Gengarite Tiering Discussion [read post #383]

Do you think that Gengarite should be banned from OU?


  • Total voters
    1,665
  • Poll closed .
Status
Not open for further replies.
Reyscarface's list isn't even accurate, it's much worse than that because he forgot HP Ice, which is a fantastic option. Of course Gengar can't run every move, but when your Shadow Ball is pretty much only resisted by Gengar, it's easy to make a moveset that can snipe every single Pokémon that gives you trouble.

Is your team based around a Lucario sweep? Run Sub, Shadow Ball, Thunderbolt and HP Ice, and suddenly Gengar can trap and OHKO Skarmory, Gyarados, Gliscor, Landorus, Slowbro, Celebi, Dragonite, etc... Nearly every Lucario counter and check, just to give one example. Substitute guarantees you a free Mega Evolution even if your opponent has a Tyranitar (and after your job is done, a TTar revenge is a free set-up for Lucario).
SD Talonflame? That's something easy to check that every teams has a hard counter for, right? Well look, TTar, Heatran, Rotom, Gliscor, Jellicent, Dragonite and Slowbro all die to Shadow Ball/Focus Blast/HP Ice, and that's just three moves!

Properly using Mega Gengar is like a DragMag strategy that lets you selectively remove pretty much whatever you want and there's nothing your opponent can do to stop it.

I WANT PEOPLE TO READ THIS POST. THIS GUY GETS IT. THIS GUY UNDERSTANDS IT. HES SMART. MEMORIZE THIS POST. EVERYTIME YOU GO TAKE A SHIT, READ THIS POST UNTIL YOU CAN RECITE IT FROM MEMORY.

finally someone posted this. people seem to not fucking understand gengar is an absolute monster not only as a standalone sweeper as evidenced by the list i posted, but BECAUSE OF WHAT IS IN THIS POST. HES THE ULTIMATE SWEEPER, but hes also the ultimate utility pokemon.

he sets up sweeps like no other. Remember wobbuffet, he got banned because he could get rid of choiced mons super easily, that meant scarf mons are gone, and that meant your dd whatever was ready to shit on people. gengar does this 10 times better. you can change the moveset around to whatever the fuck you want in order to ensure whatever the fuck you want ends up sweeping your opponent. perish trapping blissey makes special hyper offense unstoppable. then we have the 2 examples this guy posted above, which are really damn good. then theres also the use it as a destiny bond lure, kill shit like landorus, and your chomp sweeps. THERES A LOT OF THINGS GENGAR CAN DO.

srsly guy u hit it

edit: I also recommend we start ignoring user Trevenant, as he clearly has no fucking clue of what hes talking about evidenced by him saying Blissey counters mega gengar when MEGA GENGAR CANT BE COUNTERED BECAUSE YOU CANT SWITCH OUT. The Alakazam thing too.
 
True, but you guys are acting like if it doesn't OHKO=You lose. You have six Pokemon and Blissey still counters it anyways. Also, Talonflame leaves a huge dent and Mega Alakazam gets Shadow Tag and OHKOes Gengar.

Blissey loses to Taunt + Focus Blast or Perish Song. Talonflame, which is most commonly Choice Banded, needs to be locked into Brave Bird. Regular Alakazam is outpaced and OHKOed. Mega Alakazam traces Shadow Tag but Gengar can still switch out because two Pokemon with Shadow Tag fail to trap each other.
 
  • Like
Reactions: tab
True, but you guys are acting like if it doesn't OHKO=You lose. You have six Pokemon and Blissey still counters it anyways. Also, Talonflame leaves a huge dent and Mega Alakazam gets Shadow Tag and OHKOes Gengar.
What if Gengar has taunt+3 attacks? Now i can just spam any move not called Shadow Ball and Chansey/Blissey will lose.
By the time Talonflame comes in Gengar has already done its job and can die; or you can just switch Gengar out if it still has another target alive to one of the many Talonflame checks/counters
Lol Mega Alakazam. This is easily THE WORST mega and a massive downgrade to regular alakazam. Sure it is a fuckton faster and stronger, but Magic Guard Focus sash that is almost a guaranteed revenge kill is the main reason Alakazam is used. Oh, and Gengar can just switch out because the other Shadow Tag cancel its own.
edit:forgot gengar is immune to shaodw tag oops
 
Last edited:
What if Gengar has taunt+3 attacks? Now i can just spam any move not called Shadow Ball and Chansey/Blissey will lose.
By the time Talonflame comes in Gengar has already done its job and can die; or you can just switch Gengar out if it still has another target alive to one of the many Talonflame checks/counters
Lol Mega Alakazam. This is easily THE WORST mega and a massive downgrade to regular alakazam. Sure it is a fuckton faster and stronger, but Magic Guard Focus sash that is almost a guaranteed revenge kill is the main reason Alakazam is used. Oh, and Gengar can just switch out because the other Shadow Tag cancel its own.

Who cares about the fact that two shadow tags cancel? you cant shadow tag a ghost type. with this gen they became immune to all cant switch out effects.
 
True, but you guys are acting like if it doesn't OHKO=You lose. You have six Pokemon and Blissey still counters it anyways. Also, Talonflame leaves a huge dent and Mega Alakazam gets Shadow Tag and OHKOes Gengar.
That's what you're not understanding, and this is why you need to read Rey's posts and Innocent Criminal's post. When Gengar comes in to kill something, the Gengar player doesn't give a fuck about keeping Gengar safe - they care about getting rid of the thing that Gengar has switched in on, or even just weakening it, because that will allow anything that that mon countered to clean easily. Who gives a damn if their gengar gets dented when killing Talonflame if you sweep when Talonflame is gone? That's the main point here.

The ability to pretty much completely prevent switches off something with a 170/130 offensive body combined with Taunt, PSong, DBond, etc is absurd. It completely shifts how games must be played, as people literally cannot afford to leave any significant Pokemon in for more than a turn when MGar exists on the opp's team or that mon will die. And they will lose. The numbers Rey posted in his list of things that Gengar beat had the raw stats of how strong Gengar is against most of the meta, but even that incredibly high percentage of favorable matchups doesn't do Gengar justice. You also have to consider that if you're using any one of those mons as your primary check for something else against someone with MGengar + that something else, you're at an incredible disadvantage.

You're posting repeatedly and clearly not reading Rey's and Innocent Criminal's very important posts which everyone commenting on this thread should read. If you want to at least argue against actual points that are being made, reread them and understand them, as you clearly don't right now.
 
Last edited:
And people keep counter quoting, Smogon does not do Complex bans unless it affects multiple mons. Drizzle + Swift Swim WAS something that affected multiple mons, well actually whole teams. PerishTrap is ONLY able to be run on MGengar, which is why it does not warrant a complex ban.
Then can you please explain to me why we can't ban Mega Gengar post-Pokebank? Why do we have to ban it now? In the current OU metagame, Mega Gengar isn't that ban worthy as the PS + ST set is the real threat which will come post-Pokebank. I know it's only a month from now, but why are we being a bit premature about this?
 
Is your team based around a Lucario sweep? Run Sub, Shadow Ball, Thunderbolt and HP Ice, and suddenly Gengar can trap and OHKO Skarmory, Gyarados, Gliscor, Landorus, Slowbro, Celebi, Dragonite, etc... Nearly every Lucario counter and check, just to give one example. Substitute guarantees you a free Mega Evolution even if your opponent has a Tyranitar (and after your job is done, a TTar revenge is a free set-up for Lucario).
SD Talonflame? That's something easy to check that every teams has a hard counter for, right? Well look, TTar, Heatran, Rotom, Gliscor, Jellicent, Dragonite and Slowbro all die to Shadow Ball/Focus Blast/HP Ice, and that's just three moves!

Properly using Mega Gengar is like a DragMag strategy that lets you selectively remove pretty much whatever you want and there's nothing your opponent can do to stop it.

Except... one major problem. How many teams run more than one of those Pokemon? Its not like these are obscure niche counters to those Pokemon. They are some of the most common Pokemon in the game, and the vast majority of them will do enough to Gengar to prevent it from trap killing anyone else, even if they do go down. So, woo, you found a counter to a pokemon your team is weak to. Big deal. Carrying things to beat Pokemon the rest of the team was weak to is how team building works. So it fits on competent teams. That's wonderful.

Also how many of those is it actually guaranteed to beat anyways? In the first example case: Skarm has sturdy and can phaze or just take a massive chunk out with Brave Bird. Gyara can DD when Gengar switches in (which is has to do to trap, unless it is waiting for a KO, in which case it likely already has DDd anyways) and procede to KO. Dragonite can do the same and also has Multiscale. Gliscor and Lando both have EQ, so Gengar can't switch in unless it is not Mega yet, in which case it can't trap. Slowbro and Celebi might lose most of the time, but Gengar can't freely switch in on either.
Now, I'm not saying that Gengar can't beat those guys. What I am saying is that you talk like simply having a Gengar with that set makes those Pokemon irrelevant while in reality it can't necessarily reliably trap anyone of those without first sacrificing a teammate, and when the argument revolves around how it is removing important Pokemon, forcing yourself to sac something may be doing just the same for the opponent, which defeats the entire purpose. Sure, with good prediction and/or the right support you can do it without losing something, but, with good prediction and/or the right support everyone can beat everything, so that is frankly irrelevant.

Gengar is an awesome Pokemon that can beat a ton of other stuff, but its not a catch-all kill button for whatever you want to counter. Its good and definitely deserves a suspect test, but what it does is not so far ahead of all the other best Pokemon in the tier that it should be quick-banned. It deserves a fair test where People will actually work to find the best counters and stuff and not talk out of blind faith in one side or the other.
 
Then can you please explain to me why we can't ban Mega Gengar post-Pokebank? Why do we have to ban it now? In the current OU metagame, Mega Gengar isn't that ban worthy as the PS + ST set is the real threat which will come post-Pokebank. I know it's only a month from now, but why are we being a bit premature about this?
Nothing post pokebank, even with the stuff we don't know for sure is enough to make Gengar less effective at its job. Also, the "Shadow Tag+Perish Song is the only broken set" argument has been debunked multiple times already. Gr8's, Innocent Criminal's, and Rey's posts dont even focus on that set to conclude it is broken.
Delaying the ban is not actually a good idea becasue if it gets a suspect test, I'm sure it will get something close to BW OU Skymin or BW UU Kyurem % for ban if not the same exact %(100).
 
Guys, I agree that we should delay the ban until Pokebank comes out, because as of yet, we don't know what other changes have ouccured. Maybe GF decided to buff some other pokes enough and give them the tools to counter Gengar, but we don't know that yet, because we can't reach inside the games data/.
 
I'm inclined to disagree. I know what you're getting at, but I don't think it's anywhere close to "one of the worst arguments ever." We have two tools with which to make this decision-- our theorymonned knowledge and our actual experiences, so let's not entirely undercut the value of the latter...

There are things that sound absolutely brilliant in theory, but aren't flawless in practice. Wobbuffet was theory-banned during the shoddy battle days even though it seemed like generation 4's offensive threats had caught up to it; there was no statistical data to back up the argument (it wasn't being heavily used) and it was because of a vocal minority that repeatedly painted scenarios of wobbuffet's "unbeatable nature" that it ended up getting the axe.

But really, you had to play optimally to get those kinds of results. You also had to correctly anticipate the moves of your opponent to achieve the best results. The nature of the tools you were using allowed forgiveness from play errors, but at the end of things, player skill was maximizing your results.

I feel like Mega Gengar falls into a similar --although obviously not the same-- kind of camp. Nobody is questioning that Mega Gengar is a very strong tool. But it's a tool that rewards good play on your part and punishes the mistakes your opponent makes-- Yes, you will get into situations when piloting it that you are guaranteed kills if your opponent plays into your hands-- but those guarantees are still play-skill dependent.

You need to account for Mega Gengar in teambuilding. I know others aren't into it, but I'm a huge fan of sticky web, which allows positive-natured, fully invested base 78s to outspeed and get the jump on Mega Gengar and smash its face in, should it switch in grounded. I'm also a huge fan of the mixed, pivot aegislash, who is capable of revenge killing with shadow sneak, but-- more likely-- will punish the opponent's "free" kill, and uses gengar's switch-outs to launch impressively-powered shadow balls and sacred swords at incoming switch ins.

Interplay between megas is something I feel shouldn't be discounted when deciding the fate of Gengarite. As others have mentioned, in choosing gengarite, your are passing up the opportunity to use mega kangaskhan, as well as any other megas which could become topically good. That's a very real cost-- I feel that when we start banning mega stones, we'll be running through quite a few of them because we'll be removing this cost (i.e. "now there's no reason not to use mega kangaskhan, so we have no choice but to ban that"). Since mega stones are a new mechanic, I feel they deserve a bit more time under the microscope, because I'm not convinced we have appropriate respect for some of the teambuilding decisions they require.

It feels true that Mega Gengar is best billed as a team player, who opens the doors for threats to take advantage of the holes it creates. But to do that, you do have to take some teambuilding into account, however minor... Mega Gengar best helps a number of key offensive mons. When you start seeing the same few together, it really drives home the impression that this is a team archetype we're talking about-- that traps and dismantles opponents-- rather than a Blakizen-esque mon that runs the show by itself. We made great strides in generation V to balance what we felt was a major characteristic of competitive play-- infinite weather-- so considering the threat this quickban would have towards other mega pokemon (and maybe you'll laugh, but also the removal of the offensive trap team archetype, if I'm not dumb and that's really a thing) makes me believe that a quickban would be a hasty decision here.

Getting your kill-value up-front is really strong, no question, but other Megas like Kanga deliver value that is greater and while it's not a sure thing, it'd argue it's all-but-guaranteed unless the opponent is packing specific answers.

I think Mega Gengar is insane, massively powerful, and extremely hard to deal with in the right hands. That said, I'm not sure it warrants a quickban.

Thank you for reading.


While Zracknel's post makes a most elegant argument, I would like to add a few words. The previous quickbans were implemented because both Blaziken and Deoxys-N functioned almost exactly as they did before. Now, I do consider Mega Gengar to be overpowered, or rather, to have all the necessary tools to exploit its new ability, but I don't think a quickban is the way to go in this case.

A Suspect Test is supposed to give us the time to interiorize the workings of a pokémon, and to find the best strategies to counter it. Sometimes this happens by chance, finding surprisingly unadvantageous matchups, sometimes from lower tiers. This is not neccessarily a bad thing --Gastrodon was a welcome addition to OU, when rain was theoretically unmanageable. I would also like to see in more detail, as Zracknel points out, how the interaction between Megas affects the metagame. So, after reading most of these arguments, I think it would be better to give Gengarite a Suspect Test, even if it's only to give Uber players a better understanding of the new threat.

Also, as Remedy points out, what do we have to lose, besides time?
 
It is clear to me that the better players have already made up their mind about this issue, and despite the way the poll is tilted right now, I would prefer it if the moderators weighed the opinion of better players more heavily. Nevertheless, the poll demonstrates that even Smogonites are split about this issue right now. Run a proper suspect test, and prove it to the world how Mega-Gengar is broken. An issue this controversial demands a true test, regardless of what higher-level players seem to think.

After noting how many top-tier players have their opinion in favor of Gengar's banning, I too will be comfortable with it. Nevertheless, I'd be even *more* comfortable if a proper suspect test proved the fact.
 
Except... one major problem. How many teams run more than one of those Pokemon? Its not like these are obscure niche counters to those Pokemon. They are some of the most common Pokemon in the game, and the vast majority of them will do enough to Gengar to prevent it from trap killing anyone else, even if they do go down. So, woo, you found a counter to a pokemon your team is weak to. Big deal. Carrying things to beat Pokemon the rest of the team was weak to is how team building works. So it fits on competent teams. That's wonderful.

Also how many of those is it actually guaranteed to beat anyways? In the first example case: Skarm has sturdy and can phaze or just take a massive chunk out with Brave Bird. Gyara can DD when Gengar switches in (which is has to do to trap, unless it is waiting for a KO, in which case it likely already has DDd anyways) and procede to KO. Dragonite can do the same and also has Multiscale. Gliscor and Lando both have EQ, so Gengar can't switch in unless it is not Mega yet, in which case it can't trap. Slowbro and Celebi might lose most of the time, but Gengar can't freely switch in on either.
Now, I'm not saying that Gengar can't beat those guys. What I am saying is that you talk like simply having a Gengar with that set makes those Pokemon irrelevant while in reality it can't necessarily reliably trap anyone of those without first sacrificing a teammate, and when the argument revolves around how it is removing important Pokemon, forcing yourself to sac something may be doing just the same for the opponent, which defeats the entire purpose. Sure, with good prediction and/or the right support you can do it without losing something, but, with good prediction and/or the right support everyone can beat everything, so that is frankly irrelevant.

Gengar is an awesome Pokemon that can beat a ton of other stuff, but its not a catch-all kill button for whatever you want to counter. Its good and definitely deserves a suspect test, but what it does is not so far ahead of all the other best Pokemon in the tier that it should be quick-banned. It deserves a fair test where People will actually work to find the best counters and stuff and not talk out of blind faith in one side or the other.

Firstly, if you are running (say), both Gliscor and Landorus-T on your team, then you are handicapping your team, period. The average player generally doesn't have the teamslots to spam his teams with walls that only counter the same amount of pokemon - its just not productive. Secondly even if you did run into a team that has 2 counters to your one sweeper, thats fine, decide to focus on a Azumarill sweep or whatever instead. There has not been a single OU battle that I have played, where I have not sized up my opponents team, and then actively looked for weaknesses, walls or offensive mons that need to take a little bit of prior damage etc for x to sweep. It won't always be my star sweeper that wins, occasionally they will hyper prepare for your main sweeper, leaving themselves weak to something else on my team that I can exploit. Mega Gengar just makes exploiting this so much easier, since you can trap and eliminate such a wide variety of pokemon with its customised moveset, letting it support multiple sweepers at once with very little counterplay.

Secondly I can expect it to beat most of those. Skarmory might have study (assuming SR isn't up), but thats ok, its on 1%, whatever it dragged in prolly beats it now, and guess what YOUR SKARMORY NO LONGER WALLS MY LUCARIO. Sure, ok, maybe for whatever reason I didn't steal a 100% ko, but I did my job, I crippled your wall (assuming whatever switches in doesn't just KO 6-7% Skarm after leftovers), and Lucario now has one thing to worry about.

I am potentially assuming the Gyarados set most frustrating to Lucario would be Rest Talk, but whatever, Gengar can still get safe switches off slow U-Turns, or well timed double switches. IIRC Mega Gengar might even outrun Gyarados at +1 (don't quote me, I might very likely be wrong). Dragonite might be in a similar boat, and STILL doesn't exactly get a free set up due to again, the possibility of a slow U-Turn (and ignoring SR as a hazard). Even if, by some miracle, your Dragonite survives my powerful hit, and Gengar goes down (remember I always have Destiny Bond as an option so long as I am faster), I prolly weakened you enough for Lucario to sweep anyway. Like Jas, your missing the point, its not really at all difficult for Mega Gengar to come invia slow pivots / double switches, and you can get its only going to come in when its sure it can pull off the trap kill 100% of the time. Its sure as HELL not switching into Earthquakes, so im not understanding what your on about there, and its even acceptable for me to sac something, bring in Gengar, trap your wall stopping my Lucario, Destiny Bond and take something else down with me, and then use my Lucario to clean sweep now that your counter / check has been eliminated. Not to mention that in many cases, your stuck attacking off the bat. What are you do assuming you get Celebi / Slowbro in, spam Psychic all of the time (NO TIME TO HEAL MUST HIT GENGAR) and hope you hit my switch. Assuming obviously, that I don't just bring in a psychic resist instead.

I don't like applying the right prediction ---> everything needs prediction ---> nothing is broken argument either in these case, especially since Gengar puts you under so much more pressure, than the Gengar user is under. Its called Risk vs Reward, and with Shadow Tag Mega Gengar has very little counterplay, thus allowing it to pull off its trap kill much easier than other pokemon can claim.

Gengar is an awesome Pokemon that can beat a ton of other stuff, but its not a catch-all kill button for whatever you want to counter.

This is exactly what Gengar is, you have seen me use Gothitelle against you during the very recent CAP playtest (albeit a shitty, gimmicky Gothitelle set), you know how it works, Mega Gengar is so much more better than Gothitelle at what it can achieve, and as a player, its legitimately very frightening when playing against a quality player with Mega Gengar, since its so tricky keeping your key mons alive due to the limited about of counterplay Shadow Tag gives you.
 
Last edited:
Also how many of those is it actually guaranteed to beat anyways? In the first example case: Skarm has sturdy and can phaze or just take a massive chunk out with Brave Bird. Gyara can DD when Gengar switches in (which is has to do to trap, unless it is waiting for a KO, in which case it likely already has DDd anyways) and procede to KO. Dragonite can do the same and also has Multiscale. Gliscor and Lando both have EQ, so Gengar can't switch in unless it is not Mega yet, in which case it can't trap. Slowbro and Celebi might lose most of the time, but Gengar can't freely switch in on either.
Now, I'm not saying that Gengar can't beat those guys. What I am saying is that you talk like simply having a Gengar with that set makes those Pokemon irrelevant while in reality it can't necessarily reliably trap anyone of those without first sacrificing a teammate, and when the argument revolves around how it is removing important Pokemon, forcing yourself to sac something may be doing just the same for the opponent, which defeats the entire purpose. Sure, with good prediction and/or the right support you can do it without losing something, but, with good prediction and/or the right support everyone can beat everything, so that is frankly irrelevant.

If you're using Gengar as a switch in to something, you're not using it correctly. You use it off of a pivot, which is either Death Fodder or U-Turn / Volt Switch (or in some cases a forced Double Switch). There are only rare Pokemon (Blissey) that you would ever even consider directly switching in to.

Sorry jas, but if you're going to make arguments, can you actually do it with the assumption that the Gengar player actually knows what they're doing, instead of saying "herp derp let's switch in with zero defenses and kill something".

Edit: Damn you Ginga for saying my point but better >:[
 
Guys, saying Heatran is countered by Focus Blast has one problem; Focus Blast has 70% accuracy. That is not a reliable KO.
70% chance to kill a 50% sp.def Heatran so I can sweep with say RP genesect? I take it. Or I can just Destiny Bond if not feeling like taking the risk at any %.
 
Innocent Criminal's post basically pointed out what truly makes Mega-Gengar broken: Its Utility. People are saying Mega-Gengar is underwhelming due it being used incorrectly. From my experience on the ladder, people are playing mega Gengar as if it is primarily a sweeper, when in hindsight, it should be functioning as a utility Pokemon.

Mega-Gengar is similar to Gothitelle in the 5th generation, except its better. Mega-Gengar has 2 immunities and 4 resistances, allowing it to switch into and check a large number of Pokemon, has excellent Speed and Special attack, and an extremely colorful movepool, allowing it to run one move to check specific threats. Gyarados? Thunderbolt. Togekiss? Sludge Bomb. Dragonite? HP Ice. The possibilities are endless. And unlike Gothitelle, Mega-Gengar ACTUALLY HAS SOME USE outside of checking certain threats. Mega-Gengar is able to revenge kill a massive amount of threats (Choice Scarf Tyranitar, NP Mega Lucario, etc.) thanks to its base 130 speed, and its base 170 SpA allows it to have a secondary role as a late-game sweeper.

Destiny Bond is another one of Mega-Gengar's perks that make it broken because it essentially guarantees a free kill. Even walls such as Skarmory and Ferrothorn cannot avoid this due to Taunt, preventing them from setting up entry-hazards.

With these points considered, along with points made by users such as ginganinja and reyscarface, I support banning the Gengarite under support clause.
 
les do dis shit

Mons Mega Gengar can succesfully trap and kill:

...

- mega kangaskhan: focus blast

Actually, I'd say this is a 50/50, depending on how well both sides predict. Mega Kangaskhan is usually running Crunch / Earthquake and Sucker Punch, and considering that there's parental bond, I wouldn't say that Mega Kang is "successfully trapped and killed." If my calcs are correct;

252+ Atk Parental Bond Mega-Kangaskhan Sucker Punch vs. 4 HP / 0 Def Mega-Gengar: 339-399 (129.3 - 152.2%) -- guaranteed OHKO
252+ Atk Parental Bond Mega-Kangaskhan Earthquake vs. 4 HP / 0 Def Mega-Gengar: 423-498 (161.4 - 190%) -- guaranteed OHKO (if MG switches in)

Rey does have a point with the rest of his list though, as the amount of Pokemon that Gengar can trap successfully once it Mega-Evolves is ridiculous. He definitely shines in the right hands.

I would also say that more people need to read Zracknel's post, as it is the one I agree with the most; Mega Gengar is obviously incredibly powerful, but I too would like to see it prospect tested. Mega Evolutions are a new mechanic, and the fact that you can only use 1 per team is a big deal. Here's his post;

We have two tools with which to make this decision-- our theorymonned knowledge and our actual experiences, so let's not entirely undercut the value of the latter...

There are things that sound absolutely brilliant in theory, but aren't flawless in practice. Wobbuffet was theory-banned during the shoddy battle days even though it seemed like generation 4's offensive threats had caught up to it; there was no statistical data to back up the argument (it wasn't being heavily used) and it was because of a vocal minority that repeatedly painted scenarios of wobbuffet's "unbeatable nature" that it ended up getting the axe.

But really, you had to play optimally to get those kinds of results. You also had to correctly anticipate the moves of your opponent to achieve the best results. The nature of the tools you were using allowed forgiveness from play errors, but at the end of things, player skill was maximizing your results.

I feel like Mega Gengar falls into a similar --although obviously not the same-- kind of camp. Nobody is questioning that Mega Gengar is a very strong tool. But it's a tool that rewards good play on your part and punishes the mistakes your opponent makes-- Yes, you will get into situations when piloting it that you are guaranteed kills if your opponent plays into your hands-- but those guarantees are still play-skill dependent.

You need to account for Mega Gengar in teambuilding. I know others aren't into it, but I'm a huge fan of sticky web, which allows positive-natured, fully invested base 78s to outspeed and get the jump on Mega Gengar and smash its face in, should it switch in grounded. I'm also a huge fan of the mixed, pivot aegislash, who is capable of revenge killing with shadow sneak, but-- more likely-- will punish the opponent's "free" kill, and uses gengar's switch-outs to launch impressively-powered shadow balls and sacred swords at incoming switch ins.

Interplay between megas is something I feel shouldn't be discounted when deciding the fate of Gengarite. As others have mentioned, in choosing gengarite, your are passing up the opportunity to use mega kangaskhan, as well as any other megas which could become topically good. That's a very real cost-- I feel that when we start banning mega stones, we'll be running through quite a few of them because we'll be removing this cost (i.e. "now there's no reason not to use mega kangaskhan, so we have no choice but to ban that"). Since mega stones are a new mechanic, I feel they deserve a bit more time under the microscope, because I'm not convinced we have appropriate respect for some of the teambuilding decisions they require.

It feels true that Mega Gengar is best billed as a team player, who opens the doors for threats to take advantage of the holes it creates. But to do that, you do have to take some teambuilding into account, however minor... Mega Gengar best helps a number of key offensive mons. When you start seeing the same few together, it really drives home the impression that this is a team archetype we're talking about-- that traps and dismantles opponents-- rather than a Blakizen-esque mon that runs the show by itself. We made great strides in generation V to balance what we felt was a major characteristic of competitive play-- infinite weather-- so considering the threat this quickban would have towards other mega pokemon (and maybe you'll laugh, but also the removal of the offensive trap team archetype, if I'm not dumb and that's really a thing) makes me believe that a quickban would be a hasty decision here.

Getting your kill-value up-front is really strong, no question, but other Megas like Kanga deliver value that is greater and while it's not a sure thing, it'd argue it's all-but-guaranteed unless the opponent is packing specific answers.

I think Mega Gengar is insane, massively powerful, and extremely hard to deal with in the right hands. That said, I'm not sure it warrants a quickban.

Thank you for reading.
 
Last edited:
I don't like applying the right prediction ---> everything needs prediction ---> nothing is broken argument either in these case, especially since Gengar puts you under so much more pressure, than the Gengar user is under. Its called Risk vs Reward, and with Shadow Tag Mega Gengar has very little counterplay, thus allowing it to pull off its trap kill much easier than other pokemon can claim.

This explains most of my problems with the arguments against banning it. all of the arguments can be summed up as "it can be easily killed under the right situations." guess what? that is true to every pokemon, not just this one. the biggest problem with mega gengar is not that it can be killed, its the sheer amount of damage it can do before you take it down. it has one of the larger move sets in the game, with access to 34 attack moves atm, and several more once the pokebank opens, thereby giving it access to the tools it needs to shut down whatever counters your team. it can hit just about every type for super effective, and hit everything else for neutral, which very few other pokemon are capable of doing. add in that it traps what ever it is trying to kill, and do you start to understand why it is a problem? and please note, i am not even taking the status moves like taunt and destiny bond into account when i say this. I'm just looking at attack moves.

Everyone keeps trying to play this guy like he is a heavy with a Gatling gun, when he isn't. he's a marksman with a sniper rifle, armed with rounds for every situation.
 
Last edited:
Except... one major problem. How many teams run more than one of those Pokemon? Its not like these are obscure niche counters to those Pokemon. They are some of the most common Pokemon in the game, and the vast majority of them will do enough to Gengar to prevent it from trap killing anyone else, even if they do go down. So, woo, you found a counter to a pokemon your team is weak to. Big deal. Carrying things to beat Pokemon the rest of the team was weak to is how team building works. So it fits on competent teams. That's wonderful.

Also how many of those is it actually guaranteed to beat anyways? In the first example case: Skarm has sturdy and can phaze or just take a massive chunk out with Brave Bird. Gyara can DD when Gengar switches in (which is has to do to trap, unless it is waiting for a KO, in which case it likely already has DDd anyways) and procede to KO. Dragonite can do the same and also has Multiscale. Gliscor and Lando both have EQ, so Gengar can't switch in unless it is not Mega yet, in which case it can't trap. Slowbro and Celebi might lose most of the time, but Gengar can't freely switch in on either.
Now, I'm not saying that Gengar can't beat those guys. What I am saying is that you talk like simply having a Gengar with that set makes those Pokemon irrelevant while in reality it can't necessarily reliably trap anyone of those without first sacrificing a teammate, and when the argument revolves around how it is removing important Pokemon, forcing yourself to sac something may be doing just the same for the opponent, which defeats the entire purpose. Sure, with good prediction and/or the right support you can do it without losing something, but, with good prediction and/or the right support everyone can beat everything, so that is frankly irrelevant.

You are seriously overestimating the performance of those Pokemon against Mega Gengar: Skarmory has bad Special Defense and is utterly screwed if Gengar as TBolt, Gyarados needs Jolly to outspeed Mega Gengar at +1 or it dies, same goes with Dragonite. Gliscor and Landorus do not take Shadow Ball from Gengar well at all, flat out lose if Gar has HP Ice, and Gengar can come in on basically anything that isn't Earthquake. All Slowbro and Celebi can maybe do is TWave as their STAB Psychic moves fail to OHKO a full health Mega Gengar and it still has a 50% chance to live if SR is up (and if Gar comes in on anything else they're done for). Not to mention all of those Pokemon are something you can use a little something like, say, Scizor to bait them in with U-turn to get a free switch to Gengar. U-turn/Volt Switch support is laughably easy to provide. You act as if you have to hard switch Gengar into them every time, and that is simply not true.

Before you say that Gengar cannot have Shadow Ball/Sludge Wave/Focus Blast/Thunderbolt/HP Ice/Substitute/Perish Song/Destiny Bond/Disable on the same set, the real threat Mega Gengar poses and the entire point Innocent Criminal is making is that you can customize Mega Gengar to beat whatever you need it to. Wanna sweep with Lucario? Mega Gengar can dispose of those bulky Grounds. Like the idea of a Talonflame sweep? Mega Gengar baits Ttar like nothing else. Grass-types getting in the way of your Keldeo? Fairies blocking your Dragonite sweep? Mega Gengar to the rescue! Need to kill absolutely anything? Mega Gengar used Destiny Bond! I shouldn't have to go much further than this.

You seem to think that using Mega Gengar is strictly a 1-to-1 trade where it kills something and then dies immediately. Not only is that not true, that 1-to-1 trade is still in the Mega Gengar user's favor since they can choose what to kill and no amount of skill from your opponent will shift that choice in their favor. Even if Mega Gengar, worst case scenario, kills only one Pokemon, it still did its job because it removed whatever Pokemon that was inhibiting its teammates from sweeping. Often, all it takes is for one thing to die for something to sweep, especially since teams often don't stack counters to a certain Pokemon as you pointed out yourself.

I know I got ninja'd by a few other people at this point, but I really do not think you understand how Mega Gengar actually works.
 
Except... one major problem. How many teams run more than one of those Pokemon? Its not like these are obscure niche counters to those Pokemon. They are some of the most common Pokemon in the game, and the vast majority of them will do enough to Gengar to prevent it from trap killing anyone else, even if they do go down. So, woo, you found a counter to a pokemon your team is weak to. Big deal. Carrying things to beat Pokemon the rest of the team was weak to is how team building works. So it fits on competent teams. That's wonderful.

Also how many of those is it actually guaranteed to beat anyways? In the first example case: Skarm has sturdy and can phaze or just take a massive chunk out with Brave Bird. Gyara can DD when Gengar switches in (which is has to do to trap, unless it is waiting for a KO, in which case it likely already has DDd anyways) and procede to KO. Dragonite can do the same and also has Multiscale. Gliscor and Lando both have EQ, so Gengar can't switch in unless it is not Mega yet, in which case it can't trap. Slowbro and Celebi might lose most of the time, but Gengar can't freely switch in on either.
Now, I'm not saying that Gengar can't beat those guys. What I am saying is that you talk like simply having a Gengar with that set makes those Pokemon irrelevant while in reality it can't necessarily reliably trap anyone of those without first sacrificing a teammate, and when the argument revolves around how it is removing important Pokemon, forcing yourself to sac something may be doing just the same for the opponent, which defeats the entire purpose. Sure, with good prediction and/or the right support you can do it without losing something, but, with good prediction and/or the right support everyone can beat everything, so that is frankly irrelevant.

Gengar is an awesome Pokemon that can beat a ton of other stuff, but its not a catch-all kill button for whatever you want to counter. Its good and definitely deserves a suspect test, but what it does is not so far ahead of all the other best Pokemon in the tier that it should be quick-banned. It deserves a fair test where People will actually work to find the best counters and stuff and not talk out of blind faith in one side or the other.

Carrying counters to what your team is weak to is normal teambuilding, but that's not what I'm talking about. Gengar is not supposed to counter or check these Pokémon, so it's not even a big problem if he doesn't have a reliable way to switch in. What he does provide is a guaranteed way to remove counters of your own sweeper from the game. Let's say you have a team with SD Lucario and your win condition in a given game is "wear out Skarmory and Gliscor, then set up Lucario". Any decent opponent will notice that during team preview, and they will keep their Skarmory and Gliscor close to their vest, and quite frankly, that's a terrible matchup you shouldn't expect standard Luke to be able to sweep with the cards stacked so hard against him. Yeah, of course having ways to counter Gliscor is a normal part of teambuilding, but all you'll manage to do without considerable effort is to force him out because your opponent isn't an idiot and won't sacrifice his only answers to your set-up sweeper.

With Mega Gengar, though? If your opponent makes his Gliscor use any move other than Earthquake, he takes the risk of Gengar switching in and OHKOing with HP Ice. But what if he does use Earthquake and kill something, possibly some useless sac fodder that had 20% HP left? He's dead and Gengar didn't take a single hit, so he can't actually play Gliscor at all. Skarmory is even worse since Gengar has no trouble switching into a Brave Bird and OHKOs with TBolt. Sturdy? That means it didn't suffer Brave Bird Recoil, so now his Skarmory has 6% HP left and didn't hit Gengar even once so you're free to do it all over again. Guess he can't play Skarmory either. That's kind of easy to abuse.
 
Re-considering everything I've read again, I'd say Mega-Gengar should be banned in the end. Regardless, I'd still like to see the prospect test just because it would be nice to have evidence as to why it should be banned. I remember back in Black / White I ran into some dumbass who thought Genesect shouldn't have been banned AFTER the prospect test, so it was nice to have the simulator usage stats and the prospect tests up to counter his arguments. I'd like to do the same with Mega-Gengar in case I run into someone like that in the future.
 
Okay, I'm not sure if you're getting how this works. Mega Gengar comes in on something that doesn't threaten it, it kills said thing, and it leaves. So no, Sableye can't counter it because it won't be able to switch in. Priority users are useless because Gengar won't be going after things that can hurt it. It'll pick off things weak to it and there's nothing you can do about it. What you mentioned are checks. They force Gengar out, but they can't actually stop Gengar from doing its job. You want to be Gengar-proof, ALL of your team needs to be able to beat Gengar one on one.

Also, Infiltrator Night Slash Ninjask..... no, just no. There's a reason why Ferrothorn and Aegislash are popular, and its because they're good. Infiltrator Ninjask is just flat out awful, please stop using it.

Anyways, all the good arguments have been said by tongues more eloquent than mine, so imo Ban Gengarite.


I use CB ninjask in ou... ohko'd a lot of mega gangers, trenavants, any given psychic you care to mention, and tons of other crap.

but enough about my love for CB ninjask this gen, lets talk about mega gar.

I voted no simply because I think it deserves to be suspected. Frankly, I was against the quick banning of blaze too, though not deo-n because it just did the job of threatening things better then near all of OU. I have not seen enough of megagar to truly believe that it is broken yet. Unlike a couple of other megas that I can think of, mega gar cannot come in on a safe switch, setup for a single turn, and then ohko 90% of the meta with zero opportunity for counterplay because of priority (looking at you mega luca and maga kahn).

That being said, the ability to break walls that hard is significant. I definitely mega gar be suspected shortly after pokebank comes out when people have had more time to figure this stuff out.
 
I use CB ninjask in ou... ohko'd a lot of mega gangers, trenavants, any given psychic you care to mention, and tons of other crap.

but enough about my love for CB ninjask this gen, lets talk about mega gar.

I voted no simply because I think it deserves to be suspected. Frankly, I was against the quick banning of blaze too, though not deo-n because it just did the job of threatening things better then near all of OU. I have not seen enough of megagar to truly believe that it is broken yet. Unlike a couple of other megas that I can think of, mega gar cannot come in on a safe switch, setup for a single turn, and then ohko 90% of the meta with zero opportunity for counterplay because of priority (looking at you mega luca and maga kahn).

That being said, the ability to break walls that hard is significant. I definitely mega gar be suspected shortly after pokebank comes out when people have had more time to figure this stuff out.

It doesn't need to OHKO 90% of the meta. that's not its purpose. Its not a sweeper. its a sniper. its sole purpose is to take out one or two specific threats, and if it dies afterwards, well it gave the sweepers the opening they need to sweep, meaning it was worth it. what is with everyone and trying to turn one of the best support pokemon currently available into a sweeper? they do it with greninja also, and his stats and HA shout sniper as well.

I honestly dont get how this is so hard to freaking understand. we have been making this same point for the last two days. however, as a comprise to those people, i would say give it the test, so that it can be proven once and for all just how broken he is.
 
Last edited:
Mega gengar honestly presents the same problem that pursuit presents for psychic and dark users. He doesn't even need to take the field to start hurting your opponent. The constant fear of being trapped by mega gengar is always there. My best example is the team I run, a stall variant. I run standard variant chansey. Well, issue is, with mega gengar around, I can't even bring chansey onto the field without having a possible double switch and then being killed by perish trap. The same goes for all clerics (or great majority) since clerics have a high tendency to be fairy or normal. The only two clerics I can think of that can stand 1+ turns of mega gengar is specially bulky lanturn (who you rarely ever see carrying heal bell anyways...) and roserade, also specially defensive. Neither, however, could beat mega gengar.

But it isn't limited to clerics. All previously discussed weaknesses to gengar, physically devoted walls, even slow attack pokemon lacking priority all have to be very careful entering the field because of the sudden nastiness of mega gengar trapping them. I can't even perform kills if I know it can come in and revenge trap me. The inopportune situations where you have no control over the switches are almost as numerous as the times you do have a chance to get away when playing mega gengar. You can't play your full 6 team, a detriment to any team that uses switching to their advantage. And, as stated as often as necessary in this thread, once he is in, there is nothing you can do.

I would love to have this item at least temporarily removed until the actual suspect tests can begin. He is ubers because of how he limits the ability of a team to play and his own sudden trap+kill of almost all tiered threats in OU. Should he be suspected, I think it is a safe bet to say he would be found ubers for the following reasons:

1.) Snuffing out counters via traps (clearing for a sweep)
2.) Changing a player's general play style by being a constant threat to switch in on anything it wants. This is an extension on reason 1, but different because this one will affect how the opponent reacts to mega gengar. This is important not only for things that die TO mega gengar, but things that COUNTER it. You can't bring them in and risk damage, elsewise how will you stop mega gengar?
3.) The Sub-Perish song set which can take care of many pokemon who could be "counters" otherwise (loosely used...)
4.) Need to trap it with pursuit to 100% successfully revenge kill it. Unfortunately, this also leads to over centralization on pursuit trappers. Even then, the most major pursuit user, Ttar, can get wrecked by focus blast if gengar sticks in.
5.) It can switch out of any threat that comes for it if the threat doesn't have pursuit. It goes back to wait and repeat the same process, causing all the problems the first time all over again.
 
It doesn't need to OHKO 90% of the meta. that's not its purpose. Its not a sweeper. its a sniper. its sole purpose is to take out one or two specific threats, and if it dies afterwards, well it gave the sweepers the opening they need to sweep, meaning it was worth it. what is with everyone and trying to turn one of the best support pokemon currently available into a sweeper? they do it with greninja also, and his stats and HA shout sniper as well.

I honestly dont get how this is so hard to freaking understand. we have been making this same point for the last two days. however, as a comprise to those people, i would say give it the test, so that it can be proven once and for all just how broken he is.

People see that 170 Special Attack and 130 Speed and their first reaction is to use it as a sweeper instead of using it as a support pokemon that clears the way for other pokemon to sweep.
 
Status
Not open for further replies.
Back
Top