Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

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Is an odd-numbered HP stat better than an even one? Or is the difference too trivial to matter?

It's really complicated.

For SR switchins:

-Mon neutral to SR should not have an HP divisible by 8, because after switching into SR once, it will have the same HP it would have had if it had been divisible by 8, and after more than one switchin the HP not divisible by 8 is better. This is the reason to run 248 HP EVs on Scizor.
-Mon weak to SR should not have an HP divisible by 4, because of reasoning above.
-Mon 4x weak to SR should not have HP divisible by 2, because again, see above.

For Leftovers:
-If a mon isn't switching into SR much or has reliable recovery, making your HP divisible by 16 is an advantage, but just don't lower your HP by 10 or something to do so.
-If a mon resists SR then an HP stat divisible by 16 is simply an advantage.

For Substitute+Pinch Berry:
-SubSalac, SubLeichi, etc. want an HP stat divisible by four so only three Substitutes are necessary to activate the Berry.
-SubSalacReversal and SubSalacFlail want an HP stat not divisible by four so it can set up four Substitutes and go down to 1, 2, or 3 HP for the sake of Reversal or Flail.

In most cases, it's too trivial to matter. But if a Smogon analysis has a standard stat spread like 248 HP Scizor, then you should know to always run 248 HP on Scizor, for example.
 
With aurorus in wifi since nature power turns into tri attack, would tri attack be changed to an ice type and get the boosts and STAB from its ability?
 
Is there any way to obtain a Tyrunt in anything other than a pokeball? (because of the manner in which it is given to you), either through breeding or catching (I dont think you can catch it in the wild?)
 
Is there any way to obtain a Tyrunt in anything other than a pokeball? (because of the manner in which it is given to you), either through breeding or catching (I dont think you can catch it in the wild?)

I don't believe so. I haven't found any way to do so, and I have experimented with other Pokémon as fathers, and with Ditto as a father/mother. Standard Pokéball every time. I believe this is true for all the fossils (and, of course, Shedinja).

On a related note, is it possible to breed a Pokémon with a Ditto and have the baby be in anything other than a standard Pokéball? I haven't done a ton of experimentation on this one (only father + Ditto, I think), but so far the baby is always in a standard Pokéball. I'm hoping to be able to breed genderless Pokémon and pass down Luxury Balls to them. Has anyone experimented with this or found a way?

With aurorus in wifi since nature power turns into tri attack, would tri attack be changed to an ice type and get the boosts and STAB from its ability?

I don't see why it wouldn't. Not only is Tri-Attack a Normal Type move, but Nature Power is as well.

My question: If Nature Power becomes a non-Normal move, since Nature Power itself is Normal, would it still get the boost?
 
My question, a rather silly one but one that needs answering, is that while obtaining perfect IVs is less of hassle in Gen VI, how do i get specific Hidden Powers when breeding? It seems rather tricky and i am quite lost. Yes i used googled searched before asking but i remain stumped anyways.
 
I have a team of these pokemon

Goodra (M) @ Assault Vest
Ability: Hydration
EVs: 252 SAtk / 252 HP / 4 Def
Modest Nature
- Dragon Pulse
- Dragon Tail
- Flamethrower
- Sludge Bomb
Galvantula @ Salac Berry
Ability: Compound Eyes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Bug Buzz
- Thunder
- Energy Ball
- Sticky Web
Zoroark @ Life Orb
Ability: Illusion
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dark Pulse
- Flamethrower
- Focus Blast
- Grass Knot
Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spd
- Power-Up Punch
- Return
- Earthquake
- Sucker Punch
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Ice Fang
- Roost
- Toxic
however, I can't find anything good to cover the big ice weakness. has anybody else got any ideas.
 
I'm planning on adding a Contrary Adamant Malamar to my team, along with a BP SB Scolipede to patch up Mal's low speed.
I'm thinking of just running the basic set for Mal - Superpower, Psycho Cut, and Night Slash.
I don't know what I should use for the last slot. Topsy-Turvy is situational, but can be very useful - the thing is, does it have negative priority?
I also have access to two egg moves - Destiny Bond and Power Split. Do they have any use? Destiny Bond can be used against a stronger foe when I'm weakened/U-Turn user; Power Split can be used on something with massive Attack (Aegislash).
What should my last move be, along with the EV spread?
I'm thinking of max HP, some Sp. Def and whatever I need to outspeed certain 'mons (base 130s come to mind) with a +1 speed boost (that comes from Scolipede).
Then there's that crippling 4x weakness to U-Turn.
I just don't know what I should run here - last moveslot and EV spread.
 
So apparently this is the place to ask this question.

Why is Blaziken all across the board banned regardless of ability when Pokemon like Octillery and Bibarel get to be used in NU with another ability?

I've heard the "complicated bans are bad" argument, and that in and of itself is a lousy argument when other Pokemon get away scott free.

Why not just ban Speed Boost? It's clearly the issue, not Blaziken. Hate the sin, love the sinner, and all that. That's not a "complicated ban"; it's just as simple as banning an ability.

Yes I know other Pokemon use Speed Boost. And while they don't reach Uber-levels of unfair, they're still pretty unfair. Speed Boost is almost as bad as, if not worse than, Moody, because unlike Moody, you're guaranteed a specific stat gain; after a Protect, you can easily just Baton Pass stat gains on to another Pokemon. It's really not fair. At all.

So I'd like to make the argument to ban Speed Boost rather than Blaziken itself. That way, not only can other Pokemon not abuse a broken ability, but normal Blaziken can be used, even if it's sent down a few tiers.

Because throwing Blaze Blaziken into Ubers is just all kinds of stupid.
 
So apparently this is the place to ask this question.

Why is Blaziken all across the board banned regardless of ability when Pokemon like Octillery and Bibarel get to be used in NU with another ability?

I've heard the "complicated bans are bad" argument, and that in and of itself is a lousy argument when other Pokemon get away scott free.

Why not just ban Speed Boost? It's clearly the issue, not Blaziken. Hate the sin, love the sinner, and all that. That's not a "complicated ban"; it's just as simple as banning an ability.

Yes I know other Pokemon use Speed Boost. And while they don't reach Uber-levels of unfair, they're still pretty unfair. Speed Boost is almost as bad as, if not worse than, Moody, because unlike Moody, you're guaranteed a specific stat gain; after a Protect, you can easily just Baton Pass stat gains on to another Pokemon. It's really not fair. At all.

So I'd like to make the argument to ban Speed Boost rather than Blaziken itself. That way, not only can other Pokemon not abuse a broken ability, but normal Blaziken can be used, even if it's sent down a few tiers.

Because throwing Blaze Blaziken into Ubers is just all kinds of stupid.

Speed Boost, eh? So you're saying Yanmega, Sharpedo, and Ninjask are broken in OU? No one even uses them, and there's a reason. Scolipede is usable but if whatever it passes to gets walled or revenged, it's pretty much useless as well. If you don't know how to stop a Scolipede from passing +6/+6, that's your problem. Against most competent players the most Scolipede can usually get is +2/+2, and if you can't deal with a +2/+2 Azumarill, then you need something that can.

Blaze Blaziken is outclassed in OU by Infernape, in UU by Victini, in RU it's pressured by Entei and Medicham, etc. Thus, there's no reason to do a complex ban just to have something that's probably going to just end up being another mediocre NU/BL3/RU mon.
 
So apparently this is the place to ask this question.

Why is Blaziken all across the board banned regardless of ability when Pokemon like Octillery and Bibarel get to be used in NU with another ability?

I've heard the "complicated bans are bad" argument, and that in and of itself is a lousy argument when other Pokemon get away scott free.

Why not just ban Speed Boost? It's clearly the issue, not Blaziken. Hate the sin, love the sinner, and all that. That's not a "complicated ban"; it's just as simple as banning an ability.

Yes I know other Pokemon use Speed Boost. And while they don't reach Uber-levels of unfair, they're still pretty unfair. Speed Boost is almost as bad as, if not worse than, Moody, because unlike Moody, you're guaranteed a specific stat gain; after a Protect, you can easily just Baton Pass stat gains on to another Pokemon. It's really not fair. At all.

So I'd like to make the argument to ban Speed Boost rather than Blaziken itself. That way, not only can other Pokemon not abuse a broken ability, but normal Blaziken can be used, even if it's sent down a few tiers.

Because throwing Blaze Blaziken into Ubers is just all kinds of stupid.
This question was asked at the very bottom of the last page, all of the answers are at the top of this page, the best of which (specifically rule 2 which is most pertinent to your question) is:

Complex bans have been used, but only when there is no better option, as they are a slippery slope, and a poor precedent to set for the metagame. For example, despite the need for banning the Drizzle/Swift Swim combination, doing so has produced hundreds of posts saying "see, complex bans are good! This is exactly what we mean by it being a bad precedent. Complex bans are not a good solution, and I'll outline why in the three basic rules below.

Rule One: Never make a complex ban when a simple one will do. There was no simple ban solution possible for Swift Swim + Drizzle. Banning just Swift Swim would have essentially banned outright a number of Pokémon who had no other viable Ability options, and which were only broken in rain. Banning just Drizzle would have massively unbalanced the weather wars.

Rule Two: Do not make a complex ban unless it affects multiple Pokémon. If there was only one Pokémon that could use Swift Swim + Drizzle or Sand Veil effectively, that one Pokémon would have been banned instead of the combination. Speed Boost itself is not broken. Banning it would ban Ninjask and Scolopede, both of whom use it legitimately. This also helps avoid unnecessary complex bans, and leads into the third rule.

Rule Three: Do not make complex bans to keep a Pokémon OU. If you are banning a Pokémon, it is on the basis of its best ability. Sure, that Pokémon might be useless if it's run with only three moves or controlled by an unskilled player (such as myself). So what? This is a game of mathematics and metagame refinement (especially here at Smogon). Each Pokémon is taken to its pinnacle when determining sets and viability. Otherwise, we have a nasty precedent for things like "Deoxys-A is allowed in OU as long as it only carries two moves". If a Pokémon's best set is overpowered, that Pokémon is overpowered, and banned. We don't cripple it or remove its tools to keep it OU unless the tool itself is broken.

In short, Speed Boost is not broken, it is Speed Boost combined with Blaziken's stats, movepool, typing, etcetera. Banning Speed Boost would cripple otherwise decent Pokémon, and set a bad precedent for keeping Pokémon in OU that should not be there. Plus, all you would get out of it is a Pokémon who, without Speed Boost, is UU or RU at best, as Blaziken is otherwise not that impressive.
 
If those Pokemon are as bad as you say they are, then nobody would miss them if they lost Speed Boost. Then they'd be sent down to UU or wherever it is they may belong.

What if another Pokemon shows up farther down the line that has Speed Boost? Will you ban that too?

Seriously, the problem isn't Blaziken, it's Speed Boost; you've even admitted it yourself. It's not anywhere near as good without it. So why lump Blaze Blaziken in with the Ubers? That's just mind-bogglingly stupid.

Killing off Speed Boost will not only allow their users to play more fairly on lower tiers, but it's also a good future precaution in case another Speed Booster shows up down the line.

Not to mention, apparently Scolipede lived in OU before Speed Boost came into existence. I think he'll live without it.
 
If those Pokemon are as bad as you say they are, then nobody would miss them if they lost Speed Boost. Then they'd be sent down to UU or wherever it is they may belong.

What if another Pokemon shows up farther down the line that has Speed Boost? Will you ban that too?

Seriously, the problem isn't Blaziken, it's Speed Boost; you've even admitted it yourself. It's not anywhere near as good without it. So why lump Blaze Blaziken in with the Ubers? That's just mind-bogglingly stupid.

Killing off Speed Boost will not only allow their users to play more fairly on lower tiers, but it's also a good future precaution in case another Speed Booster shows up down the line.

The problem is Speed Boost with Blaziken. At this point you have two choices:

-Ban Blaziken
-Ban Speed Boost

The first would only ban ONE really unviable mon from the lower tiers. The latter would destroy an entire strategy. Blaze Blaziken is no loss. If you want something like Blaziken in lower tiers, use Entei or Victini or Medicham. It has little use over any of those three anyways.

If another OP Speed Boost sweeper appeared somewhere down the line we ban it too. Simple.
 
Actually, now that I look at it, Ninjask's been OU as well.

Also, yes, banning Speed Boost destroys an "entire strategy". Banning Moody also banned an "entire strategy". And no tears were shed over its loss.

There's the argument that most users of Moody aren't very good without it, so just trash Moody. Likewise, most users of Speed Boost aren't very good without it, so just trash Speed Boost.

Banning Speed Boost would destroy a "strategy", but it's an unfair strategy to begin with. I mean, if you leave Speed Boost alone and only ban Blaziken, might as well leave Moody alone, right? Because nothing can really abuse it that bad, right?

...Right?
 
Actually, now that I look at it, Ninjask's been OU as well.

Also, yes, banning Speed Boost destroys an "entire strategy". Banning Moody also banned an "entire strategy". And no tears were shed over its loss.

There's the argument that most users of Moody aren't very good without it, so just trash Moody. Likewise, most users of Speed Boost aren't very good without it, so just trash Speed Boost.

Banning Speed Boost would destroy a "strategy", but it's an unfair strategy to begin with. I mean, if you leave Speed Boost alone and only ban Blaziken, might as well leave Moody alone, right? Because nothing can really abuse it that bad, right?

...Right?

Speed Boost is not unfair. If you can't play against it it's your problem. In fact, Speed Boost+Baton Pass is barely good in OU--only because Scolipede, unlike Ninjask, can actually find a little time to pass +2/+2 instead of +0/+6 or something. The Moody strategy was actually unfair and uncompetitive. Like I said, if you let a Scolipede get more than one Swords Dance, you kinda deserve to get swept. And if you can't beat a +2/+2 Azumarill or Dragonite or something, you also kinda deserve to get swept.
 
But if you pass that Speed Boost onto something really tanky with only low speed, then it can overcome tons of things without much issue. Alternating between Speed Boost, Substitute, and Protect allows a pretty easy +3/+4 before passing it off. You call that fair?

Yes, Speed Boost is unfair. Any ability that passively creates stat boosts is unfair.

Even if you didn't decide to ban Speed Boost on its own, banning Speed Boost Blaziken on its own isn't that complex of a ban. If you use Blaziken, it has to be Blaze. If it's Speed Boost, you automatically forfeit. Simple as that.
 
But if you pass that Speed Boost onto something really tanky with only low speed, then it can overcome tons of things without much issue. Alternating between Speed Boost, Substitute, and Protect allows a pretty easy +3/+4 before passing it off. You call that fair?

Yes, Speed Boost is unfair. Any ability that passively creates stat boosts is unfair.

+3/+4...Speed? In that case, your sweeper is walled even harder. There's such a selection of amazing walls and revenge killers in OU that even a +6/+6 offensive mon isn't that hard to deal with, and a +0/+6 one is simply hard walled. Period.

Of course if you don't have any Azumarill counters you would find a +0/+6 Azumarill hard to beat. But in that case it's your fault for not having a counter.

Speed Boost is so ridiculously easy to defeat that it's really silly to call it broken.
 
Then just ban it on Blaziken. It's not that "complex". People can only use Blaziken if it doesn't have Speed Boost. End of story.

You can't tell me that people are so lazy that they can't remember that little.
 
Then just ban it on Blaziken. It's not that "complex". People can only use Blaziken if it doesn't have Speed Boost. End of story.

That is a complex ban. While we're at it, let's unban Sand Force and Mold Breaker Excadrill from Gen 5 Ubers. Let's unban physical Mewtwo. Let's unban lv. 50 Kyogre.

The point is, it's pretty much the same effect on the metagame with a simpler ban.
 
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