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Chain Chomp

Pretty much the whole topic advocates Chain Chomp's use with Stealth Rock support, so Articuno is definitely not a counter.

If you want to counter it, I'd assume we'd want something that can take a Draco Meteor (or Fire Blast), and live to tell about it. This would also require that it would not suffer too much from Stealth Rock (and possibly Sandstorm).

Damn it Empoleon, if only you had Levitate!
 
Lol. I keep thinking Forretress because it resists Draco Meteor (good) and huge defenses can shrug off earthquake (good)... but then the 4x fire weak keeps getting to me :-/
 
A Sassy Bronzong with 252 hp, 252 sp. def takes between 48-57% from LO Fireblast. So yeah, Bronzong isn't walling Garchomp anytime soon.

And your link is broken :p
 
A Sassy Bronzong with 252 hp, 252 sp. def takes between 48-57% from LO Fireblast. So yeah, Bronzong isn't walling Garchomp anytime soon.

And your link is broken :p

His link was a joke I think...since it's so easy to find (and use) a damage calculator.

I love this thing on Shoddy, and I'm training my own for WiFi now =)
 
I've been trying to pick holes in this set, but it really is an impressive set.

Not even Gyarados with his massive HP and Special Defence can get in on it, because LO Draco Meteor + Stealth Rock leaves him on around 30% health or less. I was considering Starmie but it appears that can be OHKO'd by a Draco Meteor.

I guess it's main weakness lies in the fact that once he has used that Draco Meteor, a lot of counters open up. After the Special Attack drop, a lot of commonly used Pokemon such as Bronzong, Claydol, Gyarados et al can come in and threaten. But you can't really afford to keep switching between counters with SR and Spikes in play, and it's not as if Chomp is going to hang around after using Draco Meteor unless it's favourable for him to do so.

To summarise how much I like this set, I never even considered Garchomp until I saw this set. But he's starting to look a whole lot better in my eyes.

In making another mainstream set, you've also made Garchomp a whole lot more dangerous. Now we'll have to figure out whether it's Standard Swords Dance, Band, Scarf or ChainChomp. Much in the same way Salamence can cripple your squad if you guess wrongly this thing can do the same.
 
I agree with Lee. Before I just didn't have any interest in Garchomp. However, now, I am really considering training a ChainChomp for my future team as it has the potential to wreck a few Pokemon. Very neat indeed.
 
The only thing I don't like about this set is that it only further prooves that dragons are the most annoying pokemon out there. Instead of a million ways to cripple your opponent's team with a dragon we now have a million and one.

Who said it was going to take two weeks for chain chomps to show up on wifi? It think it took two days.
 
The only thing I don't like about this set is that it only further prooves that dragons are the most annoying pokemon out there. Instead of a million ways to cripple your opponent's team with a dragon we now have a million and one.

Who said it was going to take two weeks for chain chomps to show up on wifi? It think it took two days.

My friend started using Chain Chomp the day Surgo posted it on the page.

Dragon is a broken type in the game. Hell, if you're a Dragon, you automatically get good stats if your name isn't Flygon or Altaria. Stats and Movelists so good that you don't even need STAB to take out multiple Pokemon.
 
Sweet, I finally got a good one (actually I have two - one lonely and one naughty).

I don't think it makes much of a difference, lonely or naughty. They both have their ups and downs depending on what you face. But really, Garchomp doesn't want to take hits anyway because of life orb.
 
Dragon is a broken type in the game. Hell, if you're a Dragon, you automatically get good stats if your name isn't Flygon or Altaria. Stats and Movelists so good that you don't even need STAB to take out multiple Pokemon.

As if Flygon's 520 BST is "bad."

Poor, poor outclassed Flygon. ;_;
 
Garchomp is starting to look a lot like Tyranitar in ADV, unpredictable and stats that are almost overpowerd... But with better STAB that has almost no resist, faster, one exploitable weakness, only slightly lower defenses, and no detrimental ability. oh well, only time will tell how much this impacts the metagame, I suppose, and it will definitely create some interesting counters... *Goes back to breeding Absol*.

Surgo said:
Draco Meteor is such a broken attack.
Amen.
 
I feel it's worth mentioning....

Over the next couple of weeks, Chain Chomp is going to get more and more popular...maybe being as widespread as the 'standard' Garchomps

So, by then, people will (hopefully) catch on, and start sending in special walls/Blissey to absorb the expected Draco Meteor.

So, it's very nature and the fact that people will expect it will kinda mess with the whole purpose of the set in the first place...

But then, once people start expecting Chain Chomp, then they get nailed by the pure physical sets, they'll start using physical walls against it again and then Chain Chomp useage will go back up and then...

Yeesh, you can go in circles over and over, can't you?
 
Whoo, I love Garchomp. Ever since I saw him he became one of my favorite pokemon, and I was pretty much overjoyed when I saw that he was indeed a 600 dragon.

Soon this set (if it isn't already) will be common knowledge, but the beauty of this set is even when the surprise effect wears off, and people know not to just send out their physical wall to fight without any apprehension, Garchomp is still made overall more powerful by its existence. Before Garchomp, although powerful, was extremely linear and basically had two sets: swords dancer or choiced outrager. This mixed set is EXACTLY what he needed to boost his unpredictably and truly make him an amazing pokemon. Now he's up there with Salamence in versatility instead of being the predictable one-trick pony he used to be. Is he going to swords dance, outrage, or draco meteor? If he swords dances does that mean he has dragon claw and fire fang or draco meteor and fire blast?

I probably won't be using this set anytime soon, but kudos for making it; Now when I send out Garchomp I'll throw people into a dilemma, because they won't be sure which side of the damage spectrum I'll be sending a devastating attack from.
 
I'm Chain-Chomping at the bit to use this set! Heh, cept not really. It's cool to see the development process of a set in action.

Metalkid's damage calculator seems to be down atm and most calculators don't have Life Orb, but a 252hp/252def Impish Dusknoir looks likely to survive the first Draco Meteor, the subsequent Earthquake, and to Pain Split the damage back and Wisp. Sandstorm messes with this to no end; 50% chance to burn is miserable, and it likely won't survive both attacks with leftovers negated in the first place.
 
edit: Okay, ran the damage calcs (with calculator and notepad, which was kind of annoying) and couldnt find an ev spread for togekiss that can survive a SD'd Dragon Claw or 2 Draco Meteors + SR damage, so Togekiss is out, which means we're still down to claydol and cresselia.

Here are the damage calcs for claydol, since I don't think anyone put them up, and I just wanted to see if claydol actually does counter this thing.
Claydol, Bold, 252 hp, 252 sp atk.

SD'd Dragon Claw on Bold Min Def Claydol 229 - 269 (target hp: 324, 304 w/SR)

Draco Meteor from LOGarchomp to Min Sp Def, neutral natured Claydol: 185 - 218 (target hp: 324, 304 w/SR)
Draco Meteor #2: 62 - 74 (Not enough to 2hko if Claydol is at 100 % hp when it switches in)

Ice Beam from 252 sp atk neutral nature Claydol: 321 - 378 (target hp: after LO drop;321, 357 at 100%)

Your nerfed if your claydol has taken any damage before coming out. Don't know how practical the ev spread is, but it seems to give Claydol the minimum defenses it needs to survive a SDDC or 2 Draco Meteors, and minimum spatk to 100% kill after a LO drop. I'm sure someone else can make a better ev spread than this, but unless you do, don't bash this one.
 
Check your facts, neither Togekiss nor Togetic can learn Ice Beam, also, if without knowing that the garchomp is a chain chomp, a togekiss were to come in on standard garchomp, it would be utterly borked by Stone Edge or Outrage. Togekiss isn't a smart switch-in on Garchomp. Especially since para-support via T-Wave is nonexistant. (As a side note, since when is Togekiss not in the OU standards list? I don't see how your parting words make much sense to this end. That being said Claydol Levitates over SDQuake and responds with Ice Beam. Just run a Sp.Def Tanking version.

as a final side note, Claydol is Sandstorm compliant and takes .5x damage from stealth rocks =ing 6%, leftovers recoverable.
 
Check your facts, neither Togekiss nor Togetic can learn Ice Beam, also, if without knowing that the garchomp is a chain chomp, a togekiss were to come in on standard garchomp, it would be utterly borked by Stone Edge or Outrage. Togekiss isn't a smart switch-in on Garchomp. Especially since para-support via T-Wave is nonexistant. (As a side note, since when is Togekiss not in the OU standards list? I don't see how your parting words make much sense to this end. That being said Claydol Levitates over SDQuake and responds with Ice Beam. Just run a Sp.Def Tanking version.

To be fair, there's still HP Ice. And this is the very reason I run Body Slam over TWave.

Still, Togekiss switch in = no-no.
 
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