I nominate (mega) Aggron for C rank. Filter on a Steel-type + amazing power. It needs Trick Room for support, but heck it's still very strong
Hydreigon was mainly used with LO, so I think it stays a fantastic Pokemon this generation. Latias never used DM, but yeah I guess Latios is a bit more limited. It was popular to run LO or Ebelt on Latios though, so I don't think hey all die.With DragonGem's gone are any of the dragons really worth using? I have very limited experience with Doubles this gen, but last gen it was all about the DragonGem Draco Meteor. With that gone is there really any point using Salamence, Hydreigon, Lati@s, etc? Seems like they are E rank or worse.
Garchomp is always going to be good because of stab EQ, great typing, bulk, and speed.
Kingdra is basically only useable on rain teams which are overall worse now with CharY existing.
All the other dragons don't seem to 'do' anything. Why use Salamence instead of an intimidate user with a better stab like Gyarados, Mawille, Arcanine, etc? Why use Hydreigon or Lati@s when your best stabs are 80/85/90 base power moves that are often only hitting for neutral damage? I mean I guess you could run specs DracoMeteors but if that were enough to make a pokemon good then we'd see way more Specs Overheats and whatnot.
Aromatisse down to B rank imo
Unless you can explain what this thing does besides set Trick Room and hit kinda weak...
Trevenant up to A rank imo
Trevenant was S rank. That was obviously too high, but B rank? This thing is amazing at what it needs to do, both such wow and treeck room are great sets that no other pokemon can do successfully.
Aromatisse down to B rank imo
Unless you can explain what this thing does besides set Trick Room and hit kinda weak...
Aroma Veil isn't really that big of an ability though...
I do see some validity in B Rank since it tends to be pretty predictable, though.
I see no reason Conkeldurr should be less than A rank. Iron Fist is great yes, but so is Sheer Force (LO Sheer Force amaze), and the possibility of Guts makes it extremely risky to try Burning it. I prefer an Adamant or Brave set with max HP/Atk, and Drain Punch/Mach Punch/Detect/Ice Punch (Bank is in like 2 weeks guys), with Iron Fist, holding either LO or a Lum Berry (sleep sucks). It's insanely powerful, works well in AND OUT of Trick Room thanks to powerful priority, bulky as all get out naturally, and can seriously pressure opponents with a wide variety if viable sets, making it very hard to actually predict the set you're facing.
A Rank pls.
Crobat - C-rank. There's the Choice Band set and a Brave Bird / Taunt / Protect / Filler set (sadly it's missing Super Fang and Tailwind prebank). Brave Bird is great for its neutral coverage, and combined with Speed, is the main appeal for using Crobat. It's big issue is that, which makes it difficult to choose Crobat over Talonflame, who hits harder as it can afford to use an Adamant nature whilst also being faster and can move Speed EVs into HP if it wants to be bulkier. Crobat has a better defensive typing, but both still lose to Rock-types and the most common Water-type (Rotom-W), whilst Crobat's Cross Poison on the Choice Band set doesn't make much of a difference in taking down Fairies compared to CB Brave Bird. Inner Focus isn't enough to compensate for the joys of Gale Wings, not being useless when paralysed or under TR, and being immune to burn. Crobat is a good Pokemon, but outclassed by Talonflame.
Neither Talonflame nor Crobat can do anything to Heatran anyway >.<The thing with Crobat is how Infiltrator now goes passed Subs, so it definitely has that small advantage over Talonflame against common Sub users like Heatran.
Neither Talonflame nor Crobat can do anything to Heatran anyway >.<
Neither Talonflame nor Crobat can do anything to Heatran anyway >.<
Hello! I'm kind of new here, and so I just thought that since a lot of people were nominating pokemon, I would like to share my opinion on who I think is viable.
I would like to nominate Golduck for C Rank. Why is mainly because of his access to the ability Cloud Nine, which negates weather effects. These effects could be damage from Sandstorm or Hail, raised stats for certain types of pokemon (Sandstorm boosts the SpDef. of all Rock pokemon), or the abilities of other pokemon that rely on weather (Swift Swim, Sand Rush, Solar Power, etc.). Since weather has been such a strong force in Doubles for quite some time, having a pokemon that can negate weather effects might give you a much needed edge.
However, Golduck's stats are somewhat low and, while he can perform good offensively, he lacks some good bulk (80/78/80) that he may need for certain stituations. Despite these setbacks, Golduck still can perform well with a variety of different roles: from being a fast special sweeper, to taking more of a support-based position.
Golduck also has a great variety of moves to use to fill whatever role that is needed. Soak is one of the best moves that Golduck has, as it can lower the damage for a STAB-boosted move the opposing pokemon may be using, as well as eliminating any large number of resistances the opponent's pokemon may have. With Gen 6 giving Psyduck/Golduck two new useful egg moves, Clear Smog and Simple Beam, I could see Golduck taking a spot as a supporter.
I've tried Golduck on a team I've made for Doubles in PS, and it has done beautifully, sometimes giving me a much-needed edge against the opponent. This is the set I run:
(Golduck) (M) @ Leftovers
Ability: Cloud Nine
EVs: 252 Spd / 76 HP / 80 Def / 64 SDef / 36 SAtk
Timid Nature
- Scald
- Soak
- Psych Up
- Simple Beam
As you can see, I run more of a supporter and, with half of my team having some strength against water, he fills that role nicely.
Golduck has other good moves, but I'll refrain from talking anymore since this post is already so long. So, I think Golduck should be in C-Rank, and that's all I have to say.
Golduck is an interesting pick, and Simple Beam gimmicks are my favorite thing ever...
Your EVs are a bit random. Mind explaining them? Also, you'd be better off in most cases dropping those Def/SpDef EVs into HP.
I know the EVs seem somewhat random, but it's quite necessary. It could also be because of this dumb habit I have with PS where if I'm able to make both the Def and SpDef equal, then I'll do that (Really, I do that). But seriously, it helps out a lot (though that might be hard to accomplish getting those EVs in-game considering I have to be almost exact with them).
Usually, if you're going to do Bulk, it's better to go all in HP first. If you want Speed, you'd pick a speed benchmark and creep it by a point or two, like outspeeding max speed base 70's for Politoed/Breloom, or neutral base 100's like Charizard Y. After those 2 have been looked into, you usually go for attack/special attack EVs.
I think Slowbro deserves a spot alongside Slowking. He can do what Slowking can do, except for tanking Special moves, but he can take physical moves that slowking cannot. With good STAB coverage, Slowbro can be a threat in TR teams. Plus support in the form of TR and will-o-wisp, he can cripple most physical threats in the list.