Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

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ist he flying gem obtainable in the game? i need it for my competitive talonflame :P

and what does analytic do?
Analytic gives a decent power upgrade (30% in gen5, probably not changed) if your pokemon moves second, so it's good on slow/bulky 'mons. I believe Magnezone is the only decent user, most of the others are either too frail or too fast to use it effectively.
 
Analytic gives a decent power upgrade (30% in gen5, probably not changed) if your pokemon moves second, so it's good on slow/bulky 'mons. I believe Magnezone is the only decent user, most of the others are either too frail or too fast to use it effectively.
Starmie also makes a good Analytic user for the following reason: We do not have a Analytic user to check it for now but in the 5th gen Analytic also activates on switch. Unfortunately, NPCs rarely switch, so does anyone have some data on that?
 
I'm completely new to all this competitive stuff, so I'm sorry if that's a bad question.
If i got that correct, in competitive battles your pokemon are always level 50, so there is no use in spreading EVs that are optimised for level 100 pokemon, right?
I read somewhere that level 50 pokemon get exactly half as many stats from IVs and EVs as level 100 pokemon, so for the standard 31 IVs you would get 15.5 points in a stat. Because of this, I guess it would be best to gain x.5 stat points from EVs in order to not waste anything.

Now I have seen a lot of movesets on Smogon that do not respect this. For example, there are some movesets that take 248 EVs in HP, which are 31 HP on level 50. But wouldn't it actually be better to take 244 or 252 EVs, since together with IVs you would get 15.5 + 30.5/31.5, which is a whole number?

I hope someone could enlighten me, thanks in advance!
 
I'm completely new to all this competitive stuff, so I'm sorry if that's a bad question.
If i got that correct, in competitive battles your pokemon are always level 50, so there is no use in spreading EVs that are optimised for level 100 pokemon, right?
I read somewhere that level 50 pokemon get exactly half as many stats from IVs and EVs as level 100 pokemon, so for the standard 31 IVs you would get 15.5 points in a stat. Because of this, I guess it would be best to gain x.5 stat points from EVs in order to not waste anything.

Now I have seen a lot of movesets on Smogon that do not respect this. For example, there are some movesets that take 248 EVs in HP, which are 31 HP on level 50. But wouldn't it actually be better to take 244 or 252 EVs, since together with IVs you would get 15.5 + 30.5/31.5, which is a whole number?

I hope someone could enlighten me, thanks in advance!
Competitive battles does not have to be at Lv50. There are plenty of valid rulesets and Smogon is just one of them that happens to be at Lv100 by default. However, they plan to include Lv50 spreads in the analyses this generation. Smogon has Lv50 mechanics covered already.

Now, which analysis are you referring to? Are you referring to a VGC ones? They are the only ones on this site that use Lv50 spreads in the moment.
 
Competitive battles does not have to be at Lv50. There are plenty of valid rulesets and Smogon is just one of them that happens to be at Lv100 by default. However, they plan to include Lv50 spreads in the analyses this generation. Smogon has Lv50 mechanics covered already.

Now, which analysis are you referring to? Are you referring to a VGC ones? They are the only ones on this site that use Lv50 spreads in the moment.
Oh, I wasn't aware of the Smogon ruleset being at level 100. Thank you for your answer, I got no more questions.
 
I'm considering running a Clawitzer for a doubles/VGC Trick Room team. I would like Protect and Heal Pulse to be on its moveset. If I only have two slots left for attacks, which two would give me the most coverage?

Water Pulse 60 BP >> 90 BP (ML) >> ~135 BP (STAB)
Dark Pulse 80 BP >> 120 BP (ML)
Dragon Pulse 85 BP >> ~127 BP (ML)
Aura Sphere 80 BP >> 120 BP (ML)
Ice Beam 90 BP

Water Pulse is probably going to make the list. What should accompany it? (Remember that aura and pulse moves are getting a free STAB due to the Mega Launcher ability.)
 
Is it possible to breed like eevee with hidden power ice with perfect 5IV stats? and how? I mean, I keep on asking the guy in anistar city for hidden power type and Im having a hard time getting HP ice type with my eevee with perfect IVs of Satak, Sdef, speed in which the guide says, I can get that. Can someone explain to me how to do this breeding hidden power thing?
 
I'm considering running a Clawitzer for a doubles/VGC Trick Room team. I would like Protect and Heal Pulse to be on its moveset. If I only have two slots left for attacks, which two would give me the most coverage?
Water Pulse 60 BP >> 90 BP (ML) >> ~135 BP (STAB)
Dark Pulse 80 BP >> 120 BP (ML)
Dragon Pulse 85 BP >> ~127 BP (ML)
Aura Sphere 80 BP >> 120 BP (ML)
Ice Beam 90 BP
Water Pulse is probably going to make the list. What should accompany it? (Remember that aura and pulse moves are getting a free STAB due to the Mega Launcher ability.)


Water Pulse for sure, I think; it's real hard to argue against a water STAB.

Aside from that, my gut would say the Dragon Pulse would be the best secondary choice in general, or possibly Aura Sphere. Between Dragon and Water you fail to achieve at least neutral coverage against... well, if I'm looking at this correct, pretty much Azumarill, Ferrothorn, and Whimsicott.

There are other threats that could wall that set just through sheer special bulk, but type-wise your resists are going to be few and far between, so unless you have specific threats that you need one of the others to break through with targeted SE coverage I suspect that's your best bet.
 
I'm considering running a Clawitzer for a doubles/VGC Trick Room team. I would like Protect and Heal Pulse to be on its moveset. If I only have two slots left for attacks, which two would give me the most coverage?

Water Pulse 60 BP >> 90 BP (ML) >> ~135 BP (STAB)
Dark Pulse 80 BP >> 120 BP (ML)
Dragon Pulse 85 BP >> ~127 BP (ML)
Aura Sphere 80 BP >> 120 BP (ML)
Ice Beam 90 BP

Water Pulse is probably going to make the list. What should accompany it? (Remember that aura and pulse moves are getting a free STAB due to the Mega Launcher ability.)
First of all, try this tool. It gives you good idea of what you can cover.

We think that Dark Pulse is the right call. It may not have a as good neutral coverage as Dragon Pulse, but the SE coverage makes up for that, especially post-Pokebank. Its utility will be much greater once Cresselia will be available in the new generation. Also, you get a good shot at Jellicent and the newly buffed Slowbros and Slowkings. You need something to quickly take care off Azumarill, like Rotom-W.

For that, you also may switch between Heal Pusle and Helping Hand in order to get better results.

Is it possible to breed like eevee with hidden power ice with perfect 5IV stats? and how? I mean, I keep on asking the guy in anistar city for hidden power type and Im having a hard time getting HP ice type with my eevee with perfect IVs of Satak, Sdef, speed in which the guide says, I can get that. Can someone explain to me how to do this breeding hidden power thing?
You need even Speed. That means, no perfect speed to you. Trick Room guys, of course, couldn't care less.
 
First of all, try this tool. It gives you good idea of what you can cover.

We think that Dark Pulse is the right call. It may not have a as good neutral coverage as Dragon Pulse, but the SE coverage makes up for that, especially post-Pokebank. Its utility will be much greater once Cresselia will be available in the new generation. Also, you get a good shot at Jellicent and the newly buffed Slowbros and Slowkings. You need something to quickly take care off Azumarill, like Rotom-W.

For that, you also may switch between Heal Pusle and Helping Hand in order to get better results.


You need even Speed. That means, no perfect speed to you. Trick Room guys, of course, couldn't care less.

Sorry, Im new. What you mean by trick room guys? So even speed that means I can only have 4perfect IVs somewhere except speed right? or 5IVs except speed?
 
First of all, try this tool. It gives you good idea of what you can cover.

We think that Dark Pulse is the right call. It may not have a as good neutral coverage as Dragon Pulse, but the SE coverage makes up for that, especially post-Pokebank. Its utility will be much greater once Cresselia will be available in the new generation. Also, you get a good shot at Jellicent and the newly buffed Slowbros and Slowkings. You need something to quickly take care off Azumarill, like Rotom-W.

For that, you also may switch between Heal Pusle and Helping Hand in order to get better results.
Thanks for that link. That's an awesome tool. I think Dark Pulse is the way to go after looking at that. Clawitzer will have a partner, anyway, so they should be able to hit whatever he/she cannot.

I'll probably give HH a try, too. It's one of my favorite moves for doubles.
 
I have a breeding question. How important is it to have a Pokemon with 6 perfect IVs for competitive battling? Are most people okay with five? Ex: 5 perfect IVs on Fletchling (excluding HP). Is it worth EV training or breed for the 6th one?

I'd just like to know for a general rule of thumb what is acceptable. Just the 2 stats you want to increase?
 
Sorry, Im new. What you mean by trick room guys? So even speed that means I can only have 4perfect IVs somewhere except speed right? or 5IVs except speed?
The normal way to get HP Ice is to have uneven (ergo perfect) HP/SAtk/SDef/Spe and even Atk/Def. Those are 4 perfect IVs.

It IS possible to do that with 5 perfect IVs, but that requires even Speed. Normally, reducing speed is considered bad because Speed is the god stat. Trick Room Pokemon normally have 0 IV speed, which is even by default.

I have a breeding question. How important is it to have a Pokemon with 6 perfect IVs for competitive battling? Are most people okay with five? Ex: 5 perfect IVs on Fletchling (excluding HP). Is it worth EV training or breed for the 6th one?

I'd just like to know for a general rule of thumb what is acceptable. Just the 2 stats you want to increase?
In competitive battling, sets are usually tailored to KO specific threats. Having less than optimal stats can be game changing depending on the situation, for example when your opponent gets a more favourable damage rolls.

Luckily, in the 6th generation breeding is easier than ever. You can pass down up to 5 stats at once. See for *Big* News for breeding in XY more info. It still sucks when you need a mixed sweeper, because you have one stat left that is not passed down.
Alternatively, the previous generations have their RNG broken down and can easily abused for perfect (and shiny) Pokemon. See

5th Gen PRNG Help / Info - Latest: RNG Reporter 9.96.5, PPRNG 1.15.0
and
Most Generation PRNG Help / Information
 
I have a breeding question. How important is it to have a Pokemon with 6 perfect IVs for competitive battling? Are most people okay with five? Ex: 5 perfect IVs on Fletchling (excluding HP). Is it worth EV training or breed for the 6th one?

I'd just like to know for a general rule of thumb what is acceptable. Just the 2 stats you want to increase?

In the Fletchling example, most people would prefer the imperfect IV be in Special Attack, since it's useless on it and I've never seen a Talonflame run special attacks. Most Pokemon usually have a useless stat that they do not need, and that usually ends up being the opposite attacking type. Five IV Pokemon are all great. Obviously, if you're a special sweeper, then priority goes to the special attack and speed stats, which would be pretty good. The defensive IVs are just icing on top.

Edit: Outpaced by Onicon, but covered a different part of the answer.
 
In competitive battling, sets are usually tailored to KO specific threats. Having less than optimal stats can be game changing depending on the situation, for example when your opponent gets a more favourable damage rolls.

Luckily, in the 6th generation breeding is easier than ever. You can pass down up to 5 stats at once. See for *Big* News for breeding in XY more info. It still sucks when you need a mixed sweeper, because you have one stat left that is not passed down.
Alternatively, the previous generations have their RNG broken down and can easily abused for perfect (and shiny) Pokemon. See

Thank you both for the replies.

I have a female 5 IV fletchinder (gale wings) and male 5 IV Fletchling(big pecks). If I'm reading your links correctly, that means that if I give Destiny Knot to the father, it'll be more likely to pass down all 5 IVs. My new question is how would I go about getting a perfect HP IV? Do I just breed and hope I roll lucky or do I need to go back and try and get a ditto with HP to breed with a new Fletchling?

This might be a stupid question too, but is a non perfect HP IV on Fletchling going to matter that much when it's already squishy?
 
A small correction for those on HP breeding. You can get HP ICE with perfect speed. Just your spread needs to be a bit different. Odd/Even/Even/Odd/Odd/Odd will give you hp ice.

Taken from x-acts breeding guide (Old, but the formulas have not changed):
The easiest way to discover the type of your Hidden Power is to start from zero, and:

1) Add 32 if the Special Defense IV is odd.
2) Add 16 if the Special Attack IV is odd.
3) Add 8 if the Speed IV is odd.
4) Add 4 if the Defense IV is odd.
5) Add 2 if the Attack IV is odd.
6) Add 1 if the HP IV is odd.

Depending on the resulting number, the type of your Hidden Power can be found using the following chart:

Between 0 and 4: Fighting
Between 5 and 8: Flying
Between 9 and 12: Poison
Between 13 and 16: Ground
Between 17 and 20: Rock
Between 21 and 25: Bug
Between 26 and 29: Ghost
Between 30 and 33: Steel
Between 34 and 37: Fire
Between 38 and 41: Water
Between 42 and 46: Grass
Between 47 and 50: Electric
Between 51 and 54: Psychic
Between 55 and 58: Ice
Between 59 and 62: Dragon
63: Dark

So, using the chart: Odd/Even/Even/Odd/Odd/Odd, gives us 32+16+8+1=57, which is Ice.

HP Fairy is a myth, so we don't have to worry about that. Just because the one with speed reduction is the most common (because some 2hkos turn into 1hkos for some pokemon) you always have multiple spreads to hit depending on your needs. Also, we no longer care about power for hidden power, which means you get a lot more flexibility in what spreads you use when breeding.

Also if you are planning on level 50 battles, 30/31 IVs give the same stats, resulting in some speed differences between showdown and wifi battles.
 
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Thank you both for the replies.

I have a female 5 IV fletchinder (gale wings) and male 5 IV Fletchling(big pecks). If I'm reading your links correctly, that means that if I give Destiny Knot to the father, it'll be more likely to pass down all 5 IVs. My new question is how would I go about getting a perfect HP IV? Do I just breed and hope I roll lucky or do I need to go back and try and get a ditto with HP to breed with a new Fletchling?

This might be a stupid question too, but is a non perfect HP IV on Fletchling going to matter that much when it's already squishy?
Slight correction: Destiny Knot causes the offspring to inherit 5 random IVs from both parents, not one. The evil part in getting six flawless stats is passing down 5 perfect IVs and in addition getting 31 IV on the last one. But if you only need penta-flawless stats, this method still works reasonably fast.

Watch this:


Also, Talonflame might be squishy but good defences allows it to capitalize on its resistances against Fighting and Bug. Not unimportant with Scizors running around in basincly every metagame.


Also, Miao? He asked about HP Ice with 5 perfect IVs. Besides, in the 6th gen, every HP is 60 base power.
 
Also, Miao? He asked about HP Ice with 5 perfect IVs. Besides, in the 6th gen, every HP is 60 base power.

I know, but it's worth filling in additional details. This is a case of trade offs, and losing a speed advantage is in some cases a bigger deal than losing some defense. Figuring out your HP on your own will let you make those decisions. You are absolutely correct, I just wanted to elaborate on your point and point out there were other options that might not fit exactly, but could change options. Also that chart was not for power, it was for determining type, power used a separate formula.

Also thanks for posting that guide, it's totally awesome.
 
A small correction for those on HP breeding. You can get HP ICE with perfect speed. Just your spread needs to be a bit different. Odd/Even/Even/Odd/Odd/Odd will give you hp ice.

Taken from x-acts breeding guide (Old, but the formulas have not changed):


So, using the chart: Odd/Even/Even/Odd/Odd/Odd, gives us 32+16+8+1=57, which is Ice.

HP Fairy is a myth, so we don't have to worry about that. Just because the one with speed reduction is the most common (because some 2hkos turn into 1hkos for some pokemon) you always have multiple spreads to hit depending on your needs. Also, we no longer care about power for hidden power, which means you get a lot more flexibility in what spreads you use when breeding.

Also if you are planning on level 50 battles, 30/31 IVs give the same stats, resulting in some speed differences between showdown and wifi battles.

Thanks Onicon and Miao. Now I know you need to trade off some stats to get the HP you want. Hmm, It is really a pain to breed for HP lol. And I dunno if it's worth it specially with eevee.
 
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