Hey guys, what do you think of this core I've recently made? The goal of this core is to give my double birds (talonflame and staraptor) free switch ins, and allow them to do their birdly things. However, I think it could be used to help any sweeper or choice user have free switches to go and hurt things.
Tangrowth@Assault Vest
252 HP/ 252 SD/ 4D
Relaxed
Regenerator
-Giga Drain
-HP Ice
-Knock Off
-Earthquake
This is just your standard AV Tangrowth, the general Idea here is to tank hits from targets you sweepers can't KO, force something out, and try and get you sweeper in on a double switch. It's not the most reliable, However, the team this duo is on sports a a couple of birds, so I wanted something that could switch in on T-tar and Rotom-W (and to a lesser extent mega ampharos). Honestly, I think knock off is the most important move here, because you really just want to be annoying with this set, however the other moves are there so you can help force switches and actually beat be threatening enough to warrant switching on.
Ampharos@Amp-ite
252 HP/ 44 SPA/ 192 SPD/ 20 SPE
Modest
Static --> Mold Breaker
-Volt Switch
-Dragon Pulse
-Rest
-Sleep Talk
I pulled the Rest Talk set off the current analysis, and so far it runs well. The main idea with this set is to just switch in, the use the slow volt switch to bring in something that really likes a free switch, witch again, is the whole point of this duo. It has a great set of resists, allowing it to switch in easily, just so long as you're weary of powerful ground or fairy attacks. The only real down side to this set is the opportunity cost of your mega slot. However, I feel Ampy justifies itself by allowing more frail Pokemon have easy chances to come in and fire off their attacks.
So far, they've been effective for me at creating opportunities for a pokemon like CB Staraptor to enter and fire off hard hitting moves. However, I do see the blatant weakness to Mamo and, to a lesser extent, Cloyster. However, you still have 4 team spots left to attempt to rectify that error.
Tangrowth@Assault Vest
252 HP/ 252 SD/ 4D
Relaxed
Regenerator
-Giga Drain
-HP Ice
-Knock Off
-Earthquake
This is just your standard AV Tangrowth, the general Idea here is to tank hits from targets you sweepers can't KO, force something out, and try and get you sweeper in on a double switch. It's not the most reliable, However, the team this duo is on sports a a couple of birds, so I wanted something that could switch in on T-tar and Rotom-W (and to a lesser extent mega ampharos). Honestly, I think knock off is the most important move here, because you really just want to be annoying with this set, however the other moves are there so you can help force switches and actually beat be threatening enough to warrant switching on.
Ampharos@Amp-ite
252 HP/ 44 SPA/ 192 SPD/ 20 SPE
Modest
Static --> Mold Breaker
-Volt Switch
-Dragon Pulse
-Rest
-Sleep Talk
I pulled the Rest Talk set off the current analysis, and so far it runs well. The main idea with this set is to just switch in, the use the slow volt switch to bring in something that really likes a free switch, witch again, is the whole point of this duo. It has a great set of resists, allowing it to switch in easily, just so long as you're weary of powerful ground or fairy attacks. The only real down side to this set is the opportunity cost of your mega slot. However, I feel Ampy justifies itself by allowing more frail Pokemon have easy chances to come in and fire off their attacks.
So far, they've been effective for me at creating opportunities for a pokemon like CB Staraptor to enter and fire off hard hitting moves. However, I do see the blatant weakness to Mamo and, to a lesser extent, Cloyster. However, you still have 4 team spots left to attempt to rectify that error.