*cracks knuckles*
Ooooookkkkkk, this looks like it will be fun. First off, I will try to address what I think are some logical fallacies.
1. It has Shadow Tag, you can't switch out.
Technically, you can't switch out after the first turn. Gengar has to be played REALLY well to not take unnecessary damage if it decides to switch into something, rather than revenge. And second, it HAS to run Protect to ensure no damage, and/or Substitute. The reason Substitute does not guarantee no damage is that priority moves can beat it, and there's Infiltrator as well as Roar. This is something I'll come back to later. This fact means that Gengar, outside of two moves, has to make sure he's predicting right, less he be KO'd early.
2. His options allow him to deal with anything he could want.
His movepool is indeed vast but that in and of itself isn't enough, otherwise Smeargle would be banned. Yes yes, the stats I know. He still only can run 4 moves and that only allows him to take out certain things. I'm hearing the Perish Song set being nigh uncounterable but I'll get to that. Compared to the pokemon that are actually banned already to take out most of the entire OU metagame single handedly. Gengar is dangerous, but not Deoxys - A dangerous where no matter what he runs he is so powerful.
3. He can remove the pokemon of his choice that allow for a sweep.
This was the same for Magnezone and Dugtrio like people mentioned. And they have the benefit of being able to trap immediately at least. Yeah, Gengar does have immunities on his side, but that free turn to switch is key. If he had Shadow Tag out of the gate, then I would concede he is beyond broken.
Gengar can pick and choose his battles yes, but he can't single handedly with a single set wipe out whole teams by himself like Blaziken and most Ubers would be capable of with any single set where prediction can't really help. I'm hearing all the things he can counter but he can only counter so many at once. Let's look at some threats to Gengar. And remember, most if not all of these get one switch in.
Since Perish Song seems to be the deal breaker here let's look at the possible sets. Perish Song is obviously required, as is Protect and Substitute.
If you run Disable you're going to somehow find the time to actually use Perish Song while the enemy proceeds to attack you. Assault Vest users can easily have at least two moves able to break your Subs and if you try to use Perish Song you can easily die too early. Any pokemon with a move that boosts speed will be able to outpace you and you'll die trying to use Perish Song or from using nothing but Substitute.
If you run Taunt walls and boosters are in trouble, but now you also have to hope you don't get hit. You can't disable moves anymore so you still have to Megavolve in front of their counter and escape unharmed, so Pursuit is not your friend.
If you run Destiny Bond to take something out well ok, but you're gone too and that's hardly broken when Mega Banette gets priority Destiny Bond by comparison.
And yes, Mega Gengar means no Mega anything else. Gengar can usually take out 1-2 pokemon with good play, but Mega Mawile can stop many sweepers cold with Sucker Punch and good typing and defenses too on top of that crazy attack. Also capable of getting at least that many kills. Mega Kangaskhan as was mentioned, if get's switched in, is immune to Shadow Ball and can use Scrappy before evolving if it wan't to use priority Fake Out, and can also wreck Substitutes with double Crunch and Earthquake. And is threatening to many more on your team too. Crobat speed ties and can OHKO through any Substitute so Perish Song sets are really screwed with no attack moves and can also Taunt through the Sub too. Jolteon speed ties and threatens with Shadow Ball or can Volt Switch out to a priority user. Remember, Gengar is losing HP from making Substitutes and there can easily be Stealth Rock on the field, plus Spikes and Sticky Web which he won't be immune to anymore. Being able to switch away from threats will really wear him down with that passive damage. Chesnaught is immune to Shadow Ball AND Sludge Bomb. Any Chesnaught with Stone Edge and Seed Bomb can overpower Sub/Disable. He can also lay Spikes in his face which Gengar will later have to switch into, which you can MAKE him do with Roar. Volt Switching to anything with a Scarf can lead to easy surprise kills. Charizard-Y is fairly popular meaning that you have to play around Chlorophyll pokemon as well.
Hippowdon can really check Gengar. Gengar will be taking sand damage and can easily Roar you out if you throw up a Substitute wasting your HP, your EQ you if you go for Perish Song, and use Stone Edge or Ice Fang if you Disable. Not even if he uses Energy Ball, which he shouldn't, can he OHKO standard Hippo with no SpD investment.
252 SpA (custom) Shadow Ball vs. 252 HP / 0 SpD Hippowdon: 140-165 (33.3 - 39.2%)
252 SpA (custom) Energy Ball vs. 252 HP / 0 SpD Hippowdon: 316-372 (75.2 - 88.5%)
Plenty of Steel pokemon can run Shed Shell which isn't a horrible idea because of Magnezone too. Skarmory can lay up some Spikes and Whirlwind. He can also Brave Bird once before switching to a, say, Tyranitar.
252 SpA (custom) Thunderbolt vs. 252 HP / 0 SpD (custom): 322-380 (96.4 - 113.7%)
252 SpA (custom) Thunderbolt vs. 252 HP / 252+ SpD (custom): 216-256 (64.6 - 76.6%)
I think my point is while any one of these mon can be switched away from, or any of these items can have a different counter, or you can have another member on your team to handle it, is kind of my point. Gengar needs team building to be effective to the utmost. Well varied teams have numerous tools that can put a thorn in Gengar's side in one way or another. Gengar frankly IS reliant on prediction to be broken, which doesn't sound broken. If we have to argue that we can run this to handle threat X, and if these pokemon on the enemy's team is gone THEN Gengar is broken you can say that about anything. If I remove this wall my sweeper can sweep. If I remove that Taunter my wall can wall. This is exactly what pokemon is, good team building.
So Gengarite should be suspect tested and not instabanned for the following reasons:
- No set can handle the numerous potential threats. Too many variables have to be accounted for for Gengar to come in and receive NO damage before killing something or having to switch out.
- Not being able to trap on the first turn means you can have any one of those numerous counters do their thing, potentially giving you the time you need to set up.
- Gengar's brokeness is too reliant on prediction. It requires prediction to switch in safely, it requires prediction for what free switch in your opponent gets to make, it requires prediction of item and moves to always be able to outspeed, kill and/or trap something.
- Gengar's mega slot means you can't use any of the other really freaking powerful pokemon that can take out just as many if not more of their team. Their are lots of really strong Megas.
- Loss of Levitate means that you HAVE to run Defog or Rapid Spin to great success to get rid of Sticky Web and Spikes on top of Rocks, limiting further team reliability. Now you have to protect both your Defog user AND Mega Gengar to be able to get those "free guaranteed KOs", and fear the dreaded EdgeQuake combo.
- Gengar can switch away from threats and priority users, but how many pokemon are you sacrificing to keep Gengar safe for this "assured" kill? I would certainly regret switching away from Azumarill who gets to Belly Drum now, or Talonflame gets to Sword Dance, or Aegislash to get Swords Dance, or anything to use Dragon Dance.
The biggest double edge sword is that this is all theory for ANd against banning him. There are so many great alternative strategies in OU already that seem broken and Gengar is broken enough to counter almost all of them? So far I'm only convinced that Gengar needs smart play and team mates to handle similar capable players.
Ooooookkkkkk, this looks like it will be fun. First off, I will try to address what I think are some logical fallacies.
1. It has Shadow Tag, you can't switch out.
Technically, you can't switch out after the first turn. Gengar has to be played REALLY well to not take unnecessary damage if it decides to switch into something, rather than revenge. And second, it HAS to run Protect to ensure no damage, and/or Substitute. The reason Substitute does not guarantee no damage is that priority moves can beat it, and there's Infiltrator as well as Roar. This is something I'll come back to later. This fact means that Gengar, outside of two moves, has to make sure he's predicting right, less he be KO'd early.
2. His options allow him to deal with anything he could want.
His movepool is indeed vast but that in and of itself isn't enough, otherwise Smeargle would be banned. Yes yes, the stats I know. He still only can run 4 moves and that only allows him to take out certain things. I'm hearing the Perish Song set being nigh uncounterable but I'll get to that. Compared to the pokemon that are actually banned already to take out most of the entire OU metagame single handedly. Gengar is dangerous, but not Deoxys - A dangerous where no matter what he runs he is so powerful.
3. He can remove the pokemon of his choice that allow for a sweep.
This was the same for Magnezone and Dugtrio like people mentioned. And they have the benefit of being able to trap immediately at least. Yeah, Gengar does have immunities on his side, but that free turn to switch is key. If he had Shadow Tag out of the gate, then I would concede he is beyond broken.
Gengar can pick and choose his battles yes, but he can't single handedly with a single set wipe out whole teams by himself like Blaziken and most Ubers would be capable of with any single set where prediction can't really help. I'm hearing all the things he can counter but he can only counter so many at once. Let's look at some threats to Gengar. And remember, most if not all of these get one switch in.
Since Perish Song seems to be the deal breaker here let's look at the possible sets. Perish Song is obviously required, as is Protect and Substitute.
If you run Disable you're going to somehow find the time to actually use Perish Song while the enemy proceeds to attack you. Assault Vest users can easily have at least two moves able to break your Subs and if you try to use Perish Song you can easily die too early. Any pokemon with a move that boosts speed will be able to outpace you and you'll die trying to use Perish Song or from using nothing but Substitute.
If you run Taunt walls and boosters are in trouble, but now you also have to hope you don't get hit. You can't disable moves anymore so you still have to Megavolve in front of their counter and escape unharmed, so Pursuit is not your friend.
If you run Destiny Bond to take something out well ok, but you're gone too and that's hardly broken when Mega Banette gets priority Destiny Bond by comparison.
And yes, Mega Gengar means no Mega anything else. Gengar can usually take out 1-2 pokemon with good play, but Mega Mawile can stop many sweepers cold with Sucker Punch and good typing and defenses too on top of that crazy attack. Also capable of getting at least that many kills. Mega Kangaskhan as was mentioned, if get's switched in, is immune to Shadow Ball and can use Scrappy before evolving if it wan't to use priority Fake Out, and can also wreck Substitutes with double Crunch and Earthquake. And is threatening to many more on your team too. Crobat speed ties and can OHKO through any Substitute so Perish Song sets are really screwed with no attack moves and can also Taunt through the Sub too. Jolteon speed ties and threatens with Shadow Ball or can Volt Switch out to a priority user. Remember, Gengar is losing HP from making Substitutes and there can easily be Stealth Rock on the field, plus Spikes and Sticky Web which he won't be immune to anymore. Being able to switch away from threats will really wear him down with that passive damage. Chesnaught is immune to Shadow Ball AND Sludge Bomb. Any Chesnaught with Stone Edge and Seed Bomb can overpower Sub/Disable. He can also lay Spikes in his face which Gengar will later have to switch into, which you can MAKE him do with Roar. Volt Switching to anything with a Scarf can lead to easy surprise kills. Charizard-Y is fairly popular meaning that you have to play around Chlorophyll pokemon as well.
Hippowdon can really check Gengar. Gengar will be taking sand damage and can easily Roar you out if you throw up a Substitute wasting your HP, your EQ you if you go for Perish Song, and use Stone Edge or Ice Fang if you Disable. Not even if he uses Energy Ball, which he shouldn't, can he OHKO standard Hippo with no SpD investment.
252 SpA (custom) Shadow Ball vs. 252 HP / 0 SpD Hippowdon: 140-165 (33.3 - 39.2%)
252 SpA (custom) Energy Ball vs. 252 HP / 0 SpD Hippowdon: 316-372 (75.2 - 88.5%)
Plenty of Steel pokemon can run Shed Shell which isn't a horrible idea because of Magnezone too. Skarmory can lay up some Spikes and Whirlwind. He can also Brave Bird once before switching to a, say, Tyranitar.
252 SpA (custom) Thunderbolt vs. 252 HP / 0 SpD (custom): 322-380 (96.4 - 113.7%)
252 SpA (custom) Thunderbolt vs. 252 HP / 252+ SpD (custom): 216-256 (64.6 - 76.6%)
I think my point is while any one of these mon can be switched away from, or any of these items can have a different counter, or you can have another member on your team to handle it, is kind of my point. Gengar needs team building to be effective to the utmost. Well varied teams have numerous tools that can put a thorn in Gengar's side in one way or another. Gengar frankly IS reliant on prediction to be broken, which doesn't sound broken. If we have to argue that we can run this to handle threat X, and if these pokemon on the enemy's team is gone THEN Gengar is broken you can say that about anything. If I remove this wall my sweeper can sweep. If I remove that Taunter my wall can wall. This is exactly what pokemon is, good team building.
So Gengarite should be suspect tested and not instabanned for the following reasons:
- No set can handle the numerous potential threats. Too many variables have to be accounted for for Gengar to come in and receive NO damage before killing something or having to switch out.
- Not being able to trap on the first turn means you can have any one of those numerous counters do their thing, potentially giving you the time you need to set up.
- Gengar's brokeness is too reliant on prediction. It requires prediction to switch in safely, it requires prediction for what free switch in your opponent gets to make, it requires prediction of item and moves to always be able to outspeed, kill and/or trap something.
- Gengar's mega slot means you can't use any of the other really freaking powerful pokemon that can take out just as many if not more of their team. Their are lots of really strong Megas.
- Loss of Levitate means that you HAVE to run Defog or Rapid Spin to great success to get rid of Sticky Web and Spikes on top of Rocks, limiting further team reliability. Now you have to protect both your Defog user AND Mega Gengar to be able to get those "free guaranteed KOs", and fear the dreaded EdgeQuake combo.
- Gengar can switch away from threats and priority users, but how many pokemon are you sacrificing to keep Gengar safe for this "assured" kill? I would certainly regret switching away from Azumarill who gets to Belly Drum now, or Talonflame gets to Sword Dance, or Aegislash to get Swords Dance, or anything to use Dragon Dance.
The biggest double edge sword is that this is all theory for ANd against banning him. There are so many great alternative strategies in OU already that seem broken and Gengar is broken enough to counter almost all of them? So far I'm only convinced that Gengar needs smart play and team mates to handle similar capable players.