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Let's Play! Twitch Plays Pokemon

That amazing moment when Pokemon Red has 49k viewers and ALL of the LoL streams combined have 48k

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So... the past twelve hours or so, they've been stuck in this puzzle:
Rocket_Hideout_B3F_RBY.png


Specifically, they haven't managed to step on the upper-leftmost arrow tile, taking them counterclockwise through the maze. For hours on end, they have been stuck trying to get around the wall in the upper right.

If they manage to get down that staircase, this awaits:
Rocket_Hideout_B2F_RBY.png


I guess it will only go slower and slower from here on, with trolls trying to go in the opposite direction just to screw with the progress. One mis-step will set them back by several hours.

It's so difficult because it's like doing 3 ledges in a row and needing to perfectly get through all three in one go

They need to go through the small puzzle and down those stairs to get the lift key

only after that do they have to go through the big one

and if that wasn't bad enough, at any time the ratatta can dig us out and we have to start all over again

Honestly I wonder how long it'll take before the stream owner has to step in. This is going nowhere

Do we not have any more money for pokedolls?
 
It seems like some are protesting the change by means of botnet. The word "Start9" is repeated over and over in the chat, causing the character to just stand there and open/close the menu repeatedly. A shame the experiment should degrade to this...

EDIT: The change was reversed. It's back to its chaotic self, tumbling around Celadon City.
 
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The system should never have changed in the first place as far as I am aware, for a few reasons:

1) It's an experiment. The goal is not to make the players succeed, but to see what would happen if a game were played this way. The game choice is already in the players' favour (they'd take an eternity to get past World 1-1 in Super Mario Bros, yet they are currently about halfway through this game). Once you start the experiment, you don't go out of your way to change the conditions.

2) So what if they are failing? Failures can still be interesting, and a failed experiment is ever bit as informative as a successful one.

3) It would have been really interesting to see if the proposed self-regulatory behaviour of this system (progress slows, interest falls, participation decreases, co-ordination improves, progress speeds up again) was really there. Maybe it'll come with Victory Road or Safari Zone (even with the step count artificially removed, running out of Safari balls puts a timer on things).
 
what change ?_? I didn't get it D:

Anyway I was thinking, if there's something really hard to get past like right now @ the rocket thingy, I think a solution would be planning out all the keypresses, put them in a notepad and multiline them so it's like

left
left
left

etc and c/p that thing into it, essentially flooding the chat with the correct pushes, like how people paste unicode pic spam. Though it won't work completely because it's more likely that another message from others would interrupt the chain, it's still more likely to work that what there currently is now and will get them somewhere perhaps. To start it, probably will need to spam a ton of right/top or something so it hits a wall/corner before throwing all the planned presses. I guess it might be against the spirit of this experiment or something though ???
 
I am starting to think they need an input leader, someone who is designated a leader, and everyone just follows his lead. For example, he posts a non command in the chat: "Up-5" and then press UP and somehow they manage to exactly press 4 times. Dunno.

I think the experiment is ultimately can people from different places and background with interest can overcome the difficulties and manage to succeed or will chaos/loss of spirit prevail?
 
Looks like they've implemented an "anarchy vs. democracy" system. As far as I've understood it, there is a bar tallying the votes for either system the last few minutes.

If the bar weighs towards democracy, the commands will be counted instead of executed. Every few seconds, the votes are counted and the most voted-for button input is executed. If the bar weighs towards anarcy, every button input is executed just like earlier.

Seeing as democracy is currently ahead, they have managed to get down to floor B3 of the Game Corner, and are progressing okay-ish through the spinning tile maze. Certainly better than being stuck trying to get around a single wall, with a Dig-abusing Rattata people kept activating.
 
The sad part is that even with this weird system, it's still going to be really hard.

JGhU40A.png


In the end, it's not trolls and noobs who are causing the experiment to fail. It's the Twitch lag. So what it really comes down to is...

Blame Twitch.
 
sadly there are a ton of noobs/trolls in the chat who do not know how to get through the arrow puzzle.
The bigger problem is that most of the people voting don't realize how great the input lag is (approximately half a minute). They see Red standing to the right of the required tile, and vote for him to go left en masse. Then Red walks down because earlier he was standing one tile above where he did previously. Furiously, the crowd vote for Red to go up, so he can get back into position. He then goes left because that was what everybody was voting ten seconds ago. Cue another wave of corrective votes telling him to go right, before the old "up" command is executed.

I just watched a segment where Red had to go four tiles to the right, then down to get in between two walls. The chat was flooded by people mass voting "Right4". Red then goes right four tiles, and then four more tiles because the votes are counted long after the previous command was executed on-screen. Voters don't realize the delay in the system, they only vote according to what they see on the screen and not to what needs to happen next.
 
The bigger problem is that most of the people voting don't realize how great the input lag is (approximately half a minute). They see Red standing to the right of the required tile, and vote for him to go left en masse. Then Red walks down because earlier he was standing one tile above where he did previously. Furiously, the crowd vote for Red to go up, so he can get back into position. He then goes left because that was what everybody was voting ten seconds ago. Cue another wave of corrective votes telling him to go right, before the old "up" command is executed.

I just watched a segment where Red had to go four tiles to the right, then down to get in between two walls. The chat was flooded by people mass voting "Right4". Red then goes right four tiles, and then four more tiles because the votes are counted long after the previous command was executed on-screen. Voters don't realize the delay in the system, they only vote according to what they see on the screen and not to what needs to happen next.
I just watched the lag cause everyone to vote down into the wrong arrow, and that plus the trolls made us fuck up the puzzle
 
Normally this is said by keyboard warriors but do the people trolling really have nothing better to do? While I don't expect them to finish the game, checking back every few hours to see progress brings a smile to my face. :(

SOME MEN JUST WANT TO WATCH THE WORLD BURN
 
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