Sprocket
P(n) = 1 - (1 - P(1))^n
This is pending the new analysis format, but this should be ready for feedback/QC.
Sharknado VGC edition
[Pros]
<UL>
<LI>Very high 130 base Attack, respectable 102 base Speed</LI>
<LI>Dragon and Ground STABS are nearly unresisted in VGC2014 (only resisted by Skarmory)</LI>
<LI>Immune to Thunder Wave, and Electric attacks in general</LI>
<LI>Respectable bulk</LI>
<LI>Access to Mega Evolution</LI>
</UL>
[Cons]
<UL>
<LI>Crippling weakness to Ice attacks, weakness to Fairy and Dragon attacks</LI>
<LI>Predictable offensive move pool</LI>
<LI>Mega Evolution requires Sand support to be most effective</LI>
<LI>Susceptible to Burn status, and opposing Intimidate</LI>
</UL>
[Set Recommendations]
Set Name: Standard Attacker
Garchomp @ Life Orb / Yache Berry
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Claw
- Earthquake
- Rock Slide / Stone Edge / Fire Fang
- Protect / Substitute
Garchomp @ Garchompite
Ability: Sand Veil -> Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly / Adamant Nature
- Dragon Claw
- Earthquake
- Rock Slide / Stone Edge
- Protect / Substitute
Garchomp @ Bright Powder
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly / Adamant Nature
- Dragon Claw
- Earthquake
- Substitute / Rock Slide
- Protect / Substitute
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 156 HP / 228 Atk / 124 Spe
Adamant Nature
-Dragon Claw
-Earthquake
-Stone Edge/Rock Slide
-Iron Head/Fire Fang/Rock Slide
[Checks and Counters]
Sharknado VGC edition
[Pros]
<UL>
<LI>Very high 130 base Attack, respectable 102 base Speed</LI>
<LI>Dragon and Ground STABS are nearly unresisted in VGC2014 (only resisted by Skarmory)</LI>
<LI>Immune to Thunder Wave, and Electric attacks in general</LI>
<LI>Respectable bulk</LI>
<LI>Access to Mega Evolution</LI>
</UL>
[Cons]
<UL>
<LI>Crippling weakness to Ice attacks, weakness to Fairy and Dragon attacks</LI>
<LI>Predictable offensive move pool</LI>
<LI>Mega Evolution requires Sand support to be most effective</LI>
<LI>Susceptible to Burn status, and opposing Intimidate</LI>
</UL>
[Set Recommendations]
Set Name: Standard Attacker
Garchomp @ Life Orb / Yache Berry
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Claw
- Earthquake
- Rock Slide / Stone Edge / Fire Fang
- Protect / Substitute
- Garchomp's Standard Set, provides perfect neutral coverage to the entire metagame
- Dragon Claw deals strong single target damage
- Earthquake is strong spread damage
- Rock Slide for spread damage and a chance to flinch, but deals less single target damage than Dragon Claw
- Stone Edge for strong single target damage, almost guaranteed OHKO on Charizard and Talonflame
- Fire Fang deals significantly more damage to Scizor and Abomasnow, OKHOing most variants
- Protect is Protect, eases prediction and protects Garchomp from most forms of damage. Substitute can be used as additional protection against status.
- Life Orb for increased damage, turns some 2HKOs into OHKOs (such as Talonflame and Mega Charizard Y)
- Sand Veil ability takes advantage of the ever-prevalent Tyranitar, boosting evasion while Sand is up.
- Yache Berry is an option to sometimes prevent a OHKO from Ice attacks (depending on the attacker), but some Pokemon can OHKO thru it.
- Jolly nature and 252 speed EV is needed to speed tie rival Garchomps and to outspeed base 100 speed Pokemon, 252 atk for maximum physical damage.
- Choice Scarf set is viable, outspeeding the entire unboosted metagame.
- Sand Veil + Bright Powder is an option given the prevalence of Tyranitar and lack of evasion clause. Under Sand Garchomp is much more difficult to hit and KO, but this is a risky strategy.
- Can run a mixed set, swapping Jolly nature for Naive and including Draco Meteor or Fire Blast as desired.
- Garchomp needs no support to perform its job, but Safeguard helps protect against Burn and Sleep status, which end its sweep
- Dragon Rush hits harder than Dragon Claw, but accuracy is shaky.
Garchomp @ Garchompite
Ability: Sand Veil -> Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly / Adamant Nature
- Dragon Claw
- Earthquake
- Rock Slide / Stone Edge
- Protect / Substitute
- Plays almost the same to Standard set, but has significantly more powerful Earthquakes and Rock Slides/Stone Edges in Sand
- Monstrous 170 base attack after Mega Evolution
- Sand Support from Tyranitar or Hippowdon is highly recommended so that Sand Force activates
- Inside sand, Mega Garchomp has some of the strongest Earthquakes and Rock Slides / Stone Edges in the entire game. Outside of Sand it approaches Life Orb Garchomp damage without the recoil.
- Significant speed drop from base 102 to base 92; Pokemon that it could outspeed before are now serious threats such as Jolly Haxorus, Hydreigon and Salamence
- Like standard Garchomp, Mega Garchomp has the stats to run run a mixed set, changing to a -SpDef nature and running Draco Meteor or Fire Blast as desired.
- Due to holding Garchompnite, very susceptible to status and ice attacks. Team support with Safeguard or Light Screen is highly desired.
Garchomp @ Bright Powder
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly / Adamant Nature
- Dragon Claw
- Earthquake
- Substitute / Rock Slide
- Protect / Substitute
- Set is explicitly designed to make Garchomp a difficult Pokemon to hit, and therefore KO.
- Under Sand, Sand Veil and Bright Powder increase evasion to 30%
- Dragon Claw provides strong single target damage, while Earthquake provides strong spread damage.
- Substitute is recommended to further make it hard for opponent to score a direct hit
- Protect is Protect, preventing the opponent from damaging Garchomp
- Rock Slide is a spread attack can induce flinches, making it even more difficult for the opponent to score damage.
- Sandstorm support is highly recommended. Tyranitar and Hippowdon can both provide 5 turn Sandstorm to trigger Sand Veil thanks to their Sand Stream ability. Also works to turn opposing Tyranitar's Sand Stream against them.
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 156 HP / 228 Atk / 124 Spe
Adamant Nature
-Dragon Claw
-Earthquake
-Stone Edge/Rock Slide
-Iron Head/Fire Fang/Rock Slide
- With this spread, guaranteed to outspeed base 135s (Mega Manectric and slower) and still have enough firepower to OHKO/2HKO several notable threats
- Survives unboosted Hidden Power Ice from most threats, as well as unboosted Ice Shard from Mamoswine and Mega Abomasnow
- Dragon Claw and Earthquake are standard STABs.
- Stone Edge provides very strong single target damage, guaranteed to OHKO Mega Charizard Y and OHKO Talonflame through a Charti Berry (after Brave Bird/Flare Blitz recoil damage)
- Rock Slide provides spread damage. Noticeably weaker than Stone Edge, but has a chance to cause both opponents to flinch.
- Iron Head provides strong single target damage versus Fairies, and deals more damage versus Rock and Ice Types than Earthquake/Stone Edge
- Fire Fang lets Garchomp bite through the defenses of Steel types like Skarmory and Scizor, as well as threaten Abomasnow.
- This set acts more like a defensive pivot than a sweeper: Come in on something fast that Garchomp can handle defensively, and outspeed, netting surprise KOs. Though it can handle several threats, it works best once key threats are already weakened.
[Checks and Counters]
- Protean Greninja is almost completely guaranteed a OHKO with Ice Beam even through a Yache Berry
- Mega Abomasnow will usually OHKO thru a Yache Berry, but it risks a OHKO in return from Stone Edge or Fire Fang.
- Other Pokemon with Ice-type attacks threaten a OHKO even thru a Yache Berry, but all must beware a powerful retaliation
- Mawile can switch in on Dragon Claw and Intimidate before activating Mega Stone, and OKHO with Play Rough, but it cannot safely switch into Earthquake.
- All Fairy types in general threaten with strong Fairy attacks and can freely switch into Dragon Claw
- Intimidate users in general will reduce Garchomp's effectiveness, turning some of Garchomp's 2HKOs into 3HKOs
- Garchomp is completely powerless under Trick Room, often moving last due to its high base speed.
- Burn status from Will-O-Wisp makes Garchomp much more manageable.
- Changing the weather away from Sand will nullify Sand Veil and Sand Force bonuses, but Garchomp is still potent even outside favorable weather.
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