L'équipe de monstres / Team of Monsters:
: Quagsire handles SD set easily. Clefable can kill blade forme with Fire Blast and isn't hurt too hard. Charizard can EQ on the King's shield and OHKO with Flare Blitz.
: Garchomp avoids 2HKO with Fire Blast, OHKO's with Stone Edge. Can also set up SR early to limit Charizard's switching potential
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: EQ on Garchomp + Charizard, who can both take a Dragon Claw. Wobbuffet avoids OHKO and can either encore it into DDance or a move that can be dealt with. Quagsire wins one on one with toxic.
: Mega charizard wins with Flare Blitz. Clefable usually wins with Fire Blast.
: Moonblasts from Clefable and Sludge Bombs from roserade are usually too much to handle. Wobbuffet can also lock it into a support move.
: Easily set up on by Clefable, easily predicted by Wobbuffet.
: Easily set up on by Clefable, easily predicted by Wobbuffet.
: Is predictable, and is bait for Wobbuffet. Is no trouble for Clefable if already set up. Roserade takes ≈78% from Icy wind, then KO's with Energy Ball.
: Thanks to it not having crunch, it is handled rather easily by Wobbuffet.
: Very predictable and OHKO'd by Wobbuffet.
: Can be OHKO'd by Wobbuffet and Wobby avoids the KO. But, U turn vs. Dark Pulse is a possible problem. Otherwise, clefable can set up calm minds on it, usually.
: A pain. In the same boat as Greninja with Mirror Coat, but, if it substitutes, mirror coat won't work. It can also Trick to annoy Wobby. Thankfully, Encore does go through Substitute, so it shouldn't be that terrifying.
: Clefable and Wobbuffet manhandle it.
: Roserade fares very well, thanks to its pseudo Earth Power. Charizard + Garchomp both have EQ, and Wobby is very reliable at encoring it.
: Clefable + Wobbuffet handle it well, and Quagsire can burn it or poison it, depending on the build.
: Quagsire has Scald + EQ and is physical bulky. Charizard has flare blitz. Wobbuffet can counter it to death (except w/ rapid spin...). Garchomp can wall it.
: Wobbuffet easily takes its moves. If given a chance to calm mind clefable also handles it well. If given a chance to DD, Charizard can fare well. But it can be a challenge.
: Garchomp kills it with stone edge + massive recoil. Wobbuffet can also manage, and if Pinsir's at +0, charizard and clefable can also handle it.
: Garchomp and Charizard handle it with Fire/Ground coverage.
: Quagsire can poison it and wobbuffet can encore it. But otherwise, it can pose a challenge.
: Fire moves on Garchomp, Clefable, and Charizard murder it.
: All decently strong moves, such as Flare Blitz from Charizard and Moon Blast from Clefable hurt it a ton.
: Sludge Bomb from Roserade handles it well. Unaware versions are beaten by quagsire.
: Clefable destroys it and Garchomp can take its attacks and make them do massive recoil.
: Scald from Quagsire hits it super effectively. Wobbuffet can Encore + Counter it. Roserade can energy ball it on the switch.
: Normal is shut down by Quagsire, and Mega is handled easily by Clefable. Wobbuffet can also Encore/counter it.
: Energy Ball and Sludge Bomb on Roserade and Thunder Punch Charizard handle both versions. Wobbuffet easily OHKOs choice band version.
: Moonblast and Dazzling Gleam on Clefable and Roserade hurt it a ton. Also, encore counter Wobbuffet slaughters it. Also, Garchomp's SR breaks its multi-scale.
: Scald from Quagsire can burn it, and Quagsire is UNAWARE of its DDances. Clefable can take +0 hits well and can moonblast, Garchomp + Charizard can EQ, and Wobbuffet can Encore/counter.
: A pain to deal with. Encore/mirror coat usually works on Wobbuffet, and a +1 Charizard can deal with it, but those are not easy solutions. SR makes it somewhat manageable.
: With each Brave Bird, CB talonflame does 44% damage to itself, while doing 45% maximum to garchomp. Pair that with SR, stone edge, + Scald Quagsire, and the team is not talonflame weak. Not to mention Counter Wobbuffet.
: Energy Ball Roserade and CM clefable work very well. Charizard and wobbuffet also handle it decently.
: Tricky to deal with. Wobbuffet is the only thing that reliable kills it. However, +1 Clefable can do fine and Charizard isn't weak to any of its attacks, and can hit hard with Thunder Punch, but risks a speed tie with one already at +3.
: Scald Quagsire handles it nicely, and Roserade + Clefable both seriously damage it. But, it hits hard and is decently bulky, and appreciates the lack of Ice on my team. Somewhat difficult.
: Quagsire + garchomp + charizard wall it, and 2/3 of them OHKO with fire moves.
: Quagsire can scald it, Clefable moonblasts it, Garchomp walls and EQs it, and Wobbuffet eliminates it.
Charizard @ Charizardite X
Ability: Solar Power
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Dragon Dance
- Flare Blitz
- Earthquake
- Thunder Punch
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Calm Mind
- Moonblast
- Fire Blast
- Soft-Boiled
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 Def / 248 HP / 8 SDef
Relaxed Nature
- Scald
- Earthquake
- Toxic
- Recover
Roserade @ Life Orb
Ability: Technician
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Energy Ball
- Hidden Power [Ground]
- Dazzling Gleam
- Sludge Bomb
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 252 Def / 8 Atk
Relaxed Nature
- Earthquake
- Fire Blast
- Stealth Rock
- Stone Edge
Wobbuffet @ Leftovers
Ability: Shadow Tag
EVs: 252 SDef / 248 HP / 8 Def
Calm Nature
- Counter
- Destiny Bond
- Encore
- Mirror Coat
Ability: Solar Power
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Dragon Dance
- Flare Blitz
- Earthquake
- Thunder Punch
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Calm Mind
- Moonblast
- Fire Blast
- Soft-Boiled
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 Def / 248 HP / 8 SDef
Relaxed Nature
- Scald
- Earthquake
- Toxic
- Recover
Roserade @ Life Orb
Ability: Technician
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Energy Ball
- Hidden Power [Ground]
- Dazzling Gleam
- Sludge Bomb
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 252 Def / 8 Atk
Relaxed Nature
- Earthquake
- Fire Blast
- Stealth Rock
- Stone Edge
Wobbuffet @ Leftovers
Ability: Shadow Tag
EVs: 252 SDef / 248 HP / 8 Def
Calm Nature
- Counter
- Destiny Bond
- Encore
- Mirror Coat
First, when seeing Charizard-X, I immediately thought D-Dance. Some like the bulky attacking set, but I feel D-dance is its best set, and so DDance is an obvious move. I chose Flare Blitz, which has 160 base power and recoil over Fire Punch, which has 100 base power, mainly due to the damage output. Now, the one major pokemon in OU immune to Flare Blitz is Heatran. So, EQ is an amazing third move. The fourth move I chose is not very standard, but I feel is exactly what I needed. Most battlers think their Azumarill will wall Charizard-X, and they do, if they have the typical Fire, Dragon, Ground Coverage. However, with losing dragon STAB, this Charizard is able to slam bunn-bunn with a 100 BP super effective move, while also being able to hit Gyarados super hard.
Then, when seeing Clefable, I immediately thought of Bulky Calm Mind. Charizard-X loses out on coverage on Dragon Types, so physically defensive Clefable is a great addition; it takes hits, and hits dragons super effectively with Moonblast. Calm Mind allows it to set up against special attackers + support Pokemon, Moon Blast hits HARD when boosted, Fire Blast is for roasting Steel types likely to switch in, and softboiled allows for it not to get worn down. It serves as a nice sponge for status moves, dragon moves, fighting moves, bug moves, and dark moves, and after some set up is hard to break down.
After examining my team, I realized I needed a bulky Pokemon that could stop setup sweepers and generally annoy the opponent. Thus, Quagsire seemed perfect. It can easily dispose of Scizor and Bisharp, who demolish Clefable. Scald is a great move that burns a physical attacker, who is who Quagsire should be walling. EQ is for STAB and for coverage against Charizard-X and Aegislash, and Toxic allows Quaggles to win against other defensive pokemon. Finally, recover allows Quagsire not to get worn down. Its weakness to toxic is covered by Clefable, and grass moves barely dent charizard.
Next, I decided I needed a specially strong grass type faster than Rotom-W. So, Roserade seemed like a great choice. It has decent speed and great special attack. It has hard hitting STAB's, sludge bomb and Energy Ball, and nice coverage in Dazzling Gleam and Hidden Power. The part I love about Roserade is its Hidden Power, as it has a base power of 90 and can be 16 different types. As long as you don't use Dark, Ghost, Poison, or Grass, you have a great coverage move here. I chose Hidden Power Ground, aka Earth Power, so that Heatran doesn't wall me. However, I may end up changing it to a different type, possibly "Ice Beam" or an improved "Aura Sphere."
Whenever using a grass type, a necessity to a team is a Talonflame counter. So, I went with physically defensive Garchomp, who has great synergy with the team. With each Brave Bird, CB talonflame does 44% damage to itself, while doing 45% maximum to garchomp. Pair that with SR and stone edge, and Garchomp makes Roserade's life a lot easier. SR also punishes switching, which makes defensive pokemon like Venusaur, who the team has a bit of trouble with, reluctant to switch. Also, even without investment, STAB EQ hits hard and has great coverage with Stone Edge. Finally, Fire Blast makes it so that steel types and ice type switch ins are easily dealt with.
It took me a while to think of the perfect fourth member, but I believe I've found it. My team is not extraordinarily weak to any move type, and also often appreciates certain hard hitting, but predictable Pokemon, such as Lati@s, Keldeo, Terrakion, Gyarados, Mamoswine, etc removed from the game entirely. That, combined with the fact that Clefable laughs at dark + bug moves, makes Wobbuffet the perfect sixth Pokemon. There's not much to talk about regarding its moveset, Counter + Mirror Coat + Encore are all very standard. Destiny Bond gets used very little, and could be replaced with safeguard. The amount of Pokemon Wobbuffet destroys for the team is so massive; just look below. Wobbuffet is a very important member of the team, as it can eliminate counters and checks of its teammates, given that they don't have strong bug, ghost, or dark moves.
Then, when seeing Clefable, I immediately thought of Bulky Calm Mind. Charizard-X loses out on coverage on Dragon Types, so physically defensive Clefable is a great addition; it takes hits, and hits dragons super effectively with Moonblast. Calm Mind allows it to set up against special attackers + support Pokemon, Moon Blast hits HARD when boosted, Fire Blast is for roasting Steel types likely to switch in, and softboiled allows for it not to get worn down. It serves as a nice sponge for status moves, dragon moves, fighting moves, bug moves, and dark moves, and after some set up is hard to break down.
After examining my team, I realized I needed a bulky Pokemon that could stop setup sweepers and generally annoy the opponent. Thus, Quagsire seemed perfect. It can easily dispose of Scizor and Bisharp, who demolish Clefable. Scald is a great move that burns a physical attacker, who is who Quagsire should be walling. EQ is for STAB and for coverage against Charizard-X and Aegislash, and Toxic allows Quaggles to win against other defensive pokemon. Finally, recover allows Quagsire not to get worn down. Its weakness to toxic is covered by Clefable, and grass moves barely dent charizard.
Next, I decided I needed a specially strong grass type faster than Rotom-W. So, Roserade seemed like a great choice. It has decent speed and great special attack. It has hard hitting STAB's, sludge bomb and Energy Ball, and nice coverage in Dazzling Gleam and Hidden Power. The part I love about Roserade is its Hidden Power, as it has a base power of 90 and can be 16 different types. As long as you don't use Dark, Ghost, Poison, or Grass, you have a great coverage move here. I chose Hidden Power Ground, aka Earth Power, so that Heatran doesn't wall me. However, I may end up changing it to a different type, possibly "Ice Beam" or an improved "Aura Sphere."
Whenever using a grass type, a necessity to a team is a Talonflame counter. So, I went with physically defensive Garchomp, who has great synergy with the team. With each Brave Bird, CB talonflame does 44% damage to itself, while doing 45% maximum to garchomp. Pair that with SR and stone edge, and Garchomp makes Roserade's life a lot easier. SR also punishes switching, which makes defensive pokemon like Venusaur, who the team has a bit of trouble with, reluctant to switch. Also, even without investment, STAB EQ hits hard and has great coverage with Stone Edge. Finally, Fire Blast makes it so that steel types and ice type switch ins are easily dealt with.
It took me a while to think of the perfect fourth member, but I believe I've found it. My team is not extraordinarily weak to any move type, and also often appreciates certain hard hitting, but predictable Pokemon, such as Lati@s, Keldeo, Terrakion, Gyarados, Mamoswine, etc removed from the game entirely. That, combined with the fact that Clefable laughs at dark + bug moves, makes Wobbuffet the perfect sixth Pokemon. There's not much to talk about regarding its moveset, Counter + Mirror Coat + Encore are all very standard. Destiny Bond gets used very little, and could be replaced with safeguard. The amount of Pokemon Wobbuffet destroys for the team is so massive; just look below. Wobbuffet is a very important member of the team, as it can eliminate counters and checks of its teammates, given that they don't have strong bug, ghost, or dark moves.
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Coming soon
Overall, this team works very well together. The offensive Pokemon can do massive damage and handle each other's checks and counters well, and the defensive Pokemon put a stop to things that would otherwise plague the team, namely setup sweepers, Talonflame, and predictable offensive Pokemon.
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