Hey there,
this is my first suspect test, so take it easy on me :) mods: if i made any mistakes in this posting, please let me know via pm.
reqs for both ladders in one screenshot, using the /rank command in chat on the right:
https://dl.dropboxusercontent.com/u/9207945/pkladder/gen6oususpect_reqs.png
I haven't included my calcs to avoid making this spammy, but if there's any you would like to see just ask for them.
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My opinions may be biased, looking at things from the perspective of stall, because that's what i mainly play. Not sure if for any threat, there has to exist a way to deal with it
inside stall.
no ban
Deoxys-S: has an effectively bigger movepool than its brother, deoxys-d. Its higher attack stats mean that it is harder to switch into and stop its hazard setup
fast. But it is also frail, meaning that it is extremely important to correctly predict when to use taunt/magic coat and when not to.
ban
Lucario-mega: Let us talk about counters, that is if Luce-m is given a free switch in on something that is complete setup bait and i have to switch, what can i switch into it and force it out with 100% of the time. Basically what i've heared mentioned is
Assault Vest Slowbro,
Expert Belt Zapdos,
bulky Gyarados,
Aegislash, physically defensive Volcarona and
Assault Vest Tangrowth.
Please consider calc'ing
focus blast as well for +2 special lucario. It loses some of its reliability, but does 50% more damage than aura sphere and can break some things we consider for switch ins far more easily.
It feels like the better something switches into luce-m, the weaker it grows to stealth rock. The exceptions being regenerator users Slowbro and Tangrowth.
Assault Vest Slowbro: baring a flinch on dark pulse, this is the only counter i would call solid, but it needs a very specialized ev spread and i feel like it doesn't add a lot besides beating mega lucario (lando-i maybe?).
Expert Belt Zapdos, bulky Gyarados: They can counter both the physical and special set at the same time, but i would like to call them shaky coutners because they die to a double switch on rocks: if i bring in lucario and then immediately switch again, i can force them out without letting them use any recovery. The next time they come in, they will have taken 50% damage already (minus one lefties tick, mayhaps).
Aegislash: lives a +2 dark pulse from special luce-m and has leftovers to recover stealth rock damage, but if it takes a dark pulse on the first switch in it can't take a +2 dark pulse next time.
physically defensive Volcarona: is more like an illustration of how stealth rock ruins luce-m switch ins: This is probably the best switch in and otherwise useful team member without rocks up.
Assault Vest Tangrowth: dies to focus blast.
Overall, Luce-m
counters are far too constrained by dealing with it and don't do much else outside (much unlike volcarona, which is great even without luce). Some need to carry assault vests and very carefully chosen ev spreads, are weak to stealth rock, etc.
ban
Genesect: Not only is it hard enough to switch into repeatedly, it is not enough to counter Genesect. Forcing it to keep switching does not accomplish a lot, that is what it does anyway. Because it forces a lot of switches and can capitalize on them with u-turn, it provides its team with too much free Momentum.
The only solution i have found to this is running a
rocky helmet user that can switch into Genesect if they have rocks. And the only such pokémon is specially defensive
Heatran.
I have found no way to tax u-turn momentum vs hp ground Genesect or the Genesect + Dugtrio combination. There are counters that force it out, but
there is no counterplay to its use as a pivot that forces switches from a large part of the metagame.
Another solution i've heard recommended is to
run at least 4 pokés that don't allow Genesect to come in for free. Needless to say, this is much too constraining, you would be considering Genesect when making 4 of your rooster choices.
with regards,
Daniel