XY OU Analysis Reservation Index - READ CAREFULLY (MAKING A NEW THREAD)

May wanna take another look at that replay before ok'ing it: his opponent's Pokemon were all set to Level 50.


They were? I'm so sorry, I honestly didn't see that. Will remove and provide better replays soon, once again I'm sorry.
 
If at all possible, I'll take Slowking. He plays very similar to my absolute favorite competitive poke this gen, Slowbro, and has an interesting niche in dragon tail support. (Why he gets Dtail and bro does not, I have no idea).

If I could have some help, though, with a TR set, I'm very much a stall player and, though I know the advantages of TR, I can't exactly justify a viable reason to run TR other than Slowking can probably beat TF 1v1.
 
I'm genuinely disgusted by the fact that you honestly felt the need to provide us with that one atrocious log to make your case. If anything, that single-handedly destroyed any kind of potential Slurpuff had at being accepted for an OU analysis. To begin with, I have no idea why anyone would even bother using this thing over literally any other late-game sweeper and am curious as to why Jukain feels otherwise. Unless I'm provided with legitimate proof that Slurpuff is in fact a viable and effective Pokemon to use in OU in practice, I'm rejecting it without any further thought.
Based upon further assessment, I rescind my approval. It /works/, but why would you use it.
 
If at all possible, I'll take Slowking. He plays very similar to my absolute favorite competitive poke this gen, Slowbro, and has an interesting niche in dragon tail support. (Why he gets Dtail and bro does not, I have no idea).

If I could have some help, though, with a TR set, I'm very much a stall player and, though I know the advantages of TR, I can't exactly justify a viable reason to run TR other than Slowking can probably beat TF 1v1.
The only reasons to use Slowking over Slowbro is
1. It has Dragon Tail
2. Max SpD Assault Vest variants can take any hit from Char Y (Yes, Solarbeam too) and avoid a 2HKO. This is mainly helpful as you can come in to Char Y's hits multiple times thanks to Regenrator and phase it out, ideally through rocks. It should be noted, however, that Slowbro can't OHKO Char Y, even with Hydro Pump out of the sun, and in the sun it only does ~35% to Char.
There's not really much difference between the two for TR either, and Slowbro is usually favored, unless your team is having problems with Char Y (or you really enjoy watching your opponent guess between Dragon Tail and Trick Room?...).
 
There are a few reasons, mainly in the investment of a special wall. His utility in a physical metagame seems less since a lot of the resistances he has comes naturally from the special side to begin with. However, I think underestimating dragon tail would be a mistake. Having replaced Bro for Slowking on the Dreadnoughts, there have been some benefits (mainly, with that insane bulk, he can now remove setup sweepers) as well as some weaknesses (he doesn't quite get that beautiful physical bulk, even max invested).

I think his support set is well more viable, though. He has much better inherent SpDef to function without an assault vest, so that is also a huge draw.

As a note, he can take a special Char Y solar beam nuke without AV or SpDef investment.
252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 0 SpD Slowking: 282-332 (71.5 - 84.2%) -- guaranteed 2HKO after Leftovers recovery

Takes it only slightly worse than Slowbro w/AV.

Their roles are grossly similar but the bulk exchange makes for an interesting choice in team building. I'm almost certain that King's calling card has to be his special bulk without the AV, giving the ability for a fantastic Twave/TR/Misc. Support set.
 

Ok, so I made a mistake with a replay and that automatically makes a Pokemon not worthy of an analysis?
It wasn't just that. I reassessed it, and deemed it unworthy. If you can provide good replays against good players, I/we will reconsider.
 
I notice there is no Dusclops analysis yet, and I honestly can't see why. It has ridiculous bulk, a pretty stellar movepool, a rare typing for a Defensive mon, and did I mention ridiculous bulk?
252 SpA Choice Specs Greninja Dark Pulse vs. 248 HP / 0 SpD Eviolite Dusclops: 180-212 (63.6 - 74.9%) -- guaranteed 2HKO
So there's that.
Why Aegislash doesn't outclass it: Movepool. Aegislash doesn't have access to Will-O-Wisp or Pain Split, while Dusclops does. Also, as odd as crazy as it sounds, Dusclops is actually bulkier than Aegislash.
Why Rotom-W/Trevenant/Sableye doesn't outclass it at spreading burn: The main reason is bulk. Dusclop's main set, Substitute/Pain Split/Will-O-Wisp or Toxic/Night Shade uses this bulk to abuse heavy Substitutes and make switching in a serious pain for the opponent. Basically, you end up pissing your opponent off immensely.
If you're not convinced, I could gather some replays for you. If you are, I can start work on it whenever.
Oh, and Jirachi's been ready for QC for a while now, no rush though
 
I have seen that Raikou doesn't get a analysis, but I think it deserve it. Assault Vest, 361 Speed (just great for that incredible offensive meta), decent typing and bulk that allows it to check m-pinsir, thundurus, manaphy, charizard-y, etc. and no more permanent sand, are few reason that make him viable; even though its base power of most of his moves has been nerfed. also iirc raikou was used in some spl matches, i know that's not a solid argument in anyway... but for the record only, and at least proves its not a terrifying pokemon.

i want to know what some qc opinions, but if qc members think i need to prove its viability w/ extenses arguments and replay i will do it.
 
I have seen that Raikou doesn't get a analysis, but I think it deserve it. Assault Vest, 361 Speed (just great for that incredible offensive meta), decent typing and bulk that allows it to check m-pinsir, thundurus, manaphy, charizard-y, etc. and no more permanent sand, are few reason that make him viable; even though its base power of most of his moves has been nerfed. also iirc raikou was used in some spl matches, i know that's not a solid argument in anyway... but for the record only, and at least proves its not a terrifying pokemon.

i want to know what some qc opinions, but if qc members think i need to prove its viability w/ extenses arguments and replay i will do it.
I have positive experiences with SubCM, and definitely approve Raikou with that. AV, idk, but SubCM for sure. Practically 6-0ing those common Deoxys-D / Aegislash / Bisharp / Manaphy / Thundurus / Pinsir teams is particularly awesome (some variations obviously exist, but yeah).
 
Dice indicated that AV is the best set, and a couple people in #xyqc have had success with it. It's a cool pivot that handles the likes of Pinsir, Thundurus, and Manaphy nicely.
 
I'd like to make a case for Shaymin.
In BW, Shaymin often competed with Celebi, which had a much wider movepool and had a handy resistance to Fighting, which allowed it to basically not mind what was one of the most relevant types in OU. In XY, the Fighting-type is not nearly so prominent thanks to the introduction of the Fairy-type; none of the musketeer trio are eve OU anymore, and I know that usage isn't an argument, but they are definitely not as good as they were in BW. That being said, Shaymin functions a lot like Celebi, but it has several key advantages that merit it having an analysis. For one, Knock Off and Pursuit are insanely common. This severely cripples Celebi as while it struggled with Pursuit last gen, there are even more viable users in Aegislash and Bisharp. Ghost- and Dark-types are everywhere, and most of them give Celebi severe issues. Then of course, there's Knock Off, which is ubiquitous and annoying and just plain bad for Celebi. With Rotom-W at the number-one spot in usage, VoltTurn is a common playstyle, and a 4x weaknedd to U-turn is also annoying for Celebi. Where does this leave Shaymin though? Well, it is very similar to Celebi. Exactly the same stats, the same ability, Natural Cure, which lets it easily take Will-o-wisps from Rotom-W, and even a similar typing. However, there are many key advantages in its typing that differentiates Shaymin from Celebi, most of which have been mentioned above. Shaymin also has the move Seed Flare which is really, really good. 120 base power, STAB, and a 40% chance to drop the opponents Special Defense by 2 stages. This makes Shaymin easily able to break through recovery spammers by simply fishing for a Special Defense drop, which is more likely than a Scald burn. It has Earth Power for Heatran and other Steel-types, as well as Psychic for Mega Venusaur, and often runs either of Hidden Power Fire or Hidden Power Ice for specific threats. Rest + Natural Cure or Synthesis gives it some form of recovery, and Synthesis actually has some merit with the weather nerf. A Life Orb 3 attacks + Synthesis set is Shaymin's best set, and it functions very well if you bother to test it out. It also has a wealth of other options it can use as well, including Healing Wish, Tailwind, Toxic, and Aromatherapy. I haven't tried it, but Dazzling Gleam should also have some merit as well. I seriously think it is deserving of an analysis.
 
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