Man, I guess Garchomp will truly become a metagame menace now, possibly even worse then Salamence...
Be proud, Smogonites, you have unleashed a terror upon our metagame ;_;
So basically only Cresselia counters it? Isnt that overcentralizing the metagame, if anything is?
Regardless of the popularity of the set, the "surprise" factor will always be there in one form or another. Now I'm not going to say that Garchomp will necessarily become a bigger threat than Salamence (not that that's much of a stretch), but nevertheless this set will undoubtedly increase his versatility and therefore make him that much more of a threat, and that's in the long run too, when Chain Chomp's initial popularity has died down.Garchomp will never become "worse than salamence."
The only reason this idea was good in the first place was because it could potentially surprise a lot of people... But if everyone starts using it (like they have been,) uhh.... expect it to fall down to the popularity it deserves.
The idea needs to be uncommon in order to be effective, otherwise people will be reconsidering their Garchomp counters.
Garchomp will never become "worse than salamence."
Noone said it was invincible. It's just Garchomp with the added ability of being able to take out physical walls.Garchomp was worse than Salamence the instant Game Freak gave it 102 base Speed and buffed Outrage.
Anyway, this set's weaknesses are Meteor being a one-off deal and Life Orb quickly draining its health. It might be considered that Meteor and Fire Blast have a slight accuracy issue, as well. It's also slower than your typical Garchomp, lending it to be outsped by other Garchomps and +Speed pokémon in the 279-299 range plus the usuals (like Starmie).
In other words, you don't need Cresselia to protect you from the invincible new-fangled Garchomp.
In other words, you don't need Cresselia to protect you from the invincible new-fangled Garchomp.
Or people who don't understand the concept behind it.Its a nice moveset but its currently being seriously overrated especially by alot of people that dont use it correctly.
For all of you whiners:
Counters:
Cresselia, mesprit, uxie, mismagius, celebi, claydol, zapdos, ludicolo, meganium (with light screen), milotic. Further, in sandstream stuff like lunatone and aerodactyl can work when you are in a tight spot.
A lot of those things depend on what they switch into to be fair.
Zapdos has no chance as he is slower, and after Stealth Rock is easily KO'd by Draco Meteor, so even if Garchomp was to EQ on the switch, he would be able to KO the next turn, unless Zapdos was +Speed.
Zapdos isn't nearly KO'ed by a single draco meteor off that thing...your opponent would need stealth rock and sandstream to have a shot at taking out Zapdos (with the second draco meteor), and since zapdos has roost it wins usually...
Meganium's a nice one as it takes all his attacks rather easily, but for all it's sturdiness it can't really threaten Garchomp. It could do some free Psuedopassing though, so I guess it is one of the better Pokemon for handling this set but don't expect people to use it any more...
I'm not sure how useful Chain Chomp would be on an in game team, but I was taking about competitive pokemon on an online simulator and HP: Ice is fairly standard.
Mismagius could force it's way in and use it's speed to Will-o-Wisp, but it really doesn't take Draco Meteors well with it's low HP stat and it doesn't have many spare EV's after the obligatory speed and SpAtk.
Try running a damage calc before you say stuff like this!
Depends on how many EV's you are using, but with a small investment it is fairly easy to OHKO, not 2.Is Mantine also a possible counter to this specific moveset?
Ice Beam is a 2hko with Expert Belt correct?