Pokémon Garchomp

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Hey whats up guys, long time lurker 1st time poster. Ive been running wallchomp on my team for wifi battles. Its been doing preety good with sand support comming from tyrantar.

Wallchomp @garchompite
impish 252 hp/252 def/ 4 atk
Dragon claw
Earthquake
Stone edge
Hone claws

Hone claws is because I've missed stone edge to many times and the accuracy boost with hone claws has made a noticible difference (for me any way) u can run swords dance instead of course but with sand force I feel like the boost is big enough already.
 
if anything, i'd rather use sd instead of hone claw
and while garchomp is very bulky, his typing and the stats aren't enough for him to be considered a wall
garchomp, with the inability to sweep (due to speed of both forms), should stay with the wall breaking set (SD or mixed if mega).
 
Whenever I see a chomp at the preview, I am pretty much going to prepare and run the match until it comes out as if it's a standard Garchomp. I actually breath a small sigh of relief when I see it go mega because the chances are higher that I will get a kill on it with the many ice moves I have available to my roster.

Mega-Chomp is definitely for the die-hard lovers of chomp as it gives him a bit more staying power, rather than being a one note scarf user or something. That drop in speed though...more often than not it's making me "phew" than anything else, I won't lie about that.
 
Is sand veil Garchomp still banned ATM? Just wonder as someone called me out on it but I wasn't even using sand
I'd like to know about this to. With Sandstorm having a 5 turn limit, is there any chance that Garchomp could maybe be an exception to the Evasion Clause?
 
One thing I've been seeing a bit of is Rocky Helmet + Shark Skin bulky Garchomp

Mostly used to screw over things like Mega Kangaskhan, but I think it may have potential.

Theres a lot of people assuming Garchomp is 252A/252S Atm and a Bulky Garchomp may throw them off guard.
 
Always remember ye trusty Sand force ability. His earthquake will really wreck things. In VGC, He'll be a monster, having two good moves to use in the sand box. Hopefully he won't move from his dorm in OU. Tailwind support will turn him back into a wrecking ball land shark
 
Gonna use Megachomp but can't decide on whether to go mixed or just physical.

Have been running 252 Atk / 252 Spd on Showdown
- Earthquake
- Dragon Claw / Outrage
- Stone Edge
- Swords Dance / Poison Jab / Iron Head / Fire Blast

I see some people talking about Poison Jab / Iron Head but I don't really see the point tbh.
The "main" fairies being used now are Klefki, Azumarill, Togekiss and Mega Mawile
Chomp hits Mega Mawile with SE Earthquake and its not affected by poison jab and
takes neutral from Iron Head. Klefki is the same, and Azu is the only one that takes SE
damage from Poison Jab. But then again, STAB EQ is 150 BP and hits it neutral,
Poison Jab 80 BP hits it SE for 160, so only an increase in 10 damage. And Togekiss is
OHKOd with Stone Edge anyway.

So pretty much anything that takes SE damage from Poison Jab, if EQ hits it neutrally
(which with the main fairies it does) there isn't really much point taking it (and if on a sand
team, EQ hits even harder because of Sand Force). Iron Head is kind of in the same boat.
Steel hits rock SE but then do does EQ... And for flying types you have Stone Edge.

For mixed, Fire Blast has worked pretty well in Showdown, I can take out Skarmorys,
Ferrothorns, Foretress and also Trevenant since he takes neutral from EQ. But then
without any investment in SpAtk I dunno if its really worth it. I also thought of just
giving up an extra coverage move and going with Swords Dance but still unsure.

What do you guys think?
What are some good choices to go if going full physical or mixed for the last move slot?
 
Bulldoze or Scary face of any use to MegaChomp?
Not really...Earthquake outclasses Bulldoze, being much, much stronger. Scary Face isn't a good idea, especially when Garchomp's Speed is decent, the opponent can just switch out, and you kind of give them a free turn. Also, it wastes a moveslot and you're not going to go around lowering everything's Speed.
 
Not really...Earthquake outclasses Bulldoze, being much, much stronger. Scary Face isn't a good idea, especially when Garchomp's Speed is decent, the opponent can just switch out, and you give them a turn.


Wait how would scary face give them a turn if they switch?
MGarchomp uses scary face, but fails to a switch, the switched pokemon doesn't have an extra turn now, unless I'm missing something, which I could be. A speed boost baton passer like scolopide could be more useful than scary face tho I guess.
 
Wait how would scary face give them a turn if they switch?
MGarchomp uses scary face, but fails to a switch, the switched pokemon doesn't have an extra turn now, unless I'm missing something, which I could be. A speed boost baton passer like scolopide could be more useful than scary face tho I guess.
They don't always have to switch, and while you use Scary Face, then can get a hit on you and you're not dealing any damage back. Scary Face also takes up a moveslot, so it doesn't make any sense. Sticky Web or Baton Passing is still more practical if you really want to raise Garchomp's Speed.
 
Sand Veil Garchomp is not banned right now.
Really? I tried to use it and it said it was banned because it broke Evasion Clause.

I think another thing that MegaChomp should be noted for is the simple fact that because it has far higher Sp.Atk than before; and Base 170 Atk; as well as higher defenses; it can easily run a bulky variant of it's Swords Dance set; or it can very easily run Fire Blast over Stone Edge/Fire Fang for coverage purposes on a more traditional SD set.

I'm not sure what sort of EV's you would run on Bulky SD Megachomp; since I'm not sure about milestones you want to hit in X/Y in terms of taking hits yet; and the metagame isn't stable enough for me to do calcs on the matter; so right now I'm just running the '101 subs while outspeeding Base 80's' in the analysis.

Adamant is also probobly worth a look if you're running some sort of support to make up for the speed difference; or if you're just running a bulky set. Adamant Base 170 Atk is huge; and blows holes in things even without Swords Dance; especially if Sand Force is active.
 
They don't always have to switch, and while you use Scary Face, then can get a hit on you and you're not dealing any damage back. Scary Face also takes up a moveslot, so it doesn't make any sense. Sticky Web or Baton Passing is still more practical if you really want to raise Garchomp's Speed.

Yeah, I did mention Baton passing speed boost scolopiede or w.e as being more practical, as it can use sword dabce to get Mega chomps attack up even higher to I guess. Actually, I think those two could work somewhat well together as Scolopiede can take out MegaChomps fairy threats(Unless MChomp resist fairy, I haven't checked yet).
 
With switching being as popular as ever in todays metagame I am having second thoughts about my chomp knowing Outrage. Is it worth it or should I play it safe with Dragon Claw? Guess it really depends on the adoption rate of competitive fairies
 
I've been having a surprising amount of success with Assault Vest Garchomp. The opponent brings in some special sweeper expecting to get an easy super-effective KO (Ice Beam Clawitzer and Draco Meteor Goodra are the first things that come to mind...which is odd, since Chomp outspeeds them. There are definitely better examples, I just can't think of them off the top of my head. Also switches in on Fairies fairly (...ouch, pun not intended) comfortably). The set I'm running at the moment:

Garchomp @ Assault Vest
Ability: Rough Skin
EVs: 252 Atk / 200 HP / 52 SDef / 4 Spd
Adamant Nature
- Earthquake
- Dragon Claw
- Stone Edge
- Iron Head

Yes, I'm aware the EVs are dumb; they've never exactly been my strong suit. But Chomp has yet to be one-shot by a special attack (Specs Noivern D-Meteor or a STAB Ice Beam might do it, but that's about it), and it usually either gets the KO back (special attackers are squishy) or severely weakens the special attacker, which would probably make it a good Double Dragon pokemon, or just a general lure to draw out threats to similar attackers. Stone Edge hasn't seen much use, so I've been thinking of trying out either Fire Punch or Blast in that slot to hit Ferro/Skarm (Iron Head is usually enough to handle Togekiss).
 
I've been having a surprising amount of success with Assault Vest Garchomp. The opponent brings in some special sweeper expecting to get an easy super-effective KO (Ice Beam Clawitzer and Draco Meteor Goodra are the first things that come to mind...which is odd, since Chomp outspeeds them. There are definitely better examples, I just can't think of them off the top of my head. Also switches in on Fairies fairly (...ouch, pun not intended) comfortably). The set I'm running at the moment:

Garchomp @ Assault Vest
Ability: Rough Skin
EVs: 252 Atk / 200 HP / 52 SDef / 4 Spd
Adamant Nature
- Earthquake
- Dragon Claw
- Stone Edge
- Iron Head

Yes, I'm aware the EVs are dumb; they've never exactly been my strong suit. But Chomp has yet to be one-shot by a special attack (Specs Noivern D-Meteor or a STAB Ice Beam might do it, but that's about it), and it usually either gets the KO back (special attackers are squishy) or severely weakens the special attacker, which would probably make it a good Double Dragon pokemon, or just a general lure to draw out threats to similar attackers. Stone Edge hasn't seen much use, so I've been thinking of trying out either Fire Punch or Blast in that slot to hit Ferro/Skarm (Iron Head is usually enough to handle Togekiss).

Don't see why youd run stone edge and Iron head. Iron head covers fairy/ice with better accuracy. Earthquake checks fire types that Stone Edge would cover. All Stone edge would be useful for is flying/bug types, but those pose no immediate threat to Garchomp, but even then you know the move misses at the worst possible times.

Ever consider giving it stealth rock, or shadow claw (to check the rising ghost users)?

Edit: Stone edge would counter the ever present Talonflame. NM.
 
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How would Garchomp on a rain team fair? Utilizing Aqua Tail?
I used to use a lead garchomp set with a focus sash in the rain, it was something like this
garchomp@focus sash
252 atk/ 252 spd/ 4 hp
stealth rock
swords dance
Outrage
Earthquake

Obviously this gen that would be countered by togekiss but with that nerf to weather and aqua tails accuracy I can't see an aqua tail set really soaring above the rest of the sets. I do still back my set up 100% with the proper investments in hp, def snd atk chomp serves as a pseudo swampert with a ice and fairy weakness...wallchomp guys just saying
 
Hey whats up guys, long time lurker 1st time poster. Ive been running wallchomp on my team for wifi battles. Its been doing preety good with sand support comming from tyrantar.

Wallchomp @garchompite
impish 252 hp/252 def/ 4 atk
Dragon claw
Earthquake
Stone edge
Hone claws

Hone claws is because I've missed stone edge to many times and the accuracy boost with hone claws has made a noticible difference (for me any way) u can run swords dance instead of course but with sand force I feel like the boost is big enough already.

Wouldn't it just be better to run rock slide and SD? You'd have better accuracy and much more power if you actually boost.
 
So I was thinking of running a pure mixed M-Chomp, with Draco Meteor/Earthquake/Fire Blast/Stone Edge (or Poison Jab). What would be the best EV spread for this thing? Naive with 16 Atk/252 SpA/240 Spe? Or Naughty perhaps?
Should I stick with the max SpA investment or is there some optimal spread with more Atk investment that I need for certain 2HKOs? Say, I don't wanna rely on Sticky Web support. Is Naive better than Naughty then?
 
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