I think it says a lot about this thread that I could make the cookie cutter HO team just by copypasting the S-rank list, and adding a 6th pokemon. Look at the Playstyle of the Week thread, and you'll see people there basically listing all the S-Rank pokemon. It would be fine if HO was undoubtely the best and most viable playstyle in the game, but the trend I'm actually seeing is stall and balance rising on usage and getting high in the ladder. HO is great, but people should stop acting like it is the default metagame. Other things are also as viable as HO.
Just pay attention at one fact: if Bisharp dies, you are now at 6x4. Is that worth the hazards? This is the kind of disadvantage that usually decides matches.
I don't. In this game, predictability = free turns. It's what got Mega Lucario and Genesect into ubers, it's what makes Charizard S-Rank, it's the reason Talonflame is currently losing usage and it was the main argument for Mega Pinsir's downgrade to A+. If you are having a harder time predicting your opponent than they are, you are statistically giving them more turns to attack. I see this game as having a trade-off between optimality and unpredictability, and while a large fraction of the Smogon community thinks optimality is the only thing that matters, unpredictability is a huge factor that can define matches, and is often worth sacrificing optimality for.
With Bisharp, the cost of prediction is on you. You are using a pokemon whose bulk is comparable to Deo-S, who is weak to many common moves and who will often die if it chooses the wrong option between SP and the other moves, because it often can't afford being outsped. It's amazing if you are good at predicting, but it punishes the user hard for failing. The opponent, on the other hand, already knows what are the first 4 moves you are going to choose in the battle, and can bring their best answers to it.
Even so, you have accomplished your goal of keeping pressure on your opponent. If they defog, you get to plus two. If they go for another move, you still have hazards up, and your Bisharp may still be alive. If its dead, bring out whatever pokemon you have that checks their defogger.
Just pay attention at one fact: if Bisharp dies, you are now at 6x4. Is that worth the hazards? This is the kind of disadvantage that usually decides matches.
I also absolutely despise the argument of "DeoSharp is predictable". I don't care if it's predictable; it works. Bisharp single-handedly (in combination with Defiant Thundy, who is already S) makes your opponent think very carefully before they Defog. "Does my Latias dare Defog, or risk having Bisharp switch in for free and Pursuit trap me?" This can deter players from going for Defog and, as such, make it so your team can keep hazards on the field. This is important for the teams other sweepers, such as Mega Charizard X, Mega Tyranitar, Mega Gyarados, Mega Pinsir, etc, who utilize hazard damage to wear down the opponent's Pokemon to the point where they can KO.
I don't. In this game, predictability = free turns. It's what got Mega Lucario and Genesect into ubers, it's what makes Charizard S-Rank, it's the reason Talonflame is currently losing usage and it was the main argument for Mega Pinsir's downgrade to A+. If you are having a harder time predicting your opponent than they are, you are statistically giving them more turns to attack. I see this game as having a trade-off between optimality and unpredictability, and while a large fraction of the Smogon community thinks optimality is the only thing that matters, unpredictability is a huge factor that can define matches, and is often worth sacrificing optimality for.
With Bisharp, the cost of prediction is on you. You are using a pokemon whose bulk is comparable to Deo-S, who is weak to many common moves and who will often die if it chooses the wrong option between SP and the other moves, because it often can't afford being outsped. It's amazing if you are good at predicting, but it punishes the user hard for failing. The opponent, on the other hand, already knows what are the first 4 moves you are going to choose in the battle, and can bring their best answers to it.