There isn't currently a suggestion thread, so I'm making one right here.
No guarantees, etc, blah blah blah
kthxbai
Do the games show the shinyness of a Pokemon in Team Preview? It can be very crucial information regarding Event mons. Example: Red Genesect. It is impossible to get a Red Genesect outside of that one event with a Hasty nature and the 3 event moves and it is impossible to get a Purple Genesect with the 3 event moves. This is invaluable information when scanning your opponent's team during Team Preview. I suppose a way to prevent this would be to ignore the shiny value when displaying a player's team during Team Preview.
I was talking about the real games, not the simulator. The games' Team Preview only shows the menu sprites (which do not show shinyness). Zarel confirmed that my suggestion was planned to be implemented someday. Hopefully soon, since it might contribute to the suspect test of a certain Pokemon.It does show in team preview, and if the pokemon has moves that make it have to be shiny/set nature, e.g flare blitz entei, it will make the entei go shiny and when you click find battle it will say:
'Entei must have a Adamant nature because it comes from a specific event.'
This is only if it doesnt have an adamant nature
I was talking about the real games, not the simulator. The games' Team Preview only shows the menu sprites (which do not show shinyness). Zarel confirmed that my suggestion was planned to be implemented someday. Hopefully soon, since it might contribute to the suspect test of a certain Pokemon.
It does show in team preview, and if the pokemon has moves that make it have to be shiny/set nature, e.g flare blitz entei, it will make the entei go shiny and when you click find battle it will say:
'Entei must have a Adamant nature because it comes from a specific event.'
This is only if it doesnt have an adamant nature
My suggestions (some might have been said already):
(this has been said before) It would be helpful if mods could see pms, (if they want to), i have been pm spammed before and currently you need to take screen shot and upload it to tinypic then link the staff to it (i know there is an /ignore.
- For ladderes, maybe a /resetladder <format>, this will make it easier so you dont have to create new alts.
I know random battles is new and with the sets some are wrong awful:
2.I have mentioned i had a superpower weavile (Ilegal).
3.I have had rotom forms without there special move, to my knowledge they will revert back to rotom-a without them.
4.Some rotom-f have air balloon, i know its a joke, but the set doesnt have trick.
5.I had a pyroar with a moveset of: bulldoze, snarl, sunny day and yawn, that set is just awful, at least give it hyper voice or fire blast.
My two cents:
1. I agree very much!
2. Illegal
3. No, it just learns it upon changing iirc, then loses it after.
4. So, you win some you lose some.
5. It may be awful, but again, you win some you lose some.
Unfortunately the sets aren't made like that, they are randomly generated from that pokemons viable moves, so you could get any combination.
You should add a little cup metagame and only show viable pokemon for metagames with restrictions
But... mocking people for using aguav berry and other stupid items is fun :CPersonally, I'd be happy with just filtering out the 90% of items that have no competitive use. And we don't even have Mail, which at least can't be Tricked, so what's with all the other retarded useless items that don't do anything?
I like the first and second suggestion, but I'm sorry to say the 3rd isn't probably going to happen. It just would look really weird with 3d models on a 2d background, and everyone's put so much hard work into spriting, you know :CPersonally, I don't have an issue with the general mechanics of PS! (well, the algorithms for how random matches are found is a little flawed in my opinion, but hey nothings perfect).
Here are my two cents:
- option to delete old alts
- option to customize battle music and maybe even battle backgrounds
- 3d models soon pleaseeeee ;)