Other XY OU Viability Ranking Thread (B- and C+ Pokemon discussion)

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The one major thing that hold Mega Ampharos back is complete lack of recovery. Not even Leftovers. Which is a pretty big deal on a slow, bulky pivot. With no way to recover off those hits it takes from Charizard/Talonflame/etc, it becomes very easy to wear down and as such, Mega Ampharos can't do it's job for very long. For example, in the beginning that replay, Charizard's Fire Blast did 33%, which means it could only come in and take that a maximum of two more times to take that hit. Plus, Mega Ampharos has absolutely unsalvageable speed. Slow Volt Switch is nice, but Ampharos would really love to avoid taking certain hits before getting its own hit off. Mold Breaker is also useless on it. B- or even C+ is probably better.

Edit: Ninja'd by a variety of people. Still, the points stand.

If you saw my replay, I use a rest talk set for recovery, and with that I was able to keep him alive for the entire match and stomach more than 3 fire blasts. Rest is necessary and probably even better than something like recover or regenerator, because you absolutely want to be able to switch into will-o-wisp and toxic.

Mold breaker isn't useful, I agree, but every once in a while you run into a Dragonite who thinks he's gonna get a free weakness policy boost from your dragon pulse and you OHKO him.
 
If you saw my replay, I use a rest talk set for recovery, and with that I was able to keep him alive for the entire match and stomach more than 3 fire blasts. Rest is necessary and probably even better than something like recover or regenerator, because you absolutely want to be able to switch into will-o-wisp and toxic.

Mold breaker isn't useful, I agree, but every once in a while you run into a Dragonite who thinks he's gonna get a free weakness policy boost from your dragon pulse and you OHKO him.
While Rest Talk is a way to get around recovery, it isn't always the most reliable. One mistiming or misprediction and you risk either being full health or dead.
 
While Rest Talk is a way to get around recovery, it isn't always the most reliable. One mistiming or misprediction and you risk either being full health or dead.

This is true, but I never said Ampharos was perfect. He's very good at countering some of the top threats in the tier and isn't outclassed by anything in his role. His only issue is that HO teams are just flat out better than balanced teams right now, and Ampharos fits on those balanced teams. I still feel that he is much more useful than Chansey, Gliscor, Zapdos, and Ferrothorn, all B+ mons. The fact that he takes a mega slot and prevents you from running HO is what keeps him from being A rank for me.
 
I agree on Mega Doom on B-.

Durant is really good on Gravity teams, fast, ACTUALLY likes the accuracy rase of Hone Claws, and has a boosting ability in form of Hustle, but crappy 58 HP and 48 SpD is crappy, missing b/c of hustle is annoying, and finally, it has a horrendous weakness to fire. Unlike Scizor, it doesn't have Priority, good HP, good SpD, U-Turn, and a better ability in from of Technician. So don't compare them. STAB bug isn't the best in OU, fairies are quite common, and Ghosts are even more common.

Not having U-Turn kinda hurts it, and Knock off is really good on Scizor so you are also missing out on Drill run or ground coverage in general. So Coverage isn't that great with Durant. And it gets OHKO-ed easily.

Thought I think it deserves C/C+ rank, but not B-
The need of bug stab really is not much of a priority for durant, as it much rather have stab iron head to hit fairies (its mandatory), superpower to hit heatran, as well as rock slide for other fire types (zard y, x) or thunder fang for skarmory or tentacruel, or even crunch for aegislash. All of the bug/steels have a horrendous weakness to fire, so its irrelevant to state that. I also did specifically state that durant was frail, so I did acknowledge that it does get ohkoed easily, hence the low ranking.

However, I don't think u-turn is needed for durant, its not really designed to be much of a pivot like gene and scizor, but more like a straight up sweeper. I also can't think of any comparisons that durant needs to match up to, if I can't compare it to the other bug/steels. I will acknowledge though that if it had drill run, that it could replace superpower to avoid a defense drop or something. I do understand that the C-rank may be better for it, as it is a bit harder to use.

Its my first proposal, so be gentle :).
 
I think access to Wish, and the ability to support the team with Wish passing by extension, is more about the Wish user's viability than the recipient's. Sure, Ampharos loves Wish or Leech Seed support, but that support can often be difficult to provide in practice. Also, the Wish support argument can be applied to any defensive mon without recovery (read: Rotom-W, Heatran) but isn't a factor in their current rankings. I don't think Mega Ampharos is a bad Pokemon, I just don't think we should be too generous in handing out rankings. C+/B- seems the most logical, B is acceptable, and B+ would be pushing your luck.
Right, I deleted my comment right after I posted it. I'm surprised you still saw it. Oh well :|
 
Cloyster is terrible.

Mega Ampharos is OK, but your opponent played badly multiple times in that match. Why did he sac his Dugtrio to do crap damage to your status'd Kyurem-B? Why did he stay in against it turn one knowing that 1. he was Mega Zard Y and 2. he could pretty safely switch into Dugtrio assuming Sash and deal huge damage to your or take you out? Like I'd be ok with Mega Ampharos in C+, maybe B-, but anything higher is giving it too much credit.
 
Cloyster is terrible.

Mega Ampharos is OK, but your opponent played badly multiple times in that match. Why did he sac his Dugtrio to do crap damage to your status'd Kyurem-B? Why did he stay in against it turn one knowing that 1. he was Mega Zard Y and 2. he could pretty safely switch into Dugtrio assuming Sash and deal huge damage to your or take you out? Like I'd be ok with Mega Ampharos in C+, maybe B-, but anything higher is giving it too much credit.

He didn't necessarily play bad, he just underestimated Ampharos, which is what a lot of people do since he's not common. That said, had he gone to Duggy first turn (which is what I predicted, notice my dragon pulse instead of volt switch), he would have lost his Dugtrio and my ampharos would have had 30-35% health left after the EQ, which is more than enough to get back in later on against Rotom and rest back to full. I actually wanted that to happen, but instead he didn't do that and I had to do a couple double switches to avoid getting trapped.
 
The need of bug stab really is not much of a priority for durant, as it much rather have stab iron head to hit fairies (its mandatory), superpower to hit heatran, as well as rock slide for other fire types (zard y, x) or thunder fang for skarmory or tentacruel, or even crunch for aegislash. All of the bug/steels have a horrendous weakness to fire, so its irrelevant to state that. I also did specifically state that durant was frail, so I did acknowledge that it does get ohkoed easily, hence the low ranking.

However, I don't think u-turn is needed for durant, its not really designed to be much of a pivot like gene and scizor, but more like a straight up sweeper. I also can't think of any comparisons that durant needs to match up to, if I can't compare it to the other bug/steels. I will acknowledge though that if it had drill run, that it could replace superpower to avoid a defense drop or something. I do understand that the C-rank may be better for it, as it is a bit harder to use.

Its my first proposal, so be gentle :).
If we're still going by the rule that something has to have an OU analysis to be ranked (I'm not sure about that any more could someone back me up), then Durant is not eligible. If we can rank unanalyzed stuff, then go ahead and ignore this because C seems like a fine place for Durant.

Also I support B- for Mega-Ampharos, it's bulky and hits hard as well as having a good slow volt switch. The lack of recovery is really the only reason it's not B+ or higher.
 
Another thing I noticed not having a rank for some reason:

Cloyster for B/B- Rank:
Cloyster didn't get effected very much by the Gen 6 shift, but the increasing prominence of priority, making a sash set less usable, and Cloyster's already lackluster typing put Cloyster in B/B- rank

Cloyster can't really set up because of his horrible special defense, and even +2/+2 cloyster is somewhat easy to revenge kill. I'd say C rank.

Also, Weavile and Jirachi are still not ranked????
 
Cloyster is terrible.
I wouldn't call Cloyster so terrible that it doesn't deserve a Rank. Its high defense lets it know what it can (and cannot) set up on, and being able to set up on pretty much every physical Ground-type in the tier and even notorious hard hitters like Dragonite, Bisharp and Azumarill is not a small feat, especially when said physical defense lets it take priority well. It has Ice Shard too for good measure.

That said, it cannot take a special attack to save its life, which can be a problem when it can be walled by any remotely bulky Water-type and Steel-type in the tier. I won't give Cloyster a very high Rank myself, but it's not that terrible.
 
If we're still going by the rule that something has to have an OU analysis to be ranked (I'm not sure about that any more could someone back me up), then Durant is not eligible.

This is not be a reason to shoot down the possibility of a pokemon getting ranked. A pokemon shouldn't be ranked if it doesn't have any significant role or niche in OU, plain and simple. The whole "unofficial OU analysis rule" thing means nothing and should not be brought up again, despite whatever implications it may have. The metagame is still in its early stages of development, especially with some of the imminent bans that will cause significant shifts in viability and usage.
 
Cloyster is not terrible, it deserves B- rank at worst. It's seriously the most underestimated pokemon in the tier and doesn't deserve the crap it keeps getting.

Cloyster has many unique traits that other physical sweepers only wish they had.
For starters it doesn't rely on contact moves, so its sweep can't be stopped by the annoying Flame Body, Rocky Helmet/Rough Skin/Iron Barbs, King's Shield and Gooey.
Its main attacking moves break through Substitutes, Sturdy and Sash users such as Alakazam.

Its massive physical defense makes it hard to revenge kill with priority (the only notable Vacuum Wave user, M-Lucario, is getting the boot soon) and thanks to Ice Shard it can KO Breloom before it can do the same with Mach Punch.
Its main counters, Jirachi, Vaporeon and Jellicent, have significantly dropped in usage.

While the Focus Sash set was horrible in BW, thanks to Defog now it's perfectly viable so it can be used either as a sweeper or anti-lead depending on what you see in team preview, though the LO/Icicle Plate set with Icicle Speak/Rock Blast/Ice Shard is still the best set in my opinion. Cloyster does not need a water attack contrarily to popular belief, Ice Shard is too good to pass up.

A few relevant calculations (without boosting items, mind you):

+2 252+ Atk Cloyster Ice Shard vs. 4 HP / 0 Def Talonflame: 153-181 (51.3 - 60.7%) -- guaranteed OHKO after Stealth Rock (note that +2 Cloyster outspeeds Talonflame)

+2 252+ Atk Cloyster Ice Shard vs. 4 HP / 0 Def Latios: 278-330 (92 - 109.2%) -- guaranteed OHKO after Stealth Rock

+2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 0 Def Aegislash-Shield: 125-150 (38.5 - 46.2%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

+2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 0 Def Aegislash-Blade: 315-370 (97.2 - 114.1%) -- guaranteed OHKO after Stealth Rock

252+ Atk Aegislash-Blade Sacred Sword vs. 4 HP / 0 Def Cloyster: 144-170 (59.5 - 70.2%) -- guaranteed 2HKO
(physical variants of Aegislash will always lose against Cloyster unless they have Head Smash. Note that Sacred Sword ignores Shell Smash's defense drop!)

+2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 252+ Def Ferrothorn: 215-260 (61 - 73.8%) -- guaranteed 2HKO

+2 252+ Atk Cloyster Rock Blast (5 hits) vs. 252 HP / 0 Def Mega Scizor: 185-220 (53.7 - 63.9%) -- guaranteed 2HKO

+2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 252+ Def Thick Fat Mega Venusaur: 240-280 (65.9 - 76.9%) -- guaranteed 2HKO

+2 252+ Atk Cloyster Rock Blast (5 hits) vs. 252 HP / 252+ Def Rotom-W: 170-200 (55.9 - 65.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

+2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 0 Def Conkeldurr: 380-450 (91.7 - 108.6%) -- approx. 93.8% chance to OHKO after Stealth Rock

252+ Atk Conkeldurr Mach Punch vs. -1 4 HP / 0 Def Cloyster: 134-162 (55.3 - 66.9%) -- guaranteed 2HKO

+2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 0 Def Mega Mawile: 150-180 (49.3 - 59.2%) -- guaranteed 2HKO after Stealth Rock

252+ Atk Huge Power Mega Mawile Sucker Punch vs. -1 4 HP / 0 Def Cloyster: 147-174 (60.7 - 71.9%) -- guaranteed 2HKO


The closest things in the tier that resemble a counter are mixed Aegislash and Mawile before mega-evolving (it needs Intimidate to avoid a 2HKO), everything else is 2HKO'd at worst.
And by "everything else" I mean every single S- and A-rank pokemon besides these two.
Cloyster's only downfall is that it doesn't have many opportunities to set up, but when it finds one it does its job remarkably well, justifying a B- rank.
 
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Your calcs fail to mention that you have to 1. find a chance to set up with Cloyster and 2. forgo its Water STAB in order to run Ice Shard.

Your Talonflame calc is nice, but Stealth Rock will be up almost never against a competent Talonflame user because the top priority when using it (especially when they see something like Cloyster on your side that they need Talonflame around to beat) will be getting rid of Stealth Rock. Meanwhile, CB Brave Bird does 87% min.

The Latios calc is irrelevant because Scarf Latios is hardly a thing anymore, which means it won't be going toe-to-toe against Cloyster anyways.

Beating physical Aegislash is hardly a feat, and almost no one runs it.

Not OHKOing Ferrothorn means it will OHKO you.

Adamant Mega Scizor gets the 2HKO with U-turn + Bullet Punch 100% of the time and the 2HKO with Bullet Punch alone around 20% of the time.

You fail to OHKO Mega Venusaur, and it OHKOs you both before and after setting up.

Rotom-W can burn you or OHKO you with 0 SpA Volt Switch before you set up.

Conk's Mach Punch doing that much means you need to set up on like Azumarill locked into Aqua Jet.

Mega Mawile OHKOs with Play Rough, so the Sucker Punch calc isn't really relevant either.

None of those calcs actually mean anything in practice. I can spit out a ton of calcs that make Stunfisk look like a top-tier OU threat, but it doesn't make it one. You talk about how great it is after it sets up, but I think we've pretty well covered why that's not the case. And in terms of actually setting up, what in S- through B-rank can Cloyster set up on? The worst variant of Aegislash, CB Azumarill locked into a Water-type attack, and Krookodile, though we've established in this last page or so why it should be B-rank to begin with. That's actually it. So it can't set up, and it struggles to break through the majority of the metagame that can't revenge it with priority. That doesn't sound like minimum of B- to me. That sounds like E.

It literally cannot even set up on defensive Politoed comfortably, and not even because of Toxic, Perish Song, or potential Scald burns.

4 SpA Politoed Scald vs. 4 HP / 0 SpD Cloyster in Rain: 111-131 (45.8 - 54.1%) -- 50% chance to 2HKO

Also Sash Cloyster is terrible because every team has at least one priority user, and many have two or three, all of which either can comfortably tank a +2 Ice Shard or have faster priority (in the case of Dragonite with Extreme Speed). Didn't think I've have to post all of this, but for the tl;dr version, refer to my previous post.
 
Cloyster is not terrible, it deserves B- rank at worst. It's seriously the most underestimated pokemon in the tier and doesn't deserve the crap it keeps getting.
Said the guy who bashed Zygarde, but alright I'm listening, since I also agree it's not terrible.

Cloyster has many unique traits that other physical sweepers only wish they had.
For starters it doesn't rely on contact moves, so its sweep can't be stopped by the annoying Flame Body, Rocky Helmet/Rough Skin/Iron Barbs, King's Shield and Gooey.
Its main attacking moves break through Substitutes, Sturdy and Sash users such as Alakazam.
Wait, doesn't the no contact thing apply to like, every Ground-type and Rock-type in the tier? The damage-via-contact abilities are only really relevant to multi-hit attackers, so it's not so much Cloyster's benefit over other attackers rather than itself having dodged the bullet.
Breaking Subs and Sashes is a notable advantage though.

Its massive physical defense makes it hard to revenge kill with priority (the only notable Vacuum Wave user, M-Lucario, is getting the boot soon) and thanks to Ice Shard it can KO Breloom before it can do the same with Mach Punch.
Its main counters, Jirachi, Vaporeon and Jellicent, have significantly dropped in usage.
Its main counters may have dropped, but keep in mind counters do exist: Rotom-W and Manaphy are still at large, and Azumarill and Mega Gyarados (especially if Gyara Intimidated Cloyster prior to Mega evolving) can prove to be obstacles. All of them can take a +2 Rock Blast from Cloyster without prior damage, unless Cloyster wields Life Orb which gives it a small chance at KOing them.

While the Focus Sash set was horrible in BW, thanks to Defog now it's perfectly viable so it can be used either as a sweeper or anti-lead depending on what you see in team preview, though the LO/Icicle Plate set with Icicle Speak/Rock Blast/Ice Shard is still the best set in my opinion. Cloyster does not need a water attack contrarily to popular belief, Ice Shard is too good to pass up.
There is also the King's Rock set, which is especially helpful to punish slower bulky Pokemon who think they can just tank Cloyster's attacks, only to suffer a 41~% chance to flinch, which makes it arguably the more dangerous set imo. Also, Ice Shard is nice and all, but probably not much more essential than Water attacks, which can allow Cloyster to bust through Steel-types without much hassle, notably Heatran.

A few relevant calculations (without boosting items, mind you):

+2 252+ Atk Cloyster Ice Shard vs. 4 HP / 0 Def Talonflame: 153-181 (51.3 - 60.7%) -- guaranteed OHKO after Stealth Rock (note that +2 Cloyster outspeeds Talonflame)

+2 252+ Atk Cloyster Ice Shard vs. 4 HP / 0 Def Latios: 278-330 (92 - 109.2%) -- guaranteed OHKO after Stealth Rock
Outspeeding Talonflame's priority is nice and all, but since you don't even come close to KOing it, and CB Brave Bird can't even OHKO -1 Def Cloyster, chances are the Ice Shard won't even matter or you'd be better off just Rock Blasting anyway.

Also a minor nitpick, but you should probably be calcing for Scarf Garchomp over Scarf Latios, given the former is over twice as common. You should also calc Ice Shard against things like Breloom, Thunder Wave Thundurus-I, you know, things with priority that actually threatens Cloyster.

+2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 0 Def Aegislash-Shield: 125-150 (38.5 - 46.2%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

+2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 0 Def Aegislash-Blade: 315-370 (97.2 - 114.1%) -- guaranteed OHKO after Stealth Rock

252+ Atk Aegislash-Blade Sacred Sword vs. 4 HP / 0 Def Cloyster: 144-170 (59.5 - 70.2%) -- guaranteed 2HKO
(physical variants of Aegislash will always lose against Cloyster unless they have Head Smash. Note that Sacred Sword ignores Shell Smash's defense drop!)

+2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 252+ Def Ferrothorn: 215-260 (61 - 73.8%) -- guaranteed 2HKO

+2 252+ Atk Cloyster Rock Blast (5 hits) vs. 252 HP / 0 Def Mega Scizor: 185-220 (53.7 - 63.9%) -- guaranteed 2HKO

+2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 252+ Def Thick Fat Mega Venusaur: 240-280 (65.9 - 76.9%) -- guaranteed 2HKO

+2 252+ Atk Cloyster Rock Blast (5 hits) vs. 252 HP / 252+ Def Rotom-W: 170-200 (55.9 - 65.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

+2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 0 Def Conkeldurr: 380-450 (91.7 - 108.6%) -- approx. 93.8% chance to OHKO after Stealth Rock

252+ Atk Conkeldurr Mach Punch vs. -1 4 HP / 0 Def Cloyster: 134-162 (55.3 - 66.9%) -- guaranteed 2HKO

+2 252+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 0 Def Mega Mawile: 150-180 (49.3 - 59.2%) -- guaranteed 2HKO after Stealth Rock

252+ Atk Huge Power Mega Mawile Sucker Punch vs. -1 4 HP / 0 Def Cloyster: 147-174 (60.7 - 71.9%) -- guaranteed 2HKO
- The calcs against the Steel-types only prove my statement that Cloyster has trouble with them. And why did you even bother calcing against Blade Aegislash anyway? Even though Sacred Sword ignores Cloyster's defense drops, Shield Aegi takes less than half from Icicle Spear, so they can just Swords Dance and OHKO with Sacred Sword.
- Ferrothorn can retaliate with Power Whip (or worse, Thunder Wave) while Mega Scizor may carry Superpower (or just Bug Bite + Bullet Punch).
- If Mega Venusaur does not get much of its health back with Giga Drain, Sludge Bomb kills Cloyster anyway.
- How does bringing Rotom-W into the calcs (especially given that lackluster damage) doing anything to justify your argument?
- Being able to tank Conkeldurr's Mach Punch even at -1 is admittedly nice, but Mega Mawile has no reason to outright Sucker Punch Cloyster when it can survive the hit so easily (especially if Intimidate Mawile factors into this).

The closest things in the tier that resemble a counter are mixed Aegislash and Mawile before mega-evolving, everything else is 2HKO'd at worst.
This wouldn't be so bad if Cloyster isn't beaten by "everything else that is 2HKOed at worst"....oh wait it does because if it gets hit after setting up (and this is if Cloyster can set up without taking damage), that attack can probably end it, especially if it's a special attack.

And by "everything else" I mean every single S- and A-rank pokemon besides these two.
Aegislash beats it, even the Swords Dance ones. If it's not positive-speed natured (which your calcs show they aren't), Scarf Genesect outspeeds it. Rotom-W, Keldeo and Manaphy can switch in directly and OHKO with Electric STAB / Energy Ball. Cloyster loses to Heatran if not carrying Water STAB. Mega Mawile doesn't need Intimidate to beat Cloyster: Play Rough + Sucker Punch beat Cloyster, and even with Ice Shard Cloyster would need to predict correctly multiple times to win. Heck, Vacuum Wave Lucario can switch into Cloyster, since Shell Smash would be pointless and unboosted Icicle Spear won't be doing too much.

Cloyster's only downfall is that it doesn't have many opportunities to set up, but when it finds one it does it job remarkably well, justifying a B- rank.
I find the trouble with Cloyster isn't so much the setting up part: most neutral physical attackers without priority (hint: Ground-types) are plentiful, and it can even set up on the likes of unboosted Mega Pinsir and Mega Charizard X. The problem is actually trying to sweep with it: a lot of things stand in its way, and if it tries to cover some of these obstacles it will be hard walled by another (Ice Shard > priority but < Steel-types; Water moves vice versa), and there are still a good number of Pokemon that can tank a +2 Cloyster and usually KO back. This is honestly dabbling in C territory at this point but hey, it's (probably) better than Barbaracle.
 
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Said the guy who bashed Zygarde, but alright I'm listening, since I also agree it's not terrible.
"The guy who bashed Zygarde" pointed out that it is not an immediate threat and whatever it can do some other dragon in OU can do better and thus it couldn't be ranked higher than any other dragon besides normal Kyurem and Kingdra. I still think it's C+ material, unlike Cloyster who doesn't really face any competition because it is the best Shell Smasher. Can you honestly say Zygarde is the best DDancer or Swords Dance+Extremespeed user?

Wait, doesn't the no contact thing apply to like, every Ground-type and Rock-type in the tier? The damage-via-contact abilities are only really relevant to multi-hit attackers, so it's not so much Cloyster's benefit over other attackers rather than itself having dodged the bullet.
Breaking Subs and Sashes is a notable advantage though.
It's notable because all of Cloyster's moves (besides Razor Shell which I think it's inferior to Ice Shard save for very specific scenarios) don't make contact and Skill Link Rock Blast is definitely a better move than Stone Edge. Every single Ground or Rock type sweeper, such as Garchomp and Tyranitar, does have contact moves (Dragon Claw, Outrage, Crunch) so a bad prediction can mess them up. Cloyster never has to worry about that. It's a small but important advantage.

Its main counters may have dropped, but keep in mind counters do exist: Rotom-W and Manaphy are still at large, and Azumarill and Mega Gyarados (especially if Gyara Intimidated Cloyster prior to Mega evolving) can prove to be obstacles. All of them can take a +2 Rock Blast from Cloyster without prior damage, unless Cloyster wields Life Orb which gives it a small chance at KOing them.
That makes them checks, not counters. Everything has checks, even monsters like Mega Lucario. Even then, calling Gyarados a check is a huge stretch since it definitely can't take a Rock Blast on the switch, even factoring Intimidate. As for Azumarill, Cloyster actually beats the Belly Drum variants since Aqua Jet won't do jack and Azumarill will certainly not try to boost on Cloyster. A healthy CB Superpower Azu can beat it, but at the cost of taking major damage and becoming set-up bait itself after that.
And if Cloyster runs Life Orb:
+2 252+ Atk Life Orb Cloyster Rock Blast (5 hits) vs. 252 HP / 0 Def Azumarill: 375-450 (92.8 - 111.3%) -- guaranteed OHKO after Stealth Rock


There is also the King's Rock set, which is especially helpful to punish slower bulky Pokemon who think they can just tank Cloyster's attacks, only to suffer a 41~% chance to flinch, which makes it arguably the more dangerous set imo. Also, Ice Shard is nice and all, but probably not much more essential than Water attacks, which can allow Cloyster to bust through Steel-types without much hassle, notably Heatran.
One thing to always keep in mind is that Skill Link Icicle Spear has about a 30% chance of scoring at least a critical hit on one of the 5 hits, which will turn many 2HKO's into straight OHKO's. If Scald and Focus Miss have thought us something, is that a 30% chance is not to be underestimated.
+2 252+ Atk Cloyster Rock Blast (5 hits) vs. 252 HP / 0 Def Heatran: 230-275 (59.5 - 71.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Life Orb Cloyster Rock Blast (5 hits) vs. 252 HP / 0 Def Heatran: 300-355 (77.7 - 91.9%) -- approx. 18.8% chance to OHKO after Stealth Rock
The LO calculation is significant because Heatran is an early-game pokemon while LO Cloyster is strictly a late-game sweeper, in other words Heatran is likely to have taken residual damage by that point, pushing it into KO range. Factoring a crit, a perfectly healthy Heatran has about a 50% chance to be OHKO'd by Rock Blast. However I'll concede that Razor Shell is a clean OHKO no matter what and probably a better option on non-LO sets.



Outspeeding Talonflame's priority is nice and all, but since you don't even come close to KOing it, and CB Brave Bird can't even OHKO -1 Def Cloyster, chances are the Ice Shard won't even matter or you'd be better off just Rock Blasting anyway.
Again, this depends whether you're running Life Orb or not. It should be obvious by now that non-LO and LO Cloyster play very differently because the former can survive many revenge killing attempts but the latter earns many notable KO's, though it still needs SR support and perform at its best lategame. In this scenario Ice Shard is definitely preferable because the residual damage would put Cloyster into BB KO range.

Also a minor nitpick, but you should probably be calcing for Scarf Garchomp over Scarf Latios, given the former is over twice as common. You should also calc Ice Shard against things like Breloom, Thunder Wave Thundurus-I, you know, things with priority that actually threatens Cloyster.
I put Latios there because Adamant Cloyster can't outspeed Scarfed base 110's. In BW an extremely common argument against Cloyster's usefulness was "it's revenge-killed by Scarf Latios no matter what", so by extension it should be obvious that if Cloyster can beat it with Ice Shard, it can also beat frailer things such as Breloom or 4x-weak ice mons such as Garchomp.


- The calcs against the Steel-types only prove my statement that Cloyster has trouble with them. And why did you even bother calcing against Blade Aegislash anyway? Even though Sacred Sword ignores Cloyster's defense drops, Shield Aegi takes less than half from Icicle Spear, so they can just Swords Dance and OHKO with Sacred Sword.
Against physical variants of Aegislash it actualy comes down to mind games and the items both of them run. Again, LO and non-LO sets perform very differently here.
For starters, LO Cloyster actually 2HKO's Aegislash in its Shield form:
+2 252+ Atk Life Orb Cloyster Icicle Spear (5 hits) vs. 252 HP / 0 Def Aegislash-Shield: 160-195 (49.3 - 60.1%) -- approx. 99.6% chance to 2HKO after Stealth Rock and Leftovers recovery
While Aegislash can't OHKO Cloyster with Shadow Sneak even after SR and a Swords Dance boost unless it runs Life Orb/Spooky Plate:
+2 252+ Atk Aegislash-Blade Shadow Sneak vs. -1 4 HP / 0 Def Cloyster: 144-169 (59.5 - 69.8%) -- guaranteed 2HKO
There are players who might use King's Shield, expecting a Razor Shell, so if you're confident on your prediction skills you might pull off another Shell Smash on that turn.
If you don't run LO/Icicle Plate then you're most likely running Focus Sash (Power Herb is completely worthless in my opinion), and if it's intact so Aegislash will not be able to OHKO while taking major damage. This is a common early-game scenario.
Either way the point here is to prove that Cloyster vs Aegislash is not as one-sided as it seems, though I'll concede Aegi has definitely the advantage here.

- Ferrothorn can retaliate with Power Whip (or worse, Thunder Wave) while Mega Scizor may carry Superpower (or just Bug Bite + Bullet Punch).
- If Mega Venusaur does not get much of its health back with Giga Drain, Sludge Bomb kills Cloyster anyway.
- How does bringing Rotom-W into the calcs (especially given that lackluster damage) doing anything to justify your argument?
- Being able to tank Conkeldurr's Mach Punch even at -1 is admittedly nice, but Mega Mawile has no reason to outright Sucker Punch Cloyster when it can survive the hit so easily (especially if Intimidate Mawile factors into this).


This wouldn't be so bad if Cloyster isn't beaten by "everything else that is 2HKOed at worst"....oh wait it does because if it gets hit after setting up (and this is if Cloyster can set up without taking damage), that attack can probably end it, especially if it's a special attack.

The problem here is that you're only talking about "Cloyster" and not "Cloyster running X variant of Shell Smash with Y team mates who can deal with X can't beat".
Even powerful sweepers such as Mega Lucario and Landorus can't beat everything at the same time and need team mates, so why are we talking as if Cloyster doesn't apply? I have already said many times that LO and Sash sets play differently and not knowing which set it runs may lead the opponent to lose one of these so-called checks.


Remember those calcs are without boosting items. With Life Orb many of them are pushed into KO range.
Been said that:

+2 252+ Atk Life Orb Cloyster Icicle Spear (5 hits) vs. 252 HP / 252+ Def Ferrothorn: 280-340 (79.5 - 96.5%) -- approx. 6.3% chance to OHKO after Stealth Rock
Make it ~35% chance to OHKO after SR because of the critical hit chance.


+2 252+ Atk Life Orb Cloyster Rock Blast (5 hits) vs. 252 HP / 252+ Def Rotom-W: 220-260 (72.3 - 85.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Is physically defensive Rotom-W that common? Any other variant is outright OHKO'd.

If Cloyster runs Focus Sash and it's intact:
+2 252+ Atk Cloyster Rock Blast (5 hits) vs. 252 HP / 252+ Def Rotom-W: 170-200 (55.9 - 65.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Meaning physically defensive Rotom-W is still a check, but not a counter.


+2 252+ Atk Life Orb Cloyster Icicle Spear (5 hits) vs. 252 HP / 252+ Def Thick Fat Mega Venusaur: 310-365 (85.1 - 100.2%) -- approx. 87.5% chance to OHKO after Stealth Rock
Yeah, Megasaur is a non-issue for LO variants
.

We have already agreed that Mawile is a counter, but only if it hasn't mega evolved.

Mega Scizor usually takes a defensive/bulky sweeper role and rarely runs Superpower. It's commonly used on normal Scizor instead, who outright loses to LO Cloyster:
+2 252+ Atk Life Orb Cloyster Rock Blast (5 hits) vs. 252 HP / 0 Def Scizor: 320-375 (93 - 109%) -- guaranteed OHKO after Stealth Rock

Aegislash beats it, even the Swords Dance ones. If it's not positive-speed natured (which your calcs show they aren't), Scarf Genesect outspeeds it. Rotom-W, Keldeo and Manaphy can switch in directly and OHKO with Electric STAB / Energy Ball. Cloyster loses to Heatran if not carrying Water STAB. Mega Mawile doesn't need Intimidate to beat Cloyster: Play Rough + Sucker Punch beat Cloyster, and even with Ice Shard Cloyster would need to predict correctly multiple times to win. Heck, Vacuum Wave Lucario can switch into Cloyster, since Shell Smash would be pointless and unboosted Icicle Spear won't be doing too much.

SD Aegi doesn't beat Cloyster 100% of the time as I have already said. Genesect and Mega Lucario are soon going to be a thing of the past. Keldeo still takes massive damage from Icicle Spear and like Heatran and Ferrothorn a single crit will push it into KO range:
+2 252+ Atk Life Orb Cloyster Icicle Spear (5 hits) vs. 0 HP / 0 Def Keldeo: 255-305 (78.9 - 94.4%) -- approx. 6.3% chance to OHKO after Stealth Rock
Manaphy also takes massive damage and if it runs LO it will kill itself after an attack.
You have presented me with several one-sided scenarios (a crippled Cloyster vs perfectly healthy pokemon) and yet despite this Cloyster can still hold its own. Now imagine what a properly played Cloyster with team mates who can open the doors for a lategame sweep is capable of.


I find the trouble with Cloyster isn't so much the setting up part: most neutral physical attackers without priority (hint: Ground-types) are plentiful, and it can even set up on the likes of unboosted Mega Pinsir and Mega Charizard X. The problem is actually trying to sweep with it: a lot of things stand in its way, and if it tries to cover some of these obstacles it will be hard walled by another (Ice Shard > priority but < Steel-types; Water moves vice versa), and there are still a good number of Pokemon that can tank a +2 Cloyster and usually KO back. This is honestly dabbling in C territory at this point but hey, it's (probably) better than Barbaracle.


The things in Cloyster's way are really no more numerous or significant than every sweeper's annoyances, ranging from priority to Prankster, to walls. Just like Rotom-W is a thorn in Cloyster's side so is Mandibuzz in Aegislash's. Just like Cloyster hates Vacuum Wave Garchomp hates Ice Shard. Just like Cloyster is crippled by Prankster WoW from Sableye so is virtually every non-fire type sweeper.

Finally, "4 moveslot syndrome" didn't stop huge threats like Lucario, Charizard and Dragonite from achieving higher ranks. And Cloyster's MSS isn't even that bad. 90% of the time you're better off with Ice Shard, really.

As the best (and only) Shell Smasher in OU it has a niche no other pokemon has, which alone justifies a B- rank at worst. It's not that mono-dimensional because as illustrated Sash, LO and King's Rock variants play differently, as well as Razor Shell and Ice Shard ones.
 
"The guy who bashed Zygarde" pointed out that it is not an immediate threat and whatever it can do some other dragon in OU can do better and thus it couldn't be ranked higher than any other dragon besides normal Kyurem and Kingdra. I still think it's C+ material, unlike Cloyster who doesn't really face any competition because it is the best Shell Smasher. Can you honestly say Zygarde is the best DDancer or Swords Dance+Extremespeed user?
You meant Dragon Dance?

And no, Zygarde is unique since no other Dragon can do what it does, which I'm pretty sure I said multiple times already. Garchomp has better offensive stats, but does not know Dragon Dance. The same applies to XZard and Dragonite, but their different typings differentiate a lot between them. Coil faces no competition whatsoever from anything else in OU. And while calling Zygarde "the best Dragon Dance user" or "best Extreme Speed user" is admittedly a stretch, but I can honestly say that Zygarde does have its advantages over even Mega Charizard X, much less Dragonite, when it comes to Dragon Dancing, a role which you supposedly say it is outclassed in.

As for Cloyster, even if it is the best Shell Smasher (I say if because Barbaracle isn't actually looking too bad at this point), we still have to look at its raw ability. Even after a Shell Smash, Cloyster doesn't exactly KO everything, as you yourself listed multiple examples of Pokemon that can survive. But that is a trait all sweepers have, they need stuff weakened, right? The problem with Cloyster is that it needs stuff weakened when it starts its sweep, since it simply cannot take a direct hit (or two, counting possible priority) to save its life.

It's notable because all of Cloyster's moves (besides Razor Shell which I think it's inferior to Ice Shard save for very specific scenarios) don't make contact and Skill Link Rock Blast is definitely a better move than Stone Edge. Every single Ground or Rock type sweeper, such as Garchomp and Tyranitar, does have contact moves (Dragon Claw, Outrage, Crunch) so a bad prediction can mess them up. Cloyster never has to worry about that. It's a small but important advantage.

Usually, being affected by Iron Barbs / Rocky Helmet / any contact-related item or ability hardly affects a Pokemon's ranking, so Cloyster shouldn't get much merit for simply avoiding those. I mean Talonflame and Mega Charizard X make contact practically all the time but they couldn't give less of a shit about the likes of Ferrothorn or Volcarona or whatever crazy Rocky Helmet wielder they happen to pass. I've already stated before, since Cloyster is a multi-hit attacker, not making contact is what is to be expected, because if it did make contact Cloyster's threat level would be heavily nerfed. As I said, it isn't so much an "advantage" as "dodging the bullet".

Another minor nitpick, but Skill Link Rock Blast is a better coverage move than non-STAB Stone Edge.

That makes them checks, not counters. Everything has checks, even monsters like Mega Lucario. Even then, calling Gyarados a check is a huge stretch since it definitely can't take a Rock Blast on the switch, even factoring Intimidate. As for Azumarill, Cloyster actually beats the Belly Drum variants since Aqua Jet won't do jack and Azumarill will certainly not try to boost on Cloyster. A healthy CB Superpower Azu can beat it, but at the cost of taking major damage and becoming set-up bait itself after that.
And if Cloyster runs Life Orb:
+2 252+ Atk Life Orb Cloyster Rock Blast (5 hits) vs. 252 HP / 0 Def Azumarill: 375-450 (92.8 - 111.3%) -- guaranteed OHKO after Stealth Rock[/i]
Thing is, Rotom-W and Manaphy can counter Cloyster (switch in, survive +2 attack, OHKO). Gyarados is a better Cloyster check than counter, but it can still stop a Shell Smashing Cloyster on the switch and Mega evolving to remove its Rock weakness and retaliating, and Cloyster risks a lot by not Smashing against whatever Pokemon it is out against, as it won't get the chance to do so again if it takes any unecessary damage.

Belly Drum Azumarill can survive Rock Blast even with less HP EVs due to Sitrus Berry activating in the midst of the multi-hit move (would you consider this a disadvantage?) and retaliate with Play Rough, which can stand a good chance to KO with -1 Def plus any possible damage Cloyster might have taken (which I find you seem to have left out a lot in your arguments and calcs, as Treecko has already pointed out).

Again, this depends whether you're running Life Orb or not. It should be obvious by now that non-LO and LO Cloyster play very differently because the former can survive many revenge killing attempts but the latter earns many notable KO's

These do not play differently, the item choices only vary the appropriate responses, otherwise Cloyster plays exactly the same: set up late game, weaken bulky Waters and Steels, don't switch in on anything.....one of Cloyster's biggest flaws is that it cannot afford to take any sort of damage pre-sweep, so that means you not only have to get rid of hazards and what not, but Cloyster can hardly contribute defensively at all, while every other setup sweeper can at least switch in on something without completely blowing their chances at sweeping.

+2 252+ Atk Life Orb Cloyster Icicle Spear (5 hits) vs. 252 HP / 0 Def Aegislash-Shield: 160-195 (49.3 - 60.1%) -- approx. 99.6% chance to 2HKO after Stealth Rock and Leftovers recovery
The Aegislash can still King's Shield to avoid the 2HKO, and trying to predict that and going for Shell Smash is, as you'd understand, incredibly risky.

You have presented me with several one-sided scenarios (a crippled Cloyster vs perfectly healthy pokemon) and yet despite this Cloyster can still hold its own. Now imagine what a properly played Cloyster with team mates who can open the doors for a lategame sweep is capable of.
Crippled? Every single scenario I've listed so far is of a 100% health Cloyster with +2 offenses & -1 defenses, pretty much the best case scenario for Cloyster by far. If Cloyster cannot even defeat these Pokemon while at full health, it kind of says a lot about the limits of its sweeping capability already.

One thing to always keep in mind is that Skill Link Icicle Spear has about a 30% chance of scoring at least a critical hit on one of the 5 hits, which will turn many 2HKO's into straight OHKO's
The crits thing was already accounted for in Gen 5, yet it didn't make Cloyster much more of a threat since it was like a very ocassional extra 10-15% damage that didn't really make or break any of its solid checks / counters. Now consider that crits have been nerfed, and I highly doubt most of the Cloyster responses would be subject to a OHKO.

The problem here is that you're only talking about "Cloyster" and not "Cloyster running X variant of Shell Smash with Y team mates who can deal with X can't beat".
First off, what X variant of Cloyster? All run Shell Smash, Icicle Spear, and Rock Blast, so chances are if you resist Ice you already has a good chance to stop a Cloyster sweep. Also, the "teammates backing Cloyster up" argument applies for everything, even, you know, Zygarde.

The things in Cloyster's way are really no more numerous or significant than every sweeper's annoyances, ranging from priority to Prankster, to walls. Just like Rotom-W is a thorn in Cloyster's side so is Mandibuzz in Aegislash's. Just like Cloyster hates Vacuum Wave Garchomp hates Ice Shard. Just like Cloyster is crippled by Prankster WoW from Sableye so is virtually every non-fire type sweeper.
Cloyster suffers the additional issue of "transforming into a glass cannon when it sets up". So what if Cloyster can now OHKO or 2HKO everything on the opponent's team, those Pokemon that Cloyster fails to OHKO are often sufficient in stopping the sweep, which is a lot to ask for when you consider most setup sweepers just need their counter(s) sufficiently weakened, rather than trying to whittle everything on the opponent's team to make sure Cloyster nets a kill every turn (which it must). Cloyster may have a massive Defense stat, but it contributes virtually nothing defensively and must be kept at the back until late game, or it won't expect to get more than one KO. Saying it can KO something and heavily weaken another is synonymous to pretty much every other setup sweeper, except they can actually switch into stuff and ocassionally take some damage.

As the best (and only) Shell Smasher in OU it has a niche no other pokemon has, which alone justifies a B- rank at worst. It's not that mono-dimensional because as illustrated Sash, LO and King's Rock variants play differently, as well as Razor Shell and Ice Shard ones.
The items do not dictate Cloyster's style of play, merely its responses (at best). There's a reason why there is only one Cloyster set: every Cloyster plays the same: Shell Smash late game, which is pretty one-dimensional if you ask me, so while it is a unique niche it is highly predictable (hell, even Talonflame can run a competent specially defensive set that uses Bulk Up and priority Roost!) and thus relatively easy to stop. Cloyster can hardly contribute early game or even mid game. Shell Smash is still a niche, but one that is very easy to see coming.
 
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damn why is chesnaught only B- rank? It's a p good physical bulk which allows it to deal really good against things like excadrill, aegislash, breloom and landorus-t and setup spikes in front of them. also spiky shield, its exclusive move is extremely annoying, especially if it has already leech seed's, and it allows to scout opp's moves and as well to lure things with leech seed. it has also a fantastic ability in bulletproof which protects chesnaught from ball and bomb moves such as sludge bomb, shadow ball, focus blast etc. definitely a mon to try in ou, it has its good things. huge flying weakness is probably the worst thing but whatever nothing is perfect and it has still its strengths to support other mons. make it a B rank at least please, if not B+
 
In my opinion Landorus-T should be A+ rank, maybe it's just me but I can't think of many pokemons as useful as that guy, he just does alot for the team and is really easy to fit in most teams, great bulk, a monstrous atack stat of 145 and a passable 91 speed are very helpful, he also has U-turn (arguably the best move in the entire game), Stealth Rock, EdgeQuake, Intimidate and much more, while his only drawbacks are the 4x weakness to ice, no reliable recover and the opportunity cost of not being able to use Landorus-I (another monster).

But between great defensive typing, huge offensive presence and the ability to check some of the most dangerous mons in the game (like CharX and MegaPinsir) he is a Pokemon who needs to be among the best of the best.
 
Nominating hydreigon for B or B-

While he's gained a new x4 weakness to fairy and can't spam draco meteors as freely any more, the steel nerf has also helped him not need so much coverage any more. He used to always need to run earth power or superpower to deal with steels but now that he can just hit them with his stab, they aren't as required any more if you have other pokemon on your team who cover them.

While he does have a lot of power behind his attacks, he has no way of boosting them outside of focus energy and the mediocre work up, and he sits at an annoying 99 speed which leaves him outsped by a lot of things

He's also not as versatile as some of the other peudolegendaries but he does have a LOT of type coverage available to help make up for it

He's still completely walled by certain fairies such as azumarill though

pls respond
 
I brought up hippowdon like a week ago and pretty much everyone agreed at least a-, a lot said a. It needs to move up there because it can wall so much and is such and excellent defensive pivot. Hippowdon is way better than krookodile in most situations and this needs to be acknowledged.
 
Nominating hydreigon for B or B-

While he's gained a new x4 weakness to fairy and can't spam draco meteors as freely any more, the steel nerf has also helped him not need so much coverage any more. He used to always need to run earth power or superpower to deal with steels but now that he can just hit them with his stab, they aren't as required any more if you have other pokemon on your team who cover them.

While he does have a lot of power behind his attacks, he has no way of boosting them outside of focus energy and the mediocre work up, and he sits at an annoying 99 speed which leaves him outsped by a lot of things

He's also not as versatile as some of the other peudolegendaries but he does have a LOT of type coverage available to help make up for it

He's still completely walled by certain fairies such as azumarill though

Hydregion has some positives and some negatives. He can spam Dark Pulse a lot more, but he's still a bit outclassed by Latios. Hydregion is also completely walled by the top Fairies in the tier.

252 SpA Hydreigon Flash Cannon vs. 252 HP / 252+ SpD Togekiss: 112-132 (29.9 - 35.2%) -- guaranteed 4HKO after Leftovers recovery
252 SpA Hydreigon Flash Cannon vs. 252 HP / 4 SpD Azumarill: 102-121 (25.2 - 29.9%) -- guaranteed 4HKO
252 SpA Hydreigon Flash Cannon vs. 252 HP / 252+ SpD Clefable: 132-156 (33.5 - 39.5%) -- 20.4% chance to 3HKO after Leftovers recover
252 SpA Hydreigon Fire Blast vs. 252 HP / 4 SpD Mega Mawile: 244-288 (80.2 - 94.7%) -- guaranteed 2HKO

Hydregion also kinda suffers from 4MSS; he wants to run Flash Cannon to deal with Fairies, Superpower to hit Chansey/Blissey, U-Turn, Fire Blast to hit Mawile, and then his STABs. Other than MMawile, I don't think he really needs to run Fire Blast anymore since he can hit Ferro and Skarm hard with Dark Pulse.

I would put him in B- or C+

EDIT: Being the only Dragon with U-Turn is cool too.
 
Asterat said:
I brought up hippowdon like a week ago and pretty much everyone agreed at least a-, a lot said a. It needs to move up there because it can wall so much and is such and excellent defensive pivot. Hippowdon is way better than krookodile in most situations and this needs to be acknowledged.
Not only this, but Smooth Rock Hippowdon provides excellent team support and allows you to use the beast that is called Sand Rush Excadrilll, a terrific revenge killer, sweeper, and cleaner, all in one Pokemon. If Hippo's walling potential alone wasn't enough to put it to A-/B+, the support it gives to Pokemon such as Mega Garchomp and Sand Rush Excadrill definitely is.
NoahStar said:
Being the only Dragon with U-Turn is cool too.
You forgot Noivern.
 
Yes please bump Hippo to A- rank at least I'm begging you. It's absolutely sickening seeing it in the same ranking as more niche shit like Krook, Mega Blastoise, Mew, etc. Hippo is no doubt the best wall in OU at the moment, and the sheer amount of Pokemon it can take on is absolutely ridiculous. It's access to Stealth Rock and Whirlwind keep it from just sitting there and being a liability against offensive teams, and of course Slack Off makes it hard as hell to wear down. I don't even think I need to say anymore to be honest, Subject 18 and I already covered so much about Hippo several pages ago yet for some reason us and a bunch of other people were completely ignored. I understand that moderators have the final decision in what is ranked, but seriously, if half the community wants Hippo in A - Rank, putting it in B Rank is almost insulting to us. It's a community driven thread, so the community should be taken into account more than the few people that run this thread.

It's also used a shit ton in SPL, which clearly shows that it's working out for high level players, so that should be enough.
 
I'd like to make a case to increase a really underrated Pokemon's rank: Ditto. I've been using this guy recently and I strongly believe that the current XY metagame has shaped up in a way such that Ditto becomes significantly more of a threat than in past generations. Firstly, its scouting utility is absolutely banging. It helps you instantly determine unpredictable Pokemon's sets, most notably Genesect, and allows you to act accordingly to that. I mean, the metagame is riddled with Pokemon that can run a plethora of different sets and even run surprise moves to take out lures; examples of these include Thundurus, Azumarill, Charizard, Mega Venusaur, and the previously mentioned Genesect. The scouting utility alone is enough to bring Ditto out of the rank it currently resides in, as it significantly aids in checking and countering your opposition once you now know exactly what you're up against. The other thing about it is it can seriously screw with your opponent when it copies their Pokemon. It's just another play you can make when trying to take on something, such as Genesect's U-turn (the best part about this is you can potentially get +2 Attack or +1 Special Attack/Attack), Mega Venusaur's Giga Drain, Landorus-T's Earthquake, and a myriad of other things. Finally, just the fact that Choice Scarf Ditto checks literally every single boosting sweeper or just basic all-out attackers is unreal. Not only will the opponent actually hesitate to boost in fear of Ditto, it easily prevents you from getting swept by something like Dragon Dance Gyarados and Charizard-X, Tail Glow Manaphy, Swords Dance Diggersby, and Nasty Plot Thundurus if they do choose to boost. This fact can significantly damage the opponent, or even sweep them clean altogether, when you're rolling with an exact copy of their sweeper with 1.5x the Speed. I love that about it. So, with all of that considered, I'd like to take Ditto out of C territory and nominate it for B- rank.
 
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