LC Slowpoke

Electrolyte

Wouldn't Wanna Know
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
<&blarajan> just fucking assume we're approving it if we don't hate you
<&blarajan> and start writing

QC approvals: [Goddess Briyella, Ray Jay, Treecko]
Secondary QC approval: [RayJay]
GP stamps: [Gato, Wyvern, Sirn, Melvni, Ray, Kingler, Me]

I didn't slash in Toxic because not much gives a fuck about Toxic these days; TWave is much more useful. Other than that, it's basically Gen V Slowpoke.

Also if you suggest Berry Juice you deserve coal for Christmas


Overview
########

With a very unique typing and outstanding defensive stats, Slowpoke easily distinguishes itself as one of the tier's most solid walls. Its ability, Regenerator, gives it a unique niche that allows it to switch in and wall a multitude of threats without sustaining too much damage in the long run. This, coupled with Slowpoke's high HP and Defense, useful resistance to Fighting, and access to support moves such as Thunder Wave, Slack Off, and Scald, makes Slowpoke a very difficult wall to muscle past. Unfortunately, Slowpoke does have quite a list of weaknesses and a pitiful Special Attack stat, making it relatively easy to defend against. Still, its bulk and longevity make it one of the tier's best walls.

Tank
########
name: Tank
move 1: Scald
move 2: Slack Off
move 3: Thunder Wave
move 4: Psychic / Fire Blast
ability: Regenerator
item: Eviolite
evs: 116 HP / 236 Def / 36 SpA / 116 SpD
nature: Bold

Moves
========

Scald is Slowpoke's STAB attack of choice, being able to hit things decently hard and also potentially burn them. Slack Off is a reliable form of recovery, letting Slowpoke heal itself while continuing to wall the opposition. Thunder Wave can cripple offensive opponents, making it easier for teammates to handle them later. It also helps Slowpoke cripple Murkrow, something not many Psychic-types can do. Finally, Psychic is a secondary STAB move that hits the Fighting-types that Slowpoke walls for a fair amount of damage. It also hits Poison-types, an added bonus, and can help deter them from trying to inflict status on Slowpoke. Fire Blast can also be used in the last slot to nail Steel-, Bug-, and Grass-types that give Slowpoke problems, making it harder to switch into.

Set Details
========

This set's main goal is to wall physical attackers and act as a bulky tank to support Slowpoke's team. A high Defense stat and Regenerator make Slowpoke a very solid Pokemon that can be difficult to take down and almost impossible to wear down. With Scald and Thunder Wave, Slowpoke can easily wall and cripple loads of common powerhouses and outlast them. Slowpoke's longevity and ability to switch in many more times than its opponents make it a long-lasting support Pokemon that can easily sponge attacks and cripple offensive sweepers. Its typing also helps it wall Fighting-types, and it should be noted that Slowpoke is a solid counter to the best Fighting-type in the tier, Meditite. Unfortunately, the buff to Knock Off has made it slightly more risky to wall certain Fighting-types such as Mienfoo and Timburr, but Slowpoke can still get the job done. In addition, Slowpoke's weaknesses to common attacking types and attacks such as Volt Switch and U-turn make it difficult to wall many common top-tier threats.

Usage Tips
========

Because of its ability, Slowpoke can easily heal itself of most minor misplays. Despite this, Slowpoke isn't a Pokemon that can be used just randomly. It should be used against physical attackers that can't reliably and continuously hit it super effectively; good examples are Mienfoo, Meditite, and Murkrow. Once in, Slowpoke should cripple its opponent with either Scald or Thunder Wave, depending on the opponent. The EVs give Slowpoke a small boost in power, so Scald and Psychic will deal decent damage to anything they hit super effectively. If Slowpoke sustains too much damage or the opponent switches into a counter, Slowpoke can either heal itself with Slack Off or switch out and heal with Regenerator. It should be noted that Slowpoke should watch out for mixed attackers, as its Special Defense stat isn't very high and it is susceptible to repeated strong special STABs. Slowpoke also has to watch out for the now buffed Knock Off, which hits hard and cripples it.

Team Options
========

Slowpoke can easily fit into a multitude of defensive cores due to the fact that it doesn't fear switching out because of Regenerator. Grass-types are the best partners for Slowpoke, because they resist Grass and Electric, two types Slowpoke is weak to, and can use Slowpoke to absorb Fire- and Ice-type attacks. Notable Grass-types include Foongus and Ferroseed. The newly introduced Fairy-types also work well with Slowpoke. They can absorb Dark- and Bug-type attacks while Slowpoke kills Poison-types, the Fairies' bane. Spritzee gets a special mention, as it can provide Aromatherapy and Wish support for Slowpoke, two things that Slowpoke really appreciates. In general, Pokemon that can handle Grass-, Electric-, and Dark-types are ideal partners for Slowpoke. Pawniard also gets a mention as it has good type synergy with Slowpoke and appreciates paralysis support. Vullaby, too, gets a special mention as it can easily wall the things that Slowpoke can't, such as Tangela and Scraggy. Together, they can handle most of the tier aside from Electric-types, forming a very solid core.

Other Options
########

Slowpoke has a load of other options it can use. Yawn can be used to put troublesome opponents to sleep and force switches. It also makes Slowpoke difficult to switch into. Surf can work if Slowpoke wants more power at the cost of the ability to burn. Slowpoke can use Zen Headbutt if it chooses to attack physically, as its Attack stat is a bit higher. It can also run a neat Trick Room set, and while it doesn't have the power to take advantage of it effect, it does have the useful ability to switch in and out to set it up. Finally, Slowpoke can run Trick with a Choice item to try to catch a bulky opponent off guard.

Checks & Counters
########

**Grass-types**: In general, Grass-types are the best answers to Slowpoke. They don't mind Scald or Psychic and can stomach paralysis. They can KO Slowpoke with Grass-type STAB attacks. However, certain Grass-types such as Ferroseed and Snover must watch out for Fire Blast, which will deal serious damage to them.
**Dark-types**: Dark-types are also scary. While they don't appreciate burns or paralysis, they can come in and Knock Off Slowpoke's Eviolite, removing much of its bulk and dealing tons of damage. Dark-types such as Carvanha and Pawniard can deal heavy damage with their super effective STAB attacks.
**Electric-types**: Electric-types get a mention as they are immune to Thunder Wave and don't mind sponging a few hits in order to KO Slowpoke. Chinchou is one of Slowpoke's best counters, as it can heal itself against Slowpoke's Thunder Wave and resists Scald. It can also heals its teammates of Slowpoke's status with Heal Bell. Magnemite too can switch in against Psychic and KO with Thunderbolt.
**Knock Off**: Knock Off is severely crippling to Slowpoke. Not only does it deal super effective damage, but also remove Slowpoke's Eviolite, severely reducing its bulk.
**Misdreavus**: Misdreavus can also give Slowpoke a lot of trouble with its super effective STAB Shadow Ball. It has to watch out for paralysis, however.
**Toxic**: Slowpoke in general doesn't mind Toxic, but it is a useful status condition to keep Slowpoke on its toes, putting a timer on it.
 
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there are a few good moves that aren't really mentioned here at all. I've used Slowpoke extensively in XY, and I think Yawn is an amazing move on it. You can use it on Pokemon that don't mind twave at all (Ferroseed, Magnemite, and the like) in order to force switches.

Another move I like is Fire Blast, just because it stops Grass-types from getting free switch-ins. It doesn't hit that hard, but it does stop them from taking advantage of Slowpoke completely, and Psychic isn't /that/ important for it to function.
 

Electrolyte

Wouldn't Wanna Know
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I've put them both into other options.

I could slash in Fire Blast with Psychic but idk hitting Fighting-types and Poison-types is still fun. I see Fire Blast hitting Mag / Ferroseed at least but Mag actually fears Scald burns more and Ferroseed is just one relatively uncommon Pokemon.
 
  • Slowpoke's ability to hardcounter Meditite should be given a special mention, especially considering the fact that Slowpoke lives forever
  • When you talk about Chinchou's ability to beat Slowpoke, mention Chinchou can also Heal Bell the status that Slowpoke spreads
  • Acknowledge some of Slowpoke's flaws in Overview, like the fact that it's kind of weak (40 base SpA is pretty bad), and has a lot of weaknesses (Electric, Grass, Dark, Ghost, Bug. There's really not much to add here of course, because Slowpoke doesn't have many flaws.

The Psyshock OO tidbit does not give it justice; you do not say what Psyshock would hit harder than Psychic. Nothing really comes to mind besides CM Swirlix tbh, so you might want to reconsider that mention. Also when you mention Toxic's ability to cripple Grass-types, indicate that Toxic does not affect Foonguss and Ferroseed.

Hope my suggestions were helpful :toast:
 

Electrolyte

Wouldn't Wanna Know
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I've implemented all of your suggestions, DTC. I took off the mention of Psyshock because you were right, it doesn't actually hit anything relevant. CM Swirlix should just be paralyzed and then left to die, imo. Psychic pretty much hits everything harder.

Thanks man
:pimp:
 

dcae

plaza athénée
is a defending SCL Championis a Past SCL Champion
In regards to the Psyshock shit, if you really want to hit on the physical side, the move to mention is Zen Headbutt, due to its notably higher Attack stat. Much more optimal than Psyshock.

I would also emphasize a bit more the impact that Knock Off's buff has made on Slowpoke's ability to wall shit like Mienfoo and Timburr.
 

Goddess Briyella

Banned deucer.
DTC and dcae all made good points that I also agree should be added. Give Trick (to be used in tandem with a Choice item) a mention in Other Options, and this is good to go as far as I can see.



QC 1/3 ♥
 

Ray Jay

"Jump first, ask questions later, oui oui!"
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
  • Vullaby needs to be mentioned in team options as Vullaby + Slowpoke wall basically everything except Chinchou + Mag.
  • Only need 116 EVs in SpD
  • A spread of 116 HP / 236 Def / 36 SpA / 116 SpD w/ Bold is better as your set hits 28 HP which takes more damage from SR than 27 HP variants, providing more net bulk to my spread even though I don't hit an Eviolite number on the Def stat
Looks good tho! QC 2/3
 

Electrolyte

Wouldn't Wanna Know
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
whoo thanks for the stamp, RayJay. Everything was implemented.

I've put this in paragraph format for the last QC check.
 
no you need 3 qc checks then writing it because rayjay said hed rather do that


[18:03] <@RayJay> we are doing 3 qc checks up front
[18:03] <@RayJay> to whoever asked
[18:03] <@RayJay> 3 approvals then you write
[18:03] <@RayJay> a la the old procedure
LC is apparently going with 3 QC checks -> write-up -> 2 GP checks this time around Electrolyte .

Edit: Actually, looking at this, it looks like LC works like 3 QC checks -> write-up -> 4th QC check to make sure everything's there -> 2 GP checks
 
[Set Details]
  • "Slowpoke doesn't have weaknesses to common attack types, making it hard to take down." With Yanma, Murkrow (I know it usually doesn't run a Dark STAB outside of Sucker Punch, but I like Dark Pulse Murkrow and SubRoost is still a thing), Pawniard, and Tangela all highly used S-rank Pokemon, and Dwebble, Misdreavus, Snover, Chinchou, and Magnemite all highly used A-rank Pokemon, this should probably be rephrased. It's also weak to both U-turn and Volt Switch. :|
[Team Options]
  • The only really relevant offensive Steel-types in LC are Magnemite and Pawniard, so when you talk about Fairy-type partners, don't say that Slowpoke walls Steel-types because in LC it doesn't.
Everything else looks good. 3/3
 

Expulso

Morse code, if I'm talking I'm clicking
is a Community Contributoris a Contributor to Smogonis a Social Media Contributor Alumnus
Just a suggestion, but perhaps mention that Grass-Poison types are hit SE by Psychic (in Checks + Counters)?
 
Just have a few minor suggestions.

[Other Options]
  • Remove the mention of Toxic being specifically nice for Toxic. Most common Grass-types are immune to Toxic, and either Psychic or Fire Blast should cover them anyways.
[Checks & Counters]

**Grass-types**
  • Mention that Fire Blast can roast some of them hard, like Ferroseed and Snover
**Knock Off**
  • Add this because a lot of the Fighting-types that Slowpoke wants to counter carry Knock Off, and obviously Slowpoke hates Knock Off.
 

Ray Jay

"Jump first, ask questions later, oui oui!"
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
You haven't actually mentioned any specific Dark-types in C&C, so do that. Then you can send this to GP.
 

GatoDelFuego

The Antimonymph of the Internet
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Electrolyte

REMOVE CHANGE COMMENTS

Overview
########

With a very unique typing and outstanding defensive stats, Slowpoke easily distinguishes itself as one of the tier's most solid walls. Its ability, Regenerator, creates for it a unique niche that lets it easily switch in to wall a multitude of threats continuously without sustaining too much damage in the long run. This, coupled with Slowpoke's high HP and Defense stats, useful resistance to Fighting, and access to support moves such as Thunder Wave, Slack Off, and Scald, (AC) make Slowpoke a very hard difficult Just because "hard wall" is a term wall to muscle past. Unfortunately, Slowpoke does have quite a list of weaknesses and a pitiful Special Attack stat, making it relatively easy to wall. Still, its bulk and longevity make it one of the tier's best walls.

SET NAME
########
name: Defensive tank
move 1: Scald
move 2: Slack Off
move 3: Thunder Wave
move 4: Psychic / Fire Blast
ability: Regenerator
item: Eviolite
EVs: 116 HP / 236 Def / 36 SpA / 116 SpD
nature: Bold

Moves
========

Scald is Slowpoke's attack of choice, able to hit things decently hard and also potentially burn them. Slack Off is reliable recovery, letting Slowpoke heal itself while it's out to continue walling opponents. Thunder Wave lets it cripple offensive opponents, letting teammates handle them later. It also helps Slowpoke cripple Murkrow, something not many other Psychic-types can do. Finally, Psychic is secondary STAB that hits the Fighting-types that Slowpoke walls for a lot of damage. It also hits Poison-types, which is an added bonus and can help deter them from trying to status Slowpoke. Fire Blast can also be used in the last slot to nail Steel-types, Bug-types, (AC) and Grass-types that give Slowpoke problems, making it hard to switch into.

Set Details
========

This set's main goal is to wall physical attackers and act as a bulky tank to support its team. A high Defense stat and Regenerator make Slowpoke a very solid Pokemon that is difficult to take down and almost impossible to wear out. With Scald and Thunder Wave, Slowpoke can easily wall and cripple loads of common powerhouses such as Gligar and just outlast them. Slowpoke's longevity and ability to switch in many more times than its opponents make it a long-lasting support Pokemon that can easily sponge attacks and cripple offensive sweepers. Its typing also helps it wall Fighting-types. It should be noted that Slowpoke is a solid counter to the best Fighting-type in the tier, Meditite. Unfortunately, the buff to Knock Off has made it slightly more risky to wall things like Mienfoo and Timburr, but Slowpoke can still get the job done. Unfortunately, Slowpoke's weaknesses to common attack types and attacks such as Volt Switch and U-Turn make it difficult to wall many common top-tier threats.

Usage Tips
========

Because of Slowpoke's ability, it's not too difficult to play with, and can easily heal itself of most minor misplays. Despite this, Slowpoke isn't a Pokemon that can just be used randomly. Slowpoke should be used against physical attackers that can't reliably and continuously hit it super effectively. Good examples are Gligar, Mienfoo, Meditite, and Murkrow. Once in, Slowpoke should cripple its opponent with either Scald or Thunder Wave, depending on the opponent. The EVs give Slowpoke a small boost in power, so Scald and Psychic will deal decent damage to anything they hit super effectively. If Slowpoke sustains too much damage or the opponent switches into a counter, Slowpoke can either heal itself with Slack Off or switch out and heal with Regenerator. It should be noted that Slowpoke should watch out for mixed attackers because its Special Defense isn't as bulky and it is susceptible to repeated strong special STABs. Slowpoke also has to watch out for the now buffed Knock Off, which hits it hard and cripples it.

Team Options
========

Slowpoke can easily fit into a multitude of defensive cores due to the fact that it doesn't fear switching out because of Regenerator. Grass-types are the best partners for Slowpoke. They resist Grass and Electric, two types Slowpoke is weak to, and can use Slowpoke to absorb Fire- and Ice-type attacks. Notable Grass-types include Foongus and Ferroseed. The newly introduced Fairy-types also work well with Slowpoke. They can absorb Dark- and Bug-type attacks, (RC) while Slowpoke kills Poison-types that Fairies hate. Spritzee gets a special mention as it can provide Aromatherapy and Wish support for Slowpoke, two things that Slowpoke really appreciates. Swirlix also gets a mention as it can absorb Knock Off with its ability, Unburden. In general, Pokemon that can handle Grass- / Electric- / Dark-types I don't really know about this because if something is a "Grass / Poison type" we don't use hyphens but this is three typings that aren't on one pokemon. perhaps rephrase it to avoid that? are ideal partners for Slowpoke. Pawniard gets a mention as it has good type synergy with Slowpoke and appreciates paralysis support. Vullaby also gets a special mention as it can easily wall the things that Slowpoke can't. such as? Together, they can handle most of the viable tier aside from Electric-types, forming a very solid core.

Other Options
########

Slowpoke has a load of other options for it to use. Yawn can be used to put troublesome opponents to sleep and force switches. It also makes Slowpoke difficult to switch into. Surf can work if Slowpoke wants more power in that regard at the cost of the ability to burn. Slowpoke can use Zen Headbutt if it chooses to attack physically, as its Attack stat is a bit higher. Slowpoke can also run a neat Trick Room set, and while it doesn't have the power to take advantage of it effect, it does have the useful ability to switch in and out to set up. Finally, Slowpoke can run Trick with a Choice item to try to catch a bulky opponent off guard.

Checks & Counters
########

**Grass-types**: In general, Grass-types are the best answers to Slowpoke. They don't mind Scald or Psychic and can stomach paralysis. Then, they can KO Slowpoke with Grass STABs. However, certain Grass-types such as Ferroseed and Snover must watch out for Fire Blast, which will deal serious damage to them.
**Dark-types**: Dark-types are also scary. While they don't appreciate burns or paralysis, they can come in and Knock Off Slowpoke's Eviolite, removing much of its bulk and dealing a lot of damage. Things like Carvanha and Pawniard can deal heavy damage with their super effective STAB attacks.
**Electric-types**: They Electric-types get a mention as they are immune to Thunder Wave and don't mind sponging a few hits in order to KO Slowpoke. Chinchou is one of Slowpoke's best counters, as it can heal itself against Slowpoke's Thunder Wave and resists Scald. It can also remove Slowpoke's status with Heal Bell. Magnemite too can switch in against Psychic and KO with Thunderbolt.
**Knock Off*: Knock Off is severely crippling to Slowpoke, not only dealing super effective damage to it but also knocking off removing its Eviolite, cutting off a lot of its bulk.
**Misdreavus**: It can also give Slowpoke a lot of trouble with its super effective STAB Shadow Ball. It has to watch out for paralysis, however.
**Toxic**: Slowpoke in general doesn't mind Toxic, but it is a useful status to keep Slowpoke on its toes, putting a timer on it.


1/2
 
Last edited:

Minus

get a dog little longy, get a dog
is a Forum Moderator Alumnusis a Contributor Alumnus
I got this!!!
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Overview
########

With a very unique typing and outstanding defensive stats, Slowpoke easily distinguishes itself as one of the tier's most solid walls. Its ability, Regenerator, creates for it a unique niche that let allows it to easily switch in to and wall a multitude of threats continuously (makes it sound weird and redundant with "in the long run") without sustaining too much damage in the long run. This, coupled with Slowpoke's high HP and Defense stat, useful resistance to Fighting, and access to support moves(comma) such as Thunder Wave, Slack Off, and Scald makes (Subject-verb agreement) Slowpoke a very hard wall to muscle past. Unfortunately, Slowpoke does have quite a list of weaknesses and a pitiful Special Attack stat, making it relatively easy to [wall] (you used it too many times, think of another word). Still, its bulk and longevity make it one of the tier's best walls.

SET NAME
########
name: Defensive tank
move 1: Scald
move 2: Slack Off
move 3: Thunder Wave
move 4: Psychic / Fire Blast
ability: Regenerator
item: Eviolite
EVs: 116 HP / 236 Def / 36 SpA / 116 SpD
nature: Bold

Moves
========

Scald is Slowpoke's attack of choice, being able to hit things decently hard and also potentially burn them. Slack Off is a reliable form of (sounds better) recovery, letting Slowpoke heal itself while it's out to continue walling opponents continuing to wall the opposition. Thunder Wave lets it can cripple offensive opponents, letting teammates handle them later making it easier to deal with later on. It also helps Slowpoke cripple Murkrow, something not many other Psychic-types can do. Finally, Psychic is a secondary STAB that hits Fighting-types that Slowpoke walls for a fair amount lot (don't use a lot. It sucks yo) of damage. It also hits Poison-types, which is an added bonus(comma) and can help deter them from trying to inflict status on Slowpoke. Fire Blast can also be used in the last slot to nail Steel-types, Bug-types and Grass-types that give Slowpoke problems, making it harder to switch into.

Set Details
========

This set's main goal is to wall physical attackers and act as a bulky tank to support its Slowpoke's team. A high Defense stat and Regenerator make Slowpoke a very solid Pokemon that is can be difficult to take down and almost impossible to wear out. With Scald and Thunder Wave, Slowpoke can easily wall and cripple loads of common powerhouses(comma) such as Gligar(comma) and just outlast them. Slowpoke's longevity and ability to switch in many more times than its opponent make it a long lasting support Pokemon that can easily sponge attacks and cripple offensive sweepers. Its typing also helps it wall Fighting-types(comma) and It should be noted that Slowpoke is a solid counter to the best Fighting-type in the tier, Meditite. Unfortunately, the buff to Knock Off has made it slightly more risky to wall things like Mienfoo and Timburr, but Slowpoke can still get the job done. Unfortunately, Slowpoke's weaknesses to common attack types and attacks such as Volt Switch and U-Turn make it difficult to wall many common top tier threats.

Usage Tips
========

Because of Slowpoke's its ability, it's not too difficult to play with, (seems unnecessary) and Slowpoke can easily heal itself of most minor misplays. Despite this, Slowpoke isn't a Pokemon that can just be used just randomly. Slowpoke It should be used against physical attackers that can't reliably and continuously hit it super effectively.; Good examples are Gligar, Mienfoo, Meditite, and Murkrow. Once in, Slowpoke should cripple its opponent with either Scald or Thunder Wave, depending on the opponent. The EVs give Slowpoke a small boost in power, so Scald and Psychic will deal decent damage to anything they hit super effectively. If Slowpoke sustains too much damage or the opponent switches into a counter, Slowpoke can either heal itself with Slack Off or switch out and heal with Regenerator. It should be noted that Slowpoke should watch out for mixed attackers because its Special Defense isn't as very bulky and it is susceptible to repeated strong special STABs. Slowpoke also has to watch out for the now buffed Knock Off, which hits it hard and cripples it.

Team Options
========

Slowpoke can easily fit into a multitude of defensive cores due to the fact that it doesn't fear switching out because of Regenerator. Grass-types are the best partners for Slowpoke because. Tthey resist Grass and Electric, two types Slowpoke is weak to, and can use Slowpoke to absorb Fire- and Ice-type attacks. Notable Grass-types include Foongus and Ferroseed. The newly introduced Fairy-types also work well with Slowpoke. They can absorb Dark- and Bug-type attacks, while Slowpoke kills takes down Poison-types(comma) that the Fairies' bane hate. Spritzee gets a special mention as it can provide Aromatherapy and Wish support for Slowpoke, two things that Slowpoke really appreciates. Swirlix also gets a mention as it can absorb Knock Off with its ability, Unburden. In general, Pokemon that can handle Grass / Electric / Dark-types are ideal partners for Slowpoke. Pawniard also gets a mention as it has good type synergy with Slowpoke and appreciates paralysis support. Vullaby(comma) too(comma) also gets a special mention as it can easily wall the things that Slowpoke can't. Together, they can handle most of the viable (Seems out of place) tier aside from Electric-types, forming a very solid core.

Other Options
########

Slowpoke has a load of other options for it to it can use. Yawn can be used to put troublesome opponents to sleep and force switches. It also makes Slowpoke difficult to switch into.(space)Surf can work if Slowpoke wants more power in that regard at the cost of the ability to burn. Slowpoke can use Zen Headbutt if it chooses to attack physically, as its Attack stat is a bit higher. Slowpoke it can also run a neat Trick Room set, and while it doesn't have the power to take advantage of it effect, it does have the useful ability to switch in and out to set it up. Finally, Slowpoke can run Trick with a choice item to try to catch a bulky opponent off guard.

Checks & Counters
########

**Grass-types**: In general, Grass-types are the best answers to Slowpoke. They don't mind Scald or Psychic and can stomach paralysis. Then, they can KO Slowpoke with Grass STABs. However, certain Grass-types such as Ferroseed and Snover must watch out for Fire Blast, which will deal serious damage to them.
**Dark-types**: Dark-types are also scary. While they don't appreciate burns or paralysis, they can come in and Knock Off Slowpoke's Eviolite, removing much of its bulk and dealing a lot tons of damage. Things like Carvanha and Pawniard can deal heavy damage with their super effective STAB attacks.
**Electric-types**: They Electric-types get a mention as they are immune to Thunder Wave and don't mind sponging a few hits in order to KO Slowpoke. Chinchou is one of Slowpoke's best counters, as it can heal itself against Thunder Wave and resists Scald. [It can also remove Slowpoke's status with Heal Bell.] (Isn't that a good thing?!?!?!?) Magnemite(comma) too(comma) can switch in against Psychic and KO with Thunderbolt.
**Knock Off*: Knock Off is severely crippling to Slowpoke, n. Not only dealing does it deal super effective damage(comma) to it but also knockings off its Eviolite, cutting off a lot of its bulk.
**Misdreavus**: It Misdreavus can also give Slowpoke a lot of trouble with its super effective STAB Shadow Ball. It has to watch out for paralysis, however.
**Toxic**: Slowpoke in general doesn't mind Toxic, but it is a useful status to keep Slowpoke on its toes, putting a timer on it.
Seems good Electrolyte, but you use "easily" waaaaaaaaaayyyy too much...

GP 1.5/2

EDIT: GP 1.5/2 cuz GatoDelFuego Greninja'd me lol
 
Last edited:
just passing through to make electrolyte's life harder ~
(srsly tho how did neither of you catch these what do we pay you guys for again??)

bolded = change this stuff; i'm pretty sure you know what needs to be fixed about it :)

name: Defensive tank

Unfortunately, the buff to Knock Off has made it slightly more risky to wall things like Mienfoo and Timburr, but Slowpoke can still get the job done.

attacks such as Volt Switch and U-Turn (-> "U-turn")

Things like Carvanha and Pawniard can deal heavy damage with their super effective STAB attacks.

also yeah:
In general, Pokemon that can handle Grass / Electric / Dark-types are ideal partners for Slowpoke. -> just change to Grass-, Electric-, and Dark-types -- the slashes are used for dual-typed pkmn and i'm pretty sure you're not referring to a tri-typed pokemon here!

gp sirn/sirn
 
And now for things missed by three people...

Change the bolded:

SET NAME
########
name: Defensive tank
move 1: Scald
move 2: Slack Off
move 3: Thunder Wave
move 4: Psychic / Fire Blast
ability: Regenerator
item: Eviolite
EVs: 116 HP / 236 Def / 36 SpA / 116 SpD
nature: Bold

to:

Defensive Tank
########
name: Defensive Tank
move 1: Scald
move 2: Slack Off
move 3: Thunder Wave
move 4: Psychic / Fire Blast
ability: Regenerator
item: Eviolite
evs: 116 HP / 236 Def / 36 SpA / 116 SpD
nature: Bold

GP: Everyone/Everyone
 

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