Just one thing I noticed, the special attacking mega-set has mention of hidden power ice, but it is no longer a move on the set. It's just something you've forgotten to take out
An all out attacking set is potentially more viable now on Mega Lucario since its has excellent base speed, as well as nice coverage + attacking stats.
also for the mevo thing<ul>
<li>Amazing coverage and great movepool, whichmake it very difficult to (fully) counter.</li>
<li>BIt breaks down opposing walls very efficiently.</li>
<li>GIt is a great late-game sweeper thanks to Extreme Speed.</li>
</ul>
[Cons]
<ul>
<li>RBeing rather slow for a sweeper does it no favors(just trying to not keep on using sentences starting with 'it').</li>
<li>Setting up can be an issue for it due to its bad bulk.</li>
<li>SIt suffers from four-moveslot syndrome(lol gato).</li>
</ul>
<p>Lucario (F) @ Lucarionite<br />
Trait: Justified<br />
EVs: 252 Atk / 84 SpAtk/ 172 Spe<br />
Rash Nature / <br />
- Close Combat<br />
- Ice Punch<br />
- FlashCanonCannon / Dark Pulse<br />
- Agility</p>
Isn't Iron Tail/Miss worth a mention it's able to achieve OHKO on mons that resist CC at the cost of making certain match ups worse like Aegislash.
I've been using Mega Lucario on my team, and I really do feel as though Extreme Speed deserves a slash beside Bullet Punch; Extreme Speed allows it to beat Talonflame. They both have the same BP, and while Bullet Punch hits some things for higher damage --- how many of those things does it actually matter against? I can only think of Togekiss and Clefable, truthfully. Now, if you compare their usage to Talonflame's, what is the bigger threat of these 3? Talonflame is, obviously.
Either remove this or explain that it's only true for regular Lucario.Checks and Counters said:Aegislash forces a 50/50 game trying to avoid attacking as it uses King's Shield and can OHKO with Sacred Sword.
you'll prolly mega evolve first turn anyways, which nullifies inner focus, but it doesn't matter either wayThe most minor of minor points but on the special attacking set you might be better off going with Inner Focus on the pre-evolved Lucario over Justified. The attack boost does nothing for you and with inner focus you might be able to predict a Fake Out and hit through it or prevent a scarfer from flinching your team to death if you haven't evolved yet. Might be useful one out of five hundred battles but justified is useless.
MegaLucario doesn't gain any special defense, if the opponent is trying to flinch you with Air Slash or something and Lucario hasn't evolved yet, you might be better off not evolving at first and protecting yourself from flinchhax.you'll prolly mega evolve first turn anyways, which nullifies inner focus, but it doesn't matter either way
oh well. not gonna argue about it in the thread anymore, although a smart player wouldn't switch it on travel anywaysNot if you get para'd on the switch. or it could be Noivern, or maybe you know you'll get 2HKO'd by some choice'd Iron Head and don't want to risk it.