-_-
ok guys stop feeding the troll now. its not worth it anymore. subject change plz.
Doesn't even have to be about that, honestly. This is almost worse than the Donphan or Mega Venusaur bullshit.
Mega Aggron definitely in B/B+, it stops so much stuff. Lack of recovery isn't much of an issue because any neutral physical attack is going to do like 10%, it's really easy to pass wishes to it.
There is absolutely no reason to run Mega Banette at all. Sableye does everything it does, the only meaningful prankster moves it has over Sableye are Destiny Bond and Disable. I tried to use it for a bit, and the best use I could come up for it was being able to somewhat reliably stop a significant threat (e.g. +1 X-zard) with a 1 to 1 trade.
Houndoom is actually really, really solid. Great coverage from STABs alone, great speed, good SpA and Nasty Plot, and it can potentially bring its counters down with it Destiny Bond. I'd also say B for it, I think it's a really underrated mega. People sort of ignored it because they saw its ability, thought it was only good in sun and said "if I'm going to use a sun attacker why not Y-zard?" Y-zard doesn't get nasty plot, is slower, and doesn't have Destiny Bond.
No opinion on Mega Sheep.
252+ Atk Aegislash-Blade Iron Head vs. 252 HP / 0 Def Meloetta: 198-234 (49 - 57.9%) -- 56.3% chance to 2HKO after Leftovers recovery
This is why. Being stuck with a base 77 defense is not a good thing. And this isn't the only reason why Meloetta has troubles
252 SpA Life Orb Greninja Dark Pulse vs. 252 HP / 4 SpD Meloetta: 234-276 (57.9 - 68.3%) -- guaranteed 2HKO after Leftovers recovery
+1 4 Atk Genesect U-turn vs. 252 HP / 0 Def Meloetta: 330-390 (81.6 - 96.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 252 HP / 0 Def Meloetta: 408-482 (100.9 - 119.3%) -- guaranteed OHKO
These are all things that can easily come in on Meloetta. I'm sure you're starting to see my point.
Meloetta changes from Psychic to Fighting after relic song, it'll resist Bug and Dark. It's also got 128 base speed, 128 base attack and Close Combat so no, Greninja absolutely can't switch in.
And as for ghost switch ins blocking Relic Song:
252 SpA Life Orb Meloetta Shadow Ball vs. 252 HP / 4 SpD Aegislash-Shield: 159-187 (49 - 57.7%) -- 51.2% chance to 2HKO after Leftovers recovery
0 SpA Life Orb Meloetta Shadow Ball vs. 252 HP / 4 SpD Aegislash-Shield: 133-156 (41 - 48.1%) -- guaranteed 3HKO after Leftovers recovery
It can 2HKO with max SpA EVs (but of course you'd be less effective in P form) or 3HKO with no investment, so it wins the match-up anyway. Also Iron Head is not a very good move to run on Aegislash.
Mr. Rating was trolling, sure, but now that I'm looking at it I don't actually think it's that bad. I've absolutely never used it so I could be wrong, but on paper it doesn't look bad.
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