5th Gen PRNG Help / Info - Latest: RNG Reporter 9.96.5, PPRNG 1.15.0

Unfortunately, persistence is the only answer. Some people have said that using EonTimer helps, but it never made a difference for me.

EonTimer definitely helped me out in Gen IV. Perhaps it can help me land my Timer0's more consistently? Or are they seriously just random each time?
 
EonTimer definitely helped me out in Gen IV. Perhaps it can help me land my Timer0's more consistently? Or are they seriously just random each time?

They're not truly random, they depend on the fraction of a second you start the game on.
 
How is one supposed to tell the difference in Chatot pitches? Also is the frame they start on at all predictable?

Also is there a more up to date guide for BW2 RNG abuse? The one recommended is quite old...

How do I combine results from multiple calibrations into one profile? I want to include info for keypresses and alternate timer0's.
 
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Can a 3DSXL be used for standard non C-gear abuse in BW2?

Yes... Just note you'll have a wider range of Timer0's than if you used a DS Lite or an original DS.

How is one supposed to tell the difference in Chatot pitches? Also is the frame they start on at all predictable?

You might not be able to distinguish between pitches, but you don't really need them. And yes, the frame they start on is predictable (starting frame, which is different for every seed), although WNPCs can advance it on you.

Also is there a more up to date guide for BW2 RNG abuse? The one recommended is quite old...

It doesn't really need to be updated, it's all the same.

How do I combine results from multiple calibrations into one profile? I want to include info for keypresses and alternate timer0's.

Select the checkbox for keypresses for 0, 1, 2, and 3, then put your minimum Timer0 in, and your maximum Timer0 in... it's not exactly hard to figure out.
 
Hello everyone! I have an Aerodactyl on my Black 1 Entralink and I want to catch it to get a 31/31/31/1/31/31 one, allowing me to have a valuable Aerodactyl with both a special ball and relevant previous gen only tutor moves like Aqua Tail. I know RNGing on BW2 is much easier, I already RNGed a few Entralink Pokémon for perfect IVs here, but I don't have an Aerodactyl on my Black 2 Entralink.

My DS MAC adress: 0019FDF97C4C
Hardware used: Nintendo DS Lite and French Black 1 retail cart
Other RNG parameters: VCount = 5F / GxStat = 6 / VFrame = 6 (I don't know if those are relevant for Entralink RNG)

I use the 9.96.5 BETA version of RNG Reporter.
My target seed is 480C8609, with a target time of 19:12:15, a delay of 2479, and the date being 2014 02 22. Frame is 21.

On EonTimer v1.6, in gen V options I chosen Entralink on the drop-down list and, refering to the Entralink RNG Guide, I entered -195 for Calibration (default value on this version of EonTimer being -95).
On the first try, I hit the 4A0C86DD seed (with an IV spread of 16/16/14/14/29/7 on frame 21). The time for this seed is 19:12:17 and its delay is 2691.
Still refering to BW1 Entralink RNG guide, I adjusted the EL calibration box: ([secondHit - secondWanted] * 60) + 296 = [(17 - 15) * 60] + 296 = 2 * 60 + 296 = 120 + 296 = 416
On the second try, I got the 470C8644 seed (with an IV spread of 12/19/16/23/23/21 on frame 21). The time for this seed is 19:12:14 and its delay is 2538.

What was wrong here? Default values on EonTimer v1.6 doesn't match those on the v1.2 screenshots (calibration field being respectively -95 and -195, while EL calibration is 256 and 296 respectively). Maybe that's the reasons why I wasn't really close to my target seed, or that's just because of inaccurate delay hitting? Thanks for advices!
You are still approaching your delay which i wouldnt say is a bad thing...

Never did this on a real DS so maybe this wouldnt apply to your case, but might try if nothing else works:
Adjust the calibration so that the first stage countdown time become exactly equal to the second of your standard seed. With a target CGear second of 17 and delay of 2691, say if your standard seed time is 11:32, then the 1st stage time displayed on eontimer becomes exactly 32:00.
Still hit your seed like normal, but when updating dont change your 'second hit' in eontimer, only the 'delay hit'.
 
So I'm not particularly new to RNGing, but I haven't done it in a while, and not on a DSi. For calibration purposes, how do I find out the seconds for it? Do I just ignore it and it'll probably figure it out or what?

Also, would it be recommended to use a timer, or is it easy enough to figure out without one?
 
Yes... Just note you'll have a wider range of Timer0's than if you used a DS Lite or an original DS.



You might not be able to distinguish between pitches, but you don't really need them. And yes, the frame they start on is predictable (starting frame, which is different for every seed), although WNPCs can advance it on you.
Can you tell me what the range of starting frames is? I don't want to be searching for spreads outside of the realm of probability.

Select the checkbox for keypresses for 0, 1, 2, and 3, then put your minimum Timer0 in, and your maximum Timer0 in... it's not exactly hard to figure out.
That's what I thought, I just didn't want to guess and be screwed later. Really appreciate the help. Thank you.
 
So I'm not particularly new to RNGing, but I haven't done it in a while, and not on a DSi. For calibration purposes, how do I find out the seconds for it? Do I just ignore it and it'll probably figure it out or what?

Also, would it be recommended to use a timer, or is it easy enough to figure out without one?
DSi is one to three seconds iirc.

And yes, you should use an external timer, since there isn't a built in clock like the previous models.

Can you tell me what the range of starting frames is? I don't want to be searching for spreads outside of the realm of probability.


That's what I thought, I just didn't want to guess and be screwed later. Really appreciate the help. Thank you.

In RNG Reporter (that's what I assume you're using), there's a button in the main window to calculate the initial PIDRNG frame of that seed (provided you pasted a seed into the main window), assuming you have selected the proper encounter method.
 
DSi is one to three seconds iirc.



In RNG Reporter (that's what I assume you're using), there's a button in the main window to calculate the initial PIDRNG frame of that seed (provided you pasted a seed into the main window), assuming you have selected the proper encounter method.

Ok... and the IV RNG always starts on frame one then?
 
How can I tell what timer0 I got if I didn't get what I wanted?

When going for something that requires both the IVRNG and PIDRNG be advanced how do I avoid conflict of interest? Walking steps is the main way to advance the IVRNG frame, but apparently it also advances the PID RNG frame though the guide doesn't say by how much. It says that stepping in an area with tall grass advances the frame by 2. Does it advance my frame by moving from a normal tile to a tall grass tile?

The shiny frame is the PIDRNG frame, yes?

Apparently spinners can also check your frame. Is this practical or useful?
 
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With two Gen 5 games on the same system, will all the parameters save for the type of game be the same, or will I need to calibrate for the 2nd game separately?
 
Does RNGReporter 9.96.5 plumb not work with 32-bit systems? It works fine on my 64-bit machine, but both of my 32-bit ones refuse to run the program. One of them is Linux, and running Mono from the command line returns " Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object" along with a bunch of other stuff. Both of these 32-bit OSs work fine with version 9.7.x.
 
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Is it possible to search for a specific exact standard seed, either theoretically or practically, given all initial parameters (timer0 etc)?

It's not clear to me exactly what you mean, but PPRNG lets you plug in all the seed parameters into the seed inspector to calculate the raw seed. I don't know about RNG Reporter.

Does RNGReporter 9.96.5 plumb not work with 32-bit systems? It works fine on my 64-bit machine, but both of my 32-bit ones refuse to run the program. One of them is Linux, and running Mono from the command line returns " Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object" along with a bunch of other stuff. Both of these 32-bit OSs work fine with version 9.7.x.

Somewhere in the 9.9x version range RNG Reporter started using a custom control that Mono cannot emulate. That error you quote is not related to 32-bit vs. 64-bit, but rather Mono failing to work with the custom control.
 
I've got a load of old pokemon sat in my entralink, including and Arceus, and figured i'd give RNG'ing them a go. I've RNG'd almost everything else from stationarys, wonder cards, wild captures, dream radar to eggs and stationarys in Gen4, which used delays, and this is the first time i just can't get my head around it. I've got a load of old pokemon sat in my entralink, including an Arceus, and figured i'd give RNG'ing them a go but this is the first time i've really struggled. I just can't get my head around the guide. http://www.smogon.com/ingame/rng/pprng_gen5_10_entralink.
I'm on a mac and using ZomgTimer. I've used both before to RNG in 4th Gen.

I start by going to C-Gear and put in my IVs and hit generate. This gives me seed E46C9B91 with a delay of 13114 and frame 24.
Next i double click on that and it takes me to the Seed Inspector.
I got to entralink natures and check Adamant and Jolly for my natures, uncheck 'search from initial frame box', increase PID Frame to 80 - 120, leave cluster size at 3 and hit search.
This gives me 29/05/2014 with my Timer0 of C74 and an Adamant nature on frame 105. Theres also 2 times - Time(24H) of 12:46:54 and CGear Time of 12:50:33.
I'm already slightly confused here but i click on that option to open my Standard Seed Inspector (which gives me the same time of 12:46:54 at the top) and put it one side like the guide says.
I switch to the time/adjacents tab and hit calculate times. I'm noticing that there are times and dates that were't listed in the entralink natures tab so i pick a date that matches up (time says 12:58:25….) and hit generate.
Now my actual delay is 13100 and second is 25 so i subtract 296 off the delay and 5 of the seconds and put these into ZomgTimer.
This gives me a second length of 213.4 and an initial time of 46.60.

From here i'm not entirely sure what to do. The 46.60 doesn't match up any of the other seconds i've come across so far.
Have i followed everything through correctly? and if so can someone give me a few pointers as to what i should do next? I think i'm probably being really stupid and its obvious but i'm just not seeing it. :(
 
It's not clear to me exactly what you mean, but PPRNG lets you plug in all the seed parameters into the seed inspector to calculate the raw seed. I don't know about RNG Reporter.
I mean to search directly for the exact numeric value of a raw seed, that is, not from pokemon stats or wut.
 
This gives me 29/05/2014 with my Timer0 of C74 and an Adamant nature on frame 105. Theres also 2 times - Time(24H) of 12:46:54 and CGear Time of 12:50:33.
I'm already slightly confused here but i click on that option to open my Standard Seed Inspector (which gives me the same time of 12:46:54 at the top) and put it one side like the guide says.
I switch to the time/adjacents tab and hit calculate times. I'm noticing that there are times and dates that were't listed in the entralink natures tab so i pick a date that matches up (time says 12:58:25….) and hit generate.
Now my actual delay is 13100 and second is 25 so i subtract 296 off the delay and 5 of the seconds and put these into ZomgTimer.
This gives me a second length of 213.4 and an initial time of 46.60.

From here i'm not entirely sure what to do. The 46.60 doesn't match up any of the other seconds i've come across so far.
Have i followed everything through correctly? and if so can someone give me a few pointers as to what i should do next? I think i'm probably being really stupid and its obvious but i'm just not seeing it. :(
Why TH didnt you use the original 12:46:54 lolwut i dont understand. Was it not in the list or?

46.60 looks like your new standard seed time lol

Basically, You need a particular standard seed (which i honestly believe should be the 12:46:54 one you searched) to get your PIDRNG. which is Not the cgear seed.
When you search for a pid standard seed from a known cgear seed, your basically
going through all possible (cgear)time/delay combination, subtract the delay from the cgear time (which is then the time you need to start the game to begin counting delay), and check if the pid standard seed that happens to be on this time can give you your target nature.

Its not 4th gen lol when theres only 1 rng.
 
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