Ability Shift

Nasty Plot / Scald / Psyshock / Fire Blast, but tbh I'm considering running Sub > Fire Blast, because:
+2 252+ SpA Life Orb Parental Bond Slowking Scald vs. 252 HP / 0 SpD Ferrothorn: 204-241 (57.9 - 68.4%) -- guaranteed 2HKO
+2 252+ SpA Life Orb Parental Bond Slowking Scald vs. 252 HP / 252+ SpD Ferrothorn: 151-180 (42.8 - 51.1%) -- 50.8% chance to 2HKO after Stealth Rock
+2 252+ SpA Life Orb Parental Bond Slowking Scald vs. 252 HP / 4 SpD Aegislash-Shield: 327-385 (100.9 - 118.8%) -- guaranteed OHKO
You don't really need to run Fire Blast, I can't find anything that Scald / Psyshock don't hit well enough to warrant running Fire Blast.
Also, Mega Gyarados appears to be a counter, resisting its STABs:
+2 252+ SpA Life Orb Parental Bond Slowking Scald vs. 4 HP / 0 SpD Mega Gyarados: 184-219 (55.4 - 65.9%) -- guaranteed 2HKO after Stealth Rock

Isn't Mega Gyarados banned because of Moody? You would have to use something like Sharpedo o.o
 
Yeah jeez I guess like other Slowking/Slowbro can switch in but not too reliably and you'd have to run some Speed on them to outspeed and retaliate with Shadow Ball or something.
 
Yeah jeez I guess like other Slowking/Slowbro can switch in but not too reliably and you'd have to run some Speed on them to outspeed and retaliate with Shadow Ball or something.
+2 252+ SpA Life Orb Parental Bond Slowking Psyshock vs. 252 HP / 252+ Def Slowking: 193-228 (48.9 - 57.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ SpA Life Orb Parental Bond Slowking Scald vs. 252 HP / 252+ SpD Slowbro: 193-228 (48.9 - 57.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

You don't really need to lol and
252+ SpA Life Orb Parental Bond Slowbro Shadow Ball vs. 252 HP / 0 SpD Slowking: 288-343 (73 - 87%) -- guaranteed 2HKO after Stealth Rock
So they can cripple it but cannot switch in safely. Maybe Slack Off > Fire Blast?
 
Are Pure Power, Shadow Tag, and Imposter going to be banned and those bans put into showdown? I've been playing and many other strategies are completely overshadowed by the OP mons in this meta. Pure Power Greninja/Kecleon are on every team and ridiculously strong. With LO or CB they are even stronger than the mighty MegaMedicham! Shadow Tag is always problematic, and the users in this meta are pretty insane O.o Also, Imposter is almost as good as balanced hackmons, where it's pretty broken.

252 Atk Life Orb Pure Power Greninja Night Slash vs. 252 HP / 252+ Def Eviolite Chansey: 317-374 (45 - 53.1%) -- 30.5% chance to 2HKO

252 Atk Pure Power Mega Medicham Psycho Cut vs. 252 HP / 252+ Def Eviolite Chansey: 253-298 (35.9 - 42.3%) -- guaranteed 3HKO

I chose a neutral target and used the same BP moves to compare. And that's with a life orb, not a choice band..

252 Atk Choice Band Pure Power Greninja Night Slash vs. 252 HP / 252+ Def Eviolite Chansey: 366-432 (51.9 - 61.3%) -- guaranteed 2HKO

That's taking 50-60% health off of one of the games bulkiest mons with a 105 BP move. Yeah..

Oh sorry, and by banned I mean the next alphabetical ability taking over
 
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Snorlax is still ruining my life.
It just copied my x4 Venomoth, Baton Passed to Exploud, and shut me down.
FML.
What makes no sense is why you started setting up when you knew that the opponent had Snorlax.
Anyways, if we do shift another for those three abilities, Snorlax gets Infiltrator (not that great, I'd honestly run gooey), pure power mons get quick feet (now Greninja sucks, tough claws is also pretty bad), and shadow tag is now shed skin, which isn't all that bad on Chansey allowing it to potentially shrug off status.
 
Charizard @ Charizardite-Y
Solid Rock
252spA/252spe/4spD
Air slash
Dragon Pulse
Flamethrower
HP water/other coverage move for wonder guardians

This set has been Wrecking for me. With 1 simpledance passed to it, anything unsashed (save chansey/blissey) pretty much dies instantly. Greninja's got nothing on megazard Y because it gets Dry Skin. HP water murders torkoal/heatmors and provides further coverage vs possible threats. Solid Rock provides a decent deferrence to a possible KO on charizard too; there really is no downside to this set besides Charizard's low defenses.
 
Actually, a really good Deo-S set is
Deoxys-Speed @ Leftovers
Ability: Protean
EVs: 4 HP / 252 Atk / 252 Spa
+offensive - defensive nature, idk
- Psycho Boost
- Super Power
- Ice Beam
- Knock Off

This set actually works really well since Deo-S outspeeds every threat, anyways.
 
Haha..ha... Darmanitan gets Adapability...

252 Atk Adaptability Darmanitan Flare Blitz vs. 252 HP / 252+ Def Eviolite Chansey: 366-432 (51.9 - 61.3%) -- guaranteed 2HKO

It hits about as hard as a Choice Banded Pure Power Greninja's Night Slash:

252 Atk Choice Band Pure Power Greninja Night Slash vs. 252 HP / 252+ Def Eviolite Chansey: 366-432 (51.9 - 61.3%) -- guaranteed 2HKO
 
Haha..ha... Darmanitan gets Adapability...

252 Atk Adaptability Darmanitan Flare Blitz vs. 252 HP / 252+ Def Eviolite Chansey: 366-432 (51.9 - 61.3%) -- guaranteed 2HKO
Yeah, but...
252 Atk Sheer Force Darmanitan Flare Blitz vs. 252 HP / 252+ Def Eviolite Chansey: 357-421 (50.7 - 59.8%) -- guaranteed 2HKO

That's a very insignificant difference. Honestly, I find Adaptability Darm to be slightly worse than Sheer Force Darm.
 
Yeah, but...
252 Atk Sheer Force Darmanitan Flare Blitz vs. 252 HP / 252+ Def Eviolite Chansey: 357-421 (50.7 - 59.8%) -- guaranteed 2HKO

That's a very insignificant difference. Honestly, I find Adaptability Darm to be slightly worse than Sheer Force Darm.

Ah, I forgot to check the Sheer Force Calc ;P the difference is 1.2x (I believe) but I highly doubt it ensures any OHKO/2HKO on anything.
 
The difference is actually around 5% actually, making sheer force better because you get recoilless life orb.

Say you had a 100 base power move

Adaptability:
100x2.0=200 power
Sheer Force:
100x1.5x1.3=195 power
 
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