y. But I digress, I am honestly here to attempt a Black2 run. As it has been a while, I request just a few things regarding this run:

1). At least 3 pokemon by Gym 3; 5 by Gym 6; 6 before the E4
2). Medium difficulty would be preferred
3). Have fun :3
4). At least one Mon that can Surf/Strength. Fly and Cut are optional.

Not sure I'll be able to update much with college going on, but I can try.
Reserving one

Take Hard-Life the Sewaddle

Hard-Life has a relaxed life as a Sewaddle, it happily travels with you and always has a smile on his face, but as it is happy with it's life, it can't evolve yet.
But when you get to the Poison Type gym, everyone is tired and you decide Sewaddle could take this gym, so it must solo it. It can only try once and don't soft reset. If it fails to solo the gym, he has to be evolved ASAP as he has to get stronger from you, he'll also be always under the effects under Mean Look, Taunt and Torment, if you somehow manage to solo the gym, you don't have any rules on it and can evolve it freely.

Good Luck, Have Fun (should be doable, if not, I'll change it)
 
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Reserving one

Take Hard-Life the Sewaddle

Hard-Life has a relaxed life as a Sewaddle, it happily travels with you and always has a smile on his face, but as it is happy with it's life, it can't evolve yet.
But when you get to the Poison Type gym, everyone is tired and you decide Sewaddle could take this gym, so it must solo it. It can only try once and don't soft reset. If it fails to solo the gym, he has to be evolved ASAP as he has to get stronger from you, he'll also be always under the effects under Mean Look, Taunt and Torment, if you somehow manage to solo the gym, you don't have any rules on it and can evolve it freely.

Good Luck, Have Fun (should be doable, if not, I'll change it)
O.O Solo the Poison Gym with a Grass Type. Guess he'd be under those effects forever as the only viable move it'll have is Tackle >.>' It won't even make it past the first trainer unless I extremely overlevel.........
 
King Serperior take Insane the Riolu. This Riolu is insane, as such it may only replace an attack with a status move or a lower-power attack, although it can replace a statues move with whatever it wants. Furthermore, it must use its least effective move (bar ones that have no effect) against any opponents, factoring in STAB, type advantage, and base power. Furthermore, it must solo an entire gym without using medicine or pokemon centers (or two, if you take breaks between battles to heal it) to evolve. It also must attack an ally for its first turn in a double or triple battle.

To top it off, it must solo Shauntal or Caitlin at the E4, and it must lead against Black Kyurem in the Giant Chasm.
 
O.O Solo the Poison Gym with a Grass Type. Guess he'd be under those effects forever as the only viable move it'll have is Tackle >.>' It won't even make it past the first trainer unless I extremely overlevel.........
Well actually I made it solo it as otherwise no extra rules would be too easy acquired ^^', it isn't needed for completeing the scramble to beat the Gym Leader with it, just if you actually manage to solo it first try with Hard-Life, you get an easy mon
 
Well actually I made it solo it as otherwise no extra rules would be too easy acquired ^^', it isn't needed for completeing the scramble to beat the Gym Leader with it, just if you actually manage to solo it first try with Hard-Life, you get an easy mon
Ah, okay, well, I can try, but I don't think it can make the solo alive as a Sewaddle *laughs* I can deal with Taunt and Torment, but the Mean Look will be a pain. Still, I accept your's and Celever's pokemon.
King Serperior take Insane the Riolu. This Riolu is insane, as such it may only replace an attack with a status move or a lower-power attack, although it can replace a statues move with whatever it wants. Furthermore, it must use its least effective move (bar ones that have no effect) against any opponents, factoring in STAB, type advantage, and base power. Furthermore, it must solo an entire gym without using medicine or pokemon centers (or two, if you take breaks between battles to heal it) to evolve. It also must attack an ally for its first turn in a double or triple battle.

To top it off, it must solo Shauntal or Caitlin at the E4, and it must lead against Black Kyurem in the Giant Chasm.
Hmmm.....If I recall correctly and if I understand this challenge correctly, then Riolu only knows Quick Attack. As such, per your rules, Quick Attack will be the only move it is allowed that deals damage as I do not believe that it learns anything under 40BP. That aside, this seems like its MUCH more than a medium challenge. I don't believe I can accept this challenge, so I must decline as it seems nearly impossible, especially if I have to solo a gym without Pokecenters/Medicines when my only damaging attack is an unstabbed 40BP move >.>'
 
Hmmm.....If I recall correctly and if I understand this challenge correctly, then Riolu only knows Quick Attack. As such, per your rules, Quick Attack will be the only move it is allowed that deals damage as I do not believe that it learns anything under 40BP. That aside, this seems like its MUCH more than a medium challenge. I don't believe I can accept this challenge, so I must decline as it seems nearly impossible, especially if I have to solo a gym without Pokecenters/Medicines when my only damaging attack is an unstabbed 40BP move >.>'

No, you can replace Quick Attack with a status move, and then the status move with a damaging move of greater power (although it does get Feint, which has 30BP), or you can replace it with Return as soon as you get it and then Return will increase in power over time. And, you can solo two ones with pokemon centers and/or medicines, and they don't have to be consecutive ones, like I tend to give out. Furthermore, you can beat the first gym with quick attack.

Furthermore, you can replace moves with two status moves that have no use on any Riolu, Rest and Attract, from before the 3rd gym, so you are only going a short way on quick attack (to Castelia City or to level 19, or to level 6 if you TM it a move beforehand), after either of those, you can replace Quick Attack.

Also, you can evolve it into a Lucario before trying to solo the gym leader, and I've solo'd Burgh with a Riolu that mainly used Quick Attack on the White 2 scramble I am doing right now.
 
*Sighs* It certainly has been a while, Scramblers, since I have been here. I must say that I have been quite bored recently while waiting for the money to get Y. But I digress, I am honestly here to attempt a Black2 run. As it has been a while, I request just a few things regarding this run:

1). At least 3 pokemon by Gym 3; 5 by Gym 6; 6 before the E4
2). Medium difficulty would be preferred
3). Have fun :3
4). At least one Mon that can Surf/Strength. Fly and Cut are optional.

Not sure I'll be able to update much with college going on, but I can try.
Okay, I'll give you something: Delphox the Tepig. It has memories from the distant land of Kalos, where it went to see a magic show. It was, to the Tepig, nothing but a distant memory, except for a mesmerizing Delphox that played a vital role in it. From that day forward, Tepig aspired to become as much like the Delphox as physically possible.

To start, if you can bother soft-resetting, make it a SpA-increasing nature. More importantly, though, it cannot use any Physical moves outside of Tackle. However, if its Hidden Power type is Psychic, it can use one Physical move not named Tackle in exchange for being required to keep Hidden Power. In aspiring to be a Psychic-type, it must solo all of Roxie's gym that Hard-Life fails (or refuses) to solo, (OPTIONAL: cannot be used against Burgh, although I think this would be too hard on your team), must solo Marshall, and cannot be used against Shauntal or Grimsley.

PM me with any questions/concerns. Otherwise, GL;HF.
 
No posts for a few days? Was there a new thread or something?

Anyway, this looks like fun. I'll give a Black 2 run a spin?

1) Hard! Like thinking hard, not grinding levels hard. By all means feel free to restrict my level growth, even.
2) I'd prefer pokemon with shitty BSTs that nobody likes, the kind that you try to use sometimes but end up dumping because they just aren't good. Like me with an Illumise in Ruby when I was a kid.
3) Power Rangers.

Let's see what happens, then.
 
Want to do my own run, finished pokemon Y really easily. Traded my good mons off to my friend, ready to scramble.
  • Pokemon Y
  • No Trades
  • Medium Difficulty
  • No Starters (Game is too easy with them), Thus atleast one early pokemon.


Naglfar, I present to you Hugor the Stoutland.

Hugor said:
Hugor never knew his dad, yet he has faint memories of him from when he was level 3/8 of a beautiful mustache, pearly white teeth, and that his dad had a strong trainer. Really white teeth. Thus Hugor seeks to emulate his father, but claims to hate him. This leads to him being a fanatic about oral hygiene, and as a result he refuses to use any attack that might break his teeth. He wants to be a better Dad than his own so he feels the need to try to save the day if any of his "kids" are in trouble

Summary

-Must be Male
-No Biting attacks (Bite, Crunch, Fangs)
-If teammate is in the Red, he must switch in
 
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Naglfar Take Kinetic the Psyduck. Because psyduck begins with psy, which sounds similar to psychic, Kinetic thinks that he is a psychic-type. Therefore, he may only use special moves (starting from level 8, when it learns water gun). Furthermore, it must learn and keep a psychic-type move, and it must use the move at least once per battle. Furthermore, it wants to be the best psychic-type there is, so it must solo Caitlin. To evolve into a Golduck, he must solo a gym-leader or E4 member using only psychic-type moves.

He also does not like ghost, dark, or bug types because they are strong against psychic-types. So it may not run from, or switch out from, any pokemon of those types. Furthermore, he must at least participate against Shauntal and Grimsley.
 
Since my little brother deleted my SoulSilver. I guess I'll start a scramble challenge.

I'll be trading over a Rhyhorn after the first gym and my starter will be decided with my trainer ID.

44652


- Starting off with Chikorita
- Nicknames
- Full Team by Team Rocket's Goldenrod City Takeover



152.gif

111.gif
 
Just restarted my Black and can't decide on a team to use, so I think I might do a scramble. Medium difficulty, no starter, and also not too many move restrictions. I am okay with having to have certain moves, but I do not want to have half my useful movepool locked away. I really want to use Zorua and an elemental monkey (preferably Simisage), and I want to at least have a Grass/Water/Fire core. I will also provide a banlist of Pokemon I do not want to use. Also, no type overlaps and all Pokemon by 7th gym.

Snivy
Tepig
Oshawatt
Patrat
Lillipup
Purrloin
Pidove
Blitzle
Drilburr
Audino
Tympole
Sandile
Ducklett
Deerling
Cryogonal
Cubchoo
Also, if anyone needs a Scramble challenge, please PM me!

EDIT: Decided to bring over one of the scramblemons from my old Black scramble that I deleted
Take typed the stunfisk!
Typed is always angry when someone mistakes its typing. It is electric and ground type and it is proud of it, and when people say it is water type or even flying type (
200px-Cilan_Stunfisk_flying.png
) It gets unbelievably angry! It must solo every water, flying or rock type (rock is associated with brown, stunfisk is brown) you run into (even wild ones) and you know the deal. Switch in and defeat them or stay in and defeat them. If you fail to do so, typed will not even be in your party for the next 10 trainer fights you partake in. (no exp. shares ;))
You asked for it easy, but let me just add to solo 6 trainers in victory road because they are all noobs in there and don't stunfisk's real typing. These solos take priority over the second restriction, so if it faints on a water, flying or rock type then it doesn't get angry and leave your party.
Try to give me some more lesser-used Pokemon, like this :)

CJorex Take Tricker the Zorua. This Zorua loves to trick its foes as such, it may never be in the back of its party, even if you exclude fainted pokemon. If Tricker is sent out and can't fake an illusion of another pokemon, it may not attack, and you will lose.

To evolve into a Zoroark, Tricker must trick an opponent into using a psychic, a dark, a ghost type move (one of each) and solo a gym leader (or other major trainer)'s ace pokemon without its illusion being broken. Furhthermore, it must solo an E4 member (other than Caitlin), N, or Ghetsis.

If you chose to play to that point, it also must solo Morimoto and Alder, to prove its strength.
 
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CJorex Take Tricker the Zorua. This Zorua loves to trick its foes as such, it may never be in the back of its party, even if you exclude fainted pokemon. If Tricker is sent out and can't fake an illusion of another pokemon, it may not attack, and you will lose.

To evolve into a Zoroark, Tricker must trick an opponent into using a psychic, a dark, a ghost type move (one of each), and solo a gym leader (or other major trainer)'s ace pokemon without its illusion being broken. Furhthermore, it must solo an E4 member (other than Caitlin), N, or Ghetsis.

If you chose to play to that point, it also must solo Morimoto and Alder, to prove its strength.
 
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CJorex Take Tricker the Zorua. This Zorua loves to trick its foes as such, it may never be in the back of its party, even if you exclude fainted pokemon. If Tricker is sent out and can't fake an illusion of another pokemon, it may not attack, and you will lose.

To evolve into a Zoroark, Tricker must trick an opponent into using a psychic, a dark, a ghost type move (one of each). Furhthermore, it must solo an E4 member (other than Caitlin), N, or Ghetsis.

If you chose to play to that point, it also must solo Morimoto and Alder, to prove its strength.
Okay, I accept! Added to the OP. Although, could you add a Gym Leader solo as a requirement for evolution, just to make it interesting?
 
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