Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

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Well, if I try to play on Showdown, I'm forced to play with Smogon rules, which means no Blaziken.

You are more than welcome to challenge other users to custom battles, go into the Ubers tier, VGC, or Battle Spot, all of which allow Blaziken if you want to use it that much. But seriously, Blaze Blaziken is such a dud I don't really know why you would want to use it. Infernape does the job better anyway. If you want to use Speed Boost Blaziken, then I don't know why you're arguing for a complex ban, since Blaziken is obviously broken with Speed Boost.
 
And then I have to fight Yveltals and Mega Mewtwos because I had the gall to use Blaze Blaziken.

If you're challenging people and dueling for fun, you should be able to set up a custom game and agree with them as to what is and isn't allowed. And I totally forgot about the VGC and Battle spot setups, that Halcyon just mentioned, which I believe use the official Nintendo banlists, rather than Smogon's. So that's an option.

Also, if you want to use Blaze Blaziken that badly, then yes. Or you could create your own simulator with your own banlists. Smogon is a competitive community, not a casual one. They set up the systems according to clear, straightforward rules. Arguing that those rules don't let you play the way you want with your favorite Pokémon is pointless.
 
Moody is unpredictable and luck based. Its an ability left to the RNG gods above and they are fickle at best. In terms of fairness, it has no place in battles (and not just in Smogon circles either). It is a variable beyond the players control and if allowed to used in play, it would make the game less desirable to compete in since it is up to luck, not skill, to achieve victory.

A more consistent ability like Speed Boost benefits the player more as it is predictable in what it does (+1 in speed at the end of your turn) and no other random elements are included (which makes it more fair). It doesn't hurt the game at all (Speed Boost Blaziken aside) and the Pokemon who use it are glass cannons at best. There are many ways to stop Speed Boost users, which keeps it from being overpowered/broken.

Don't feel constricted by playing by Smogons rules if it is a major issue. There is always Battle Spot and VGC rules you could play by. You can use Speed Boost Blaziken till hell freezes over, just understand why Moody isn't good for anyone who wants a fair Pokemon battle.

I know the above will probably go ignored since i am unknown quantity here (and the fact the same thing was said above) but i wanted to share my thoughts on Moody.
 
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+3/+4...Speed? In that case, your sweeper is walled even harder. There's such a selection of amazing walls and revenge killers in OU that even a +6/+6 offensive mon isn't that hard to deal with, and a +0/+6 one is simply hard walled. Period.

Of course if you don't have any Azumarill counters you would find a +0/+6 Azumarill hard to beat. But in that case it's your fault for not having a counter.

Speed Boost is so ridiculously easy to defeat that it's really silly to call it broken.


Without getting too invested I this debate, I'd just like to point out that by claiming that not having the answer to speed boost is your fault, you're also making me wonder: "why is it that because smogon users dislike evasion, they pick and choose to ban things like moody?", shouldn't good players just carry perfect accuracy moves? They exist as a counter to evasion on purpose, and if me not being able to kill a strategy is my responsibility, then where is the responsibility in that?

I know this topic has been poured over endlessly, and I'm really not interested in arguing it, but you should pick your points more carefully, saying that one thing is OP even though I should have the tools to kill it, yet another is legitimate and I shouldn't be penalized for ignoring countering it (because I simply don't like to use the perfect accuracy moves because 'they suck') is hypocritical.

And claiming 'luck' based strategies require no skill is short sighted at best, one must be ready to compensate for the probable failure of their luck at any time.

By the way, I agree that moody is broken, and that speed boost is (debatably) not, I'm just sore over the reasoning.

And yes I realise that I'm free to play how I would like to (and I do!), I'm really, REALLY, not here to debate, just wanted to address that flawed reasoning
 
Without getting too invested I this debate, I'd just like to point out that by claiming that not having the answer to speed boost is your fault, you're also making me wonder: "why is it that because smogon users dislike evasion, they pick and choose to ban things like moody?", shouldn't good players just carry perfect accuracy moves? They exist as a counter to evasion on purpose, and if me not being able to kill a strategy is my responsibility, then where is the responsibility in that?

I know this topic has been poured over endlessly, and I'm really not interested in arguing it, but you should pick your points more carefully, saying that one thing is OP because I should have the tools to kill it, yet another is legitimate and I shouldn't be penalized for ignoring countering it (because I simply don't like to use the perfect accuracy moves because 'they suck') is hypocritical.

Perfect accuracy: Aerial Ace, Aura Sphere (a total of three mons outside of Ubers get it), Feint Attack, etc.

Mons with evasion moves: Everything that can learn TMs.

That's really unbalanced, and since evasion can be used on anything, whereas nothing is going to use perfect accuracy moves other than Nasty Plot Lucario because they simply don't do any damage. If the evasion user gets reasonably lucky, they can sweep with pretty much anything they want to.

Evasion itself kills a crapton of strategies, and that's why we ban it and let everything use moves other than Aerial Ace.
 
Not to beat a dead horse or anything, but I want to chime in on the RNG thing. There are some elements of random chance that we accept as a fact of life in pokemon battles, such as the built-in chances to miss of many moves to confusion, attraction, critical hits, duration of status, all kinds of things. That's why I think it's not exactly right to condemn things purely on the basis of luck, because there is luck involved in every battle whether we like it or not. It would have to be because Moody in particular has a much larger effect on the game than any of the previous things I mentioned. Missing a turn due to an attack missing or confusion is bad, but letting your opponent get a free +2 whatever is usually much worse. So someone has to decide which effects are acceptable to happen randomly each turn and which ones shouldn't, and I guess you either agree with Smogon's decision or you don't.

I have an unrelated question. I heard something about female pokemon being able to pass on egg moves in this game? Can someone explain that?
 
Not to beat a dead horse or anything, but I want to chime in on the RNG thing. There are some elements of random chance that we accept as a fact of life in pokemon battles, such as the built-in chances to miss of many moves to confusion, attraction, critical hits, duration of status, all kinds of things. That's why I think it's not exactly right to condemn things purely on the basis of luck, because there is luck involved in every battle whether we like it or not. It would have to be because Moody in particular has a much larger effect on the game than any of the previous things I mentioned. Missing a turn due to an attack missing or confusion is bad, but letting your opponent get a free +2 whatever is usually much worse. So someone has to decide which effects are acceptable to happen randomly each turn and which ones shouldn't, and I guess you either agree with Smogon's decision or you don't.

I have an unrelated question. I heard something about female pokemon being able to pass on egg moves in this game? Can someone explain that?

The luck thing: You choose to run Fire Blast over Flamethrower. You do not choose to miss your Flamethrower when your opponent uses Double Team. Yes, there is luck, but evasion is totally in the control of the player using it, and you have to use stuff like Aerial Ace to beat it.

Egg moves: Just what it sounds like. A female with an egg move will now pass it too. So now stuff like Belly Drum+Aqua Jet is legal, because you breed an Aqua Jet female Marill, and breed that with a male Belly Drum Poliwrath.
 
I have a team of these pokemon

Goodra (M) @ Assault Vest
Ability: Hydration
EVs: 252 SAtk / 252 HP / 4 Def
Modest Nature
- Dragon Pulse
- Dragon Tail
- Flamethrower
- Sludge Bomb
Galvantula @ Salac Berry
Ability: Compound Eyes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Bug Buzz
- Thunder
- Energy Ball
- Sticky Web
Zoroark @ Life Orb
Ability: Illusion
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dark Pulse
- Flamethrower
- Focus Blast
- Grass Knot
Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spd
- Power-Up Punch
- Return
- Earthquake
- Sucker Punch
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Ice Fang
- Roost
- Toxic
however, I can't find anything good to cover the big ice weakness. has anybody else got any ideas.
bump - help please
 
bump - help please

A Bulky Water, Fire, or Steel Pokemon would take care of that Ice weakness (a Steel-type would be particularly good since you also don't have a Dragon resist). You're team's pretty offensive, so I'd suggest something like Scizor or Metagross. Heatran would also be a great choice if you're playing in Pokebank since it can use the Sticky Web support effectively and can set up Stealth Rock.
 
So in other words, there's no way on Showdown to play normal OU games with a Blaze Blaziken that has no reason to be in Ubers.

Yup.
 
So in other words, there's no way on Showdown to play normal OU games with a Blaze Blaziken that has no reason to be in Ubers.

Yup.

Congratulations, you finally understand. There is also no way of playing normal OU with a Kyogre that only knows Hidden Power Poison. You want to use Blaze Blaziken? Fine, we've told you about several different ways you can use it. You are simply being stubborn and difficult at this point.
 
Just fought a team with Sub/Protecting Speed Boost Ninjask, Acid Armoring Vaporeon, and Calm Minding Espeon constantly baton passing their boosts without letting me get a hit in because they were too fast.

Yup, that's fair.
 
Just fought a team with Sub/Protecting Speed Boost Ninjask, Acid Armoring Vaporeon, and Calm Minding Espeon constantly baton passing their boosts without letting me get a hit in because they were too fast.

Yup, that's fair.
Please stop. What you just described was a Baton Pass team, and the fact that you were unprepared to deal with the playstyle / team doesn't prove that Speed Boost is broken in the slightest (hint: Dragon Tail, Roar, Taunt, can all help deal with Baton Pass). Also, even if the opponent is at +6 Speed, that doesn't prevent you from attacking - it's probably due to the way you played or predicted that made your attacks ineffectual.

Yup, that's about right.
 
Two questions:

Reaffirming, ingrain in gen 5 WAS able to be roared away, correct?

Secondly, now in gen 6 with Ingrain passing being able to STOP roar, what is the standard tactic to taking down baton pass teams with ingrain? Esp. Stall teams countering.
 
Two questions:

Reaffirming, ingrain in gen 5 WAS able to be roared away, correct?

Secondly, now in gen 6 with Ingrain passing being able to STOP roar, what is the standard tactic to taking down baton pass teams with ingrain? Esp. Stall teams countering.

Incorrect, you could never roar away Ingrain.

Haze and Taunt, but the best way is to prevent the chain from starting in the first place or breaking it by KOing the Pokemon in question.
 
>.> I'm almost certain ingrain stopped WHIRLWIND, not roar.

Regardless, does haze go through magic bounce espeon?
 
Two questions:

Reaffirming, ingrain in gen 5 WAS able to be roared away, correct?

Secondly, now in gen 6 with Ingrain passing being able to STOP roar, what is the standard tactic to taking down baton pass teams with ingrain? Esp. Stall teams countering.
Taunt is probably your best bet. Make sure you get a taunt off as soon as possible and you should break the chain. Make sure you can take the hits though. Pretty sure smeargle is still the only ingrain passer so he is very easy to taunt especially with a prankster user.
 
does anybody have an absolite they are willing to trade me? i can offer a level 1 eevee timid with pretty good IVs (two or three 31s),a snorlax, or sneasel. please pm me if you the item
 
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