if they are all from emerald this topic should give you the answer. To summarize no it's not coincidence and you probably all reseted until you got the only decent Rayquaza distribution in that range
I would say good job, as it is obvious you put a lot of research and work into this thread, except I have no idea what this means. Please rewrite in layman english, or at least add a section at the end that explains in layman english, and how to use this information(also in layman).
For example: what does seeding mean?
Also, if this is not of any use to the non layman -I wouldnt be able to use it unless I already understood what your talking about - then post that as a disclaimer.
I don't really understand this, could you explain it more in laymen's terms? All I got was that if you wait a little more every reset, you'll get a better iv pokemon, unless that was it.
So someone who is trying to reset for a good legendary as fast as they can by hitting the A button within 1-2 seconds of the game starting from the last save will oftentimes find themselves facing a Pokemon with the same IVs over and over again, because the RNG hasn't been much time to change the seed value. Hence, it's a good idea to wait some time before entering a battle with the Pokemon to get a wider variety of sets of IV values.
The reason for this happening should also be the random number generator.I'd like to throw an additional monkey wrench into the works.
I just caught a shiny Groudon this morning (Yeah, 2 days after I caught my shiny Kyogre) and it had the exact same IVs and natures as my shiny Kyogre.
This leads me to believe that the Shiny distribution may also have an effect on the stats of stationary legends.
X-act said:As an aside, can you tell us the IVs of your Shiny Groudon and Shiny Kyogre, so that we can investigate this further?
Voila =]Meultima said:Son of a gun... My Groudon is Shiny. And it has the same stats and nature as my shiny Kyogre.
Groudon - #383 (Calm)
HP: 13
Att: 3
Def: 27
SpA: 7
SpD: 23
Speed: 31
Hidden Power Type is 'Dark'. Hidden Power Power is 69.
Which means, horrible nature. Well, I guess I can trade it for something on the Wi-Fi board...
Shininess is calculated out of the Personality Value (also controls Nature, gender, and some other stuff) but also your Trainer IDs. Bitwise XOR the upper and lower 16 bits of the PV, XOR that with your trainer ID, then again with your hidden ID. If the result is less than 8, you have a shiny. Note the presence of the trainer ID in that formula. Basically, you can expect to see shinies with the same IVs over and over for a certain savefile, but they'll be different for others. If this 800-950 Pokerand range happens to not generate any shinies for your particular trainer IDs, sorry but no shinies for you, at least not via soft resetting.The reason for this happening should also be the random number generator.
I don't know what the odds of getting a shiny are, but let's say they're 1 in 8192. The random number generator gives us a number between 0 and 65535. Say the game checks whether that number is less than 8 for the shiny chance. (8/65536 = 1/8192). If yes, then the Pokemon is shiny.
But that would mean that there would be only 8 different IV distributions for ALL shiny Pokemon. This is what I believe happened to you. I don't know if this theory is correct, but it seems feasible to me.
As an aside, can you tell us the IVs of your Shiny Groudon and Shiny Kyogre, so that we can investigate this further?
Soft resetting is done by pressing A+B+Start+Select. It's totally a software process. Most games just do a full reset, but some do other things. I'm sure they could have, if they wanted to, carried over a few bytes of data to seed the RNG differently after the soft reset.To your questions:
1. Yes, of course
2. actually restarting emerald sets the rnd back to the same state all the time. the only way to get other seeds is a) to wait a long time b) when starting new games to use different nicknames
3. to be honest other games are not that different but it does not matter because most are not really based on high level randomness.
your suggestions
1. d/p does
2. this is what linux does (?) however it's not really usable for games because saving takes a lot of time on eeproms/flash any you normally dont "shut down" your gba. the seeding in rsfl is compareable but with some severe limitations
3. how do you do soft resets on a gba? (unless it's programmed in some game menu)
-if you collect data it would be a good idea to use some savedump method since that's fast and you get all the shiny/gernder/nature data.
Aww. Calm Pink Kyogre works. :)Like I said, I already caught Regice. :(
Aww. Calm Pink Kyogre works. :)
Would this mean that two Emeralds with the same trainer name would generate similar shinies?Actually restarting emerald sets the rnd back to the same state all the time. the only way to get other seeds is a) to wait a long time b) when starting new games to use different nicknames
The whole cloned IV's thing only works for Emerald. For Emerald, the IVs of your caught Pokemon depend largely on how long you've taken to catch it before you have SRed.I didn't read all the replies in this thread, but...
Since the internal battery on my Sapphire has run dry to stop the clock, does that affect this whole cloned IV's thing? Am I doomed to the same fate as these unlucky goers?
I need an answer here, since i'm currently busy SRing for Kyogre.
Computer random number generators (RNG) can't actually produce random numbers, but they take one number and generate several other numbers from that. The number used to generate these other numbers is called a "seed". Basically, seeding is the act of choosing a number to use as the seed for an RNG.
Typically the seed for a RNG is a constantly changing number, like the system clock of a computer. And although it is constantly changing in Emerald, it always starts out the same way when you restart the game.
So someone who is trying to reset for a good legendary as fast as they can by hitting the A button within 1-2 seconds of the game starting from the last save will oftentimes find themselves facing a Pokemon with the same IVs over and over again, because the RNG hasn't been much time to change the seed value. Hence, it's a good idea to wait some time before entering a battle with the Pokemon to get a wider variety of sets of IV values.
And yes, this stuff can be perfectly understandable to a layman, but the layman will have to put forth at least some effort. Just do a little research, it's not that hard.
If you keep using the same seed value when hatching + resetting, then yes, the same IVs will be passed most of the time. Every random event in Pokemon invokes the same RNG.With regards to the random number generator, seed value, and breeding:
I realize that the seed value will influence the possible "random" IVs, but does it affect which IVs are inherited? In other words, if I keep using the same seed value when hatching + resetting (for purposes of getting desired IVs with a "locked in" nature), will the same IVs be passed most of the time?