Other Creative / Underrated Sets Thread (Read the thread, NO SHITTY GIMMICKS)

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I love this set, but wouldn't Lando-I be a better option for the same thing? Sheer force earth power hits harder and has no Lo recoil, you can invest in only special attack, and outspeed a lot more. It doesn't lure in Hippowdon as well, but does a better job bypassing stuff like Rotom-W, Skaromory and phys-def Zapdos.

True, but I prefer the Intimidate that Landorus-T brings and Landorus-T has more of a surprise factor due to it being Physical in most peoples eyes.
 
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This was a set that I came up with - and it is probs not amazing, but I've never seen anyone use it before. Most porygon2 users use it as a stall, but I've looked into its potential and found some good stuff.

THE BULKY ATTACKER.

porygon2.gif


Porygon2 @Eviolite
Nature: Modest
Ability: Analytic works fine.
EVs: 252 HP, 200 SpDef, 56 SpAtk
- Tri Attack
- Ice Beam
- Discharge
- Recover

Kind of like the Rotom-W set that everyone (including your mailman) uses. Just take hits and survive, then attack. Tri Attack is your best neutral attack, as a 120 Base power (with STAB) attack with no drawbacks is nice. Ice beam covers Dragons and gliscor, while Discharge is for paralysis/damage. Recover is good for recover due to the fact that you have no lefties with eviolite.

But if that doesn't suit you....

THE TRICK ROOM SWEEPER

porygon2.gif


Porygon2 @Eviolite
Nature: Modest
Ability: Download/Trace
EVs: 252 HP, 252 SpAtk, 4 Def
IVs: 0 Spd
- Trick Room
- Tri Attack
- Ice Beam
- Recover


And there you have it, 2 underrated awesome sets.
 
This was a set that I came up with - and it is probs not amazing, but I've never seen anyone use it before. Most porygon2 users use it as a stall, but I've looked into its potential and found some good stuff.

THE BULKY ATTACKER.

porygon2.gif


Porygon2 @Eviolite
Nature: Modest
Ability: Analytic works fine.
EVs: 252 HP, 200 SpDef, 56 SpAtk
- Tri Attack
- Ice Beam
- Discharge
- Recover

Kind of like the Rotom-W set that everyone (including your mailman) uses. Just take hits and survive, then attack. Tri Attack is your best neutral attack, as a 120 Base power (with STAB) attack with no drawbacks is nice. Ice beam covers Dragons and gliscor, while Discharge is for paralysis/damage. Recover is good for recover due to the fact that you have no lefties with eviolite.

But if that doesn't suit you....

THE TRICK ROOM SWEEPER

porygon2.gif


Porygon2 @Eviolite
Nature: Modest
Ability: Download/Trace
EVs: 252 HP, 252 SpAtk, 4 Def
IVs: 0 Spd
- Trick Room
- Tri Attack
- Ice Beam
- Recover


And there you have it, 2 underrated awesome sets.

For the bulky attacker set, doesn't Discharge conflict with Analytic? And what can this do that a more defensive Porygon2 can't?
 
For the bulky attacker set, doesn't Discharge conflict with Analytic? And what can this do that a more defensive Porygon2 can't?

Analytic is not a vitality, it is good for what it's worth, but it's not something most should flip the shit about.

And an easy answer to your second question - go jump in a lake if you can't figure it out.
 
Analytic is not a vitality, it is good for what it's worth, but it's not something most should flip the shit about.

And an easy answer to your second question - go jump in a lake if you can't figure it out.

If you can't explain why a set is underrated, and not outclassed by other sets/Pokemon, why are you posting in this thread?
 
If you can't explain why a set is underrated, and not outclassed by other sets/Pokemon, why are you posting in this thread?

I guess you can't figure it out, but this is being used because Porygon2 has 105 SpAtk that practically no one uses. Sure, it's acknowledged, but when was the last time you saw someone use porygon2 offensively instead on porygon-z?
 
Just a nice Landorus set, in-case it hasn't been seen yet.

675.png


Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Gravity

Obviously, the nice move standing out of the ordinary is indeed gravity. With gravity in effect, or preferably used on the switch, common switch-ins like Rotom-W and Sp. Def skarmory are no longer safe from these incredible earth powers. Another effect of gravity is that the accuracy of moves is increased by 1.66 on both sides of the field. Yes, your greatest dreams have come true: FOCUS BLAST WILL NEVER MISS under gravity.
Other than that, pretty standard, just works like the normal landorus does.
You're definitely catching some switch-ins with an earth power after a gravity that may otherwise be able to take another hit. I feel like the most common target is Rotom-W, but other mons like Lando-T and Gliscor certainly don't appreciate the boost in power from earth power to psychic. This set certainly doesn't become a gimmick by pressuring these pokemon that rely on their ground immunity to check landorus. In fact, I'd go so far as to say gravity can support your team, by increasing the accuracy of your inaccurate moves, like that specs hydro pump from keldeo. It would provide even more support to a sticky web team, forcing even floating threats to relax and slow down.
The move Gravity on this guy is the underrated part about this set, nothing else.

EDIT: Wow I didn't see that lando-t set above and it has gravity too and now it looks like I'm tryna copy or something ffs.
 
Just a nice Landorus set, in-case it hasn't been seen yet.

675.png


Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Gravity

Obviously, the nice move standing out of the ordinary is indeed gravity. With gravity in effect, or preferably used on the switch, common switch-ins like Rotom-W and Sp. Def skarmory are no longer safe from these incredible earth powers. Another effect of gravity is that the accuracy of moves is increased by 1.66 on both sides of the field. Yes, your greatest dreams have come true: FOCUS BLAST WILL NEVER MISS under gravity.
Other than that, pretty standard, just works like the normal landorus does.
You're definitely catching some switch-ins with an earth power after a gravity that may otherwise be able to take another hit. I feel like the most common target is Rotom-W, but other mons like Lando-T and Gliscor certainly don't appreciate the boost in power from earth power to psychic. This set certainly doesn't become a gimmick by pressuring these pokemon that rely on their ground immunity to check landorus. In fact, I'd go so far as to say gravity can support your team, by increasing the accuracy of your inaccurate moves, like that specs hydro pump from keldeo. It would provide even more support to a sticky web team, forcing even floating threats to relax and slow down.
The move Gravity on this guy is the underrated part about this set, nothing else.

EDIT: Wow I didn't see that lando-t set above and it has gravity too and now it looks like I'm tryna copy or something ffs.

lol I posted the exact same Lando I set 1 page ago

Anyways, here is a theorymon set that I haven't tested yet but could work:

Celebi @ Weakness Policy
Ability: Natural Cure
EVs: 248 HP / 20 Spd / 240 Def
Bold Nature
- Baton Pass
- Substitute
- Giga Drain
- Whatever you want for this slot, like twave, psychic, you name it

Celebi has great bulk and 7 weaknesses, allowing you to easily activate weakness policy and pass it to whatever sweeper you want. Substitute just so you don't have to risk making mistakes in your predictions and you can get your sweeper in safely. Giga drain is just for damage if you can pick off something that threatens your team while gaining health back, and the fourth slot is just for whatever your team needs since Celebi's movepool is so diverse.

NOTE: works better in UU, since Celebi is a UU pokemon
 
Is there any reason to use regular Mawile in OU? Works for me and I don't look forward to dropping it anytime soon but just wondering as the new Fairy typing has really helped this thing out a lot perhaps even outside its mega evo.

I've been using it a lot recently with this:

Mawile @ Leftovers
Impish
Intimidate
252 HP / 252 Def / 4 SpD
-Stealth Rock
-Knock Off
-Pain Split
-Toxic

Steel Fairy is still a good defensive typing and I've found myself walling so many things in OU with it. Although the same goes for Mega Mawile but only regular Mawile keeps Intimidate and doesn't take up a Mega slot. On my current team I have it alongside Celebi and they cover each other pretty well outside of that common Fire Weakness which is resisted by 3 other teammates.
 
TormenTrap Heatran

Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 76 SpDef / 180 Spe (EVs are only arbitrary to the team's needs)
Calm
- Magma Storm
- Torment
- Earth Power / Toxic / Will-O-Wisp
- Protect

This set was a thing back two generations ago, but this set has a great surprise factor against the current metagame. With a more bulky-oriented metagame, this version of Heatran can be used to lure in common switch-ins and wear them down. The whole premise of this set is to switch into something Heatran usually forces out e.g. Latios or Mega-Mawile and use Torment on the switch-in. Because most Pokemon only use one move to suffice as coverage against Heatran, Torment forces them to use that move every other turn, giving Heatran a free turn to do do damage or set up whatever it may need to set up. Torment can be utilized in two ways. First, Heatran can stay in for the duration of Torment and use the combination of Magma Storm and Toxic to wear the opponent down. Second, you can utilize the safe turn generated by Torment to switch into another Pokemon that also resists the move used on the Tormented turn, giving your team the obvious momentum. TormenTran works really well with hazards since some players choose to switch out of Torment, thereby generating hazard damage. Heatran has been traditionally considered as a free switch for both Charizard forms, who also have coverage to defeat Heatran. TormenTran shuts down those coverage moves (Earthquake/Focus Blast) and stalls both of them to death. The magic of this set lies in its team-building versatility. Due to its centralization on passive damage, Heatran fits well on stall teams since it can also force switches and do insane amounts of passive damage. It also works well on offensive teams simply because of Magma Storm's high Base Power and its ability to shut down some of this meta's greatest offensive threats.

I've used this set to great effect, and it's been reliable since gen 4. Your set might be different from mine, but the main focus on the tormentran I ran and you mention this multiple times in your post is to force switches. The third slot should be replaced with substitute, and magma storm should be replaced w/ lava plume IMO. This way, if you torment an opponent's choiced mon, they will not stay in and you can set up a sub on the switch, then you rinse and repeat. This leads to some rly fun mind games of what your opponent will use when, especially if they aren't choiced
 
Alomomola @ Leftovers
Ability: Regenerator
EVs: 4 Def / 252 HP / 252 SDef
Calm Nature
IVs: 0 Atk
- Scald
- Mirror Coat
- Wish
- Protect

I discovered this set after having it absolutely wreck my switch-in (Rotom Volt-Switch, it took about 60% I think and it OHKO'ed my Charizard-Y in return) in a match in the middle ladder. I have to say, I absolutely love this set and it's fairly amazing what it can do. It pulls off multiple roles on my team, in this order:

1) It destroys most special attackers entirely. It can tank damn near everything, taking 80% from Charizard Y Solarbeam and OHKO'ing with Mirror Coat. The massive HP stat makes sure that even if you take less than half HP from an attack, that you can OHKO most opponents. This also makes it excellent against Volt Switch spam, destroying anything that switches in as you Mirror Coat the switch. Also, wrecks Mega-Manectric easily.

What makes it so capable of doing this, is not that it's extremely bulky, but it can retreat with Regenerator and become healthy really easily.

2) Alomomola is one of the best Wish passers I have EVER used. The combination of Wish passing along with Regenerator makes for some massive heals, both for the recipient and for Alomomola herself, opening up tons of opportunities and safer switch ins. 160 base HP makes this very successful.

3) Scald makes for some nice burns, for everyone that uses Alomomola except me because I'm the unluckiest human being on earth.


ALL FAIL BEST FISH

Some calcs:

252 SpA Rotom Volt Switch vs. 252 HP / 252+ SpD Alomomola: 212-252 (39.7 - 47.1%) - KO's ANYTHING not named Chansey, Blissey, Snorlax, and Alomomola if they switch in

252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 252+ SpD Alomomola: 348-410 (65.1 - 76.7%)

252 SpA Choice Specs Keldeo Secret Sword vs. 252 HP / 0 Def Alomomola: 249-294 (46.6 - 55%)

252+ SpA Mega Venusaur Giga Drain vs. 252 HP / 252+ SpD Alomomola: 294-348 (55 - 65.1%)
 
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I don't know if you'd call it a gimmick or not, but lately I've been using the move FUTURE SIGHT with a bulky psychic pokemon. Something like a modest reinculus or celebi or slowbro can set one up multiple times, and then you switch out to something that forces out psychic types or dark types or steel types. They can't bring in their bisharp or aegislash or whatever because you've parked heatran in front. It also has 120 base power making it one of the strongest psychic type moves. Wasn't bad at all, and if you run Specs or LO then the damage they recieve will really surprise them. Most people laugh at the idea of future sight then it drops like a nuke and does 60% to their scizor or OHKOs talonflame, all while your celebi is safely tucked away safe from pursuits and u-turns and bravebirds. I enjoyed the layers of strategy that the move added to my gameplan. Basically, you can bring in any pokemon and they can't counter it with any glass cannon pokemon because they'll get shot out of the sky. Use at your own risk, but I still recommend trying it. Getting the timing right will let you get a double attack in and your sweeper could break through something it otherwise couldn't.
 
aegislash-edge.gif
@ Weakness Policy
Ability: Stance Change
EVs: 88 Atk / 252 Sp.Atk / 168 Speed
Rash Nature
- Automatize
- Hidden Power [Ice]
- Shadow Ball
- Sacred Sword

This set is completely underrated. Once you Automatize on a Knock Off or HP Fire, that's pretty much game. Of course, you need to get rid of any Bulky-Ass Threats like Mega Venusaur or Gastrodon and need to make sure Light Screen and Reflect is gone; maybe even add a little Stealth Rock support, but this is a very powerful Mid or Late Game Sweeper. I usually add Sticky Web support from Smeargle, but only because I run this set on a Sandstorm Team with Mega Garchomp. Sticky Web isn't really needed unless you're fearing Scarf Garchomp.

I laugh when Mandibuzz thinks she can just Knock Off an assumed Spooky Plate, Leftovers, or Life Orb, but then get Set Up on in her face. Then I nab the OHKO with HP Ice, and then resume to kill off all other members on my opponent's Team. It's really fun to use, and you'd be surprised how many times you find the opportunity to set up.
 
386-defense.gif
@ Mental Herb
Ability: Pressure
EVs: 252 HP / 40 Atk / 120 SDef / 96 Spe
Careful Nature
- Stealth Rock
- Spikes
- Superpower
- Mirror Coat

This is the standard hazard-stacking Deoxys-D set with a few twists to beat its common answers. This set is still best used on HO, which really appreciates the hazard support. This set is designed to beat Bisharp and Aegislash, and can possibly beat both in the same battle. Mental Herb is a pretty standard item on hazard-stacking Deoxys-D and is self-explanatory; you don't want to use Red Card because you want to Mirror Coat Aegislash. 96 Speed EVs allow Deoxys-D to outspeed 252 Speed Adamant Bisharp by 1 point, while 40 Attack EVs is just enough to guarantee an OHKO on 4 HP / 0 Def Bisharp without prior damage. This is nice because nobody would use Sucker Punch against a Deoxys-D; just about everyone would Knock Off or Pursuit if it's weakened. Or at least, I'm pretty sure Superpower isn't standard enough for people to expect it. The rest of the EVs are placed into special bulk, and this is where the second part of the lure comes in. Against the standard King's Shield + 3 Attacks Aegislash, they'll be pretty likely to go for Shadow Ball, which does 59-70% to this Deoxys-D (77-91% if Life Orb), and then Aegislash is OHKOed by Mirror Coat.

Bisharp is an incredible partner to this set. Aside from DeoSharp being a fantastic HO core, there is an extra perk to using Bisharp alongside this particular set. In the case that the opponent is running SubToxic Aegislash, which is becoming increasingly popular, this core can still win even though Deoxys-D is setup fodder. Deoxys-D sets up hazards until it dies, then Bisharp is sent in, and even if the Aegislash user is behind a Substitute, it will still not be able to beat Bisharp because it runs Substitute, Toxic, Shadow Ball, and King's Shield. Credit to SansNickel for the set.
 
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I posted this in the Absol thread but I might as well post it here too...

I've been having success with this set:

Absol @ Absolite
Ability: Justified
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
IVs: 0 Atk
- Calm Mind
- Baton Pass
- Thunderbolt
- Fire Blast/Will-O-Wisp

You may think I'm crazy, but this set works remarkably well. For starters Klefki, Sableye, Mandibuzz and Ferrothorn can't do a damn thing back and become complete set up fodders, especially if you burn them:

0 Atk Mandibuzz Foul Play vs. 252 HP / 252+ Def Mega Absol: 59-69 (17.6 - 20.6%) -- possible 5HKO
4 Atk Ferrothorn Power Whip vs. 252 HP / 252+ Def Mega Absol: 121-144 (36.2 - 43.1%) -- guaranteed 3HKO
4 Atk burned Ferrothorn Power Whip vs. 252 HP / 252+ Def Mega Absol: 60-72 (17.9 - 21.5%) -- possible 5HKO

This Absol can also absorb the omnipresent and obnoxious Knock Off with little consequence:
252+ Atk Life Orb Bisharp Knock Off vs. 252 HP / 252+ Def Mega Absol: 73-86 (21.8 - 25.7%) -- 2.5% chance to 4HKO

If Azumarill, Mega Mawile or Togekiss try to switch on this they either get 2HKO'd by the appropriate move or crippled by WoW. If Clefable or Sylveon switch in you Baton Pass to an appropriate check/counter. Ditto for Conkeldurr - even if you burn it on the switch you can live a Mach Punch if it's running Assault Vest:
252+ Atk Guts Conkeldurr Mach Punch vs. 252 HP / 252+ Def Mega Absol: 224-266 (67 - 79.6%) -- guaranteed 2HKO

You can run other special attacks like Dark Pulse or Ice Beam, but Thunderbolt and Fire Blast hit most of Mega Absol's switch-ins for SE damage.
You can also forego Baton Pass but not running it is kind of a waste since it has Magic Bounce.

Oh and this set completely nullifies SwagPlay teams, which is nice if you're battling on the suspect ladder.
Finally this Absol can also deal with Baton Pass teams if you run Perish Song (obviously don't run Baton Pass if you do).


Edit: Justified might be counterproductive on this set if you're trying to take as little damage as possible from Foul Play, but it can be useful with Baton Pass. If you're not running BP then run Pressure instead.
 
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Ok: this is a forfeit with the pokemon on this page: http://replay.pokemonshowdown.com/ou-103001417

Clean win, totally skill: http://replay.pokemonshowdown.com/ou-103003616

Creds to: Chesnaught Rotosect Noisy Noivern Exclaimer Thisisafake name and Me (for porygon2 lel)

By the way, some of these pokemon are completely unviable. I'll let you figure them out. Chesnaught's set is amazing, however.

Aw, you didn't even use the Aegislash set.
I'll try and get an Aegislash Sweep on showdown ASAP.
 
Victini @ Expert Belt
Ability: Victory Star
EVs: 252 Atk / 252 Spd / 4 SAtk
Naive Nature
- V-create
- Bolt Strike
- Grass Knot
- Glaciate

A set designed to bait and remove Charizard X's checks/counters, leaving it free to sweep. The first two moves are standard, giving Victini its man STAB and a way to 2HKO Slowbro and Mandibuzz, with a good chance to OHKO Azumarill after rocks. Grass Knot OHKOs Quagsire and beats defensive Hippowdon after a V-create (sdef Hippo falls to two V-creates), while Glaciate does great damage to the rest of the bulky grounds, including Garchomp who otherwise swaps in very easily. Obviously Victini fails to deal with Heatran, so make sure your Charizard X has Earthquake!

Don't use this set outside of supporting Charizard though; Victini has better options.

252 Atk Expert Belt Victini Bolt Strike vs. 252 HP / 252+ Def Slowbro: 192-228 (48.7 - 57.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Expert Belt Victini Bolt Strike vs. 252 HP / 252+ Def Mandibuzz: 199-235 (46.9 - 55.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Expert Belt Victini Bolt Strike vs. 252 HP / 0 Def Azumarill: 341-403 (84.4 - 99.7%) -- 75% chance to OHKO after Stealth Rock
4 SpA Expert Belt Victini Grass Knot (80 BP) vs. 252 HP / 0 SpD Quagsire: 394-466 (100 - 118.2%) -- guaranteed OHKO
252 Atk Victini V-create vs. 252 HP / 252+ Def Hippowdon: 157-186 (37.3 - 44.2%) -- 100% chance to 3HKO after Leftovers recovery
4 SpA Expert Belt Victini Grass Knot (120 BP) vs. 252 HP / 0 SpD Hippowdon: 271-322 (64.5 - 76.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
4 SpA Expert Belt Victini Grass Knot (80 BP) vs. 252 HP / 0 SpD Krookodile: 187-221 (47.4 - 56%) -- 79.3% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Victini V-create vs. 252 HP / 0 Def Hippowdon: 213-252 (50.7 - 60%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
4 SpA Expert Belt Victini Glaciate vs. 252 HP / 4 SpD Landorus-T: 269-322 (70.4 - 84.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
4 SpA Expert Belt Victini Glaciate vs. 4 HP / 0 SpD Garchomp: 259-307 (72.3 - 85.7%) -- guaranteed 2HKO after Stealth Rock
4 SpA Expert Belt Victini Glaciate vs. 4 HP / 0 SpD Landorus: 274-326 (85.6 - 101.8%) -- 87.5% chance to OHKO after Stealth Rock
 
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Skuntank @ Leftovers
Ability: Aftermath
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Sucker Punch
- Poison Jab
- Defog
- Taunt/Haze/Toxic/Roar

Anyone use skuntank as a defogger? I tried it and i think its pretty decent and can get some surprise KOs too. People dont really know that skuntank gets defog or even expect sucker punch so it can sometimes get kills. Fairy is neutral against skuntank and it can also deal with common fairies like florges, sylveon, or clefable by either taunting them or just killing them with a poison jab. Its also useful as a dark/ghost resist on the team, and it has aftermath which is decent i guess..


I don't know if you'd call it a gimmick or not, but lately I've been using the move FUTURE SIGHT with a bulky psychic pokemon. Something like a modest reinculus or celebi or slowbro can set one up multiple times, and then you switch out to something that forces out psychic types or dark types or steel types. They can't bring in their bisharp or aegislash or whatever because you've parked heatran in front. It also has 120 base power making it one of the strongest psychic type moves. Wasn't bad at all, and if you run Specs or LO then the damage they recieve will really surprise them. Most people laugh at the idea of future sight then it drops like a nuke and does 60% to their scizor or OHKOs talonflame, all while your celebi is safely tucked away safe from pursuits and u-turns and bravebirds. I enjoyed the layers of strategy that the move added to my gameplan. Basically, you can bring in any pokemon and they can't counter it with any glass cannon pokemon because they'll get shot out of the sky. Use at your own risk, but I still recommend trying it. Getting the timing right will let you get a double attack in and your sweeper could break through something it otherwise couldn't.

A while back i tried future sight on slowbro and slowking and it was pretty cool:
Slowking @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 SAtk / 8 Spd
Modest Nature
- Future Sight
- Scald
- Ice Beam
- Fire Blast

With an AV, slowking's SpDef is 256*1.5=384, which is higher than a max SpDef slowbro which has 350 SpDef. By giving it max SpAtk, its future sight hits pretty hard. It can come in on Spatks and take the hit(and forcing a switch), while using future sight before switching out to get its regenerator, instead of just scalding hoping for a burn while your opponent switches pokemon. Basically it can act as a regular slowking, while doing good damage with its good coverage+cool future sight which can lure in dark types, or just getting a surprise hit off if forgotten.

Slowbro @ Choice Specs
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature
- Future Sight
- Scald
- Ice Beam
- Fire Blast

Same as slowking, except that slowbro is a physical wall, with a gimmick specs future sight. Though its uninvested in Spatk, with choice specs future sight hits decently hard. The other moves are for good coverage. However the problem is that if you use future sight you need to switch since slowbro will be locked into it. I guess its also okay to run it on a regular slowbro so maybe the choice specs are unneeded, but its just a gimmick anyway. Still, future sight+another attack on the same turn can sometimes help you break through a pokemon with the extra damage from future sight, or just wear down opposing pokemon, especially frailer pokemon.
I think its still better than just scalding randomly though, like for example you switch in slowbro on this terrakion, you opponent would definitely switch out into a bulky water to take the incoming scald, or something that doesnt mind it. You could twave or toxic or other stuff predicting it, but slowbro probably wouldnt do a lot of damage, while future sight allows it to hit something else instead of that particular specially defensive mon if you switch out after that, forcing that mon out, allowing some else to take the future sight+your attack that turn.
 
Colbur Berry

colburberry.png


When held by a Pokemon, reduces the power of a damaging Dark-type move that would hit the holder for super effective damage by 50%. Consumed after use. Natural Gift becomes a 60 Base Power Dark-type attack when the user holds this Berry, but the Berry is consumed after use.

With Knock Off becoming a legitimate coverage move with enormous benefits, dark type attacks being neutral to steel, and dark type pokemon being the only resist to ghost besides normal types, these attacks are definitely swirling around the metagame. Psychic types are seeing some suppression for fear of Sucker Punch, Knock Off, and Pursuit. Common users of these moves include Bisharp, Conkeldurr, Mawile, Deoxys-S, Mixed Thundurus-I, Scizor, Weavile, Crawdaunt, Tyranitar, Absol, and the occasional Pursuit Aegislash. Dark Pulse is a common coverage move on Greninja, Hydreigon, and Blastoise.



The main use of this berry is pulling off the Defog against Bisharp, which no doubt plenty of us are seeing on the ladder. It also comes in handy for the resist when you know a free knock off is coming.

Here's a sample set:

Mew @ Colbur Berry
Ability: Synchronize
EVs: 240 HP / 148 Def / 120 Spd
Bold Nature
IVs: 0 Atk
- Defog
- Will-O-Wisp
- Roost
- Filler

Speed puts you faster than all base 71s guaranteed, because the set would be pointless if the occasional Jolly bisharp or Jolly MegaTyranitar outsped you. Anyway, you can defog for free, and if Bisharp comes in then you will-o-wisp it. Sucker Punch is disabled there and knock off will do only the weakened 65 base power damage as the berry is absorbed. You could also just Low Kick or Aura Sphere.

+2 252+ Atk Life Orb burned Bisharp Knock Off vs. 240 HP / 148+ Def Colbur Berry Mew: (28.92 - 34.16%)

+2 252+ Atk Life Orb Bisharp Sucker Punch vs. 240 HP / 148+ Def Colbur Berry Mew: (71.32 - 84.03%)

252+ Atk Choice Scarf Tyranitar Crunch vs. 240 HP / 148+ Def Colbur Berry Mew: (29.17 - 34.41%)

252+ Atk Choice Band burned Tyranitar Crunch vs. 240 HP / 148+ Def Colbur Berry Mew: (21.69 - 25.43%)

0 SpA Mew Aura Sphere vs. 252 HP / 0 SpD Bisharp: (104.19 - 123.35%)
 
Since X and Y came out I have been enticed by the huge special attack of Charizard Y.

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 196 SAtk / 30 SDef / 30 HP
Timid Nature
- Flamethrower
- Air Slash / Air Cutter
- Focus Blast / Hidden Power Fight / Earthquake
- Roost

This is my sweeper Charizard Y. It has proven worth constantly, having swept dozens of teams off their feet. The timid nature allows it to out speed other Charizards and threats in the tier but at the cost of a slightly lower special attack. Sounds a bit contradicting right? Being able to out speed threats but not kill them?

Well the big Zard can with CharBeat/VolZard simple set.

Volbeat @ Focus Sash
Ability: Prankster
EVs: 252 HP / 252 Spd (You can do any stat for this set really)
Any Nature (I do Timid)
-Tail Glow
-Encore/Taunt
-Baton Pass
-Sub/Bug Buzz

All that Volbeat has to do is tail glow and pass to Charizard Y. Adding a 2.5x bonus to Charizard Y's special attack and giving it the power to shred opponents without trouble!

Beware of pokemon that try to set up on Volbeat, that is why I recommend a Magic Bounce Espeon to counter stealth rock, spikes, or taunt (or just taunt/encore with Volbeat).


You can replicate it with a lot of pokemon but this set has been really successful for me.
 
Since X and Y came out I have been enticed by the huge special attack of Charizard Y.

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 196 SAtk / 30 SDef / 30 HP
Timid Nature
- Flamethrower
- Air Slash / Air Cutter
- Focus Blast / Hidden Power Fight / Earthquake
- Roost

This is my sweeper Charizard Y. It has proven worth constantly, having swept dozens of teams off their feet. The timid nature allows it to out speed other Charizards and threats in the tier but at the cost of a slightly lower special attack. Sounds a bit contradicting right? Being able to out speed threats but not kill them?

Well the big Zard can with CharBeat/VolZard simple set.

Firstly, putting 30 EVS in a stat is bad cause 30 is divisible by 4 and 28EVs are the same as 30EVs, meaning the 2+2=4EVs in both Sdef and hp are wasted since 4EVs can add another point in a stat..
Secondly, running 30HP evs give charizard an even hp number, meaning it can only switch into SR twice instead of trice if it were an odd number.
Thirdly, the best offensive megazard y EV spread is 252 SAtk / 252 Spd / 4 SDef with timid nature, and most people run timid anyway so you most probably won the speed tie with other charizards...and the 30hp and 3SDef EVs dont really do much..
Lastly, solarbeam is needed for megazard y to beat bulky water types easily under the sun. Airslash is actually not really needed too cause under the sun resisted fireblast does as much if not more damage than stab airslash , though i guess that works if youre baton passing tail glow to charizard..Also, isnt mega charizard y is better as a wall breaker rather than a sweeper since the sun lasts 5 turns only?
 
Since X and Y came out I have been enticed by the huge special attack of Charizard Y.

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 196 SAtk / 30 SDef / 30 HP
Timid Nature
- Flamethrower
- Air Slash / Air Cutter
- Focus Blast / Hidden Power Fight / Earthquake
- Roost

This is my sweeper Charizard Y. It has proven worth constantly, having swept dozens of teams off their feet. The timid nature allows it to out speed other Charizards and threats in the tier but at the cost of a slightly lower special attack. Sounds a bit contradicting right? Being able to out speed threats but not kill them?

Well the big Zard can with CharBeat/VolZard simple set.

Volbeat @ Focus Sash
Ability: Prankster
EVs: 252 HP / 252 Spd (You can do any stat for this set really)
Any Nature (I do Timid)
-Tail Glow
-Encore/Taunt
-Baton Pass
-Sub/Bug Buzz

All that Volbeat has to do is tail glow and pass to Charizard Y. Adding a 2.5x bonus to Charizard Y's special attack and giving it the power to shred opponents without trouble!

Beware of pokemon that try to set up on Volbeat, that is why I recommend a Magic Bounce Espeon to counter stealth rock, spikes, or taunt (or just taunt/encore with Volbeat).


You can replicate it with a lot of pokemon but this set has been really successful for me.

this core has a lot of issues. Pass 3 boosts to charizard and then get revenge killed by anything (and there are lots of such things) that is faster and has super effective moves. In short that's what i will call a 'shitty gimmick'.
 
Since X and Y came out I have been enticed by the huge special attack of Charizard Y.

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 196 SAtk / 30 SDef / 30 HP
Timid Nature
- Flamethrower
- Air Slash / Air Cutter
- Focus Blast / Hidden Power Fight / Earthquake
- Roost

This is my sweeper Charizard Y. It has proven worth constantly, having swept dozens of teams off their feet. The timid nature allows it to out speed other Charizards and threats in the tier but at the cost of a slightly lower special attack. Sounds a bit contradicting right? Being able to out speed threats but not kill them?

Well the big Zard can with CharBeat/VolZard simple set.

Volbeat @ Focus Sash
Ability: Prankster
EVs: 252 HP / 252 Spd (You can do any stat for this set really)
Any Nature (I do Timid)
-Tail Glow
-Encore/Taunt
-Baton Pass
-Sub/Bug Buzz

All that Volbeat has to do is tail glow and pass to Charizard Y. Adding a 2.5x bonus to Charizard Y's special attack and giving it the power to shred opponents without trouble!

Beware of pokemon that try to set up on Volbeat, that is why I recommend a Magic Bounce Espeon to counter stealth rock, spikes, or taunt (or just taunt/encore with Volbeat).


You can replicate it with a lot of pokemon but this set has been really successful for me.

Well, first of all, on charizard Y, you never run a flying type move, ESPECIALLY not air cutter, because that's just redundant coverage (only thing that flying type hits harder is poliwrath and keldeo). Run fire blast, which is more powerful and will net some of the kills that flamethrower doesn't get. Another problem is that pretty much all charizards NEED to run solar beam, or else they get destroyed by bulky water types.
As for the EVs, run 32 instead of 30 to live 2 switch-ins on stealth rock. (EV numbers not divisible by 4 don't do anything) And, well, the core? Countered by so many common threats that it's not even funny (T-tar, gyarados, anything faster that has a rock or electric move, politoed, etc.)
w/e its first post, I'll cut you some slack.
 
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