You know...I'm sure that this thread isn't surprising in the slightest. If we're going to find out whether or not Mega Kangaskhan is truly threatening, then I say we look at a different part of a guideline we used with Mega Gengar. Remember the Support Clause? How about the Offense Clause? How does that go?
"A Pokémon is uber if, in common battle conditions, it is capable of sweeping through a significant portion of teams in the metagame with little effort."
Let's focus on this for a little bit. What do we know about Mega Kangaskhan? We know that her ability, Parental Bond, gives her the power of a Choice Band, the ability to break Subs and Sashes, she has 200 BP Seismic Tosses, WISH (how, how HOW and WHY!?), powerful and reliable moves like Return, Earthquake, Crunch, boosting moves that are exploited through Parental Bond (I'm looking at you, Power-Up Punch), decent bulk that is most definitely nothing to scoff at considering that nobody doubted Hydreigon's bulk in Gen V, and the ability to plow through even some prepared teams! It takes VERY specific Pokemon to stop her and, even then, they can't always stop her. Rocky Helmet sets grew more popular because of her, Sableye is used more often...not only could one argue that an entire metagame is being centralized around one Pokemon...which is ALWAYS a bad thing, it completely fills in what the Offensive Characteristic for an Uber Pokemon is. It CAN sweep through a significant portion of teams. It not only CAN, but it WILL if you don't pack one or two Pokemon SPECIFICALLY for her. If you really want to go far, one could possibly implement a similar system used for Sneasel's Little Cup Ban with three questions:
1. Is Mega Kangaskhan Broken?
I would argue that, because of the above reasons, Mega Kangaskhan is truly broken; giving even Uber Pokemon a run for their money is a startling suspition of its power in OU.
2. Is Mega Kangaskhan making OU not fun?
Though OU hasn't truly been made, I'm assuming Pokebank battling. Goodness, Mega Kangaskhan isn't making anything fun. To be honest, over centralizing makes battling boring. Teams become far too similar, nobody is allowed to experiment in fears of this Pokemon, the same Pokemon are always used and they become predictible for your opponent AND you when facing them. With that said, Mega Kangaskhan is definitely making battling not fun.
3) Is a combination of 1 and 2 deterring individuals from playing OU?
For me, it made me take a break from battling. I'm not sure about everyone else, but I'm sure that if it doesn't deter others from playing, it will magnetically pull them into a centralized metagame where you either use Mega Momma or prepare for it (I've seen entire teams dedicated to stopping Mega Kangaskhan...). Mega Kangaskhan should be quickbanned. If we held a Suspect Test, it'd most likely end up the same way anyways. We all know the strengths, we all know her ability to walk over her supposed Checks and Counters, and we all know that she has made playstyles more popular only for stopping her. I'm sure the proof is clear.
I want to bring this up once more because fourty-something pages later, we're basically going in circles with the exception of one thing: When we try to find checks and ways to stop Mega Momma, we only find new ways to exploit her power (I'm looking at you, Facade). We even found that she can go mixed to take out Ferrothorn without Power-Up Punch! I want to emphasize the Offense Clause once again because I think that, though a bit old, these guidelines still serve as a good starting point for development.
The Offense Clause states that "
A Pokémon is uber if, in common battle conditions, it is capable of sweeping through a significant portion of teams in the metagame with little effort."
When we have quotes that continuously point this out:
I mean being able to 1v6 by itself is hardly a requirement for something to be broken, and being able to win in this way at all is a fairly impressive feat for a single Pokemon.
Plenty of posts about how to kill it.
Not enough posts of how to switch in on it, only about revenge killing it.
Prankster sableye has been discussed many times, strong physical walls like skarmory, gliscor, heatran, ferrothorn, even lugia has been discussed.
Foul play on mandibuzz and klefki have been covered as well.
I disagree. From what we see of this thread and the Kangaskhan thread I think, we've basically exhausted all options of trying to beat this thing - and we're not doing a good job of it. However, we are finding new and exciting ways to abuse Kang - for example: new Façade mechanics and Kang vs. the World.
...does that say anything?
People have posted calcs, people have posted ways to take it out, but...let me bring something up for comparison, shall we? Anybody remember Terrakion? That Pokemon was a menace in Gen V. It had astounding Attack, a movepool deemed "just enough", impressive Speed, and decent bulk. The catch was that while people brought in ways to stop it, many of them would've been when you had lost a Pokemon--Revenge Killing is the term, I believe. Even then, Terrakion had the movepool to switch over to a new coverage move, whether it be Zen Headbutt, Earthquake, and I once saw Hidden Power Ice on it before, but only once. It could deviate and scare off most would-be checks. Mega Momma is...kind of the same thing. She has even better attack, a movepool that would even make Terrakion weep, good speed, and...better bulk. People are trying to bring up how to stop it, but once again, those situations are for Revenge Killing. As Hawky posted, "Plenty of posts about how to kill it, not enough posts of how to switch in on it, only about Revenge Killing it."
To show you that you can't easily switch into Mega Kangaskhan, here's what she can do to even the most Defensive Pokemon (Crunch and Sucker Punch can be swapped, but both weild the same power anyways):
252+ Atk Parental Bond Mega Kangaskhan Earthquake vs. 252 HP / 252+ Def Aegislash-Shield: 189-225 (58.3 - 69.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery [if you're running King's Shield, USE IT...though even that could be risky]
252+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 252+ Def Amoonguss: 240-285 (55.5 - 65.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 252+ Def Chesnaught: 168-199 (44.2 - 52.3%) -- 17.6% chance to 2HKO after Stealth Rock and Leftovers recovery [wait, seriously?]
252+ Atk Parental Bond Mega Kangaskhan Crunch vs. 252 HP / 252+ Def Cresselia: 180-213 (40.5 - 47.9%) -- 4.7% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Parental Bond Mega Kangaskhan Crunch vs. 252 HP / 252+ Def Deoxys-D: 144-171 (47.3 - 56.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 252+ Def Donphan: 171-202 (44.5 - 52.6%) -- 19.1% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Parental Bond Mega Kangaskhan Earthquake vs. 252 HP / 252+ Def Eviolite Doublade: 126-150 (39.1 - 46.5%) -- guaranteed 3HKO after Stealth Rock
252+ Atk Parental Bond Mega Kangaskhan Earthquake vs. 252 HP / 252+ Def Escavalier: 121-144 (35.1 - 41.8%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Parental Bond Mega Kangaskhan Earthquake vs. 252 HP / 252+ Def Forretress: 100-118 (28.2 - 33.3%) -- 0% chance to 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Parental Bond Mega Kangaskhan Crunch vs. 252 HP / 252+ Def Giratina: 180-213 (35.7 - 42.2%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 252+ Def Gliscor: 163-195 (46 - 55%) -- 98% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 252+ Def Hippowdon: 172-204 (40.9 - 48.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
-1 252+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 252+ Def Landorus-T: 139-163 (36.3 - 42.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Parental Bond Mega Kangaskhan Crunch vs. 252 HP / 252+ Def Lugia: 168-201 (40.3 - 48.3%) -- 99.6% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Parental Bond Mega Kangaskhan Earthquake vs. 252 HP / 252+ Def Filter Mega Aggron: 100-121 (29 - 35.1%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery
252+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 252+ Def Eviolite Porygon2: 139-163 (37.1 - 43.5%) -- guaranteed 3HKO after Stealth Rock
252+ Atk Parental Bond Mega Kangaskhan Earthquake vs. 252 HP / 252+ Def Registeel: 189-225 (51.9 - 61.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Parental Bond Mega Kangaskhan Earthquake vs. 252 HP / 252+ Def Regirock: 153-180 (42 - 49.4%) -- 21.9% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Parental Bond Mega Kangaskhan Earthquake vs. 252 HP / 252+ Def Solid Rock Rhyperior: 157-186 (36.1 - 42.8%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 252+ Def Rotom-W: 184-217 (60.5 - 71.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Parental Bond Mega Kangaskhan Crunch vs. 252 HP / 252+ Def Slowbro: 189-225 (47.9 - 57.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Parental Bond Mega Kangaskhan Crunch vs. 252 HP / 252+ Def Wobbuffet: 282-333 (48.2 - 57%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 252+ Def Zygarde: 168-199 (40 - 47.3%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
Power-Up Punch, 200 guaranteed Seismic Toss, and Fire Blast exist as possible ways around some walls and tanks, despite even most of these walls falling (look again; some of them are Uber). Also realize the EV Spread gives the defender far more bulk that it would normally have. Without it, those 3HKOs would turn into 2HKOs easily. To show my new opinion on Mega Kangaskhan, let me reanswer my questions from before:
1. Is Mega Kangaskhan Broken?
All we do is somehow find more ways to abuse her, so...she's more broken than at first thought.
2. Is Mega Kangaskhan making OU not fun?
Considering that people are forced to run specific Pokemon to get over her in a normal situation, I don't find it fun anymore since everybody is either Pro-Momma or Anti-Momma.
3) Is a combination of 1 and 2 deterring individuals from playing OU?
It is for me, that's for sure.
As I mentioned before, Kangaskan's biggest flaw is that it needs to rely on power up punch to really be successful
This post is filled with...let me explain something. Look above. None of her attacks have a boosted attack from Power-Up Punch. THIS is the damage she does without it. It's scary. It's very very scary. The Offense Clause $&*@&^&%%$(insert beating the dead horse). Mega Kangaskhan can sweep through most of the most defensive Pokemon in situations where the defender has more defense than normal WITHOUT the use of Power-Up Punch.
Sorry if it looks like I'm overeacting, but...this Pokemon is truly one of the scariest Pokemon I've come across and a combination of wall-breaking, what many (including myself), call over-centralization--walls are always being used, stall and defense is threatened, etc., and most importantly, she sweeps the majority of the used Pokemon in normal situations. Does she need to be banned? I say that she does