Sticky Omega Ruby & Alpha Sapphire

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Agreed, Electrify M-Sceptile is fun to imagine but obviously not going to happen.

EDIT: However Heliolisk + Mega Sceptile could make a fun and gimmicky Doubles team. In Doubles Lightning Rod actually acts as a Lighting Rod, redirecting all electric attacks to Sceptile. So Heliolisk (whose good speed lets it use this trick on all sort of threats) can essentially pick any one enemy and turn their move into "give Sceptile +1 sp.atk" for that turn, regardless of who they would aim for.
 
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Sceptile's Leaf Storm is essentially Draco Meteor with a worse typing. It honestly has almost everything it needs between Grass + Dragon + Fighting on the special side, which it can complement with HP Fire to hit Aegis and Skarm.

On the physical side, it can rock SD + Leaf Blade + Earthquake + Dragon Claw/Outrage off of what will presumably be a boosted attack. Sceptile is fine.
 
Agreed, Electrify M-Sceptile is fun to imagine but obviously not going to happen.

EDIT: However Heliolisk + Mega Sceptile could make a fun and gimmicky Doubles team. In Doubles Lightning Rod actually acts as a Lighting Rod, redirecting all electric attacks to Sceptile. So Heliolisk (whose good speed lets it use this trick on all sort of threats) can essentially pick any one enemy and turn their move into "give Sceptile +1 sp.atk" for that turn, regardless of who they would aim for.
unless it's a priority attack, but still, pretty awesome. I may have to try this.
 
Agreed, Electrify M-Sceptile is fun to imagine but obviously not going to happen.

EDIT: However Heliolisk + Mega Sceptile could make a fun and gimmicky Doubles team. In Doubles Lightning Rod actually acts as a Lighting Rod, redirecting all electric attacks to Sceptile. So Heliolisk (whose good speed lets it use this trick on all sort of threats) can essentially pick any one enemy and turn their move into "give Sceptile +1 sp.atk" for that turn, regardless of who they would aim for.
unless it's a priority attack, but still, pretty awesome. I may have to try this.
I haven't used Heliolisk/Electrify yet, but wouldn't that not work, seeing as Electrify is an electric type move to begin with? As soon as Heliolisk uses the move, ol' M-'tile will Lightning Rod it.
 
I thought so as well; decided to double-check - lightningrod apparently DOES draw in electric moves from your side.
Kind of dumb.
 
Good point. Electrify is such an uncommon move I don't know it well (like it's type). Lighting Rod does effect status moves though so it's not a combo that works after all :/ However one thing I wasn't even thinking of is that Mega Sceptile is psedo-paralysis immune (except to things like Bounce and Body Slam) which helps solidify it as a great fast Pokemon.
 
Good point. Electrify is such an uncommon move I don't know it well (like it's type). Lighting Rod does effect status moves though so it's not a combo that works after all :/ However one thing I wasn't even thinking of is that Mega Sceptile is psedo-paralysis immune (except to things like Bounce and Body Slam) which helps solidify it as a great fast Pokemon.
Ofc sceptile isn't gonna survive bounce.
 
Lol what are you talking about, Battle Frontier was the most difficult thing in the whole franchise >:|


(nevermind the fact I ventured into the Pyramid playing in Japanese when I was 13)

The Arena was Bullshit, the Palace showed just how stupid the AI was (with your own pokemon), and the pyramid was the pyramid.

Open Level Latios and put something with sturdy and explosion and then another back up and GG all the other facilities. I think the factory was the only gen 3 facility I even liked.

Gen 4 had unique facilities but it really wasn't that difficult
 
I'm in the same boat as Kurona. Mega Scept is mediocre, at best, with that ability. I would have preferred something more niche, exclusive... useful. Everyone goes on about T.Wave/Electric immunity and possible S.ATK boosts, but its like those very same people forget you have to Mega Evolve first and basically tip your hand to your opponent that you got Mega Sceptile, be careful with Electric moves!

Aside from that, giving it Lightning Rod would be no different than giving Zard X Flash Fire... going from x4 resistance to immunity isn't a huge step up.

Mega Scept falls into the category of Mega Evos that don't change much, for me. Tyranitar, Abomosnow, Scizor, etc. as opposed to true game changers like Manectric, Mawile, Venusaur, Banette and Charizard.

As for Swampert... could take others by surprise, sure, but he needs bulk. Either way, though, at least he got something somewhat interesting, and not an immunity in place of a x4 resistance.

On the topic of the Battle Frontier, it better be in OR/AS. Aside from a few key Pokemon, its really the only good thing about Hoenn/Gen III. After completing the boring narrative, venturing through the unmemorable Hoenn region and defeating the poorly designed Gym Leaders/E4 (minus Phoebe), it was a nice reward to spend so many hours overcoming the challenges of the Battle Frontier.
 
how could it not change much IF it essentially becomes powerful enough to kill anything in UU.

we can already expect Offenses and Speed to raise, that alone changes sceptile considering the tier he's in now. Yes, Lightning rod is niche, but there's more to a pokemons viability outside of its ability
 
I'm in the same boat as Kurona. Mega Scept is mediocre, at best, with that ability. I would have preferred something more niche, exclusive... useful. Everyone goes on about T.Wave/Electric immunity and possible S.ATK boosts, but its like those very same people forget you have to Mega Evolve first and basically tip your hand to your opponent that you got Mega Sceptile, be careful with Electric moves!

Ignoring the fact certain mega capable mons are already dead giveaways. TBH the only "mystery megas" are really Chomp/Scizor/Ttar, the Lati's when they come out, and that is only when the opponent carries multiple.
 
DarkerZen said:
Everyone goes on about T.Wave/Electric immunity and possible S.ATK boosts, but its like those very same people forget you have to Mega Evolve first and basically tip your hand to your opponent that you got Mega Sceptile, be careful with Electric moves!
Yeah if you see Sceptile in an OU battle it's Mega or your battling someone who wants to lose. So yes, your enemy has to "be careful" with their Elecrtic attacks. Still that is a restriction you're imposing on their play style that makes the game harder for them. It's no different than including a Ground type on your team, only slightly higher stakes. Now they have to second guess every single one of their electric attacks making it easier for you to play things with an electric weakness.

DarkerZen said:
Aside from that, giving it Lightning Rod would be no different than giving Zard X Flash Fire... going from x4 resistance to immunity isn't a huge step up.
Normally I wouldn't disagree. And in fact when I first saw Mega Sceptile my reaction was "This is a better ability than what it's had but still disappointing" However besides the boost it does one other HUGE useful thing that a x4 resist to Electricty doesn't give you. Which is a dead stop on some one trying to Volt Switch. In other words Without Lightin Rod you can switch into all the Volt Switches you want and x4 resist them but the opponent will still just switch in their thing with Ice Shard or Ice Beam in response. With this ability you not only get a boost but you get a total momentum reversal.

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DarkerZen said:
Mega Scept falls into the category of Mega Evos that don't change much, for me. Tyranitar, Abomosnow, Scizor, etc.
All 3 of these "non-changers" kept the same typing and ability, and just power increased. Mega Sceptile is one of the megas that's more different from it's normal form. it trade up abilities (yes Lightning Rod is not ideal or the best but it IS a good ability and better than the ones it had) And it got a new typing which the greater majority of Megas didn't receive. Not to mention it's a typing that makes it much more threatening offensively. I think Mega Sceptile is changed considerably from it non-mega form, especially relative to the Megas you listed.
 
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I used to love sceptile in gen 3 i skipped 4+5 but the 3d lured me back in. Definetly gonna use Msceptile aka bye bye rotom W, just hope he has some insane spatt boost maybe a uturn type grass move can be introduced to get that mega evolution off quick and scout the opponebt. mega swanpert is on the fence with me, swift swim without any good boosting moves besides curse doesnt seem op to me like sap sipper wouldve been omg imagine that!
 
I know I'm late to the party but OMG OMG OMG MEGA SCEPTILE & SWAMPERT CONFIMED! Really looking forward to using these guys. Mega Sceptile has already been pretty bwell discussed, while I can definitely see Mega Swampert becoming a rain team staple. Swift Swim + Electric immunity? Awesome (despite the 4x Grass weakness. Sap Sipper would have probably been better)
 
I'm hoping for an Ice type Mega that can actually be a top threat. And Jynx being on "the list" that people talk about gives me high hopes for a Mega-Jynx in ORAS.
 
Yiggaman said:
hope he [mega Sceptile] has some insane spatk boost maybe a u-turn type grass move can be introduced to get that mega evolution off quick and scout the opponent.
Would be cool but I think this is in the same box as Electrify (not gonna happen.) mostly because Alpha and Omega are still Gen VI games so I doubt we'll see any, or at least almost no, new moves.
 
I know I'm late to the party but OMG OMG OMG MEGA SCEPTILE & SWAMPERT CONFIMED! Really looking forward to using these guys. Mega Sceptile has already been pretty bwell discussed, while I can definitely see Mega Swampert becoming a rain team staple. Swift Swim + Electric immunity? Awesome (despite the 4x Grass weakness. Sap Sipper would have probably been better)
Imo, sap sipper would not be as good as swift swim, because it would not matter if it didn't have any weaknesses, you could still batter swampert with strong neutral hits. Since swampert has no reliable recovery, it would still get worn down too easily (think of eelektross, it has no weaknesses, but its not like god or something).

Swift swim actually gives him a lot of reliable offensive potential and to effectively check things that he's supposed to check but couldn't because of speed margins, coverage they had, etc.

For example, one of the things he's supposed to check is victini right? However, every now and again you come across some that have grass knot, which ruins swampert completely. Now that M-swampert gets swift swim, he will win the match up against victini the majority of the time.
 
No new moves, period.
1) It never happens in the middle of a generation.
2) A bunch of "event exclusive" moves were hidden in XY's game files. If GameFreak had planned to add any moves later as patches, DLC or other forms of data transfer, this would have been unnecessary. And believe me, such things are planned way in advance. There would have been plenty of times to add those moves to the "Hidden content" of XY, thus eliminating the need for patches.

I say again, I'll wager my profile pic on this. If we see any entirely new moves, Abilities or Pokémon species in ORAS, I'll change my picture into that of a codfish.
 
I think mega Swampert is a lot harder to get a handle on than Mega Sceptile for a lot of reasons. The simplest is that I think it's a lot more difficult to guess where the 100 new base stats will end up. With Sceptile it's hardly even a speculation but what Mega Swampert will be capable of and how it's play style will change could be very different depending on wither it's getting an offensive, defensive, or rounded buff. (it's biggest chance for a redefinition is a mostly offensive buff, otherwise it's still ultimately a 'very' bulky water type that still has to compete with things that can heal themselves) The only thing that doesn't seem TOO likely is a big upgrade in base speed seeing as how it already gets Swift Swim. Megas that have kept their typing tend to get relatively less changes in their movepool though so that part of Mega Swampert is easier to speculate about... maybe...

Also the Bulky Pokemon that thrive in OU are, on some level, defined by what they have to take hits from which can potentially be a very undefined environment seeing as how there's like a billion% chance that there will be many more Megas not even brought to light yet.
 
I'm hoping for an Ice type Mega that can actually be a top threat. And Jynx being on "the list" that people talk about gives me high hopes for a Mega-Jynx in ORAS.
Seems hopeless. I mean, I get Megas for starters, but something else all in the same gen? This is a new idea for GF, but I don't think they'll do stuff like adding new Megas besides starters in the same gen.
 
Swampert's use as a bulky, defensive water type went out in Gen V, IMO. It has great typing, but lack of recovery and no resistances to Fighting/Dragon really hindered it. Nowadays I like to invest in it's HP and Attack with stealth rock. Provides team support while still hitting surprisingly hard off that base 110 attack. Assault Vest sets are decent, too.

Realistically, Swampert just needs to run 203 speed, max attack, and throw the rest in bulk. Run rain dance with water/ice/ground coverage and you're outrunning all of OU (including timid megaManectric) with more bulk than Garchomp and similar power. In-game, the same exact setup has you crushing any opposition and you don't even need to set up rain on certain routes. Scary.
 
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