Gliscor [QC: 0/3]

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Overview
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  • Resistance to fighting and immunity to Ground
  • Great physical bulk and nice attack and speed
  • Poison heal gives it 1/8 recovery and immunity to status
  • Great STABs in Ground and Flying
  • Fast Taunter
  • Effective PP staller
  • Mediocre HP and SpD
  • 4x Ice weakness
  • Limited offensive movepool


SubToxic
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Name: SubStoxic
Move 1: Substitute
Move 2: Toxic
Move 3: Protect / Roost
Move 4: Earthquake / Knock Off
Ability: Poison Heal
Item: Toxic Orb
EVs: 244 HP / 40 Def / 224 Spd
Nature: Impish

Moves
========
  • Toxic hits all non-steel and non-poison types and can rack up damage faster than Ghetsis's Hydreigon. Toxic KOs the opponent in 6 moves if not hit by any other attack. 5 after stealth rock. This is the main form of damage for Gliscor. Can be used on a set-up sweeper to make them lose additional HP over time
  • Earthquake hits most steel and poison types super effectively that are immune to toxic like Aegislash, Excadrill, and Lucario (2HKOs former in Shield-Form) except Gengar, other levitating poison types, and Skarmory.
  • Protect is used to stall PP and regain HP
  • Substitute allows Gliscor to take super effective hits and heal it off. The 25% of HP lost turns into a net of only -12.5% due to Poison Heal
  • Roost allows immediate and reliable recovery when Gliscor forces a switch on frail sweepers like Lucario
  • Knock off is used so Gliscor doesn't become switch fodder for Gengar to set-up on as it manages to get a 2HKO
  • Taunt is great for Gliscor as it's fast enough to pull it off and keep Ferrothorn/Forretress/Skarmory from spewing Spikes all over the place, but doesn't get a place on this set
Set Details
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  • HP EVs help Gliscor to actually take a hit
  • Spd EVs allow it to outpace Landorus-T, Adamant Lucario, and Rotom-W
  • The rest go into Defense to help Tank
  • Item activates Poison heal and also prevents status
  • Impish increases its stellar defense while decreasing its lackluster Special Attack

Usage Tips
========
  • Use to counter physical attacks
  • The point of this set is to poison your opponent and stall with Protect/Substitute/Roost
  • PP stall out moves with a low PP such as Rotom-W's Hydro Pump
  • This set is not used to punch holes in the opponent's team, but to rack up residual damage.
  • You can exchange the speed EVs with Defense to make Gliscor more Bulky at the cost of speed.

Team Options
========
  • As Gliscor has trouble dealing with Skarmory, Rotom-H can hit it like a truck with STAB Overheat or STAB Thunderbolt.
  • Pretty much any specially oriented fire-type or fighting-type, like Choice Specs Infernape that can hit steel types that laugh at Gliscor
  • A hard-hitting dark type, like Assault-Vest Tyranitar to defeat Gengar as it completely walls Gliscor
  • Scizor and Tyranitar can Pursuit trap Gengar into oblivion
  • Stamie and Excadrill can spin away entry hazards and hit hard


Gliscor (Stealth) Rocks!
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Name: Gliscor (Stealth) Rocks!
Move 1: Stealth Rock
Move 2: Fling / Knock off / Toxic
Move 3: Acrobatics / U-Turn / Swords Dance / Tailwind
Move 4: Earthquake
Ability: Poison Heal
Item: Toxic Orb
EVs: 252 Attack / 252 Spd / 4 Def
Nature: Adamant

Moves
========
  • Stealth Rocks is the premier entry hazard that takes its toll on the omnipresent Talonflame and Mega Charizard Y (and Mega Zard X and Volcarona to a lesser extent)
  • Fling is basically a one time use dark-type move that has a side effect of toxic poisoning the target and also opens the doors to a powerful 110 BP STAB Acrobatics
  • Acrobatics has a 65 BP at first and should never be used before Fling unless you're up against something like Breloom or a Magikarp
  • Earthquake....Self explanatory
  • Knock off can be used to stop defensive behemoth's in their tracks by making them loose Lefties/Eviolite
  • Swords Dance can be used over acrobatics to boost EQ and Knock Off's power if not opting to use Fling
  • Tailwind helps speed of itself and teammates
  • U-turn Helps Scouting and Gain momentum.

Set Details
========
  • The Attack and Speed EVs along with an Adamant nature allow Gliscor to maximize its hitting potential. Speed allows it to outpace and taunt every entry hazard setter bar Aerodactyl
  • The Defense EVs help its longevity slightly
  • Item activates Poison Heal
  • Adamant Nature provides the maximum attack that Gliscor can manage to deal out

Usage Tips
========
  • Always use Fling before Acrobatics to maximize its potential
  • Knock off is best used on tanks relying on Leftovers/Black Sludge and Sweepers relying on Life Orb/Choice Band/Choice Specs/Choice Scarf
  • Tailwind should be used when Gliscor is about to faint to maximize the speed boost
  • Stealth rock should be used on the first turn to threaten switches
  • Earthquake is very predictable on Gliscor as it is its most commonly used move. Try to predict accurately set up that turn.

Team Options
========
  • Ironically, Rotom-Wash can be a godsend when dealing with the likes of Rotom-Wash, who laughs at everything Gliscor can do
  • Goodra can also hit Rotom-W with Specs boosted DM and also tank on the special side
  • Sableye's Prankster WoW can effectively double Gliscor's defense, as it is not heavily invested in this set


SubPass
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Name: SubPass
Move 1: Taunt/Swords Dance/Agility
Move 2: Substitute/Swords Dance/Agility
Move 3: Earthquake
Move 4: Baton Pass
Ability: Poison Heal
Item: Toxic Orb
EVs: 244 HP / 48 Def / 216 Spd
Nature: Impish


Moves
========

  • Taunt is used to keep (P)Hazers out of the equation for a few turns outside of Dragon Tail (are there anymore?)
  • Swords dance can be used over taunt for attack boost to pass on and has the bonus of making Gliscor's EQ decimating
  • Agility can also be opted for to boost Gliscor's speed or to pass along to a slow sweeper
  • Gliscor mainly uses substitute as a buffer against SE attacks, but it can also be Baton Passed
  • Earthquake is used as STAB
  • Baton Pass is used to pass acquired boosts/substitute to a potential sweeper

Set Details
========

  • Speed EVs are used to get in a taunt before the opponent, but can be invested in defense if not running taunt
  • HP and Defense EVs are to make the substitute be the most optimal
  • Impish is for taking hits
  • Toxic orb for Poison Heal and Poison Heal for recovery

Usage Tips
========

  • If running taunt, it should be one of, if not the first move to be used to prevent phazing later on
  • Use Agility/SD depending on if you want a fast sweeper or a hard hitter
  • Substitute generously if you are running it. Passing a substitute on to something frail, like Greninja can help it take a hit.
Team Options
========

  • The best partners are pokemon that are capable of sweeping, like Lucario, Graninja, Dragonite, and Mega-Charizard X/Y with an Agility/SD boost
  • A defensive pokemon, like acid armor Goodra can help boost defense sky high
  • Terrakion and Lucario are especially viable because they are 4x resistant to Ice.

Defensive
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Name: Defensive
Move 1: Roost
Move 2: Taunt / Toxic
Move 3: Knock Off
Move 4: Earthquake
Ability: Poison Heal
Item: Toxic Orb
EVs: 244 HP / 248 Def / 12 Spd
Nature: Impish

Moves
========
  • Roost helps Gliscor be all the more annoying in taking down and is a reliable form of recovery
  • Taunt can be used to stop entry-hards and Baton-Pass chains in their tracks
  • Toxic is a great for of passive damage on non-steel and non-poison types
  • Knock-Off's power double if the opponent has an item, which is almost always. A great annoyance to pokemon that depend on their items to survive
  • Earthquake is STAB and hits hard

Set Details
========
  • The HP and Defense EVs help Gliscor Tank on the Physical Side
  • The Speed EVs allow Gliscor to outpace Adamant Lucario and hit it w/EQ
  • Item activates Poison Heal
  • Impish Nature allows Gliscor to take hits by increasinf defense

Usage Tips
========
  • Roost many times in battle to keep your Gliscor alive and healthy throughout the match
  • Taunt if you're team is entry hazard weak. Toxic if your team needs support in hitting hard
  • Knock-Off, though slightly weak and unSTAB'd, is a spectacular move when it comes to disabling walls and sweeper (looking at you, Choice Band Azumarill)
  • Earthquake is very predictable. Use Toxic on the switch

Team Options
========
  • A specially-defensive Pokemon, like Goodra can make a great defensive core. Like wise, Togekiss has access to Thunder Wave.
  • Klefki has The ability to set up Screens (with priority) which can turn Gliscor into a defensive Behemoth
Other Options
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  • Gliscor also has access to two great moves in U-turn and Taunt, which can replace any other support move
  • U-turn and taunt both have the ability to scout a pokemon's moveset
  • Tailwind can be used in doubles to help a slow partner sweep.
  • Ice Fang can hit flying types expecting an Earthquake, such as the Genies (for 3HKOs after lefties)
  • Taunt turns the Klefki and other Utility Pokemon into set-up fodder for sweepers
  • Since Gliscor is almost always inflicted with Poison, Facade is a viable option, but is usually inferior to EQ
  • Defog is available for Gliscor, but it is not compatible with Poison Heal.

Checks & Counters
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  • Gengar is immune to both Toxic and Earthquake and can hit Gliscor's with Special Defense side hard.
  • Skarmory is also immune to Toxic and Earthquake and can whirlwind Gliscor out all while setting up spikes
  • Gyarados can taunt and then Dragon Dance on the switch in
  • Cloyster's Icicle Spear=GG. Mamoswine does the same if hit more than 3 times
  • Lati@s can Switch in on EQ and OHKO w/Surf
  • Mega-Venusaur takes pitiful damage from EQ and can heal itself with Giga Drain
  • Togekiss is immune to EQ and takes little damage from Knock-off
 
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In the first set I would recommend slashing Ice Fang after Earthquake and I also thing you should make a set with Stealth Rocks and also a defensive defogger set.

You are also welcome to use the XY preview of Gliscor as a reference.
 
In the first set I would recommend slashing Ice Fang after Earthquake and I also thing you should make a set with Stealth Rocks and also a defensive defogger set.
My second set was suppose to be a niche defog and SR (have it ready on google docs) lol. But I'll add Ice fang in the first set too. Thanks!
 
Defog is actually illegal with Poison Heal (Gen 4 HM vs. Gen 5 DW Ability), so that's kinda out of the question...of course unless you like Hyper Cutter Gliscor, but it usually isn't worth it most of the time
 
Defog is actually illegal with Poison Heal (Gen 4 HM vs. Gen 5 DW Ability), so that's kinda out of the question...of course unless you like Hyper Cutter Gliscor, but it usually isn't worth it most of the time
Darn, ok. I'll add it to other options down at the bottom then.
 
You seriously need to flesh this analysis out more. It's way too barren and some of your points are bad. "Looks cool" is not overview material. "Watch out for this! Watch out for that!" are not usage tips. Gliscor only has two checks and counters? Come on...

As of right now, this analysis is on the verge of facing rejection. Please, look at other analyses posted here, preferably ones that have QC checks already, and consider the type of information present in them. This needs work.
 
You seriously need to flesh this analysis out more. It's way too barren and some of your points are bad. "Looks cool" is not overview material. "Watch out for this! Watch out for that!" are not usage tips. Gliscor only has two checks and counters? Come on...

As of right now, this analysis is on the verge of facing rejection. Please, look at other analyses posted here, preferably ones that have QC checks already, and consider the type of information present in them. This needs work.
Ah, ok. Thanks for the tips! I'll change this back to WIP

EDIT: Wow, you're right (of course). After looking at the others, I understand why my analysis was on the verge of rejection. Thanks again for the advice!
 
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imo EQ should be alone on the first set, Gliscor's helpless against almost any Steel or Poison type without it, and Ice Fang is laughably weak.
 
I am dead serious when I say the first set needs Knock Off as a madatory option. Giving a free switch-in to Gengar is so stupid.
What should I take out? Toxic? I'll see to it then!

EDIT: it's a 2HKO, barely a OHKO...I'm tempted to switch the EVs around to make it happen...
 
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Wyvern56 said:
Watch out for Skarmory as it makes this set completely useless unless running Ice Fang.

I think you should reword this... Gliscor is still useless against Skarmory even if it runs Ice Fang. Don't give people the notion that Ice Fang will be doing any more than 10% to Skarmory.

And on the topic of dealing with defensive mons, I know I'm not QC, but I'm of the opinion that you NEED to slash Taunt in there somewhere, probably over Substitute. I know it's mentioned in other options, but it makes Gliscor a major headache for every single defensive team out there, no joke. I work with a lot of stall teams, so I can say that confidently from experience. That's also not to mention that it prevents Ferrothorn from spewing spikes all over the place, which a pretty occurrence even on offensive teams.

Wyvern56 said:
Low speed for OU and can't Scarf due to supporting options

I'm sorry if this is getting too nitpicky, but I really don't think you should mention Scarf in the overview. Gliscor is by no means an offensive enough Pokemon to even consider using Scarf, and the reason for not giving Gliscor a Scarf has nothing to do with its supporting options. It has to do with the fact that Gliscor lacks a good enough attack stat, won't make use of its ability, and has only one usable STAB and weak coverage options.

Also, I agree 100% with what Colonel_M said. Knock Off is just way too good this generation to pass up. It's actually pretty annoying to most of Gliscor's counters, like Skarmory, if that's any incentive. If you're wondering where to put, I'd probably slash it with both Toxic and Substitute, giving the user a little more flexibility.

Finally, one last little thing. Mega Venusaur should be put under the checks and counters for Gliscor variants that don't run Acrobatics (which will be the vast majority of them). It takes very little from Earthquake and easily recovers much of the damage through Giga Draining Gliscor back.

Again, I'm not QC, so if you're uncomfortable with my suggestions, feel free to wait for more discussion to occur.
 
I think you should reword this... Gliscor is still useless against Skarmory even if it runs Ice Fang. Don't give people the notion that Ice Fang will be doing any more than 10% to Skarmory.

And on the topic of dealing with defensive mons, I know I'm not QC, but I'm of the opinion that you NEED to slash Taunt in there somewhere, probably over Substitute. I know it's mentioned in other options, but it makes Gliscor a major headache for every single defensive team out there, no joke. I work with a lot of stall teams, so I can say that confidently from experience. That's also not to mention that it prevents Ferrothorn from spewing spikes all over the place, which a pretty occurrence even on offensive teams.



I'm sorry if this is getting too nitpicky, but I really don't think you should mention Scarf in the overview. Gliscor is by no means an offensive enough Pokemon to even consider using Scarf, and the reason for not giving Gliscor a Scarf has nothing to do with its supporting options. It has to do with the fact that Gliscor lacks a good enough attack stat, won't make use of its ability, and has only one usable STAB and weak coverage options.

Also, I agree 100% with what Colonel_M said. Knock Off is just way too good this generation to pass up. It's actually pretty annoying to most of Gliscor's counters, like Skarmory, if that's any incentive. If you're wondering where to put, I'd probably slash it with both Toxic and Substitute, giving the user a little more flexibility.

Finally, one last little thing. Mega Venusaur should be put under the checks and counters for Gliscor variants that don't run Acrobatics (which will be the vast majority of them). It takes very little from Earthquake and easily recovers much of the damage through Giga Draining Gliscor back.

Again, I'm not QC, so if you're uncomfortable with my suggestions, feel free to wait for more discussion to occur.

Okiedokie! I'm taking your advice and putting those up there!
 
There is a lot of weird/wrong stuff you say in this - at a glance I see you forget Poison types can't be poisoned "Toxic hits all non-steel types", for some reason you think people are going to use Gliscor on HO teams "Toxic and Knock-off are of great utility to a hyper offensive team" and you ask "(Do I need to mention how Shadowtag Mega-Gengar completely obliterates this set?)" which you obviously don't since Gengarite is banned. At one point you suggest Rotom-w as a way to handle Rotom-w which is frankly far from ideal. You should really read over your own work before you post it since this is pretty basic stuff.
 
I would still take a closer look at this.
Will do
There is a lot of weird/wrong stuff you say in this - at a glance I see you forget Poison types can't be poisoned "Toxic hits all non-steel types", for some reason you think people are going to use Gliscor on HO teams "Toxic and Knock-off are of great utility to a hyper offensive team" and you ask "(Do I need to mention how Shadowtag Mega-Gengar completely obliterates this set?)" which you obviously don't since Gengarite is banned. At one point you suggest Rotom-w as a way to handle Rotom-w which is frankly far from ideal. You should really read over your own work before you post it since this is pretty basic stuff.
Yeah, you're right. I was doing the first set in a rush and I should really go back and redo a lot. Thanks!
 
How does it look now? I'm also adding the SubPass set from the preview. The stuff in red is what I have to delete.
 
This should be your first set

name: Physical Wall
move 1: Protect / Roost
move 2: Substitute / Taunt
move 3: Toxic
move 4: Earthquake / Knock Off
ability: Poison Heal
item: Toxic Orb
evs: 244 HP / 252 Def / 12 Spe
nature: Impish Nature (+Def, -SpA)

This should be your second set

name: Pivot
move 1: Taunt
move 2: Earthquake
move 3: U-turn
move 4: Roost / Knock Off
ability: Poison Heal
item: Toxic Orb
evs: 244 HP / 48 Def / 216 Spe
 
This should be your first set

name: Physical Wall
move 1: Protect / Roost
move 2: Substitute / Taunt
move 3: Toxic
move 4: Earthquake / Knock Off
ability: Poison Heal
item: Toxic Orb
evs: 244 HP / 252 Def / 12 Spe
nature: Impish Nature (+Def, -SpA)

This should be your second set

name: Pivot
move 1: Taunt
move 2: Earthquake
move 3: U-turn
move 4: Roost / Knock Off
ability: Poison Heal
item: Toxic Orb
evs: 244 HP / 48 Def / 216 Spe
Fixed the first set...but should I add a fourth set for "Pivot"? I'm really new to this...
 
I'm going to go ahead and put this up for QC, but if it becomes necessary I do the Pivot set, I shall
 
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