Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

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Without access to Knock Off and Ice Punch on a Conkeldurr, what are the next best moves to run alongside Drain Punch and Mach Punch? Stone Miss and Payback are really the only things that come to mind.
Why wouldn't you have access to those? If this is in-game, I don't think this is the right place to ask this question. If this is not in-game, I won't further question why you wouldn't have access, and tell you what I think would be best. Earthquake is big, (maybe) Bulk Up, (if you have guts) Facade, any other elemental punch, and (if Stone Miss really gets to you) Rock Slide or Tomb (latter lowers speed). That is probably the extent of its movepool for most competitive purposes, but if you want to get interesting, there is Smack Down, Reversal, Poison Jab, Low Sweep (Lowers Speed), Brick Break, Focus Punch, and Bulldoze (also Lowers speed). Enjoy.

Ice Punch and Knock Off are Gen 5 tutors only. You can't really replace them with anything else because they are so vital to Conkeldurr. Payback is Knock Off but without removing an item. But nothing comes close to Ice Punch.

I'd go with Drain Punch/Mach Punch/Payback/Stone Edge if trying to use an AV set without tutors.
 
Catching a Shiny actually does break the chain, you got really lucky lol.
Ironic, since I was looking for a Clamperl and not Remoraid. ;_;

I guess I don't know whether or not catching a shiny resets the shiny rate, but it definitely doesn't terminate the recorded chain (caught both Remoraids around 26/27, chain went to something like 76 which is what the NPC in the fishing shack reported as my longest chain afterward). I've changed rods enough in chains to be confident that does nothing though.
 
Does Clefable learn Play Rough and Earth Power?

I'm looking at its movepool, and these two moves don't show up anywhere. Earth Power would be good for coverage, and Play Rough could be used on a Belly Drum set. It'd be a shame if it couldn't learn them.

There are much better Belly Drummers, yes, but Clefable might be good in lower tiers.
 
Does the "synchronize gives 50% chance of a particular nature" trick work on horde battles? E.g., if I lead with synchronize timid Kadabra, and I have my oddish use sweet scent to trigger a horde battle, will each of the five pokemon that appear have a 50% chance to have a timid nature?
 
Does the "synchronize gives 50% chance of a particular nature" trick work on horde battles? E.g., if I lead with synchronize timid Kadabra, and I have my oddish use sweet scent to trigger a horde battle, will each of the five pokemon that appear have a 50% chance to have a timid nature?
afaik, yes.
 
Hello, I'd appreciate some input from someone that has been using Scrafty this gen. I'm breeding one and planning to use a DD set on him and unfortunatelly not much info is out for him in gen 6.

I was wondering if Thunder Punch would be worth over Ice Punch as of now since Talonflame and Azumarill are so common, losing coverage against Garchomp, Dragonite and Gliscor.

Also HJK or Drain Punch? The recovery is really tempting but base 90 Attack seems pretty low.
 
afaik, yes.
Thanks. I just tried and the pokemon I caught (I was going for its HA) was indeed the same nature as my synchronizer.

Hello, I'd appreciate some input from someone that has been using Scrafty this gen. I'm breeding one and planning to use a DD set on him and unfortunatelly not much info is out for him in gen 6.

I was wondering if Thunder Punch would be worth over Ice Punch as of now since Talonflame and Azumarill are so common, losing coverage against Garchomp, Dragonite and Gliscor.

Also HJK or Drain Punch? The recovery is really tempting but base 90 Attack seems pretty low.

You'd have to catch Talonflame on the switch since Scrafty is instantly OHKOd by priority brave bird. Thing is, Scrafty can't OHKO Talonflame without a DD first (assuming rocks aren't up), but if it DDs on the opponent's switch to Talonflame, it has to switch out. As for Azumarill, a +1 thunder punch doesn't OHKO even after rocks, so it doesn't help there either. So I think you're better off deal with each of them another way.

I've always done Drain Punch over HJK to help with Scrafty's survivability and so it's harder to be sniped by priority moves.
 
You'd have to catch Talonflame on the switch since Scrafty is instantly OHKOd by priority brave bird. Thing is, Scrafty can't OHKO Talonflame without a DD first (assuming rocks aren't up), but if it DDs on the opponent's switch to Talonflame, it has to switch out. As for Azumarill, a +1 thunder punch doesn't OHKO even after rocks, so it doesn't help there either. So I think you're better off deal with each of them another way.

I've always done Drain Punch over HJK to help with Scrafty's survivability and so it's harder to be sniped by priority moves.

Thank you for the input friend, this was exactly what I was looking for and I agree Ice Punch is the better option. I still want to try out HJK and Drain Punch, but the recovery does seem better to continue with a sweep when getting whittled down by priority.
 
Hello, I'd appreciate some input from someone that has been using Scrafty this gen. I'm breeding one and planning to use a DD set on him and unfortunatelly not much info is out for him in gen 6.

I was wondering if Thunder Punch would be worth over Ice Punch as of now since Talonflame and Azumarill are so common, losing coverage against Garchomp, Dragonite and Gliscor.

Also HJK or Drain Punch? The recovery is really tempting but base 90 Attack seems pretty low.

Thunderpunch? Probably not worth it, as Talonflame wins either way, and Landorus-T is really common. Try it though, who knows.

As for the moveset, there are a couple of options. Start with this:

Scrafty
Jolly
252 Atk / 4 SpDef / 252 Spe

Dragon Dance
Crunch
Ice Punch / Thunderpunch

Then choose your item, ability, and Fighting move. Lum Berry, Leftovers, or Life Orb, Shed Skin or Moxie, and Drain Punch or HJK.

Leftovers, Shed Skin, and Drain Punch make Scrafty much harder to take down, but it might need more that one boost to sweep. It's really powerful, but not Mega Lucario/Pinsir powerful.

Or, you could go for Life Orb, Moxie, and HJK. This set has explosive power, but needs to be played carefully. Life Orb is kinda overkill on this set, and I think that Lum Berry is a much better choice.
 
Thunderpunch? Probably not worth it, as Talonflame wins either way, and Landorus-T is really common. Try it though, who knows.

As for the moveset, there are a couple of options. Start with this:

Scrafty
Jolly
252 Atk / 4 SpDef / 252 Spe

Dragon Dance
Crunch
Ice Punch / Thunderpunch

Then choose your item, ability, and Fighting move. Lum Berry, Leftovers, or Life Orb, Shed Skin or Moxie, and Drain Punch or HJK.

Leftovers, Shed Skin, and Drain Punch make Scrafty much harder to take down, but it might need more that one boost to sweep. It's really powerful, but not Mega Lucario/Pinsir powerful.

Or, you could go for Life Orb, Moxie, and HJK. This set has explosive power, but needs to be played carefully. Life Orb is kinda overkill on this set, and I think that Lum Berry is a much better choice.

Thanks for the reply. I agree Lum/Moxie or Leftovers/Shed Skin seem like the best options, a status heal sounds pretty necessary considering Rotom-W is so common.
 
How do I get Spikes, Leaf Storm and Sleep Powder on a Roserade??

Get a male/female Victreebell with Leaf Storm and Sleep Powder, and a male/female Roserade (depends on the other Victreebel's gender) with Spikes, and breed them together.

Sleep Powder and Leaf Storm are both level-up moves for Victreebell so it should be easy. Cacnea and Cacturne learn Spikes through level-up too.
 
Get a male/female Victreebell with Leaf Storm and Sleep Powder, and a male/female Roserade (depends on the other Victreebel's gender) with Spikes, and breed them together.

Sleep Powder and Leaf Storm are both level-up moves for Victreebell so it should be easy. Cacnea and Cacturne learn Spikes through level-up too.
Thanks :) does that mean female mons pass down egg moves now
 
if both are timid max ivs and evs, does scarf chandelure outspeed jolteon and by how much? I think chandelure wins by 18 but my maths isn't great
Scarf chandy wins by 32. It's kind of a pyrrhic victory, though; Shandy can't 1HKO a full-health Jolteon and Jolteon can 1HKO back with Shadow Ball. Very likely 1HKO without hazard damage and guaranteed with it.
 
Scarf chandy wins by 32. It's kind of a pyrrhic victory, though; Shandy can't 1HKO a full-health Jolteon and Jolteon can 1HKO back with Shadow Ball. Very likely 1HKO without hazard damage and guaranteed with it.
thanks. A guy was claiming i was a hacker after my chandy outsped, i myself thought jolteon would outspeed and at first so i assumed it was a speed tie. But then i did my (rather off) math
 
Just out of curiosity, who do you think is better in OU, Mega Pinsir or Mega Charizard X? I find that they both fill similar roles but I'm not sure which one I prefer.
 
Is there a Pokemon that resist Flying and Ground attacks under Gravity's Effect?
If not, what pokemon that resist one of them and is Neutral to the other (Hopefully not that won't fail)
 
Is there a Pokemon that resist Flying and Ground attacks under Gravity's Effect?
If not, what pokemon that resist one of them and is Neutral to the other (Hopefully not that won't fail)
That's not possible, sadly. All types that resist flying are weak to ground.

As far as 1 weakness goes, I think Rotom-Mow is just about it. /Facepalm
Nope, that's neutral to both. Sorry, it seems like there is nothing.
 
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