Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

Status
Not open for further replies.
Alright, i have a question about the way speed is calculated. Small example of my question:

Torkoal has 20 base speed and Blaziken has 80 base speed. I used shell smash on my torkoal, and i was able to outspeed my brother's Blaziken. (Both Torkoal and Blaziken have a +speed nature, 31 IV in speed and max ev in speed).

For as far as i know shell smash doubles my speed, which gives me a base stat of 40 speed. Nothing changed about Blaziken's speed, still 80.
So why does a Torkoal with 40 base speed outspeed a Blaziken with 80 base speed? (while they are both equally trained in the stat)

The only answer i can think of is that a double base stat doesn't mean that the stat itself doubled.
But i'm really not sure about this :p

I hope someone can help me out, thanks! :)
 
Alright, i have a question about the way speed is calculated. Small example of my question:

Torkoal has 20 base speed and Blaziken has 80 base speed. I used shell smash on my torkoal, and i was able to outspeed my brother's Blaziken. (Both Torkoal and Blaziken have a +speed nature, 31 IV in speed and max ev in speed).

For as far as i know shell smash doubles my speed, which gives me a base stat of 40 speed. Nothing changed about Blaziken's speed, still 80.
So why does a Torkoal with 40 base speed outspeed a Blaziken with 80 base speed? (while they are both equally trained in the stat)

The only answer i can think of is that a double base stat doesn't mean that the stat itself doubled.
But i'm really not sure about this :p

I hope someone can help me out, thanks! :)
It doesn't double the BS, it doubles the actual stat. At max speed, Torkoal has 152 speed, and that doubled is 304. Blaziken, without any speedboosts, only has a maximum 284 speed. So, +2 Torkoal always outspeeds +0 Blaziken, assuming the same investment.
 
I hear people talk about offensive pressure. What are the requirements for a 'mon to put offensive pressure on the opponent?

Also, what is and what capabilities does a pokémon need to be succesful in that role in case of a:
-Tank
-Pivot
-Wallbreaker
 
I hear people talk about offensive pressure. What are the requirements for a 'mon to put offensive pressure on the opponent?

Also, what is and what capabilities does a pokémon need to be succesful in that role in case of a:
-Tank
-Pivot
-Wallbreaker
* Offensive pressure is when you try to make pokemon attack you. Using substitute puts offensive pressure on the opponent, as once you have it up they'll focus on breaking it and not setting up or healing their team. It makes the use of Sucker Punch more reliable, as you know they'll be focused on attacking.
* A Tank needs to be very bulky in at least one stat, at least one good attacking stat, and bad speed. Mega Aggron, Sylveon, and Tyrannitar are all good tanks.
* A Pivot needs to be a Pokemon that gains something from switching in or out. The most common pivots are VoltTurn ones. They do damage to the opponent and gain momentum for the user's team by being able to scout what pokemon will come in. The pokemon are usually slow, but some like Mega Manectric are fast. Another kind of pivot is Intimidating pivots, who gain defense (well, not literally, but basically), whenever they switch in, and often force the opponent to switch out. The third kind of pivot is a regenerator pivot, who switches in, easily takes a hit, forces the other pokemon out, hits the incoming pokemon hard, and then switches out and gains most of the HP lost in doing so. Assault Vest Tangrowth is a great example.
* A Wall Breaker needs to, well, break walls. And so, it needs a huge offensive stat, but doesn't really care that much about defense or speed as it typically will just be breaking pokemon like Blissey, with no offensive power or speed. Good wall breakers also enjoy the ability Mold Breaker that allows them to hammer big walls like M-Venusaur and Rotom-W hard. Good wall breakers are Kyurem-B, Garchomp-M, and Charizard-MY.

Hope this helped!
 
* Offensive pressure is when you try to make pokemon attack you. Using substitute puts offensive pressure on the opponent, as once you have it up they'll focus on breaking it and not setting up or healing their team. It makes the use of Sucker Punch more reliable, as you know they'll be focused on attacking.
* A Tank needs to be very bulky in at least one stat, at least one good attacking stat, and bad speed. Mega Aggron, Sylveon, and Tyrannitar are all good tanks.
* A Pivot needs to be a Pokemon that gains something from switching in or out. The most common pivots are VoltTurn ones. They do damage to the opponent and gain momentum for the user's team by being able to scout what pokemon will come in. The pokemon are usually slow, but some like Mega Manectric are fast. Another kind of pivot is Intimidating pivots, who gain defense (well, not literally, but basically), whenever they switch in, and often force the opponent to switch out. The third kind of pivot is a regenerator pivot, who switches in, easily takes a hit, forces the other pokemon out, hits the incoming pokemon hard, and then switches out and gains most of the HP lost in doing so. Assault Vest Tangrowth is a great example.
* A Wall Breaker needs to, well, break walls. And so, it needs a huge offensive stat, but doesn't really care that much about defense or speed as it typically will just be breaking pokemon like Blissey, with no offensive power or speed. Good wall breakers also enjoy the ability Mold Breaker that allows them to hammer big walls like M-Venusaur and Rotom-W hard. Good wall breakers are Kyurem-B, Garchomp-M, and Charizard-MY.

Hope this helped!
It helped a lot :) thanks! This will help me more with teambuilding^^
 
Where can I find information pertaining Smogon's current rules and clauses for sixth gen? I tried googling but I keep getting B/W articles and combing the forums myself, I'm having trouble finding it.
 
Where can I find information pertaining Smogon's current rules and clauses for sixth gen? I tried googling but I keep getting B/W articles and combing the forums myself, I'm having trouble finding it.
The current banlist can be found here.

The clauses are mostly the same as from BW, sans the addition of the Endless Battle Clause, details of which can be found here.
 
Where can I find information pertaining Smogon's current rules and clauses for sixth gen? I tried googling but I keep getting B/W articles and combing the forums myself, I'm having trouble finding it.
To save you the trouble, I believe every Clause implemented in Gen 5 remains in Gen 6, including the newly-added Endless Battle Clause, which you can read more of in this thread.

Greninja'd.
 
Why is Seismic Toss preferred on Deoxys Defense rather than Night Shade? There are more Ghost types than Normal types in the tier, and Night Shade doesn't trigger Rocky Helmet/Iron Barbs/Rough Skin.
 
Why is Seismic Toss preferred on Deoxys Defense rather than Night Shade? There are more Ghost types than Normal types in the tier, and Night Shade doesn't trigger Rocky Helmet/Iron Barbs/Rough Skin.
It's usually up to personal preference. It's not that one is better than the other, it's just that if you feel like you need to hit Normal-types instead of Ghost-types, you use S-toss and vice versa.
 
Status
Not open for further replies.
Back
Top