I guess that's true.
252 SpA (custom) Focus Blast vs. +1 252 HP / 252+ SpD Tyranitar in sand: 196-232 (48.51 - 57.42%) -- guaranteed 2HKO after Stealth Rock
One switch in from ttar should be more than enough to teach it not to do so.
Seiterman
-_-
The point there was that we don't spam Fire Blasts and Solarbeams carelessly, or it will cost you the game.
252 SpA Charizard(Timid) SolarBeam vs. 252 HP / 252+ SpD Politoed(Calm) in rain: 112-132 (29.16 - 34.37%) -- possible 4HKO
252+ SpA Charizard(Modest) SolarBeam vs. 0 HP / 0 SpD Politoed (Modest) in rain: 168-198 (52.33 - 61.68%) -- 97.66% chance to 2HKO
So against Politoed with no defensive investment and maximum investment/nature on Charizard, it's a guaranteed 2HKO in rain when combined with Air Slash or Focus Blast (because seriously why would you use SolarBeam again,) and at worst the damage will be near-negligible. In return...
0 SpA Politoed (Calm) Hydro Pump vs. 0 HP / 0 SpD Charizard (Timid) in rain: 314-372 (105.72 - 125.25%) -- guaranteed OHKO
or, if you're so inclined...
0 SpA Politoed (Calm) Surf vs. 0 HP / 0 SpD Charizard (Timid) in rain: 252-296 (84.84 - 99.66%) -- guaranteed 2HKO (OHKO w/ SR)
Seiterman
Imo you are right. You won't always predict whatever your opponent is gonna switch in. However, you also have to remember that your opponent will have to predict as well if you're keeping ZardY or no. Heck, if you haven't evolved your Charizard yet, depending on your team, they might have to predict whether you're carrying ZardX or ZardY.
If your opponent mispredicts(i.e. you predicted a Ttar switch in, so you switched in a Ttar counter), he/she will undoubtly lose momentum or they might even end up with a dead mon.
So the question is, is it viable to drop Solarbeam, a move that is only threatened by 3 pokemon(2 of those are not really that used anymore, imo Politoed will surely go down to UU because of the meta we're in) but threatens a whole bunch of ZardY's potential checks/counters, and replace it with Air Slash(a mediocre move that offers little to no coverage at all)?
Also, on a different note, it's pretty (sorry for the word) dumb to even compare Talonflame to ZardY. Saying that a team that counters Talonflame's coverage of Fire/Flying can counter ZardY's coverage is plain wrong. Unless of course, you replace Solarbeam with Air Slash. Solarbeam nails Rotom-W and Azumarill while Focus Blast can nail Heatran. Although I myself carry HP Ground over Focus Miss. Gliscor melts in one Fire Blast. Although there are things that will wall ZardY but not Talonflame. Point is, no, not all Talonflame checks are ZardY checks as well.
Also, one last thing, if you're solely relying on ZardY to check/counter your opponent's water type mons, you're gonna have a bad time. Also, in the sun,
252+ SpA (custom) SolarBeam vs. 252 HP / 4 SpD Politoed: 332-392 (86.45 - 102.08%) -- 18.75% chance to OHKO
All in all, you're arguing that Solarbeam is useless because a weather inducer can switch in and ruin your day if you mispredicted. Imo this a pretty one-sided situation that isn't a justifiable excuse to not run a move that brings so much more to the table.
Would you rather not drive a car, in fear that an accident will cost you your life, or will you drive a car, learn how to drive it carefully, reaping all the benefits that comes from it all the while being aware of its risks?
*snipped*
Why do you think I was trying to make a point against you? I'm actually in agreement with you, my post was simply to point out how Focus Blast is a legitimate enough option against Tyranitar and to be quite honest it's all I'd be using if I see my opponent has one, because up until TTar is dead or maimed YZard is hard walled with its other options.Thank you both for missing my points. -_-
Seriously, I'm not trying to be mean here but...
A) I did that damage calculation and said that Tyranitar can switch into any other move. Even without Stealth Rock you risk a 93% chance of being 2HKO'd by Focus Blast, so naturally it's not going to try to switch into that. If you do let Assault Vest Tyranitar in though, you can't then try to Focus Blast him without (likely,) losing Charizard Y in the process. (The fact that both Focus Blast and Stone Edge aren't very accurate makes the whole thing more of a gamble.)
B) I was specifically responding to your comparison to Fire Blast. Heatran coming in on your Fire Blast is less likely to cost you a game than Politoed interrupting your SolarBeam.
(On a related note, looking through a bunch of Gen 5 Smogon analyses, notice how many sun sweepers actually use SolarBeam. The ones that do, to my knowledge, are only given the recommendation to use SolarBeam alongside Sunny Day. That should speak volumes to how important it is that SolarBeam not be interrupted.)
C) This applies to both responses I got. You both seem to be assuming you're going to predict your opponents moves 100% of the time, which just isn't true. You're not going to keep every Tyranitar from getting in on Charizard Y, whether it be because it was brought in after you KO'd another Pokemon, you mispredicted whether your opponent would switch to him or Jellicent, or Focus Blast will miss, and so on and so forth. Similarly, if you run SolarBeam it will be interrupted in some of your games. Maybe your opponent will run Heatran alongside a Sand Stream user.
I'm just trying to point out that Charizard Y has some pretty big problems with other weather starters. Even if Ttar switches into Focus Blast and eats 50% of his health, he still set Sand Stream in motion, which is pretty detrimental to Charizard Y's success. From there your opponent has a lot of options to either force Charizard out or just switch to another answer. The fact that he shares his dual STABs with another big Pokemon right now (Talonflame,) means that most teams should have something else capable of handling the problem.
Finally, someone earlier wanted to see damage calcs on Politoed with SolarBeam, so let's get those going.
(Note: I'm using the correct SpA and no item on Charizard.)
(On a related note, looking through a bunch of Gen 5 Smogon analyses, notice how many sun sweepers actually use SolarBeam. The ones that do, to my knowledge, are only given the recommendation to use SolarBeam alongside Sunny Day. That should speak volumes to how important it is that SolarBeam not be interrupted.)
Seiterman
Imo you are right. You won't always predict whatever your opponent is gonna switch in. However, you also have to remember that your opponent will have to predict as well if you're keeping ZardY or no. Heck, if you haven't evolved your Charizard yet, depending on your team, they might have to predict whether you're carrying ZardX or ZardY.
If your opponent mispredicts(i.e. you predicted a Ttar switch in, so you switched in a Ttar counter), he/she will undoubtly lose momentum or they might even end up with a dead mon.
So the question is, is it viable to drop Solarbeam, a move that is only threatened by 3 pokemon(2 of those are not really that used anymore, imo Politoed will surely go down to UU because of the meta we're in) but threatens a whole bunch of ZardY's potential checks/counters, and replace it with Air Slash(a mediocre move that offers little to no coverage at all)?
Also, on a different note, it's pretty (sorry for the word) dumb to even compare Talonflame to ZardY. Saying that a team that counters Talonflame's coverage of Fire/Flying can counter ZardY's coverage is plain wrong. Unless of course, you replace Solarbeam with Air Slash. Solarbeam nails Rotom-W and Azumarill while Focus Blast can nail Heatran. Although I myself carry HP Ground over Focus Miss. Gliscor melts in one Fire Blast. Although there are things that will wall ZardY but not Talonflame. Point is, no, not all Talonflame checks are ZardY checks as well.
Also, one last thing, if you're solely relying on ZardY to check/counter your opponent's water type mons, you're gonna have a bad time. Also, in the sun,
252+ SpA (custom) SolarBeam vs. 252 HP / 4 SpD Politoed: 332-392 (86.45 - 102.08%) -- 18.75% chance to OHKO
All in all, you're arguing that Solarbeam is useless because a weather inducer can switch in and ruin your day if you mispredicted. Imo this a pretty one-sided situation that isn't a justifiable excuse to not run a move that brings so much more to the table.
Would you rather not drive a car, in fear that an accident will cost you your life, or will you drive a car, learn how to drive it carefully, reaping all the benefits that comes from it all the while being aware of its risks?
Why do you think I was trying to make a point against you? I'm actually in agreement with you, my post was simply to point out how Focus Blast is a legitimate enough option against Tyranitar and to be quite honest it's all I'd be using if I see my opponent has one, because up until TTar is dead or maimed YZard is hard walled with its other options.
Actually this brings me to another point- Politoed isn't really that much worse off this gen. Rain teams are, undisputedly. But Politoed itself doesn't really suffer all that much from the Drizzle nerf- it still for the most part has guaranteed Rain to play with every time you send it out. 5 turns or not, that still threatening. You could even argue that the change in mechanics actually make it easier to fit onto a team because it doesn't restrict you to using just rain-mons. Its still totally a viable mon.The metagame is still very young, so there's still a lot of stabilization that needs to happen before you can totally count out Air Slash. I know Politoed isn't getting a whole lot of usage at all right now, but I think part of that is honestly because people don't want to be using the rain teams that were everywhere last generation (I know I don't. =P) Specs boosted rain boosted Hydro Pumps and the like will still dent most anything, and it's not like weather teams are just done due to the nerf. It'll probably take a while but I'm pretty sure the archetype will see a rise in usage in due time. Even counting Politoed as a less common threat though, you still have Tyranitar (who on his own is a huge threat and will likely stay a big part of the metagame,) and Hippowdon (who may see usage alongside Tyranitar.) I guess you could throw in Abomasnow and Aurorus if you want to be technical, but I don't think I can quite argue in their favor.
^ Well yes and no. Solarbeam is certainly a reasonable move on a pokemon that has drought, but you can't ignore it's detrimental side-effects. If Charizard-Y Solarbeams on a Tyranitar switch, for example, that's a dead Charizard. You can play the prediction game and say 'but Focus Blast!', but the reality is that there is an inherent risk associated with using Solarbeam on a given turn.
Not saying that the move is not worth it, because with the weather nerf it certainly is worth it. You get a lot of benefit out of the move in terms of high base power coverage, and frankly I feel CharY doesn't have a reason NOT to run Solarbeam on any given set. But it doesn't help any to ignore that Solarbeam can potentially leave you exposed if you predict wrong. Which is entirely possible - I've always been of the opinion that there isn't a hell of a lot of skill to prediction, and it's really more like glorified guesswork but eh.
Flamethrower/Fire Blast
Solar Beam/ Focus Blast
Ancient Power/Dragon Pulse
Filler move, maybe Air Slash, not much notable Special Moves beyond these.
It's not like he has other options. =/
Using Solarbeam when your opponent has a Tyrannitar, Hippowdon or Politoed on his team that isn't out on the field would be a horrible play, though. Bad playing hardly denounces how good it is on CharizardY ESPECIALLY as a move for revenge killing Politoed and Tyranitar. Hell, if you haven't megaevolved yet, it works as a deterrent for scaring off Politoed or Tyranitar, or just surprising them. Charizard is just SO unpredictable this gen. I've been playing with Y and X on the simulator, and the number of people who switch Gliscor into Charizard expecting X or Blissey into Charizard expecting Y is crazy. That first turn before you mega evolve is one of Charizard's BIGGEST advantages because your opponent can COMPLETELY mess up. Or he has to play super carefully and you get a bunch of momentum and sweep the enemy team.
MegaTyrannitar is the only thing that can handle both reasonably well that I can think of. Though even it doesn't want to take a focus blast without sand up.
I vastly prefer a mixed set for Charizard-Y. Something like Hydreigon's set last gen.
Hasty
252+ SpA/252 Spe/4HP
Earthquake
Air Slash/Focus Blast
Fire Blast
Solar Beam
Something like that. Wish it learned Superpower last gen. Would have been a better coverage move than Earthquake. but, eh can't win 'em all. Roost and Sunny Day have some potential utility on it as well.
Is Fire Fang a bad move for CharX? I mean I don´t own a Flawless Rng´d Charizard in 5th gen with Fire Punch, and I dont like the recoil from FlareBlitz... so I stick with Blitz if can´t do it with FirePunch?
I have a 31/31/31/x/31/31 Adamant DD + Outrage Charmander (going to be running Charzard X) and I want to make the most of it but the "Trap & Dance" set just doesn't tickle my fancy. Any suggestions for a good different set? I was thinking a bulky sort of guy who Dragon Dances a few times and then sweeeeeeeps :D
He posted an updated EV spread in the C&C forums:I think McGrr's defensive set is ready to be added to the sets mentioned in the OP, I just want him to contact me in case his EV's have changed. Keep on the good discussion people.
Updated Will-O-Wisp EVs:
Charizard @ Charizardite X
Ability: Blaze
EVs: 248 HP / 84 SDef / 176 Spd
Jolly Nature
- Flare Blitz
- Dragon Claw
- Will-O-Wisp
- Roost
I switched to 0 Attack EVs and went full bulk, and this just crushes even more than it used to. Stealth Rock support compensates for the loss in power, and those SDef EVs really help against neutral hits. Here is an example log:
I tried bulky dance for a while, but in pre bank, this really is the best option for Charizard X IMO. It just straight beats almost everything that's slower (not Gliscor though, unless it switches in to Will-O-Wisp).Turn 1
Charizard has Mega Evolved into Mega Charizard!
Charizard used Will-O-Wisp!
The opposing Azumarill was burned!
The opposing Azumarill used Waterfall!
Charizard lost 34.3% of its health!
The opposing Azumarill was hurt by its burn!
Charizard X v CB Azumarill: I heard that Azu was a counter?
Turn 2
Ulrich withdrew Azumarill!
Ulrich sent out Talonflame!
Charizard used Roost!
Charizard regained health!
Charizard at 100% We've battled before, so he knew Roost was coming.
Turn 3
The opposing Talonflame used Brave Bird!
Charizard lost 65.2% of its health!
The opposing Talonflame is damaged by recoil!
Charizard used Dragon Claw!
The opposing Talonflame lost 65% of its health!
Admittedly, this is where those lost attack EVs are felt. CB Talonflame at 10%.
Turn 4
Ulrich withdrew Talonflame!
Ulrich sent out Rotom-Heat!
Charizard, come back!
Go! Skarmory!
He predicted my Skarmory/Aegislash switch.
Turn 5
Skarmory, come back!
Go! Hydreigon!
The opposing Rotom-Heat used Volt Switch!
It's not very effective... Hydreigon lost 13.1% of its health!
The opposing Rotom-Heat went back to Ulrich!
Ulrich sent out Goodra!
Volt switch was intended for Charizard, but Hydreigon doesn't care either.
Turn 6
Hydreigon, come back!
Go! Aegislash!
The opposing Goodra used Draco Meteor!
It's not very effective... Aegislash lost 23.1% of its health!
The opposing Goodra's Special Attack harshly fell!
Aegislash restored HP using its Leftovers!
Turn 7
The opposing Goodra used Earthquake!
It's super effective! Aegislash lost 34.0% of its health!
Aegislash used Shadow Ball!
The opposing Goodra lost 22% of its health!
Aegislash restored HP using its Leftovers!
I expected a switch after the SpAtt drop, but he surprised me with Earthquake (which is a change since we last battled!).
Turn 8
Aegislash, come back!
Go! Skarmory!
The opposing Goodra used Draco Meteor!
It's not very effective... Skarmory lost 22.2% of its health!
The opposing Goodra's Special Attack harshly fell!
Skarmory restored HP using its Leftovers!
Rather optimistic Draco Meteor, but he presumably predicted Hydreigon or King's Shield.
Turn 9
Ulrich withdrew Goodra!
Ulrich sent out Excadrill!
The opposing Excadrill breaks the mold!
The opposing Excadrill floats in the air with its Air Balloon!
Skarmory used Stealth Rock!
Pointed stones float in the air around the opposing team!
Skarmory restored HP using its Leftovers!
Turn 10
The opposing Excadrill used Earthquake!
It doesn't affect Skarmory...
Skarmory used Brave Bird!
It's not very effective... The opposing Excadrill lost 23% of its health!
Skarmory is damaged by recoil!
The opposing Excadrill's Air Balloon popped!
Skarmory restored HP using its Leftovers!
Earthquake was in case I switched to Gengar to spin block, but I really don't care about him spinning a one turn setup hazard.
Turn 11
The opposing Excadrill used Rapid Spin!
It's not very effective... Skarmory lost 2.4% of its health!
The pointed stones disappeared from around the opposing team!
Skarmory used Brave Bird!
A critical hit! It's not very effective... The opposing Excadrill lost 36% of its health!
Skarmory is damaged by recoil!
Skarmory restored HP using its Leftovers!
Turn 12
Ulrich withdrew Excadrill!
Ulrich sent out Rotom-Heat!
Skarmory used Stealth Rock!
Pointed stones float in the air around the opposing team!
Skarmory restored HP using its Leftovers!
Rapid Spin is so necessary for his team, but I just need one turn to set it up again. I actually expected Talonflame to switch in while it had the chance.
Turn 13
Skarmory, come back!
Go! Hydreigon!
The opposing Rotom-Heat used Volt Switch!
It's not very effective... Hydreigon lost 13.1% of its health!
The opposing Rotom-Heat went back to Ulrich!
Ulrich sent out Goodra!
Pointed stones dug into the opposing Goodra!
Hydreigon just doesn't care about Rotom.
Turn 14
Hydreigon used Draco Meteor!
It's super effective! The opposing Goodra lost 60% of its health!
Hydreigon's Special Attack harshly fell!
The opposing Goodra used Draco Meteor!
It's super effective! Hydreigon lost 73.8% of its health!
The opposing Goodra's Special Attack harshly fell!
Hydreigon fainted!
You have 150 seconds to make your decision.
Go! Rotom-Wash!
That's ridiculous, but Hydreigon is Scarf/Timid. I didn't bother with damage calcs before attacking. Goodra survives at 6%.
Turn 15
Ulrich withdrew Goodra!
Ulrich sent out Ferrothorn!
Pointed stones dug into the opposing Ferrothorn!
Rotom-Wash used Light Screen!
Light Screen raised your team's Special Defense!
The opposing Ferrothorn restored HP using its Leftovers!
He saved Goodra, but if I can prevent Rapid Spin, Goodra and Talonflame are gone.
Turn 16
Rotom-Wash used Volt Switch!
It's not very effective... The opposing Ferrothorn lost 8% of its health!
You have 150 seconds to make your decision.
Rotom-Wash went back to McGrrr!
Go! Charizard!
The opposing Ferrothorn used Leech Seed!
Charizard was seeded!
The opposing Ferrothorn restored HP using its Leftovers!
Charizard's health is sapped by Leech Seed!
He knew Charizard was coming, so Leech Seed was logical. I hold all the aces though.
Turn 17
Ulrich withdrew Ferrothorn!
Ulrich sent out Azumarill!
Pointed stones dug into the opposing Azumarill!
Charizard used Roost!
Charizard regained health!
Charizard's health is sapped by Leech Seed!
The opposing Azumarill was hurt by its burn!
He should have predicted Roost and used Stealth Rock. I'm never letting Charizard die to Flare Blitz recoil and Iron Barbs.
Turn 18
Charizard, come back!
Go! Rotom-Wash!
Ulrich withdrew Azumarill!
Ulrich sent out Ferrothorn!
Pointed stones dug into the opposing Ferrothorn!
The opposing Ferrothorn restored HP using its Leftovers!
Turn 19
Rotom-Wash used Volt Switch!
It's not very effective... The opposing Ferrothorn lost 7.0% of its health!
You have 150 seconds to make your decision.
Rotom-Wash went back to McGrrr!
Go! Charizard!
The opposing Ferrothorn used Leech Seed!
Charizard was seeded!
The opposing Ferrothorn restored HP using its Leftovers!
Charizard's health is sapped by Leech Seed!
Your team's Light Screen wore off!
He needed to switch to Excadrill this turn, and Rapid Spin.
Turn 20
The opposing Ferrothorn used Protect!
The opposing Ferrothorn protected itself!
Charizard used Roost!
Charizard regained health!
Charizard's health is sapped by Leech Seed!
Game over.
Turn 21
Ulrich withdrew Ferrothorn!
Ulrich sent out Goodra!
Pointed stones dug into the opposing Goodra!
The opposing Goodra fainted!
Charizard used Flare Blitz!
But there was no target...
Ulrich sent out Azumarill!
Pointed stones dug into the opposing Azumarill!
Turn 22
Charizard, come back!
Go! Aegislash!
The opposing Azumarill used Waterfall!
Aegislash lost 28.1% of its health!
Aegislash restored HP using its Leftovers!
The opposing Azumarill was hurt by its burn!
Turn 23
Aegislash, come back!
Go! Charizard!
Ulrich withdrew Azumarill!
Ulrich sent out Excadrill!
Pointed stones dug into the opposing Excadrill!
The opposing Excadrill breaks the mold!
Turn 24
Charizard used Flare Blitz!
It's super effective! The opposing Excadrill lost 38% of its health!
Charizard is damaged by recoil!
The opposing Excadrill fainted!
Ulrich sent out Rotom-Heat!
Pointed stones dug into the opposing Rotom-Heat!
Turn 25
Charizard used Dragon Claw!
The opposing Rotom-Heat lost 36% of its health!
The opposing Rotom-Heat used Thunderbolt!
It's not very effective... Charizard lost 16.2% of its health!
The opposing Rotom-Heat restored HP using its Leftovers!
Turn 26
Charizard used Roost!
Charizard regained health!
The opposing Rotom-Heat used Volt Switch!
It's not very effective... Charizard lost 12.5% of its health!
The opposing Rotom-Heat went back to Ulrich!
Ulrich sent out Azumarill!
Pointed stones dug into the opposing Azumarill!
The opposing Azumarill was hurt by its burn!
Turn 27
Ulrich withdrew Azumarill!
Ulrich sent out Ferrothorn!
Pointed stones dug into the opposing Ferrothorn!
Charizard used Flare Blitz!
It's super effective! The opposing Ferrothorn lost 94% of its health!
Charizard is damaged by recoil!
Charizard is hurt by the opposing Ferrothorn's Iron Barbs!
The opposing Ferrothorn fainted!
Ulrich sent out Talonflame!
Pointed stones dug into the opposing Talonflame!
The opposing Talonflame fainted!
Ulrich sent out Rotom-Heat!
Pointed stones dug into the opposing Rotom-Heat!
Turn 28
Charizard used Dragon Claw!
The opposing Rotom-Heat lost 20% of its health!
The opposing Rotom-Heat fainted!
Ulrich sent out Azumarill!
Pointed stones dug into the opposing Azumarill!
Turn 29
Charizard used Flare Blitz!
It's not very effective... The opposing Azumarill lost 12% of its health!
Charizard is damaged by recoil!
The opposing Azumarill fainted!
McGrrr won the battle!
What is your Charizard X's build? Standard DD?I've been screwing around with Smeargle paired with Charizard, and I thought it was worth mentioning.
Smeargle @ Focus Sash
Timid, Own Tempo, 252 Speed, 252 HP, 4 Def
Spore
Parting Shot
Magic Coat
Stealth Rock
I've had a suprising amount of success with this set, Smeargle got a few new toys this Gen, so decided to try them out. Spore the opponent, then use Parting Shot on the opponent. Either A, they keep their Sleeping Pokemon in and now it's not only asleep but also has -1 in both attacking Stats, or B, they switch out their Sleeping Pokemon, and now one of their Pokemon is asleep while another has -1 in both attacking Stats. Zard X can sponge hits better after Parting Shot, almost guaranteeing that he'll be able to get at least one Dragon Dance up, and after that you go to Zard X's destructive shenanigans, even if he doesn't sweep the opposing team, if he can get 2-3 Mons down before going down itself that allows my other teammates to come in and clean up.