Pokémon Manectric

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I've played against a Sableye-Mega Manetric Dbattle team, and it was pretty good. He protected his Manectric with protect, and burned me with Sableye, then Mega-Volt switched and lowered my attack even more. It's pretty deadly.
 
I just bred a Electrike with 31/x/31/31/31/31 Timid. I really don't feel like breeding for HP Ice (even though that's the best option for it's 4th move slot), what's the next best option for the 4th move slot?
I would say Protect, it is a good set up/stall move to let your teammate (Sableye, for instance) to do some status effects on the opponents, and it allows for a stall, if necessary.
 
If the metagame keeps favoring M-Pinsir/ Talonflame/ Aegislash/ M-Lucario (Non NP builds, and those too that haven't set up) teams I see this guy building a nice spot for itself in OU on balanced and bulky offense volt-turn teams. Intimidate, fire coverage and speed tier keep it distinguished from its competition in the fast offensive check to flying types department, Thundurus-I. It's coverage gives it a volt switch that is very hard to absorb and disrupt. I like this guy way more than I thought I would, being a really nice anti-mega mega. There are few megas that don't care about the mixture of M-Manectric's speed, coverage and intimidate, with volt turn giving initiative on MTar, MVenusaur and MCharX switches (by the way, charizard coming in on an m-manectric is a really good tell of what mega it is, something that is invaluable to get on a pokemon with such diverse nuking methods)
 
Two things I don't think anyone's mentioned yet...

a) Manectric makes an awesome Fairy slayer: Electric/Fire hits every Fairy in OU super-effective except for Sylveon, Florges and Clefable. This makes it a pretty nice Klefki/Whimsicott check as it doesn't mind any of their support moves, is paralysis immune and can smack them with Overheat.

b) It's possible to get Hidden Power [Ice] with IVs of 31/x/x/31/31/31 in X and Y. iirc the Atk and Def have to be even numbers, so a spread of 31/0/30/31/31/31 would be ideal. An imperfect Defense stat is far less detrimental than imperfect speed thanks to Intimidate patching it in most cases.
 
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Two things I don't think anyone's mentioned yet...

a) Manectric makes an awesome Fairy slayer: Electric/Fire hits every Fairy in OU super-effective except for Sylveon, Florges and Clefable. This makes it a pretty nice Klefki/Whimsicott check as it doesn't mind any of their support moves, is paralysis immune and can smack them with Overheat.

b) It's possible to get Hidden Power [Ice] with IVs of 31/x/x/31/31/31 in X and Y. iirc the Atk and Def have to be even numbers, so a spread of 31/0/30/31/31/31 would be ideal. An imperfect Defense stat is far less detrimental than imperfect speed thanks to Intimidate patching it in most cases.

And also because 30 and 31 IV amount to the exact same stat at level 50 when uninvested.
 
I've been messing around with M. Manectric for the past week and he has been really good at sweeping and at the same time weakening the enemies physical attackers. A good teammate I have found with him is Sylveon. When M. Manectric gets too low on health find a good team to bring in your Sylveon. Then do a wish and then a baton pass to M. Manectric. Since most pokemon you'll be fighting are slower then Sylveon it's pretty much free health for your M. Manetric. Granted Sylveon will take some damage but since Sylveon can take hits, unlike M. Manectric, you should be able to take hits just fine.
 
I don't fear mega manectric at all, due to the the fact that I've been running spdef Hippo on almost every team that I've made lately, but it works very well on VoltTurn with its blazing speed and great spa; Intimidate allows it to revenge kill common users of prio, like m-pinsir, talon, sciz, etc.
 
How would this guy do paired up with Landorus-T on a VoltTurn team? I'm making a new team and this is the Manectric set I'm going with so far:

Manectric @ Manectrite
Ability: Lightningrod -> Intimidate
Evs: 252 speed / 252 Satk / 4 hp
Nature: Timid
- Volt Switch
- Hidden power [Ice]
- Overheat Flamethrower
- Thunderbolt

Only thing changed from the standard set is that I'm running Flamethrower and not Overheat.
 
How would this guy do paired up with Landorus-T on a VoltTurn team? I'm making a new team and this is the Manectric set I'm going with so far:

Manectric @ Manectrite
Ability: Lightningrod -> Intimidate
Evs: 252 speed / 252 Satk / 4 hp
Nature: Timid
- Volt Switch
- Hidden power [Ice]
- Overheat Flamethrower
- Thunderbolt

Only thing changed from the standard set is that I'm running Flamethrower and not Overheat.
Nice set but since M-Manectric is so darn fats Id say run modest but other than that, good set.
 
Nice set but since M-Manectric is so darn fats Id say run modest but other than that, good set.
As you can see in the OP, Manectric's Speed and Special attack stats are the same. That being said, I would rather not sacrifice speed for power on such a frail pokemon...
 
I just have one thing to say (not sure if this was said already):

Manectric + Scarf Landorus-T = Awesome Intimidate VoltTurn Pivot!
Though I wish Manectric was less frail. It dies too fast :(
Still a great Pokemon
 
I don't really agree with Manectric being that frail; 70/80/80 is quite poor, yes, but since it has such blistering speed, I haven't missed the extra speed I took off for bulk (I don't remember the exact number, but I use enough speed EVs to outrun Noivern and Greninja). Not to mention Intimidate allows Manectric to C&C plenty of Pokemon.
 
Has to be the worst physical mega design out of them all. Take the original and put a big ugly thunderbolt in the front. The Harry Potter kids 'ill love it.



Also, I might be wrong on this, but isn't Manectric Mega still UU? If that's the case, don't give OU pokemon as counters for it. Everyone knows Blissey walls anything special but it's not really a counter to someone like Raichu in NU.
 
Also, I might be wrong on this, but isn't Manectric Mega still UU? If that's the case, don't give OU pokemon as counters for it. Everyone knows Blissey walls anything special but it's not really a counter to someone like Raichu in NU.

This is the OU forum. Everything is in context of OU. Mega Manectric is UU but can be used in OU.
 
Mega-Manectric's niche pairing with Landorus-I is rather good, and what helps this out best are solid defensive pivots/walls that can kill opponents momentum completely. Synergy is key, so one must pick a solid core and wear the opponent down like that for maximum success when using that pairing. Mandibuzz is a great partner, especially because it can defog any hazards the opponent might try to use to discourage the Volt-Turns spam.
 
Has to be the worst physical mega design out of them all. Take the original and put a big ugly thunderbolt in the front. The Harry Potter kids 'ill love it.



Also, I might be wrong on this, but isn't Manectric Mega still UU? If that's the case, don't give OU pokemon as counters for it. Everyone knows Blissey walls anything special but it's not really a counter to someone like Raichu in NU.
I do agree, I was disappointed at first by the design. I only came to accept it by viewing it as fur (go wolves!)
But despite it being a UU pokemon, it is still effective in OU when paired with pokemon like Landorus-T or Landorus-I. Only 50 pokemon can be classified as "OU" (I could be wrong). One reason why it's in UU is because this is a less-used Mega Evolution. People tend to use Mega Charizard, Mega Venusaur, and others over Mega Manectric.
 
If you run modest for extra power, is there anything you can't outrun with 252 Spe that you could with timid? If you do run timid do you still need 252 Spe to outrun relevant threats?

Has to be the worst physical mega design out of them all. Take the original and put a big ugly thunderbolt in the front. The Harry Potter kids 'ill love it.
I love it because of how ridiculous it looks

I HAVE BECOME ONE WITH THE LIGHTNING
 
In my opinion this pokes is good. In serious matches it isnt. Doesnt hit very hard and it dies very easily. Thundurs I and T are wayyy better and can cause alot more damage especially with priority thunder wave and volt bsorb respectivey. ^) bp hp ice and a weak 70 bp volt switch is no a good thing in my opinion. Not a mega im very fond of
 
I just have one thing to say (not sure if this was said already):

Manectric + Scarf Landorus-T = Awesome Intimidate VoltTurn Pivot!
Though I wish Manectric was less frail. It dies too fast :(
Still a great Pokemon

I've been using an assault vest Landorus-T to great success (shameless c/ped from my post of it like half a year ago):
Landorus-Therian @ Assault Vest
Trait: Intimidate
EVs: 252 Atk / 252 Spe / 4 SDef
Jolly Nature
- Earthquake
- Stone Edge
- U-Turn
- Knock Off

As far as I could tell, Lando got two major boosts coming into X and Y. The first was Assault Vest; already with solid physical bulk thanks to intimidate, Landorus could also complement its special bulk with an assault vest, while at the same time bluffing a choice set. The first thing that goes into most players heads when they see a Lando sans leftovers is that it's a scarfer, which can really help maintain a nice bluff. The second major bonus that Lando got was Knock Off. With the new Knock Off buff, there's no reason *not* to use the move on him; it basically suits him perfectly. Not only does he really benefit from knocking items off his counters, like Skarmory's leftovers, Gliscor's Toxic Orb, or Dragonite's weakness policy, but he can also check most justified users hoping to switch in; he can tank attacks from (non band) Terrakion, even after the justified boost, and KO back with Earthquake.

Lando's improved bulk with intimidate + assault vest allows him to work as a crucial defensive pivot while also pressuring the opponent into thinking that you're running a choice set, making this Landorus-Therian a valuable contribution to bulky offense and voltturn, the two most dominant playstyles so far in X and Y.
 
If you run modest for extra power, is there anything you can't outrun with 252 Spe that you could with timid? If you do run timid do you still need 252 Spe to outrun relevant threats?


I love it because of how ridiculous it looks

I HAVE BECOME ONE WITH THE LIGHTNING
You get 369 speed without Timid, which is outsped by +Spe base 119 and up, including Alakazam, Greninja, Noivern, Crobat, regular Aerodactyl, and Jolly Talonflame.

As well as neutral nature 252 EV scarfers or other +1s from base 74 to 85, like Heracross, Diggersby, Heatran, Gyarados, Dragonite and Togekiss. Or positive scarfers and +1s from 63 to 73 which are not common except for maybe DD Mega Tyranitar, which Manectric can't really hurt.

Remember that Manectric has 105 base speed before mega evolving, and that is a much more crowded tier, so you will have to be somewhat more careful when you mega up.

If you run Timid, these EVs beat some of the stuff out there:
120 EVs gets you back to 369 speed, what you had as Modest with 252 EVs
136: Alakazam and Dugtrio
144: Tornadus-T
152: Greninja
160: Noivern, Modest Scarf Heatran
172: Adamant Scarf Diggersby
184: Jolly Talonflame
192: +1 neutral nature Dragonite, Togekiss, Chandelure, Medicham
204: +1 Adamant Gyarados
212: +1 positive nature base 70s, like Politoed, or whatever else is there that runs scarf or speed boosting (yeah...not much)
216: Crobat, Aerodactyl, Jolteon
224: +1 Jolly Mega Tyranitar or Tyrantrum (if Rock Head gets released some day...)
232: Modest Mega Alakazam, Adamant Mega Aerodactyl
248: +1 neutral nature Heracross, Nidoking and a bunch of other 85s that don't run scarves much
 
You get 369 speed without Timid, which is outsped by +Spe base 119 and up, including Alakazam, Greninja, Noivern, Crobat, regular Aerodactyl, and Jolly Talonflame.

As well as neutral nature 252 EV scarfers or other +1s from base 74 to 85, like Heracross, Diggersby, Heatran, Gyarados, Dragonite and Togekiss. Or positive scarfers and +1s from 63 to 73 which are not common except for maybe DD Mega Tyranitar, which Manectric can't really hurt.

Remember that Manectric has 105 base speed before mega evolving, and that is a much more crowded tier, so you will have to be somewhat more careful when you mega up.

If you run Timid, these EVs beat some of the stuff out there:
120 EVs gets you back to 369 speed, what you had as Modest with 252 EVs
136: Alakazam and Dugtrio
144: Tornadus-T
152: Greninja
160: Noivern, Modest Scarf Heatran
172: Adamant Scarf Diggersby
184: Jolly Talonflame
192: +1 neutral nature Dragonite, Togekiss, Chandelure, Medicham
204: +1 Adamant Gyarados
212: +1 positive nature base 70s, like Politoed, or whatever else is there that runs scarf or speed boosting (yeah...not much)
216: Crobat, Aerodactyl, Jolteon
224: +1 Jolly Mega Tyranitar or Tyrantrum (if Rock Head gets released some day...)
232: Modest Mega Alakazam, Adamant Mega Aerodactyl
248: +1 neutral nature Heracross, Nidoking and a bunch of other 85s that don't run scarves much

Dunno how common Jolly Mega-Ttar is, but would it best to aim to outspeed Crobat/Aero/Jolt and just dump the rest of your EV's into HP (IIRC, if you have a pretty small number of HP evs, with intimidate you survive Garchomp's EQ 100% of the time)?
 
In my opinion this pokes is good. In serious matches it isnt. Doesnt hit very hard and it dies very easily. Thundurs I and T are wayyy better and can cause alot more damage especially with priority thunder wave and volt bsorb respectivey. ^) bp hp ice and a weak 70 bp volt switch is no a good thing in my opinion. Not a mega im very fond of

The selling point of Manectric is his good Electric/Fire coverage with a 135 Sp.Atk and Speed stats to work with, and good abilities in Lightning Rod (non-Mega) and Intimidate (Mega) which allows him to get safe switch-ins as well as crippling physical attackers with Intimidate, all the while carrying Volt Switch for momentum. He might not hit as hard as some other Megas but he is still as fast as lightning and hits like a thunderbolt.
 
After a bit of testing, I'm gonna say that Overheat is, in my opinion, the better choice for a Fire move for Mega Manectric, because after trying both I feel Flamethrower just doesn't hit hard enough at times to score important KO's on stuff like Mega Mawile. Just for reference:
252 SpA Mega Manectric Overheat vs. 252 HP / 4 SpD Mega Mawile: 304-358 (100 - 117.7%) -- guaranteed OHKO
252 SpA Mega Manectric Flamethrower vs. 252 HP / 4 SpD Mega Mawile: 210-248 (69 - 81.5%) -- guaranteed 2HKO

Flamethrower just doesn't have the sheer power to get rid of stuff not x4 Weak to Fire, and while the -2 Sp. Attack drop isn't appealing, I feel Mega Manectric's strongest point is come in, Intimidate something, get some damage off, escape via Volt Switch and then repeat the cycle again later, so while you're forced to flee the scene after Overheat if I managed to get rid of a Mega Mawile in the process I'd say that it's a fair trade off, plus by escaping I can reuse Intimidate for another Pokemon. Now something I'd like to address is some people are saying Mega Manectric dosen't hit hard enough, but Mega Manectric isn't supposed to be a sweeper in the first place, it's supposed to gain you momentum using Intimidate + Volt Switch, and with Genesect leaving OU Mega Manectric's role in gaining momentum's is more apparent now that it dosen't have to compete with Genesect. ( I swear, pretty much everything benefited from Genesect and Mega Luke leaving OU...) It seems a common misconception is that all Mega's need to be absolutely godly sweepers. But anyway, mini-rant aside, I like Mega Manectric design-wise for pretty much one reason alone:
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